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	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VoidHamlet</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VoidHamlet"/>
	<link rel="alternate" type="text/html" href="https://wiki.avlis.org/Special:Contributions/VoidHamlet"/>
	<updated>2026-05-14T19:12:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mr._SorBen%27s_Fine_Threads&amp;diff=54786</id>
		<title>Mr. SorBen's Fine Threads</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mr._SorBen%27s_Fine_Threads&amp;diff=54786"/>
		<updated>2024-06-03T18:19:31Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Alaria has retired!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Location==&lt;br /&gt;
'''''SorBen's Fine Threads''''' is a tailoring atelier and workshop located at the south side of [[Elysia]]'s Artisans District (now part of the Trades District), at the back of ''[[Shop Locations#Elysia|Annamar's Herbs]]''.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The venue was built by [[PCs:Morgoth Sorben|Morgoth SorBen]], famous adventurer and magus of the [[Guild:GreenOrder|Green Order]] of the Forest. After Morgoth and his spouse [[PCs:Shawna Hull|Shawna]] (née Hull) retired from public life, the workshop remained open for any artisan to ply their craft.&lt;br /&gt;
&lt;br /&gt;
Morgoth's first apprentice, [[PCs:Da'emona|Da'emona]] of the [[Guild:Healers of Cha'reth|Healers of Cha'reth]], tended the workshop through her passing. In present day, the workshop is maintained by Lady [[PCs:Nawen_Amakiir|Nawen Beign]].&lt;br /&gt;
&lt;br /&gt;
Agnes, Morgoth's [[Pixie]] [[nwn:Familiar|familiar]], remains a constant presence at the workshop. She is now joined by Ms. Salonicana, an urban [[Sprite]] in charge of the shopfront.&lt;br /&gt;
&lt;br /&gt;
==Public Facilities==&lt;br /&gt;
&lt;br /&gt;
* Main Floor&lt;br /&gt;
:: 1x Large Loom&lt;br /&gt;
:: 2x Sewing Tables&lt;br /&gt;
:: 2x Alchemy Tables&lt;br /&gt;
:: Community Storage&lt;br /&gt;
* Fitting Room&lt;br /&gt;
:: 1x Alterations Machine&lt;br /&gt;
* The Da'emona Sewing Room&lt;br /&gt;
:: 1x Large Loom&lt;br /&gt;
:: 2x Sewing Tables&lt;br /&gt;
:: 1x Alchemy Table&lt;br /&gt;
* Basement Smithy&lt;br /&gt;
:: 1x Anvil&lt;br /&gt;
:: 1x Forge&lt;br /&gt;
:: 1x Sawhorse&lt;br /&gt;
:: 1x Jeweler's Table&lt;br /&gt;
&lt;br /&gt;
==Public Announcements==&lt;br /&gt;
&lt;br /&gt;
* [https://www.avlis.org/viewtopic.php?f=216&amp;amp;t=141392 SorBen's Fine Threads: Back in Business!]&lt;br /&gt;
&lt;br /&gt;
==Ready to Wear==&lt;br /&gt;
&lt;br /&gt;
SorBen's Fine Threads shopfront offers dozen of samples of enchanted fabrics and a selection of ready to wear pieces.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SorBen's Ready to Wear Circa 5 [[Timeline|A.R.]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Accessories by SorBen&lt;br /&gt;
:: Gloves of Appraisal&lt;br /&gt;
:: Lesser Belt of Guiding Light&lt;br /&gt;
* Basics by SorBen&lt;br /&gt;
:: Healer's Outfit&lt;br /&gt;
:: Studious Monk's Tunic&lt;br /&gt;
* Legacy by SorBen&lt;br /&gt;
:: Battle Kilt&lt;br /&gt;
:: Blessed Bridal Gown&lt;br /&gt;
:: Cherry Teddy&lt;br /&gt;
:: Crimson Vest&lt;br /&gt;
:: Doomsuit&lt;br /&gt;
:: Minstrel's Outfit&lt;br /&gt;
:: Robe of Light&lt;br /&gt;
:: Robe of Midnight&lt;br /&gt;
:: Shadow Weave Suit &amp;amp; Hood&lt;br /&gt;
:: Voidhood&lt;br /&gt;
* [[PCs:Alaria_Fryar|Made by C.]]&lt;br /&gt;
:: Formal dresses &amp;amp; suits&lt;br /&gt;
:: Lingerie&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
Leave a message with Agnes for:&lt;br /&gt;
* Proprietress: Lady [[PCs:Nawen_Amakiir|Nawen Beign]]&lt;br /&gt;
* Styling Associate: [[PCs:Frannie Mouze|Frannie Mouze]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Shops]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Vorin%27s_Treasure_Trove_and_Rest&amp;diff=54785</id>
		<title>Vorin's Treasure Trove and Rest</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Vorin%27s_Treasure_Trove_and_Rest&amp;diff=54785"/>
		<updated>2024-06-03T18:16:50Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retired!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== About ===&lt;br /&gt;
&lt;br /&gt;
'''''Vorin's Treasure Trove and Rest''''' is a bookstore and rest house in southern [[M'Chek]]. It is situated by the great Northern Road, approximately half-way between [[Mikona]] and [[Finmaegen Keep]]. It was established in the early 2200s by Lorewarden [[PCs:Janur da Medican|Janur da Medican]].&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
&lt;br /&gt;
* Lorewarden Janur da Medican (owner)&lt;br /&gt;
* Ms. [[PCs:Aurora_DeVille|Aurora]] (management) &amp;amp; Mr. Nathan Sannesen&amp;lt;sup&amp;gt;[[:Category:NPCs|NPC]]&amp;lt;/sup&amp;gt; (storefront)&lt;br /&gt;
* Mr. Nico Krows&amp;lt;sup&amp;gt;[[:Category:NPCs|NPC]]&amp;lt;/sup&amp;gt; (bar room)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;''Retired:&amp;lt;br&amp;gt;[[PCs:Alaria_Fryar|Sister Clemence]], Sage [[PCs:Miriel Hana|Miriel]], Ms. [[PCs:Alice|Alice]]  (management)''&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Publications ===&lt;br /&gt;
&lt;br /&gt;
*  '''[http://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137460 Ladies Night]''', an ongoing yellow paper &lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=215&amp;amp;t=130969 The Current Announcements]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=117849 The Opening Announcement]&lt;br /&gt;
&lt;br /&gt;
=== Contact ===&lt;br /&gt;
&lt;br /&gt;
Leave a message with Nathan the front desk or at the book drop box.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;OOC: PM [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=26354 VorinsTreasureTrove]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Shops]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54783</id>
		<title>User talk:VoidHamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54783"/>
		<updated>2024-05-28T19:57:28Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_Evil}}&lt;br /&gt;
&lt;br /&gt;
* '''''Is''' &amp;lt;font style=&amp;quot;color:red; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
: Not active on Avlis at this time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''''Was''' &amp;lt;font style=&amp;quot;color:darkred; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Alaria_Fryar|Sister Clemence]]&lt;br /&gt;
: [[PCs:Zoozah_Jones|Zoozah &amp;amp; Jones]]&lt;br /&gt;
: [[PCs:Yshae_Earaumo|Old Man Yshae]]&lt;br /&gt;
: [[PCs:Miriel Hana|Sage Miriel]]&lt;br /&gt;
: [[PCs:Day|Mother Day]]&lt;br /&gt;
: [[PCs:Belevren_Graniteanvil|Sister Belle]]&lt;br /&gt;
: &amp;amp; other assorted&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''Popular [[IC]] Written Works:''&lt;br /&gt;
&lt;br /&gt;
: [[Lay of the Fey King]]&lt;br /&gt;
: [[The Dreamwalkers]]&lt;br /&gt;
: [[Miriel's Guide to Visimontium]]&lt;br /&gt;
: [[Sister Clemence's Wardrobe]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* ''A walk along Avlis memory lane:''&lt;br /&gt;
&lt;br /&gt;
: [[Miriel Hana's Sketchbook|Sage Miriel's Sketchbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Red-bullet.gif]] [[Image:Green-bullet.jpg]] [[Image:Hawk-feather.gif]] [[Image:Pebble_bullet.gif]] [[Image:Red-rose-small.gif]] [[Image:Black-rose-small.gif]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54782</id>
		<title>User talk:VoidHamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54782"/>
		<updated>2024-05-28T19:56:19Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Reorder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_Evil}}&lt;br /&gt;
&lt;br /&gt;
* '''''Is''' &amp;lt;font style=&amp;quot;color:red; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
Not active on Avlis at this time.&lt;br /&gt;
&lt;br /&gt;
* '''''Was''' &amp;lt;font style=&amp;quot;color:darkred; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Alaria_Fryar|Sister Clemence]]&lt;br /&gt;
: [[PCs:Zoozah_Jones|Zoozah &amp;amp; Jones]]&lt;br /&gt;
: [[PCs:Yshae_Earaumo|Old Man Yshae]]&lt;br /&gt;
: [[PCs:Miriel Hana|Sage Miriel]]&lt;br /&gt;
: [[PCs:Day|Mother Day]]&lt;br /&gt;
: [[PCs:Belevren_Graniteanvil|Sister Belle]]&lt;br /&gt;
&amp;amp; other assorted&lt;br /&gt;
&lt;br /&gt;
* ''Popular Written Works ([[IC]])''&lt;br /&gt;
&lt;br /&gt;
: [[Lay of the Fey King]]&lt;br /&gt;
: [[The Dreamwalkers]]&lt;br /&gt;
: [[Miriel's Guide to Visimontium]]&lt;br /&gt;
: [[Sister Clemence's Wardrobe]]&lt;br /&gt;
&lt;br /&gt;
* A walk along Avlis memory lane:&lt;br /&gt;
&lt;br /&gt;
: [[Miriel Hana's Sketchbook|Sage Miriel's Sketchbook]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Red-bullet.gif]] [[Image:Green-bullet.jpg]] [[Image:Hawk-feather.gif]] [[Image:Pebble_bullet.gif]] [[Image:Red-rose-small.gif]] [[Image:Black-rose-small.gif]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54781</id>
		<title>User talk:VoidHamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54781"/>
		<updated>2024-05-28T19:54:48Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Written works&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_Evil}}&lt;br /&gt;
&lt;br /&gt;
* A walk along Avlis memory lane:&lt;br /&gt;
&lt;br /&gt;
[[Miriel Hana's Sketchbook|Sage Miriel's Sketchbook]]&lt;br /&gt;
&lt;br /&gt;
* '''''Is''' &amp;lt;font style=&amp;quot;color:red; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
Not active on Avlis at this time.&lt;br /&gt;
&lt;br /&gt;
* '''''Was''' &amp;lt;font style=&amp;quot;color:darkred; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Alaria_Fryar|Sister Clemence]]&lt;br /&gt;
: [[PCs:Zoozah_Jones|Zoozah &amp;amp; Jones]]&lt;br /&gt;
: [[PCs:Yshae_Earaumo|Old Man Yshae]]&lt;br /&gt;
: [[PCs:Miriel Hana|Sage Miriel]]&lt;br /&gt;
: [[PCs:Day|Mother Day]]&lt;br /&gt;
: [[PCs:Belevren_Graniteanvil|Sister Belle]]&lt;br /&gt;
&amp;amp; other assorted&lt;br /&gt;
&lt;br /&gt;
* ''Popular Written Works ([[IC]])''&lt;br /&gt;
&lt;br /&gt;
: [[Lay of the Fey King]]&lt;br /&gt;
: [[The Dreamwalkers]]&lt;br /&gt;
: [[Miriel's Guide to Visimontium]]&lt;br /&gt;
: [[Sister Clemence's Wardrobe]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Red-bullet.gif]] [[Image:Green-bullet.jpg]] [[Image:Hawk-feather.gif]] [[Image:Pebble_bullet.gif]] [[Image:Red-rose-small.gif]] [[Image:Black-rose-small.gif]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Shop_Locations&amp;diff=54780</id>
		<title>Shop Locations</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Shop_Locations&amp;diff=54780"/>
		<updated>2024-05-27T15:10:10Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Latest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following are well-known shops and vendors that can be found in the various cities, towns and villages of Avlis. These are natural draws to travelers visiting from other places. Note: [[Tavern_Locations | Inns, taverns]] and the like are only listed if they offer anything out of the ordinary.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Shared Marketplace ==&lt;br /&gt;
&lt;br /&gt;
Player characters can set up shop in those locations. The current shops are listed below.&lt;br /&gt;
&lt;br /&gt;
([http://avlis.org/viewtopic.php?f=4&amp;amp;t=130941 CHECK FOR VACANCIES])&lt;br /&gt;
&lt;br /&gt;
 [[Elysia]] - Elysia Cooperative Market&lt;br /&gt;
 [[Port Eridanus]] - [[Sherrill's Imports and Exports|Sherrill's Imports and Exports]]&lt;br /&gt;
 [[Mikona]] - Mikona Farmer's Market&lt;br /&gt;
 [[Nor'Seere]] - Celeb ar' Malda Shops&lt;br /&gt;
 [[Zvidureth]] - Zvidureth Crossroads Market&lt;br /&gt;
&lt;br /&gt;
== Biomerchants ==&lt;br /&gt;
&lt;br /&gt;
The [[Biomerchants|list of Bioware Merchants]], or Biomerchants, is a work-in-progress index of every type of goods bought &amp;amp; sold. You can find an abridged version below.&lt;br /&gt;
&lt;br /&gt;
== Shop Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Blandenberg Protectorate ===&lt;br /&gt;
&lt;br /&gt;
: '''[[The_Village_of_Blandenberg | Blandenberg Village]]'''&lt;br /&gt;
:: ''[[Guild:AAAA | AAAA]]''&lt;br /&gt;
:: ''[[Guild:ANRA | ANRA]]''&lt;br /&gt;
:: ''Pawn Golem''&lt;br /&gt;
:: ''Pie Market''&lt;br /&gt;
&lt;br /&gt;
: '''Blandenberg Protectorate, Blandenberg Ferry'''&lt;br /&gt;
:: ''[[The Ferryman]]''&lt;br /&gt;
:: ''[[Guild:HEAL | H.E.A.L.]]''&lt;br /&gt;
&lt;br /&gt;
: '''[[Fort_Taunton | Ford Taunton]]'''&lt;br /&gt;
:: ''Chanu's Healing Supplies'' (outside the west gate)&lt;br /&gt;
:: ''Perago's Potions'' (outside the east gate)&lt;br /&gt;
&lt;br /&gt;
=== Deglos ===&lt;br /&gt;
&lt;br /&gt;
: '''[[Deglos Causeway]], Crossroads''' (weapons &amp;amp; armour, traveler supplies)&lt;br /&gt;
&lt;br /&gt;
: '''[[Derome_Delem | Derome Delem]]''' (Marketplace, a little of everything)&lt;br /&gt;
&lt;br /&gt;
: '''[[Fort_Hammerworker | Fort Hammerworker]]''' (weapons &amp;amp; armour)&lt;br /&gt;
&lt;br /&gt;
: '''Marazdin''' (enchanted goods, weapons &amp;amp; armour, etc.)&lt;br /&gt;
:: ''Marazdin Clothing Merchant'' (clothing, dyes)&lt;br /&gt;
&lt;br /&gt;
: '''[[Minur-Khuzad | Minur-Khuzad]]''' (enchanted goods, weapons &amp;amp; armour, etc.)&lt;br /&gt;
&lt;br /&gt;
: '''[[Nanshi_Urbaz | Nanshi Urbaz]]'''&lt;br /&gt;
:: ''Dobak's Fine Imported Elixirs'' (East Warren)&lt;br /&gt;
:: ''Mining Supplyz'' (East Warren)&lt;br /&gt;
:: ''Trakur's Warehouse'' (East Warren)&lt;br /&gt;
:: ''Urbaz Health Vendor'' (East Warren)&lt;br /&gt;
&lt;br /&gt;
: '''[[Nutzdagezehesple | Nutzdagezehesple]]'''&lt;br /&gt;
:: ''[[Lucky's Exchange]]'' (Marketplace)&lt;br /&gt;
:: ''The Marketplace'' (a little of everything, crafting tools &amp;amp; supplies, Pawn Golem)&lt;br /&gt;
::: ''Pilrex's Scrolls'' (Scholar's Inn at The Marketplace)&lt;br /&gt;
::: ''Watnick's Staves, Wands and Rods'' (enchanter)&lt;br /&gt;
&lt;br /&gt;
: '''[[Zural-Dura | Zural-Dura]]'''&lt;br /&gt;
:: ''Khizbun-Guruk Shop''&lt;br /&gt;
:: ''Shop of Wonders''&lt;br /&gt;
&lt;br /&gt;
=== Elysia ===&lt;br /&gt;
&lt;br /&gt;
: '''[[Elysia#Artisans_District | Artisans District]] (Trades District)'''&lt;br /&gt;
:: ''Angelina's Belts and Suspenders''&lt;br /&gt;
:: ''Annamar's Herbs''&lt;br /&gt;
:: ''Braara's Rare Books &amp;amp; Tomes''&lt;br /&gt;
:: ''Crisus' Shoes &amp;amp; Sandals''&lt;br /&gt;
:: ''Damarcel's Furs &amp;amp; Hides''&lt;br /&gt;
:: ''[[NPCs:Fanos | Fanos']] Shop of Alchemical Wonders''&lt;br /&gt;
:: ''Futharada's Containers''&lt;br /&gt;
:: ''Gacan's Fine Textiles''&lt;br /&gt;
:: ''Hadrae's Gloves &amp;amp; Mittens''&lt;br /&gt;
:: ''Igmiroth's Superb Jewelery'' (jewelry supplies, gems)&lt;br /&gt;
:: ''[[Mr. SorBen's Fine Threads]]'' (clothing, alterations)&lt;br /&gt;
:: ''Oditerus' Magnificent Magics''&lt;br /&gt;
&lt;br /&gt;
: '''[[Elysia#Eastern_Residences | Eastern Residences]]'''&lt;br /&gt;
:: ''[[Guild:HEAL | H.E.A.L.]]''&lt;br /&gt;
:: ''[[Music_Shoppe | The Music Shoppe]]'' (inside the Menelaos Reading Room)&lt;br /&gt;
:: ''[[Paradise_Boutique | Paradise Boutique and Emporium]]''&lt;br /&gt;
:: ''[[Guild:Maidens | Warrior Maidens]] Guild Shop''&lt;br /&gt;
&lt;br /&gt;
: '''[[Elysia#Forge_District | Forge District]] (Trades District)'''&lt;br /&gt;
:: ''Dailiera's Fine Bows''&lt;br /&gt;
:: ''Hesara's Leather Goods''&lt;br /&gt;
:: ''Malor's Ironworks''&lt;br /&gt;
:: ''Olafgith's Excellent Blades''&lt;br /&gt;
&lt;br /&gt;
: '''[[Elysia#Market_District | Marketplace]]''' (a little of everything, flower market, Pawn Golem)&lt;br /&gt;
&lt;br /&gt;
:: ''Deva's Scrumptious Foods''&lt;br /&gt;
&lt;br /&gt;
: '''[[Elysia#Warehouse_District | Warehouse]]''' (crates of crafting components)&lt;br /&gt;
&lt;br /&gt;
: '''[[Elysia#Wharves_District | Wharves]]''' (dockside market, miscellanea)&lt;br /&gt;
&lt;br /&gt;
: Outside The City Of '''Elysia'''&lt;br /&gt;
:: '''[[Elf_Gate | Elf Gate]]'''&lt;br /&gt;
::: ''[[Magical Aspirations]]''&lt;br /&gt;
&lt;br /&gt;
:: '''Farms East''' (south of Elf Gate)&lt;br /&gt;
::: ''[[The Shadow Harlequin]]''&lt;br /&gt;
&lt;br /&gt;
:: '''Farms Southeast''' (south of Elf Gate)&lt;br /&gt;
::: ''[[PUBlishing House]]''&lt;br /&gt;
&lt;br /&gt;
::: '''Elysia Cooperative Market''' ([http://avlis.org/viewtopic.php?f=4&amp;amp;t=130941 CHECK FOR VACANCIES])&lt;br /&gt;
:::: ''[[The Corner Store]]''&lt;br /&gt;
:::: ''[[The Dragon's Hoard]]''&lt;br /&gt;
:::: ''[[Witch &amp;amp; Warlock]]''&lt;br /&gt;
&lt;br /&gt;
:: '''Farms Northeast''' (north of Elf Gate)&lt;br /&gt;
::: ''[[Guild:ACE | ACE]]''&lt;br /&gt;
&lt;br /&gt;
=== Ferrell ===&lt;br /&gt;
&lt;br /&gt;
: '''[[Braegan_Pond | Braegan Pond]]'''&lt;br /&gt;
:: ''[[Guild:FEAT | FEAT Enterprises]]'' (trading post)&lt;br /&gt;
&lt;br /&gt;
: '''Coventry Fair''' (Home of the perennial trade fair)&lt;br /&gt;
:: ''Ignatius' Pyrotechnics''&lt;br /&gt;
&lt;br /&gt;
: '''Eastern Farmlands'''&lt;br /&gt;
:: ''Freelancer's Inn'' (trading post)&lt;br /&gt;
&lt;br /&gt;
: '''The Heartlands'''&lt;br /&gt;
:: ''Antoldenfard Smithy'' &lt;br /&gt;
:: ''The Sticking Point''&lt;br /&gt;
&lt;br /&gt;
: '''[[Kitanya | Kitanya Hill]]'''&lt;br /&gt;
:: ''[[BKW_Fashions | BKW Fashions]]'' (east side of the hill, alterations)&lt;br /&gt;
:: ''Ferrell Tourist Agency'' (north side of the hill, souvenirs, Ferrell Booksellers storefront)&lt;br /&gt;
:: ''[[Hastings Fish Market]]'' (south side of the hill)&lt;br /&gt;
:: ''[[Murano Glassworks]]'' (south side of the hill)&lt;br /&gt;
:: ''Rucellia's Pigments'' (west side of the hill)&lt;br /&gt;
:: ''Teriak's Grocery'' (south side of the hill)&lt;br /&gt;
:: ''Temple of Berryn'' (in the basement - west side of the hill, healing supplies store)&lt;br /&gt;
&lt;br /&gt;
: '''[[Port_Eridanus | Port Eridanus]]'''&lt;br /&gt;
:: ''[[AKN Hall]]'' (herbal and alchemical products and ingredients)&lt;br /&gt;
:: ''Blimmermoon Bait and Tackle''&lt;br /&gt;
:: ''[[NPCs:Humphrey | Humphrey's Curious Goods]]''&lt;br /&gt;
:: ''[[Nature's Enchantments]]'' (at the Elemental Haven)&lt;br /&gt;
:: ''[[The_Quartermaster |Tower of Light - &amp;quot;The Quartermaster&amp;quot;]]'' ([[Guild:Order_of_Gorethar | Order of Gorethar]] Supplies)&lt;br /&gt;
:: ''[[ROTE | ROTE Ferrell Style]]'' (clothing, ingredients and adventuring gear)&lt;br /&gt;
:: ''[[Trinity Outfitters]]''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Sherrill's Imports and Exports | Sherrill's Imports and Exports]]''' ([http://avlis.org/viewtopic.php?f=4&amp;amp;t=130941 CHECK FOR VACANCIES])&lt;br /&gt;
::: Trade Hall:&lt;br /&gt;
:::: ''[[Benchmark]]''&lt;br /&gt;
:::: ''[[Black Bolt Trading Co.]]''&lt;br /&gt;
:::: ''[[BOWplosion Boutique]]''&lt;br /&gt;
:::: ''[[Dru and El's General Goods]]''&lt;br /&gt;
:::: ''[[Fabulous Fael's Fantastic Findings from Far-off Frontiers]]''&lt;br /&gt;
:::: ''[[Fortune's Finders]]''&lt;br /&gt;
:::: ''[[The Hunter's Choice]]''&lt;br /&gt;
:::: ''[[Ironfinger's Trade Post]]''&lt;br /&gt;
:::: ''[[The Lone Trader]]''&lt;br /&gt;
:::: ''[[Mr. fantasZIK's ZAKadorium]]''&lt;br /&gt;
:::: ''[[Mistbreeze Magical Merchandise]]''&lt;br /&gt;
:::: ''[[Rade's Regional Repository]]''&lt;br /&gt;
:::: ''[[Variegated Mercantile]]''&lt;br /&gt;
::: Craft Hall:&lt;br /&gt;
:::: ''[[Croweater's Cleavers]]''&lt;br /&gt;
:::: ''[[Krek'a'licious Intentions]]''&lt;br /&gt;
:::: ''[[Ohm's Apoticarie]]''&lt;br /&gt;
:::: ''[[Tamahagane Blades and Kimonos]]''&lt;br /&gt;
:::: ''[[The Whetstone]]''&lt;br /&gt;
::: Food Court:&lt;br /&gt;
:::: ''[[Drakehall Exchange: Savor of the Hunt]]''&lt;br /&gt;
:::: ''[[Heavenly Delicacies]]''&lt;br /&gt;
:::: ''[[Lily's Lovely Lunches]]''&lt;br /&gt;
:::: ''[[The Mistbreeze Menu]]''&lt;br /&gt;
&lt;br /&gt;
=== M'Chek ===&lt;br /&gt;
&lt;br /&gt;
: '''[[Derrington_Keep| Derrington Keep]]'''&lt;br /&gt;
&lt;br /&gt;
:: ''Honest Kenneth'' (potions, scrolls, minor magical items, weaponry, armour)&lt;br /&gt;
:: ''Nov'gorod's'' (specialty armour)&lt;br /&gt;
:: The ''Pickled Badger'' Inn (arms &amp;amp; armour with the bar keep)&lt;br /&gt;
&lt;br /&gt;
:: Outside '''Derrington Keep''' &lt;br /&gt;
::: ''[[A Kind of Magic Merchandise]]'' (scrolls, minor magical items)&lt;br /&gt;
&lt;br /&gt;
: '''[[Drakehall Keep]]'''&lt;br /&gt;
:: ''Drakehall Smithy'' (specialty weapons)&lt;br /&gt;
&lt;br /&gt;
: '''[[Eastshore | Eastshore]]''' Village&lt;br /&gt;
:: ''Dancing Kelpie General Store'' (at the namesake inn)&lt;br /&gt;
:: ''Shyla's Fine Imports'' (a little of everything, enchanter)&lt;br /&gt;
:: ''Vanity Realm'' (unique clothing and costumes, alterations)&lt;br /&gt;
&lt;br /&gt;
: '''[[Equaloria_Keep_and_Dunster_Commons | Equaloria Keep]]'''&lt;br /&gt;
:: ''Courtyard Market'' (basic weaponry, potions, scrolls)&lt;br /&gt;
:: ''Dunster Mysterious Magics'' (wand crafting &amp;amp; scribing supplies)&lt;br /&gt;
:: ''Dunster Smith'' (weapons &amp;amp; armour, weaponsmithing supplies, alterations)&lt;br /&gt;
&lt;br /&gt;
: '''[[Finmaegen_Keep | Finmaegen Keep]]'''&lt;br /&gt;
:: ''Blacksmith''  (weapons &amp;amp; armour, weaponsmithing supplies)&lt;br /&gt;
:: ''Courtyard Market'' (potions, scrolls, miscellanea)&lt;br /&gt;
:: ''Seamstress'' (enchanted clothing)&lt;br /&gt;
&lt;br /&gt;
:: South of '''Finmaegen Keep''' (north of Mikona)&lt;br /&gt;
::: ''[[Vorin's Treasure Trove and Rest]]'' (bookstore)&lt;br /&gt;
&lt;br /&gt;
:: West of '''Finmaegen Keep''' &lt;br /&gt;
::: ''[[Travelers' Depot]]'' (a little of everything)&lt;br /&gt;
&lt;br /&gt;
: '''[[Mikona | Mikona]]'''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Mikona#The_Market | Marketplace]]''' (a little of everything, enchanter, crafting tools, Pawn Golem)&lt;br /&gt;
::: ''Mikona Jewelers Company'' (jewelry supplies, gems)&lt;br /&gt;
::: ''[[Dracous Emporium]]''&lt;br /&gt;
::: ''[[Enchanted Exotics]]'' (magical items)&lt;br /&gt;
::: ''[[FeatherFingers Trading]]'' (a little of everything)&lt;br /&gt;
::: ''[[Jame's Well Appointed Shop]]'' (rarity in its finest)&lt;br /&gt;
::: ''[[Joe's Stuff]]''&lt;br /&gt;
::: ''[[Kassha's Loft]]''&lt;br /&gt;
::: ''[[This-n-That]]''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Mikona#The_Noble_Districts | Southern Nobles Residences]]'''&lt;br /&gt;
::: ''Pink Ink'' (scribing &amp;amp; wand crafting supplies)&lt;br /&gt;
::: ''Signe Books'' (books)&lt;br /&gt;
&lt;br /&gt;
:: '''[[Mikona#The_North_and_South_Residential_Areas | Southern Slums]]'''&lt;br /&gt;
::: ''Fish Market'' (venture at own risk)&lt;br /&gt;
&lt;br /&gt;
:: '''[[Mikona#The_Docks | The Docks]]''' (bait &amp;amp; tackle market, sailor market)&lt;br /&gt;
::: ''[[Privateer Enterprises]]'' (a little of everything)&lt;br /&gt;
&lt;br /&gt;
:: '''[[Mikona | The Alleys]]''' (trap crafting supplies)&lt;br /&gt;
&lt;br /&gt;
:: Outside The City Of '''Mikona'''&lt;br /&gt;
::: ''[[Guild:AAAA|AAAA]]'' (outside the city gate, arms, armour, ingredients)&lt;br /&gt;
::: ''[[Guild:LuminousOrder|Luminous Order of the Mind]]'' (east of the city gate, psion supplies &amp;amp; gemstones)&lt;br /&gt;
::: ''[[Rookie_Supplies|Rookie Supplies]]'' (outside the city gate)&lt;br /&gt;
::: ''[[Weapons of Quality]]'' (Eastern Outskirts)&lt;br /&gt;
&lt;br /&gt;
::: '''Mikona's Farmers Market''' (on the road to Mikona) ([http://avlis.org/viewtopic.php?f=4&amp;amp;t=130941 CHECK FOR VACANCIES])&lt;br /&gt;
:::: ''[[Arglebargle's Gaggle oj Haggis, Flotsam, Thingamajigs ind Whatchamacallit]]&lt;br /&gt;
:::: ''[[The Azure Arcanist]]''&lt;br /&gt;
:::: ''[[The Boneyard]]''&lt;br /&gt;
:::: ''[[Buttons Bargain Bucket]]''&lt;br /&gt;
:::: ''[[Drakehall_Keep#Drakehall_Exchange|Drakehall Exchange]]''&lt;br /&gt;
:::: ''[[Golden Scrolls]]''&lt;br /&gt;
:::: ''[[The Giant Trading Company]]''&lt;br /&gt;
:::: ''[[Small Discoveries]]''&lt;br /&gt;
:::: ''[[The Treasure Chest]]''&lt;br /&gt;
:::: ''[[The Twisted Rose]]''&lt;br /&gt;
:::: ''[[Yantri's Surplus Goods]]''&lt;br /&gt;
&lt;br /&gt;
: '''[[Nelthrope_Keep | Nelthrope Keep]]'''&lt;br /&gt;
:: ''Nelthrope Smithy'' (crafting supplies)&lt;br /&gt;
&lt;br /&gt;
: '''[[The_Order_of_the_Way | The Order of the Way]]''' (general supplies, monk equipment)&lt;br /&gt;
&lt;br /&gt;
: '''[[Southill | Southill]]'''&lt;br /&gt;
:: ''Copper Cup'' (&amp;quot;that guy&amp;quot;)&lt;br /&gt;
:: ''The Hammer and Anvil'' (specialty armour)&lt;br /&gt;
&lt;br /&gt;
=== T'Nanshi ===&lt;br /&gt;
&lt;br /&gt;
: '''[[Lifts_to_the_Canopies | Canopies]]'''&lt;br /&gt;
:: ''[[Abandoned Canopies Supplies]]'' (at the lift to Elysia)&lt;br /&gt;
&lt;br /&gt;
:: '''[[Fourtree | Fourtree]]'''&lt;br /&gt;
::: ''Milsharen's Smithy'' (town square, specialty armour &amp;amp; weapons)&lt;br /&gt;
::: ''[[The Second Hand Celestial]]'' (what it says)&lt;br /&gt;
::: ''Vara'eth's Books''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Le'Or_T'Nanshi | Le'Or T'Nanshi]]'''&lt;br /&gt;
::: '''[[Le'Or_T'Nanshi#Marketplace | Marketplace]]''' (a little of everything, Pawn Golem)&lt;br /&gt;
&lt;br /&gt;
::: '''Mortal Magic District'''&lt;br /&gt;
:::: ''Magic Supplies'' (books, scribing &amp;amp; wand crafting supplies)&lt;br /&gt;
&lt;br /&gt;
::: '''[[Le'Or_T'Nanshi#Thayten_Le.27Nanshen_.28Residence_District.29 | Thayten'Le'Nanshin]]''' (food market, woodsman supplies)&lt;br /&gt;
&lt;br /&gt;
:: '''Nor'Seere''' (above the Canopies)&lt;br /&gt;
::: '''Celeb ar' Malda Shops''' ([http://avlis.org/viewtopic.php?f=4&amp;amp;t=130941 CHECK FOR VACANCIES])&lt;br /&gt;
:::: ''[[Drakehall_Keep#Drakehall_Exchange|Drakehall Exchange]]''&lt;br /&gt;
:::: ''[[Echoes of Magic]]''&lt;br /&gt;
:::: ''[[Fabello's Wondrous Wares]]''&lt;br /&gt;
:::: ''[[Maidenhart's Merchantry]]''&lt;br /&gt;
:::: ''[[The Wildest Dream]]''&lt;br /&gt;
&lt;br /&gt;
:: '''[[SilverFall | Silverfall]]'''&lt;br /&gt;
::: ''Crafting Centre'' (crafting supplies)&lt;br /&gt;
::: ''General Store'' (a little of everything, specialty armour &amp;amp; weapons)&lt;br /&gt;
::: ''[[Treeshadow Commodities]]''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Summerleaf | Summerleaf]]''' (handy peddlers, monk equipment)&lt;br /&gt;
&lt;br /&gt;
: '''[[T'Nanshi | Central T'Nanshi]]'''&lt;br /&gt;
:: ''Celdur Amakiir's General Store'' (catch him if you can!)&lt;br /&gt;
&lt;br /&gt;
: '''[[Kharak_Zvidurat | Dwarftrade]]'''&lt;br /&gt;
:: ''[[Guild:AAAA|AAAA]]'' (arms, armour, ingredients)&lt;br /&gt;
:: ''[[ROTE|Roe'Que Open Trade &amp;amp; Study Hall]]'' (a little of everything, alterations)&lt;br /&gt;
:: ''Pawn Golem''&lt;br /&gt;
&lt;br /&gt;
: '''[[Fairy_Gardens | Fairy Gardens]]'''&lt;br /&gt;
:: ''[[Loash_Leheven|Loash Leheven]]'' (north of the gardens)&lt;br /&gt;
:: ''Romini Camp'' (south of the gardens, general store, mystic tent)&lt;br /&gt;
&lt;br /&gt;
: '''[[T'Nanshi | Northern T'Nanshi]]'''&lt;br /&gt;
:: ''[[Dal'Zekos Trade Centre]]'' (west of the lift to Le'Or T'Nanshi)&lt;br /&gt;
:: ''Elania Stop Tradepost'' (south of Zvidureth)&lt;br /&gt;
:: ''[[FriendsoftheForest|Friends of the Forest]]'' (north of Zvidureth)&lt;br /&gt;
:: ''[[Outsiders' Niche]]'' (south of Zvidureth)&lt;br /&gt;
:: ''[[Sophia's Silver Wares]]'' (north of Zvidureth)&lt;br /&gt;
&lt;br /&gt;
:: '''Goblin Caves''' (east of Dwarftrade)&lt;br /&gt;
::: ''[[Bloodkin Merchant Services]]'' (Halls of the Bloodkin - lower caves)&lt;br /&gt;
::: ''[[Halls of the Fiddlesticks]]'' (upper caves)&lt;br /&gt;
&lt;br /&gt;
: '''[[T'Nanshi | Northwestern T'Nanshi, Gate to Deglos]]''' (blacksmith, tailor, alchemist)&lt;br /&gt;
:: ''[[Dracous &amp;amp; Renil Emporium]]''&lt;br /&gt;
:: ''Jacob's Warehouse'' (crafting supplies and magical trinkets)&lt;br /&gt;
:: ''[[Rockfall Trading]]'' (west of the gate to Deglos)&lt;br /&gt;
&lt;br /&gt;
: '''[[Port_Nireth | Port Nireth]]'''&lt;br /&gt;
:: ''[[Guild:AAAA|AAAA]]'' (arms, armour, ingredients)&lt;br /&gt;
:: ''Bayside General Store''&lt;br /&gt;
:: ''Oceanside Inn Back Yard Store''&lt;br /&gt;
&lt;br /&gt;
: '''[[Suneal_Thorp | Suneal Thorpe]]''' (blacksmith, healer, herbalist, tanner)&lt;br /&gt;
&lt;br /&gt;
: '''[[Zvidureth | Zvidureth]]'''&lt;br /&gt;
:: ''[[Guild:HEAL|H.E.A.L.]]''&lt;br /&gt;
:: ''[[Opportunity_Knocks|Opportunity Knocks]]''&lt;br /&gt;
:: ''[[Seem'lah Sekor Kootzet]]'' (a little of everything, alterations)&lt;br /&gt;
:: ''[[Squids In]]'' (pirate booty, adventuring supplies, ranger supplies, crafting supplies)&lt;br /&gt;
:: ''[[Thel_Library|The Archibald Thel Library and Repository of Zvidureth]] (Library, research, eatery, entertainment, auctions, lectures, and storage)&lt;br /&gt;
&lt;br /&gt;
:: '''[[Red Manor]]'''&lt;br /&gt;
::: ''[[The Stickly Wizard]]'' ([[Guild:RedOrder|Red Order]] shopfront)&lt;br /&gt;
::: ''Jacob's Curios'' (gem cutting, wand crafting &amp;amp; scribing supplies, enchanter)&lt;br /&gt;
&lt;br /&gt;
:: '''Zvidureth Crossroads Market''' ([http://avlis.org/viewtopic.php?f=4&amp;amp;t=130941 CHECK FOR VACANCIES])&lt;br /&gt;
::: ''[[Cadence's Curiousities]]''&lt;br /&gt;
::: ''E'lvalia's Finest''&lt;br /&gt;
::: ''[[Goodmane's|Goodmane's - Wizard Supply and Knickknack Shop]]''&lt;br /&gt;
::: ''[[Hoormany Secoonan]]''&lt;br /&gt;
::: ''[[Guild:Le'Nofaythen'T'Nanshi|Le'Nofaythen]] Shop''&lt;br /&gt;
::: ''[[The Wandlery]]''&lt;br /&gt;
::: ''[[The Prevailing Night]]''&lt;br /&gt;
::: ''[[Razzle Dazzle II]]''&lt;br /&gt;
::: ''Romini Fortune Teller''&lt;br /&gt;
::: ''[[Ruffi's Arcane Delights]]''&lt;br /&gt;
::: ''[[Shadowood]]''&lt;br /&gt;
::: ''[[Thralia's Trading Post]]''&lt;br /&gt;
&lt;br /&gt;
===The Underdark===&lt;br /&gt;
&lt;br /&gt;
: '''[[Verloghokbol | Verloghokbol]]'''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Verloghokbol#Verloghokbol_Districts | Marketplace]]''' (a little of everything, alterations, enchanter, Pawn Golem)&lt;br /&gt;
::: ''[[Cryptic Commodities]]'' (a little of everything, crafting facilities)&lt;br /&gt;
::: ''Eleni's Clothing'' (outfits, dyes, tailoring accessories, alterations)&lt;br /&gt;
::: ''Fofur's General &amp;amp; Trap Store'' (various &amp;amp; traps)&lt;br /&gt;
::: ''Golbok's Cocks'' (cocks)&lt;br /&gt;
::: ''Grimli's Heavy Metal'' (armoury, weaponry, weapon smithing)&lt;br /&gt;
::: ''Knezzar's Shop'' (staves &amp;amp; rods, enchanter)&lt;br /&gt;
::: ''Slassik's Slaves'' (slaves)&lt;br /&gt;
::: ''Sternalda's Necrowear'' ([[Pale_master |Pale Master &amp;amp; Mistress]] fashion)&lt;br /&gt;
::: ''Tblovoch's Alchemy'' (potions)&lt;br /&gt;
::: ''[[Zatameige Industries]]''&lt;br /&gt;
&lt;br /&gt;
:: '''[[Verloghokbol#Verloghokbol_Districts | Temple District]]'''&lt;br /&gt;
::: ''Temple of Kimonictinus Devotional Articles'' (staves &amp;amp; rods)&lt;br /&gt;
::: ''[[Torori'Nevalor]]'' (your local friendly [[Elf,Sereg | Sereg'wethrin]] cell's shop)&lt;br /&gt;
::: ''Torture Museum Souvenir Store'' (you name it)&lt;br /&gt;
&lt;br /&gt;
:: Outside The '''Verloghokbol''' Gates&lt;br /&gt;
::: '''West Worm Road'''&lt;br /&gt;
:::: ''Devil's Hole Consortium'' (bottom of Devil's Hole Mine, various)&lt;br /&gt;
&lt;br /&gt;
=== Visimontium ===&lt;br /&gt;
&lt;br /&gt;
: '''[[Miriel's_Guide_to_Visimontium#The_Academy_District | Academy District]]'''&lt;br /&gt;
:: ''Academy of the Advanced Arcane'' ([[Guild:AAA|AAA]]) (magic supplies) (north of the Academy District proper)&lt;br /&gt;
:: ''Academy of Mortal Magic'' (Bookstore)&lt;br /&gt;
:: ''Department of Alchemical Studies &amp;amp; Herbalism'' (alchemy, herbalism, cooking supplies; specialty potions)&lt;br /&gt;
:: ''Gretchen's Magical Wear &amp;amp; Specialty Dyes''&lt;br /&gt;
:: ''[[The Golden Scrolls|Golden Scrolls]]''&lt;br /&gt;
:: ''Truely Sweets''&lt;br /&gt;
&lt;br /&gt;
: '''[[Miriel's_Guide_to_Visimontium#The_Crescetoria_Valley_Marketplace | Crescetoria Valley Marketplace]]'''&lt;br /&gt;
:: ''Coril Steel's Weapons''&lt;br /&gt;
:: ''Deider Lintwaddler's Potions and Scrolls''&lt;br /&gt;
:: ''Lithos' Healing Supplies''&lt;br /&gt;
:: ''Marandi's Supplies''&lt;br /&gt;
:: ''Nandrindra Yaniceladon's Bows''&lt;br /&gt;
:: ''Odella Rivetdriver's Armour''&lt;br /&gt;
:: ''Temple of [[Hurine]]'' (general store)&lt;br /&gt;
&lt;br /&gt;
: '''[[Miriel's_Guide_to_Visimontium#The_Garrison_District | Garrison District]]''' (flower market, cobbler, Pawn Golem)&lt;br /&gt;
:: ''Sorcerous Scrolls'' (wand crafting &amp;amp; scribing supplies)&lt;br /&gt;
:: ''[[Guild:Maidens|Warrior Maidens]] Tower Tradepost''&lt;br /&gt;
&lt;br /&gt;
: '''[[Lake_Crescetoria | Lake Crescetoria]]'''&lt;br /&gt;
:: ''[[Guild:AAAA|AAAA]]''&lt;br /&gt;
:: ''[[Guild:AKN|AKN]]''&lt;br /&gt;
:: ''Periwinkle Brothers Fabulous Fireworks and Foghorn Factory''&lt;br /&gt;
&lt;br /&gt;
: '''[[Miriel's_Guide_to_Visimontium#The_Residential_Districts | Residential District]]'''&lt;br /&gt;
:: '''South'''&lt;br /&gt;
::: ''Precious Objects'' (jeweller &amp;amp; artificer)&lt;br /&gt;
&lt;br /&gt;
:: '''Central'''&lt;br /&gt;
::: ''Frimungun Clothing Empire'' (alterations)&lt;br /&gt;
&lt;br /&gt;
:: '''North'''&lt;br /&gt;
::: ''Heffernven Toy Shop'' (near West Gate)&lt;br /&gt;
::: ''Izrina's Staves'' (near Coldshadow Tavern, enchanted staves)&lt;br /&gt;
::: ''Silee's Small Favors'' (near Coldshadow Tavern, basic healing supplies) &lt;br /&gt;
&lt;br /&gt;
: '''[[Miriel's_Guide_to_Visimontium#The_Temple_District | Temple District]]'''&lt;br /&gt;
:: ''High Temple of Andrinor'' (wand crafting &amp;amp; scribing supplies, enchanter)&lt;br /&gt;
&lt;br /&gt;
: '''Southern Slopes of [[Mount_Bolinar | Mount Bolinar]]'''&lt;br /&gt;
:: ''[[Arcane Imports]]''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Geography | Shop Locations]]&lt;br /&gt;
[[Category:Shops | Shop Locations]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Recycling_System&amp;diff=54779</id>
		<title>Recycling System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Recycling_System&amp;diff=54779"/>
		<updated>2024-05-27T14:57:28Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: The token merchant extra offerings timer was waived&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
The Avlis Recycling System is designed to do the following:&lt;br /&gt;
&lt;br /&gt;
* Create a market for low-level durable crafted goods.&lt;br /&gt;
* Reduce the gold inflow from low-level durable crafted goods, while encouraging more [[Abbreviations | PC]] to PC transactions.&lt;br /&gt;
* Provide a means of making up for certain shortfalls in components.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Basics==&lt;br /&gt;
&lt;br /&gt;
* There are 3 categories of recyclable items: Metals ''(Weaponcrafting, Armorcrafting and Blacksmithing items)'', Organics ''(Carpentry and Tailoring items)'' and Gems ''(Jewelcrafting items)''.&lt;br /&gt;
* Recycler [[Abbreviations | NPCs]] on many servers will convert items of these categories to tokens.&lt;br /&gt;
* Each item will give you tokens based on the crafting recipe level of the item.  For items of all tradeskills (except Blacksmithing, see below) of crafting level 1 though 10 you receive 1 token per crafting level.  For items of 11th level and higher the amount of tokens received is (crafting level)^2/4, which comes out to be:&lt;br /&gt;
** 11th lvl: 30 tokens&lt;br /&gt;
** 12th lvl: 36 tokens&lt;br /&gt;
** 13th lvl: 42 tokens&lt;br /&gt;
** 14th lvl: 49 tokens&lt;br /&gt;
** 15th lvl: 56 tokens&lt;br /&gt;
** 16th lvl: 64 tokens&lt;br /&gt;
** 17th lvl: 72 tokens&lt;br /&gt;
** 18th lvl: 81 tokens&lt;br /&gt;
** 19th lvl: 90 tokens&lt;br /&gt;
** 20th lvl: 100 tokens&lt;br /&gt;
* Items made via Blacksmithing give you half the number of tokens listed in the progression above, rounded down.&lt;br /&gt;
* Full stacks of 99 ammunition ''(arrows, bolts or bullets)'' or 50 thrown weapons ''(shuriken, darts or throwing axes)'' are considered 1 item ''(partial stacks are ignored)''.&lt;br /&gt;
* All PCs can turn in 15 items per week for each token type. &lt;br /&gt;
* The maximum yield per item is 100 tokens, with a maximum total of 100 tokens/week.&lt;br /&gt;
* The tokens will be redeemable at &amp;quot;Token Store&amp;quot; merchants. These merchants will unlock more options with their collection of other [[Junk_Processing | &amp;quot;Junk&amp;quot;]] items, but some options may not be available for each token type. Tokens can be redeemed for the following amounts ''(Some DM-Drop level crafting components are available at almost every amount)'':&lt;br /&gt;
: &amp;amp;nbsp;&amp;amp;nbsp;'''50 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Minor_Augment_Crystal | Minor Augment Crystals]], moderate value crafting components, charged magic items, minor permanent magic items.&lt;br /&gt;
: '''100 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Lesser_Augment_Crystal | Lesser Augment Crystals]], higher value crafting components, charged magic items ''(e.g. Necklace of Weapon Enchantment)'' or lesser permanent magic items.&lt;br /&gt;
: '''250 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Greater_Augment_Crystal | Greater Augment Crystals]], rarer/higher value crafting components, charged magic items  ''(e.g. Rod of Resurrection)'' or greater permanent magic items.&lt;br /&gt;
: '''500 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Superior_Augment_Crystal | Superior Augment Crystals]], even rarer/higher value crafting components ''(e.g. Wyrmskin or Vrock Skull)'', charged magic items or rare permanent magic items.&lt;br /&gt;
* Augment Crystal offerings are location specific.&lt;br /&gt;
* All other offerings are randomized on server reset.&lt;br /&gt;
* Token merchants collect hides or aberration parts and will give you gold and XP. The more you turn in, the more site-specific special offerings you get!&lt;br /&gt;
* Tokens can only be spent on merchants of the same category.&lt;br /&gt;
* You can check your current token total using the [[Avlis Command Prompt]] (Talk) and typing: &amp;lt;code&amp;gt;/check tokens&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tokens can now be transferred to other PCs.  This is done by converting tokens into chits. Refer to [[Avlis_Command_Prompt#Recycling_%28Tokens%29|Avlis Command Prompt, Recycling (Tokens)]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
==Recycling Centers==&lt;br /&gt;
&lt;br /&gt;
Recycling centers are currently available on the following servers:&lt;br /&gt;
* [[Deglos]] ''(Iftan Tower)''&lt;br /&gt;
* [[Elysia]] ''(Warehouse District)''&lt;br /&gt;
* [[Mikona]] ''(Docks)''&lt;br /&gt;
* [[Le'Or T'Nanshi]] ''(Canopies, [[Fourtree]])''&lt;br /&gt;
* [[Underdark]] ''([[Verloghokbol]], Lake District)''&lt;br /&gt;
* [[Visimontium]] ''([[Lake Crescetoria]], North Shore)''&lt;br /&gt;
[[Junk Processing]] facilities are commonly housed under the same roof.&lt;br /&gt;
&lt;br /&gt;
====Iftan Tower====&lt;br /&gt;
&lt;br /&gt;
Iftan Tower incorporates its own spin on Recycling and allows to process [[DPLS]] loot.&lt;br /&gt;
&lt;br /&gt;
Iftan has an arbitrary system evaluating each magical item property ([[nwn:Ability_modifier|Ability Bonus]], [[nwn:Attack_bonus|Attack Bonus]], [[nwn:AC|Armor Class]], [[nwn:Damage_bonus|Damage Bonus]], [[nwn:Damage_immunity|Damage Immunity]], [[nwn:Damage_reduction|Damage Reduction]], [[nwn:Damage_resistance|Damage Resistance]], [[nwn:Freedom|Freedom]], various [[nwn:Immunity|Immunities]], [[nwn:Keen|Keen]], [[nwn:Massive_critical|Massive Criticals]],  [[nwn:Mighty|Mighty]], [[nwn:Skill|Skill Bonus]], [[nwn:Saving_throw|Saving Throw]] bonus, bonus [[nwn:Spell_slot|Spell Slot(s)]], [[nwn:Vampiric_regeneration|Vampiric Regeneration]]). Iftan accounts for all magical items placed in his chest. The value of each individual item should be above a certain number. '''''As well,''''' the value of all the items in the chest should be above a certain higher number, which would be the value of one Iftan Chit. What properties are more valuable than others, you might ask? What is the value of one Iftan Chit? [[FOIG|That's up to Iftan.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of Iftan's apprentices accept different types of magical items. The apprentices don't value some item properties such as &amp;quot;Light&amp;quot; so there are some magical items which they won't accept. Also they don't accept any mundane items, including high crafting level [[Artificing|Artificeable]] items with no enchantments on them. So there will be cases where the Recycler will give more tokens for an item than the apprentices will and vice versa.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also cases where the Recycler will taken some items whereas the apprentices won't and vice versa. For example, the apprentices will accept [[DPLS]] loot (the Recyclers won't) while the Recyclers will accept full stacks of crafted ammunition (neither Iftan, nor his apprentices have any interest in ammunition or thrown weapons).&lt;br /&gt;
&lt;br /&gt;
Note: The Recyclers hosted at Iftan's Tower are no different than any other Recycling facility.&lt;br /&gt;
&lt;br /&gt;
==Token Stores==&lt;br /&gt;
&lt;br /&gt;
Token Stores are currently available on the following servers:&lt;br /&gt;
* [[Deglos]] ''(Iftan Tower)''&lt;br /&gt;
* [[Elysia]] ''(Marketplace)''&lt;br /&gt;
* [[Mikona]] ''(Marketplace)''&lt;br /&gt;
* [[Le'Or T'Nanshi]] ''(Canopies, [[SilverFall]])''&lt;br /&gt;
* [[Underdark]] ''([[Verloghokbol]], Market District)''&lt;br /&gt;
* [[Visimontium]] ''(Garrison District)''&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
&lt;br /&gt;
[[Artificing | Artificing]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Augment_Crystals | Augment Crystals]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crafting_System | Avlis Crafting System]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Economy | Avlis Economy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Junk_Processing | Junk Processing]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Currencies_of_Avlis#Fiat_Currencies | Currencies of Avlis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Recycling]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54778</id>
		<title>List of quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=List_of_quests&amp;diff=54778"/>
		<updated>2024-05-27T03:48:40Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==Guidelines For This List==&lt;br /&gt;
''Anyone can now add to the Quest List. Please Keep it short and simple. Be mindful of [[FOIG]]. Look at the existing entries and keep your entry in line with those. Be creative but respectful with the quest names. They are &amp;quot;unofficial&amp;quot; so have fun. Under the correct server section: Quest Title, Name of Area, Brief Description of the Quest.&lt;br /&gt;
&lt;br /&gt;
If you're unsure with your submission if it might be too much info, too details, etc. then feel free to reach out to the team. Chances are your due diligence to not be FOIGy will be fine.&lt;br /&gt;
&lt;br /&gt;
==Symbol Key &amp;amp; Helpful Notes==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
'''Collector quests''' are typically repeatable weekly or after meeting a quota. To keep the list clean, Collector Quests ''will not'' be flagged repeatable since this is their default. By definition, a &amp;quot;Collector Quest&amp;quot; will be turning in weapons, armors, completed goods, etc. Quests that require you hunting, bounty, gathering components, and gathering things will not be classified as a Collector Quest.&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Quest_icon.png|50px]] Symbol for Quests that have '''multiple''' quests, stages, or parts associated with it!&lt;br /&gt;
&lt;br /&gt;
Look for the [[file:Repeatable_icon.png|50px]] Symbol for Quests that can be '''repeated''' after completion ''(server reset, daily, weekly, etc.)''&lt;br /&gt;
&lt;br /&gt;
==List of Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Heigh-Ho &lt;br /&gt;
| Nutzdagezehesple Marketplace&lt;br /&gt;
| A blacksmith with an eye for iarsen merz.&lt;br /&gt;
|-&lt;br /&gt;
| Atlas&lt;br /&gt;
| ???&lt;br /&gt;
| Combine all the maps of all the lands for your prize.&lt;br /&gt;
|-&lt;br /&gt;
| Coins of Nine&lt;br /&gt;
| Nutzdagezehesple ???&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Hell and Back&lt;br /&gt;
| The Keep&lt;br /&gt;
| Ioun Stone Quest&lt;br /&gt;
|-&lt;br /&gt;
| Chain's Necklace&lt;br /&gt;
| Gnoll Whisker Inn, Minur Khuzad&lt;br /&gt;
| Retrieve what was taken and be rewarded.&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats&lt;br /&gt;
| Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Aw Rats (Again!)&lt;br /&gt;
| South of Elf Gate&lt;br /&gt;
| Farmer needs wheat, but he's not the only one. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Dye Rats, Dye!&lt;br /&gt;
| Elysia Farms Northeast&lt;br /&gt;
| If Snitches get stitches, what do rats get? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood?&lt;br /&gt;
| North of Elf Gate&lt;br /&gt;
| Check with a Halfling (NOT a Gnome!) to see what he's looking for.&lt;br /&gt;
|-&lt;br /&gt;
| Birds of a Feather Flock Together&lt;br /&gt;
| Marketplace&lt;br /&gt;
| But some times they need a little help being collected. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Apple Didn't Fall Far From the Tree&lt;br /&gt;
| South Orchard&lt;br /&gt;
| Perhaps a rite of passage for the Northstars, you must recover that which is lost. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bat Out of Hell&lt;br /&gt;
| Warehouse District&lt;br /&gt;
| Did someone call an exterminator? [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Midnight Inquiry&lt;br /&gt;
| Oditerus's Magnificent Magics&lt;br /&gt;
| Aid the quest for knowledge on curses and the negative energy plane. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Can a Shadow Bite?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| Retrieve venom from a creature of shadow.&lt;br /&gt;
|-&lt;br /&gt;
| And My Axe!&lt;br /&gt;
| Champion's Castle - 1st Floor&lt;br /&gt;
| Stickers and Dicers, we want 'em if you got 'em&lt;br /&gt;
|-&lt;br /&gt;
| I Swear it was in Self Defense&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| You're going down! ''(South that is, to deliver a message)'' [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| A Melange of Spices&lt;br /&gt;
| Champion's Castle - 2nd Floor&lt;br /&gt;
| Like shooting a leaf in a GoodBarrel.&lt;br /&gt;
|-&lt;br /&gt;
| ''Marin''ating in Components&lt;br /&gt;
| Champion's Castle - 4th Floor&lt;br /&gt;
| We'll take ''Torin''tial amount of components in this lab.&lt;br /&gt;
|-&lt;br /&gt;
| Plumes'o'plenty&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| The fletching hung in the balance.&lt;br /&gt;
|-&lt;br /&gt;
| It's Tithing Time&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's like gratuity for the soul. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't Your Normal Blunts&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
| It's not ''always'' about the mellow with Elysians.&lt;br /&gt;
|-&lt;br /&gt;
| It's Twangin' Time&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| Pew Pew Pew&lt;br /&gt;
|-&lt;br /&gt;
| A Poltergeist for the Hospital?!&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| No, I said a Poultice you dolt.&lt;br /&gt;
|-&lt;br /&gt;
| A Smithy's Need&lt;br /&gt;
| Champion's Castle Courtyard&lt;br /&gt;
| An exchange of goods for gold.&lt;br /&gt;
|-&lt;br /&gt;
| You sure That's Not Just Vodka?&lt;br /&gt;
| Fanos' Shop of Alchemical Wonders&lt;br /&gt;
| How does Fanos do it?&lt;br /&gt;
|-&lt;br /&gt;
| A Demon's Peace&lt;br /&gt;
| Forest of Midnight, North&lt;br /&gt;
| As a token of good faith, find the missing piece.&lt;br /&gt;
|-&lt;br /&gt;
| With Our Powers Combined[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Drennan's Tower&lt;br /&gt;
| Collect the Pages for part of something much bigger.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Slippery When Wet&lt;br /&gt;
| Freelancers Meeting Hall&lt;br /&gt;
| The Sogwaters family is all about water snakes. &lt;br /&gt;
|-&lt;br /&gt;
| Trolling for Trout&lt;br /&gt;
| Ferrell, Kitanya Hill South&lt;br /&gt;
| Only a fresh catch will do for this fisherwoman.&lt;br /&gt;
|-&lt;br /&gt;
| Dart On, Dart Off&lt;br /&gt;
| The Half Moon Inn, Ground Floor&lt;br /&gt;
| Cousin Meebo is unbeatable on the darts. Or is he?&lt;br /&gt;
|-&lt;br /&gt;
| There Will Be Blood&lt;br /&gt;
| Shirriff's Office&lt;br /&gt;
| Shirriff Perrorry needs a hero. It's a tall order.&lt;br /&gt;
|-&lt;br /&gt;
| A Loss of Balance&lt;br /&gt;
| Ferrell, Kitanya's Grove&lt;br /&gt;
| Are you a follower of Skern? Beria has a concern.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jali's Book Quest [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Order of the Way&lt;br /&gt;
| Jali seeks to collect Knowledge and Information.&lt;br /&gt;
|-&lt;br /&gt;
| I Got a Beef With You&lt;br /&gt;
| Eastern M'Chek&lt;br /&gt;
| Local Malekites have a bounty for Minotaur Horns.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Prove Your Worth [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Derrington Keep&lt;br /&gt;
| The Lord of the Keep may need your assistance, if you are found worthy.&lt;br /&gt;
|-&lt;br /&gt;
| Stealhorn[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Southern M'Chek&lt;br /&gt;
|  Captain Jorganon wants you to retrieve something for the glory of M'Chek.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Land is My Land&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Captain Bradforth has a bounty on bandits that have stolen property deeds from the locals.&lt;br /&gt;
|-&lt;br /&gt;
| What've You Got in the Back?&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Master McGowan has a fine selection of crafting wares, but he won't sell them to just anyone.&lt;br /&gt;
|-&lt;br /&gt;
| Supplies for Chaseworth&lt;br /&gt;
| Chasworth Keep&lt;br /&gt;
| Gifford needs bandages.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Trollble in Bachwood&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| Mina is worried about a group of children that went missing near the local caves.&lt;br /&gt;
|-&lt;br /&gt;
| Feast or Famine&lt;br /&gt;
| Village of Bachwood&lt;br /&gt;
| It is Bachwood's turn to host the Feast of Gorethar, but someone has stolen all of Hert Goodman's wheat!&lt;br /&gt;
|-&lt;br /&gt;
| R.I.P.&lt;br /&gt;
| Westshore&lt;br /&gt;
| A restless spirit longs for a bit of rest.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Call me... Brother Nature[[file:Quest_icon.png|15px]]&lt;br /&gt;
| Westshore&lt;br /&gt;
| Nerius Greenward has a passion for wildlife conservation, but his knees aren't what they used to be.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbare's Bugbear Affair&lt;br /&gt;
| Eastshore&lt;br /&gt;
|  Bugbears have stole Mando Goodbare's navigation crystal, and he needs your help getting it back.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Like Father Like Son&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Young or old, alchemists always needing things.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Got Wood? (Mikona Edition)&lt;br /&gt;
| Marketplace&lt;br /&gt;
| A local carpenter could use a supplier.&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Problems&lt;br /&gt;
| Temple of Maleki&lt;br /&gt;
| The high priest of Maleki has revised his hate list.&lt;br /&gt;
|-&lt;br /&gt;
| Something in the Water [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Nobles District&lt;br /&gt;
| You would never believe the things some people flush down the drain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nightfang Mountain Bounties [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Garrison District&lt;br /&gt;
| A bounty placed upon select gnolls by the T'Nanshi military. Heads are going to roll.&lt;br /&gt;
|-&lt;br /&gt;
| Where's the Wheat?!&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| You think rats are bad? Try giant ants. Perhaps you can be of assistance?&lt;br /&gt;
|-&lt;br /&gt;
| Toxins o' Plenty&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Some Creatures in nearby forests and caves have venom that may have alchemical uses. Maybe someone needs some?&lt;br /&gt;
|-&lt;br /&gt;
| Foraging is a Dangerous Business&lt;br /&gt;
| Summerleaf Farms&lt;br /&gt;
| Brownies just have so much to do. Who even has time to forage for mushrooms and berries any more?&lt;br /&gt;
|-&lt;br /&gt;
| Bugger Off, Birch&lt;br /&gt;
| Le'Or Canopies&lt;br /&gt;
| Assist an elf with a troll problem. &lt;br /&gt;
|-&lt;br /&gt;
| An Eagle, a Demon, and a Stag Walked Into a Bar&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Peryton parts are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Blight of the Angry Branch&lt;br /&gt;
| Silver Falls&lt;br /&gt;
| Twigs are needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| The Avian Hunter Becomes the Hunted&lt;br /&gt;
| Abandoned Canopies near Summerleaf&lt;br /&gt;
| Claim a trophy of the elusive Herak'tal.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| This Is Not an Euphemism for Something Else&lt;br /&gt;
| Pelail Aek&lt;br /&gt;
| Spiny black mushrooms are always in demand for the tavern's signature stew.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| An Apprentice's Work Is Never Done&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| Phase spider silk is needed by a crafter.[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Touch of Grace&lt;br /&gt;
| Thayten'Le'Nanshin&lt;br /&gt;
| A mangy dog has been spotted at the residential area. Can you help?[[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi (Wilderness)===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
!&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tools of the Trade&lt;br /&gt;
|&lt;br /&gt;
| ???&lt;br /&gt;
| It's not stirring the pot if it's for food.&lt;br /&gt;
|-&lt;br /&gt;
| Not so Dire Animals&lt;br /&gt;
|&lt;br /&gt;
| Rowen Animal Sanctuary&lt;br /&gt;
| Fix my injured animals because I can't.&lt;br /&gt;
|-&lt;br /&gt;
| The Quickling Well&lt;br /&gt;
|&lt;br /&gt;
| The Hidden Village of Cor'Vallen&lt;br /&gt;
| How did a centaur climb down a well? They fell.&lt;br /&gt;
|-&lt;br /&gt;
| Tor's not the only one that stands on a rock[[file:Quest_icon.png|15px]]&lt;br /&gt;
|&lt;br /&gt;
| Quithranos&lt;br /&gt;
| Elves want what Steelhorn can make as well.&lt;br /&gt;
|-&lt;br /&gt;
|This hag will give you some speed&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Bring her some wands.&lt;br /&gt;
|-&lt;br /&gt;
|Stop your partying ways now&lt;br /&gt;
|&lt;br /&gt;
|The Hidden Village of Cor'Vallen&lt;br /&gt;
|Stop that you drunk horny revelers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Cartel TBA [[file:Quest_icon.png|15px]]&lt;br /&gt;
| Citadel District&lt;br /&gt;
| TBA &lt;br /&gt;
|-&lt;br /&gt;
| Eleni's Clothing&lt;br /&gt;
| Market&lt;br /&gt;
| Collects belts, boots, cloaks &amp;amp; gloves&lt;br /&gt;
|-&lt;br /&gt;
| Don't be a Brasshole&lt;br /&gt;
| Dead Mine Inn&lt;br /&gt;
| Collects axes &amp;amp; hammers.&lt;br /&gt;
|-&lt;br /&gt;
| Berto's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects scrolls, arcane &amp;amp; divine.&lt;br /&gt;
|-&lt;br /&gt;
| Xvetana's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects Poisons.&lt;br /&gt;
|-&lt;br /&gt;
| Tblovoch's Collection&lt;br /&gt;
| Market&lt;br /&gt;
| Collects bat guano.&lt;br /&gt;
|-&lt;br /&gt;
| Market&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Mog collects clothes &amp;amp; armor.&lt;br /&gt;
|-&lt;br /&gt;
| Black's Still in Style&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Muranis needs more appropriate necromancer attire.&lt;br /&gt;
|-&lt;br /&gt;
| Bonesy's Collection&lt;br /&gt;
| Drunken Skeleton&lt;br /&gt;
| Bonesy collects rods, staves &amp;amp; wands.&lt;br /&gt;
|-&lt;br /&gt;
| Knowledge is Power&lt;br /&gt;
| Temple of Kimonictinus&lt;br /&gt;
| Acolyte Weal collects books.&lt;br /&gt;
|-&lt;br /&gt;
| Why so Thirsty?&lt;br /&gt;
| Western Residences&lt;br /&gt;
| Bebil collects potions &amp;amp; drinks. (10/week)&lt;br /&gt;
|-&lt;br /&gt;
| Bling Bling #$%*#er&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear collects jewels, rings, bracers, necklaces &amp;amp; amulets.&lt;br /&gt;
|-&lt;br /&gt;
| Silence is Gold (Literally)&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| Talk to the bar keep for some work.&lt;br /&gt;
|-&lt;br /&gt;
| Time for a Shakedown&lt;br /&gt;
| Inn Fernal&lt;br /&gt;
| The Shark is hungry.&lt;br /&gt;
|-&lt;br /&gt;
| These Are My Streets, Huggy.&lt;br /&gt;
| Pleasure Palace&lt;br /&gt;
| Talk with Evyl E to help clean the streets up.&lt;br /&gt;
|-&lt;br /&gt;
| Stinkmeat Bounty&lt;br /&gt;
| Mog's Inn&lt;br /&gt;
| Can a Troglodyte live without their head?&lt;br /&gt;
|-&lt;br /&gt;
| Slassik's Collection&lt;br /&gt;
| Marketplace&lt;br /&gt;
| Commodities that aren't so rare in the Underdark.&lt;br /&gt;
|-&lt;br /&gt;
| Lake&lt;br /&gt;
| Dock Worker's Union&lt;br /&gt;
| Move freight from ships to warehouses.&lt;br /&gt;
|-&lt;br /&gt;
| The Doktor is In&lt;br /&gt;
| Temple&lt;br /&gt;
| Find Doktor Khrul for an exchange.&lt;br /&gt;
|-&lt;br /&gt;
| Show Me the Money!&lt;br /&gt;
| Starlight Lounge&lt;br /&gt;
| Huggydirebear wants his money.&lt;br /&gt;
|-&lt;br /&gt;
| This is Bull&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Villor needs his rothes butchered and skinned.&lt;br /&gt;
|-&lt;br /&gt;
| Deez Nuggets&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Alrek needs Rothe Nuggets.&lt;br /&gt;
|-&lt;br /&gt;
| Got Milk?&lt;br /&gt;
| Eastern Outskirts&lt;br /&gt;
| Reena wants her Rothe cows milked.&lt;br /&gt;
|-&lt;br /&gt;
| Every Mushroom is Edible Once&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Onna wants Verloghokbol toadstools harvested.&lt;br /&gt;
|-&lt;br /&gt;
| These Aren't your Elf Gate Rats&lt;br /&gt;
| Western Outskirts&lt;br /&gt;
| Rolax wants an infestation of Osquips cleared out.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Name&lt;br /&gt;
! Area&lt;br /&gt;
! Summary/Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| AMM Lectures&lt;br /&gt;
| Academy of Mortal Magic&lt;br /&gt;
| The history of mortal magic on Avlis is quite a ride.&lt;br /&gt;
|-&lt;br /&gt;
| An Apple a Day&lt;br /&gt;
| Zalcka Farmstead (Farms Northeast)&lt;br /&gt;
| Farming is hard. Perhaps you can lend Mr. Zalcka a hand?&lt;br /&gt;
|-&lt;br /&gt;
| Where Is Flossie&lt;br /&gt;
| Farms Northeast&lt;br /&gt;
| Help a little girl find a lost little calf. [[file:Repeatable_icon.png|15px]]&lt;br /&gt;
|-&lt;br /&gt;
| Needle Dagger&lt;br /&gt;
| Residential District South&lt;br /&gt;
| Mr. Needles is looking for a sharpening stone.&lt;br /&gt;
|-&lt;br /&gt;
| Scroll Quest&lt;br /&gt;
| Sorcerous Scrolls&lt;br /&gt;
| Bern collects any and all scrolls, arcane or divine.&lt;br /&gt;
|-&lt;br /&gt;
| Sewer Clean-up Quest&lt;br /&gt;
| City Council Chambers&lt;br /&gt;
| Sergeant Bensen will introduce you to the right person.&lt;br /&gt;
|-&lt;br /&gt;
| Sweet &amp;amp; Sticky Situation&lt;br /&gt;
| Truely's Sweets&lt;br /&gt;
| Took a chance on Truely's special treats, did you?&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Pelt Quest&lt;br /&gt;
| Lake Crescetoria - North Shore&lt;br /&gt;
| Harold the Fur Merchant is looking for a wolf pelt.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of Courier (fedex) Quests in Avlis==&lt;br /&gt;
&lt;br /&gt;
===Deglos===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sclymgeour	&lt;br /&gt;
|Nutzdagezehesple - War College of Senath	&lt;br /&gt;
|-&lt;br /&gt;
|Moignar	&lt;br /&gt;
|The Goblin's Tooth	&lt;br /&gt;
|-&lt;br /&gt;
|High Priestess Folin	&lt;br /&gt;
|Nutzdagezehesple - High Temple of Gorethar	&lt;br /&gt;
|-&lt;br /&gt;
|Gloinus	&lt;br /&gt;
|Nutzdagezehesple - City Core	&lt;br /&gt;
|-&lt;br /&gt;
|Jebeddo	&lt;br /&gt;
|Nutzdagezehesple - Dew Refinement	&lt;br /&gt;
|-&lt;br /&gt;
|Ebba	&lt;br /&gt;
|Nutzdagezehesple - Market	&lt;br /&gt;
|-&lt;br /&gt;
|Kird	&lt;br /&gt;
|Nutzdagezehesple - Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Bruenor	&lt;br /&gt;
|Nutzdagezehesple - Militia Barracks	&lt;br /&gt;
|-&lt;br /&gt;
|High Priest Rappi of Fegall	&lt;br /&gt;
|Nutzdagezehesple - Temple of Fegall	&lt;br /&gt;
|-&lt;br /&gt;
|Aerister	&lt;br /&gt;
|Nutzdagezehesple - Temple of Angadar	&lt;br /&gt;
|-&lt;br /&gt;
|Eberk	&lt;br /&gt;
|Nutzdagezehesple - Temple of Hurine	&lt;br /&gt;
|-&lt;br /&gt;
|Quarion	&lt;br /&gt;
|Nutzdagezehesple - Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Mereppi	&lt;br /&gt;
|Nutzdagezehesple - Shahwinkle Home&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elysia===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Waric Rogers&lt;br /&gt;
| Frilly Collar Inn&lt;br /&gt;
|-&lt;br /&gt;
| Pathela Laborman&lt;br /&gt;
| Drunken Sailor Inn&lt;br /&gt;
|-&lt;br /&gt;
| Thrar Evriamyn&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Nebril Welm&lt;br /&gt;
| Shining Light Inn&lt;br /&gt;
|-&lt;br /&gt;
| Glognar Nufgen&lt;br /&gt;
| Marketplace&lt;br /&gt;
|-&lt;br /&gt;
| Stract Sinster&lt;br /&gt;
| Warehouse District&lt;br /&gt;
|-&lt;br /&gt;
| Ria'vryn Lethora&lt;br /&gt;
| Northern Residences&lt;br /&gt;
|-&lt;br /&gt;
| Seril G'wetholie&lt;br /&gt;
| Nobles District&lt;br /&gt;
|-&lt;br /&gt;
| Delith Wefendlen&lt;br /&gt;
| Elf Gate&lt;br /&gt;
|-&lt;br /&gt;
| Seriolas Amakiir&lt;br /&gt;
| Man Gate&lt;br /&gt;
|-&lt;br /&gt;
| Oleah&lt;br /&gt;
| Trades District&lt;br /&gt;
|-&lt;br /&gt;
| Turent Lascious&lt;br /&gt;
| Parks District&lt;br /&gt;
|-&lt;br /&gt;
| Vark Glen&lt;br /&gt;
| Temple of Gorethar&lt;br /&gt;
|-&lt;br /&gt;
| Elvewyn Wensbanner&lt;br /&gt;
| Temple of O'ma&lt;br /&gt;
|-&lt;br /&gt;
| Vind Rydriana&lt;br /&gt;
| Temple of Dru'El&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ferrell===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Old Bella	&lt;br /&gt;
|Ferrell, Coventry Fair	&lt;br /&gt;
|-&lt;br /&gt;
|Sir Jeffrey	&lt;br /&gt;
|Hall of Elders, Ground Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Rumi	&lt;br /&gt;
|Ferrell, The Heartland	&lt;br /&gt;
|-&lt;br /&gt;
|Miniver	&lt;br /&gt;
|Ferrell, Kitanya Hill East	&lt;br /&gt;
|-&lt;br /&gt;
|Drorry	&lt;br /&gt;
|Ferrell, Kitanya's Grove	&lt;br /&gt;
|-&lt;br /&gt;
|Lana	&lt;br /&gt;
|Ferrell, Kitanya Hill South	&lt;br /&gt;
|-&lt;br /&gt;
|One-Arm Richter	&lt;br /&gt;
|Ferrell, Port Eridanus	&lt;br /&gt;
|-&lt;br /&gt;
|Deputy Shirriff Tom	&lt;br /&gt;
|Shirriff's Office	&lt;br /&gt;
|-&lt;br /&gt;
|Loopo	&lt;br /&gt;
|Ferrell, Southlands	&lt;br /&gt;
|-&lt;br /&gt;
|Lily	&lt;br /&gt;
|Temple of Berryn, Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Stanzen	&lt;br /&gt;
|Temple of Berryn, Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Genevieve	&lt;br /&gt;
|The Port Hole	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===M'Chek===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mikona===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
|-&lt;br /&gt;
|A young boy	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Girl	&lt;br /&gt;
|City Gate and Garrison	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Brant	&lt;br /&gt;
|Outside Eastern Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Donnie	&lt;br /&gt;
|Outside Western Mikona	&lt;br /&gt;
|-&lt;br /&gt;
|Garlack	&lt;br /&gt;
|The Dwarven Hall	&lt;br /&gt;
|-&lt;br /&gt;
|Joricho	&lt;br /&gt;
|Government District	&lt;br /&gt;
|-&lt;br /&gt;
|Gregnar	&lt;br /&gt;
|The Hang Brains Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Chara	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Toman	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Marel	&lt;br /&gt;
|Meeting Chamber of The Common House	&lt;br /&gt;
|-&lt;br /&gt;
|Jannia	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Sanu	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Colan	&lt;br /&gt;
|Meeting Chamber of The Noble House	&lt;br /&gt;
|-&lt;br /&gt;
|Cannie	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Anden	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Horag	&lt;br /&gt;
|Meeting Chamber of The Joint House	&lt;br /&gt;
|-&lt;br /&gt;
|Kimli	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Lemon	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Abdul	&lt;br /&gt;
|Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Terin Sorn	&lt;br /&gt;
|Mikon Sanctuary	&lt;br /&gt;
|-&lt;br /&gt;
|Pragor	&lt;br /&gt;
|Nobles District, South	&lt;br /&gt;
|-&lt;br /&gt;
|Venton	&lt;br /&gt;
|The Noble Flair Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Moe	&lt;br /&gt;
|Road to Mikona, North	&lt;br /&gt;
|-&lt;br /&gt;
|Squiggy	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Koren	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Norm	&lt;br /&gt;
|Rompin' Romini Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Adela	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Berman	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Quickie	&lt;br /&gt;
|The City Gate Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Ibrahim	&lt;br /&gt;
|Temple Grounds	&lt;br /&gt;
|-&lt;br /&gt;
|Brando	&lt;br /&gt;
|Temple of Dagath	&lt;br /&gt;
|-&lt;br /&gt;
|Ther	&lt;br /&gt;
|Temple of Valok	&lt;br /&gt;
|-&lt;br /&gt;
|Farmer Ben	&lt;br /&gt;
|Western Outskirts&lt;br /&gt;
|-&lt;br /&gt;
|A Commoner&lt;br /&gt;
|Raven's Loft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Le'Or===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Seril	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Swift	&lt;br /&gt;
|Entrance Gate of Le'Or'T'Nanshi	&lt;br /&gt;
|-&lt;br /&gt;
|Elridia	&lt;br /&gt;
|Faav Cornath Etzev (Tree Haven Inn), Basement	&lt;br /&gt;
|-&lt;br /&gt;
|Warmaster	&lt;br /&gt;
|Le'Or T'Nanshi - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Aniril	&lt;br /&gt;
|Le'Or T'Nanshi - Lower Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|Tedia	&lt;br /&gt;
|Le'Or T'Nanshi - Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Amandathen	&lt;br /&gt;
|Le'Or T'Nanshi - Capitol District	&lt;br /&gt;
|-&lt;br /&gt;
|Nelorfin	&lt;br /&gt;
|Temple of Dra'Nar	&lt;br /&gt;
|-&lt;br /&gt;
|Aneldur	&lt;br /&gt;
|High Temple of Dru'El	&lt;br /&gt;
|-&lt;br /&gt;
|Galdur	&lt;br /&gt;
|Temple of Pelar	&lt;br /&gt;
|-&lt;br /&gt;
|Galundel	&lt;br /&gt;
|Le'Or T'Nanshi - Thayten'Le'Nanshin	&lt;br /&gt;
|-&lt;br /&gt;
|Celor	&lt;br /&gt;
|T'Nanshi Capitol Building	&lt;br /&gt;
|-&lt;br /&gt;
|Terin'alin	&lt;br /&gt;
|Le'Or T'Nanshi - Upper Nobles Residences	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===T'Nanshi===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|None at this time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Underdark===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeerestova	&lt;br /&gt;
|The Black Dagger Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Shuushar	&lt;br /&gt;
|Temple of Blibdoolpoolp	&lt;br /&gt;
|-&lt;br /&gt;
|Ssisilus	&lt;br /&gt;
|Temple of Aarilax	&lt;br /&gt;
|-&lt;br /&gt;
|Delancre	&lt;br /&gt;
|Temple of Kimonictinus	&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant Gertera	&lt;br /&gt;
|Verloghokbol, Guard Headquarters	&lt;br /&gt;
|-&lt;br /&gt;
|Kuposta	&lt;br /&gt;
|The Dead Mine Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Phelaia	&lt;br /&gt;
|The Deep Hole Inn, Lobby	&lt;br /&gt;
|-&lt;br /&gt;
|Deadeye	&lt;br /&gt;
|The Drunken Skeleton	&lt;br /&gt;
|-&lt;br /&gt;
|Buurt	&lt;br /&gt;
|The Inn Fernal	&lt;br /&gt;
|-&lt;br /&gt;
|Pog	&lt;br /&gt;
|Mog's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Visimontium===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Quest Giver&lt;br /&gt;
! Area&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Melea	&lt;br /&gt;
|Eastern Caverns - Cheese Caves	&lt;br /&gt;
|-&lt;br /&gt;
|Tero	&lt;br /&gt;
|Visimontium - Farms West	&lt;br /&gt;
|-&lt;br /&gt;
|Kara	&lt;br /&gt;
|Visimontium - Farms East	&lt;br /&gt;
|-&lt;br /&gt;
|Trish	&lt;br /&gt;
|Visimontium - Crescetoria Valley Marketplace	&lt;br /&gt;
|-&lt;br /&gt;
|Doriaus	&lt;br /&gt;
|Visimontium - Mortal Magic District	&lt;br /&gt;
|-&lt;br /&gt;
|Cley	&lt;br /&gt;
|Fragnaor's Smithy	&lt;br /&gt;
|-&lt;br /&gt;
|Fignar	&lt;br /&gt;
|Visimontium - Lake Crescetoria	&lt;br /&gt;
|-&lt;br /&gt;
|Nancy	&lt;br /&gt;
|Mennallin Tower - Main Floor	&lt;br /&gt;
|-&lt;br /&gt;
|Steffine	&lt;br /&gt;
|Visimontium - Farms Northwest	&lt;br /&gt;
|-&lt;br /&gt;
|Granny Mica	&lt;br /&gt;
|The Orchards Guest House and Public Room	&lt;br /&gt;
|-&lt;br /&gt;
|Father	&lt;br /&gt;
|Periwinkle Brothers Fireworks Factory - Top of the Tower	&lt;br /&gt;
|-&lt;br /&gt;
|Droido	&lt;br /&gt;
|The Plough &amp;amp; Scythe Tavern	&lt;br /&gt;
|-&lt;br /&gt;
|Kril	&lt;br /&gt;
|Snow Eater's Inn	&lt;br /&gt;
|-&lt;br /&gt;
|Shea	&lt;br /&gt;
|Visimontium - Farms Northeast	&lt;br /&gt;
|-&lt;br /&gt;
|Jart	&lt;br /&gt;
|Visimontium - Farms Southeast	&lt;br /&gt;
|-&lt;br /&gt;
|Juston	&lt;br /&gt;
|Visimontium - Garrison District	&lt;br /&gt;
|-&lt;br /&gt;
|Clanden	&lt;br /&gt;
|Visimontium - Mountain Gates	&lt;br /&gt;
|-&lt;br /&gt;
|Floria	&lt;br /&gt;
|Visimontium - Residential District North	&lt;br /&gt;
|-&lt;br /&gt;
|Legnus	&lt;br /&gt;
|Visimontium - Underground Settlement	&lt;br /&gt;
|-&lt;br /&gt;
|Grahl	&lt;br /&gt;
|Visimontium - Underground Settement Camp 	&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54777</id>
		<title>Custom Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Custom_Content&amp;diff=54777"/>
		<updated>2024-05-27T00:35:59Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Adding content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NWSync ==&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE uses [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
NWSync allows to automatically download all required content as soon as you log into any of the [[Servers | Avlis Servers]].&lt;br /&gt;
&lt;br /&gt;
No installation is required on your side. All you need to do is launch NWN EE and log into an Avlis server. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Nwsyncexample.jpg|500px|Example of what you'll see when NWSync begins downloading custom content]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Systems ==&lt;br /&gt;
&lt;br /&gt;
* See [[:Category:Systems|Custom Systems and Tools]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Optional Files ==&lt;br /&gt;
&lt;br /&gt;
''None of this is required, but is '''nice'''!''&lt;br /&gt;
&lt;br /&gt;
=== Customization/Extras/Player Housing ===&lt;br /&gt;
&lt;br /&gt;
==== Custom Portraits ====&lt;br /&gt;
&lt;br /&gt;
* See [[Custom_Portrait | Custom Portaits]]&lt;br /&gt;
&lt;br /&gt;
==== Other Custom Content ====&lt;br /&gt;
&lt;br /&gt;
Avlis NWN EE has incorporated custom music, player character heads, and voice sets into server-side content. In order to avoid conflicts, please '''do not''' place related content in your &amp;lt;code&amp;gt;Neverwinter Nights/override&amp;lt;/code&amp;gt; folder.&lt;br /&gt;
&lt;br /&gt;
==== [[Player Housing|Avlis Player Housing]] Files ====&lt;br /&gt;
&lt;br /&gt;
* See the [https://dev.avlis.org/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions#Available-Resources Available resources] section of Player Housing for information on how to obtain housing related files.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Direct Connect Launchers/Batch Files ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?f=4&amp;amp;t=142168 EE Direct Connector for PCs] on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
=== NWN:EE Log Rotators ===&lt;br /&gt;
&lt;br /&gt;
* See: [https://avlis.org/viewtopic.php?p=1469994#p1469994 EE Direct Connector for PCs] on the Avlis forums (one available version includes log rotator).&lt;br /&gt;
&lt;br /&gt;
== Special Thanks &amp;amp; Credit Due ==&lt;br /&gt;
&lt;br /&gt;
This section will be for ensuring any content not exclusively created by Avlis content creators (e.g., from [https://neverwintervault.org Neverwinter Vault] or [https://www.nexusmods.com/neverwinter Nexus Mods]) will receive proper credit for materials used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Equipment, Robes, and clothing===&lt;br /&gt;
* Special thanks to Eurgiga for the [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/eurgigas-robe-based-armors Robe Based Armors] for providing a foundation of new content for us to build on and implement into Avlis.&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/prefab/item/spine-whip-and-dripping-blood-vfx Spine Whip and Dripping Blood VFX]&lt;br /&gt;
&lt;br /&gt;
===Creatures, Models, &amp;amp; Soundset===&lt;br /&gt;
* Special thanks to [[User:Buddha|Buddha]] for the use of [https://neverwintervault.org/project/nwnee/hakpak/original-hakpak/fully-dynamic-playable-kobolds Fully Dynamic Playable Kobolds]&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Draygoth &amp;amp; Killmonger''', [https://neverwintervault.org/project/nwn1/hakpak/combined/custom-content-challenge-august-2014-african-adventures Custom Content Challenge August 2014: African Adventures] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Shemsu-Heru''', for [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-september-2018-hot-desert-stuff Custom Content Challenge: September 2018: Hot Desert Stuff], [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-july-2017-all-things-aerial Custom Content Challenge: July 2017: All Things Aerial], and [https://neverwintervault.org/project/nwn1/hakpak/original-hakpak/custom-content-challenge-june-2017-south-and-southeast-asia Custom Content Challenge: June 2017: South and Southeast Asia] which was part of a update that allowed Avlis to add 42 new creature models, 6 animation supermodels, and 6 new soundsets for creatures.&lt;br /&gt;
&lt;br /&gt;
===Tilesets===&lt;br /&gt;
&lt;br /&gt;
* Special thanks to '''Oseryn''', for [https://neverwintervault.org/project/nwnee/hakpak/enhanced-sailing-ships-and-airships-package-nwn-ee Enhanced Sailing Ships and Airships Package for NWN EE]; '''Silvercloud''', for [https://neverwintervault.org/project/nwn1/hakpak/combined/airships-nautical-alleys Airships &amp;amp; Nautical Alleys].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Avlis]]&lt;br /&gt;
[[Category: Information]]&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Death_and_Dying&amp;diff=54776</id>
		<title>Death and Dying</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Death_and_Dying&amp;diff=54776"/>
		<updated>2024-05-24T00:20:45Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Wiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Systems}}&lt;br /&gt;
[[Category:Systems|Death and Dying]]&lt;br /&gt;
&lt;br /&gt;
= Current Implementation of the Death System =&lt;br /&gt;
&lt;br /&gt;
Dying in Avlis is different than dying in single-player NWN.&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. This makes Avlis both challenging and engaging. There is no reason to fear death in single-player NWN, but plenty of reason to fear death in Avlis.&lt;br /&gt;
&lt;br /&gt;
When a character in Avlis takes enough damage to reduce his hitpoints below zero, he falls down and begins to bleed to death. There is slight chance that he will begin to recover – if that happens he will begin to gain hit points slowly until he reaches a positive number, and he will stand up again (and be temporarily Slowed, to represent the disorientation that can come with a brush with death).&lt;br /&gt;
&lt;br /&gt;
But more often than not the character continues to bleed until he reaches -10 hit points, at which time he dies and his soul leaves his body. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 '''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the [[Crafting_System#Herbalism|Herbalism craft]]. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
=== Previous Implementations of the Death System ===&lt;br /&gt;
&lt;br /&gt;
Click Expand (to the right) to review.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The character's soul traveled to one of the Outer Planes. The plane to which the character travels was dependent upon that character's alignment; for example, a purely Chaotic Neutral character would find that his soul travels to Limbo, the Outer Plane of pure Chaos.  &lt;br /&gt;
&lt;br /&gt;
[[Death Plane]]s were based on numerical [[alignment]]; every character has two alignment axes (Law/Chaos and Good/Evil) and numbers associated therewith on their character sheet. Thus if your numerical Good rating is high and your numerical Chaotic rating is high, your character sheet will read &amp;quot;Chaotic Good&amp;quot;; however, if you look further you will see the actual numbers. There were 17 Death Planes, and only 9 alignment titles (e.g. Lawful Good, Chaotic Good, Neutral Good, etc.). That meant that you can be completely Chaotic and completely Good and go to Arborea, or be a bit less Good (but still CG on your character sheet) and go to Ysgard... or a bit less Chaotic (but still CG on your character sheet) and go to the Beastlands, etc.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54771</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54771"/>
		<updated>2024-05-23T16:17:29Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Formatting, continued.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54770</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54770"/>
		<updated>2024-05-23T16:16:40Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;[''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
&amp;lt;code&amp;gt;/token withdraw organic all&amp;lt;/code&amp;gt; will convert all of your organic tokens into organic chits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54769</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54769"/>
		<updated>2024-05-23T01:04:23Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54768</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54768"/>
		<updated>2024-05-23T01:03:39Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Recycling_System&amp;diff=54767</id>
		<title>Recycling System</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Recycling_System&amp;diff=54767"/>
		<updated>2024-05-23T00:53:22Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
The Avlis Recycling System is designed to do the following:&lt;br /&gt;
&lt;br /&gt;
* Create a market for low-level durable crafted goods.&lt;br /&gt;
* Reduce the gold inflow from low-level durable crafted goods, while encouraging more [[Abbreviations | PC]] to PC transactions.&lt;br /&gt;
* Provide a means of making up for certain shortfalls in components.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==System Basics==&lt;br /&gt;
&lt;br /&gt;
* There are 3 categories of recyclable items: Metals ''(Weaponcrafting, Armorcrafting and Blacksmithing items)'', Organics ''(Carpentry and Tailoring items)'' and Gems ''(Jewelcrafting items)''.&lt;br /&gt;
* Recycler [[Abbreviations | NPCs]] on many servers will convert items of these categories to tokens.&lt;br /&gt;
* Each item will give you tokens based on the crafting recipe level of the item.  For items of all tradeskills (except Blacksmithing, see below) of crafting level 1 though 10 you receive 1 token per crafting level.  For items of 11th level and higher the amount of tokens received is (crafting level)^2/4, which comes out to be:&lt;br /&gt;
** 11th lvl: 30 tokens&lt;br /&gt;
** 12th lvl: 36 tokens&lt;br /&gt;
** 13th lvl: 42 tokens&lt;br /&gt;
** 14th lvl: 49 tokens&lt;br /&gt;
** 15th lvl: 56 tokens&lt;br /&gt;
** 16th lvl: 64 tokens&lt;br /&gt;
** 17th lvl: 72 tokens&lt;br /&gt;
** 18th lvl: 81 tokens&lt;br /&gt;
** 19th lvl: 90 tokens&lt;br /&gt;
** 20th lvl: 100 tokens&lt;br /&gt;
* Items made via Blacksmithing give you half the number of tokens listed in the progression above, rounded down.&lt;br /&gt;
* Full stacks of 99 ammunition ''(arrows, bolts or bullets)'' or 50 thrown weapons ''(shuriken, darts or throwing axes)'' are considered 1 item ''(partial stacks are ignored)''.&lt;br /&gt;
* All PCs can turn in 15 items per week for each token type. &lt;br /&gt;
* The maximum yield per item is 100 tokens, with a maximum total of 100 tokens/week.&lt;br /&gt;
* The tokens will be redeemable at &amp;quot;Token Store&amp;quot; merchants. These merchants will unlock more options with their collection of other [[Junk_Processing | &amp;quot;Junk&amp;quot;]] items, but some options may not be available for each token type. Tokens can be redeemed for the following amounts ''(Some DM-Drop level crafting components are available at almost every amount)'':&lt;br /&gt;
: &amp;amp;nbsp;&amp;amp;nbsp;'''50 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Minor_Augment_Crystal | Minor Augment Crystals]], moderate value crafting components, charged magic items, minor permanent magic items.&lt;br /&gt;
: '''100 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Lesser_Augment_Crystal | Lesser Augment Crystals]], higher value crafting components, charged magic items ''(e.g. Necklace of Weapon Enchantment)'' or lesser permanent magic items.&lt;br /&gt;
: '''250 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Greater_Augment_Crystal | Greater Augment Crystals]], rarer/higher value crafting components, charged magic items  ''(e.g. Rod of Resurrection)'' or greater permanent magic items.&lt;br /&gt;
: '''500 Tokens'''&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt; [[Augment_Crystals#Superior_Augment_Crystal | Superior Augment Crystals]], even rarer/higher value crafting components ''(e.g. Wyrmskin or Vrock Skull)'', charged magic items or rare permanent magic items.&lt;br /&gt;
* Augment Crystal offerings are location specific.&lt;br /&gt;
* All other offerings are randomized on server reset.&lt;br /&gt;
* Token merchants collect hides or aberration parts and will give you gold and XP. The more you turn in, the more offerings you get!&lt;br /&gt;
* Remember if you're trying to access &amp;quot;more offerings&amp;quot; you must turn them in fully in batches of 10 each week, or it won't count towards unlocking more offerings. The amount your turn in resets each week and does not rollover. You'll still get paid though.&lt;br /&gt;
* Tokens can only be spent on merchants of the same category.&lt;br /&gt;
* You can check your current token total using the [[Avlis Command Prompt]] (Talk) and typing: &amp;lt;code&amp;gt;/check tokens&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tokens can now be transferred to other PCs.  This is done by converting tokens into chits. Refer to [[Avlis_Command_Prompt#Recycling_%28Tokens%29|Avlis Command Prompt, Recycling (Tokens)]] for a how-to.&lt;br /&gt;
&lt;br /&gt;
==Recycling Centers==&lt;br /&gt;
&lt;br /&gt;
Recycling centers are currently available on the following servers:&lt;br /&gt;
* [[Deglos]] ''(Iftan Tower)''&lt;br /&gt;
* [[Elysia]] ''(Warehouse District)''&lt;br /&gt;
* [[Mikona]] ''(Docks)''&lt;br /&gt;
* [[Le'Or T'Nanshi]] ''(Canopies, [[Fourtree]])''&lt;br /&gt;
* [[Underdark]] ''([[Verloghokbol]], Lake District)''&lt;br /&gt;
* [[Visimontium]] ''([[Lake Crescetoria]], North Shore)''&lt;br /&gt;
[[Junk Processing]] facilities are commonly housed under the same roof.&lt;br /&gt;
&lt;br /&gt;
====Iftan Tower====&lt;br /&gt;
&lt;br /&gt;
Iftan Tower incorporates its own spin on Recycling and allows to process [[DPLS]] loot.&lt;br /&gt;
&lt;br /&gt;
Iftan has an arbitrary system evaluating each magical item property ([[nwn:Ability_modifier|Ability Bonus]], [[nwn:Attack_bonus|Attack Bonus]], [[nwn:AC|Armor Class]], [[nwn:Damage_bonus|Damage Bonus]], [[nwn:Damage_immunity|Damage Immunity]], [[nwn:Damage_reduction|Damage Reduction]], [[nwn:Damage_resistance|Damage Resistance]], [[nwn:Freedom|Freedom]], various [[nwn:Immunity|Immunities]], [[nwn:Keen|Keen]], [[nwn:Massive_critical|Massive Criticals]],  [[nwn:Mighty|Mighty]], [[nwn:Skill|Skill Bonus]], [[nwn:Saving_throw|Saving Throw]] bonus, bonus [[nwn:Spell_slot|Spell Slot(s)]], [[nwn:Vampiric_regeneration|Vampiric Regeneration]]). Iftan accounts for all magical items placed in his chest. The value of each individual item should be above a certain number. '''''As well,''''' the value of all the items in the chest should be above a certain higher number, which would be the value of one Iftan Chit. What properties are more valuable than others, you might ask? What is the value of one Iftan Chit? [[FOIG|That's up to Iftan.]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each of Iftan's apprentices accept different types of magical items. The apprentices don't value some item properties such as &amp;quot;Light&amp;quot; so there are some magical items which they won't accept. Also they don't accept any mundane items, including high crafting level [[Artificing|Artificeable]] items with no enchantments on them. So there will be cases where the Recycler will give more tokens for an item than the apprentices will and vice versa.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are also cases where the Recycler will taken some items whereas the apprentices won't and vice versa. For example, the apprentices will accept [[DPLS]] loot (the Recyclers won't) while the Recyclers will accept full stacks of crafted ammunition (neither Iftan, nor his apprentices have any interest in ammunition or thrown weapons).&lt;br /&gt;
&lt;br /&gt;
Note: The Recyclers hosted at Iftan's Tower are no different than any other Recycling facility.&lt;br /&gt;
&lt;br /&gt;
==Token Stores==&lt;br /&gt;
&lt;br /&gt;
Token Stores are currently available on the following servers:&lt;br /&gt;
* [[Deglos]] ''(Iftan Tower)''&lt;br /&gt;
* [[Elysia]] ''(Marketplace)''&lt;br /&gt;
* [[Mikona]] ''(Marketplace)''&lt;br /&gt;
* [[Le'Or T'Nanshi]] ''(Canopies, [[SilverFall]])''&lt;br /&gt;
* [[Underdark]] ''([[Verloghokbol]], Market District)''&lt;br /&gt;
* [[Visimontium]] ''(Garrison District)''&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
&lt;br /&gt;
[[Artificing | Artificing]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Augment_Crystals | Augment Crystals]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Crafting_System | Avlis Crafting System]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Economy | Avlis Economy]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Junk_Processing | Junk Processing]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Currencies_of_Avlis#Fiat_Currencies | Currencies of Avlis]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Recycling]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54766</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54766"/>
		<updated>2024-05-23T00:46:30Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into gem tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens into metal chits.&lt;br /&gt;
&lt;br /&gt;
''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54765</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54765"/>
		<updated>2024-05-23T00:25:03Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Token / Chit conversion CLI update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, or chits into tokens, use the &amp;lt;code&amp;gt;/token&amp;lt;/code&amp;gt; command:&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token '''parameter1 parameter2 parameter3'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;deposit&amp;lt;/code&amp;gt; will convert chits into tokens&lt;br /&gt;
:&amp;lt;code&amp;gt;withdraw&amp;lt;/code&amp;gt; will convert tokens into chits&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter3'''&lt;br /&gt;
This is the number of chits you want to convert into tokens, or tokens into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token deposit gem 15&amp;lt;/code&amp;gt; will convert 15 gem chits into tokens.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token withdraw metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens to chits.&lt;br /&gt;
&lt;br /&gt;
''Note:''' A previous version of this command required the use of Player Tool 10. It is no longer required in the current implementation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54764</id>
		<title>Avlis Command Prompt</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Command_Prompt&amp;diff=54764"/>
		<updated>2024-05-23T00:15:17Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Petrification Kill Switch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
{{Systems}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server help message about ACP commands and usage.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;)'': Displays help on a specific Avlis Command Prompt topic.&lt;br /&gt;
:&amp;lt;code&amp;gt;ams&amp;lt;/code&amp;gt; - Help about available [[#AMS | AMS]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;chat&amp;lt;/code&amp;gt; - Help about available [[#Chat | Chat]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;check&amp;lt;/code&amp;gt; - Help about available [[#Information | check (information)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;emote&amp;lt;/code&amp;gt; - Help about available [[#Emotes | emote]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;roll&amp;lt;/code&amp;gt; - Help about available [[#Dice_Rolls | dice roll]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;loot_order&amp;lt;/code&amp;gt; - Help about available [[#Loot_Randomizer | Loot Randomizer]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Descriptions of available ACP commands and how to use &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; itself (This is the default if '''parameter1''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/help ams&amp;lt;/code&amp;gt; - Displays help about available [[#AMS | AMS]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Other Help====&lt;br /&gt;
&lt;br /&gt;
'''Other ACP System Help Formats:''' &lt;br /&gt;
:&amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; - Help about available [[#Companion_Training_System_.28CTS.29 | Companion Training System (CTS)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp help&amp;lt;/code&amp;gt; - Help about available [[#Looking_for_Party | Looking for Party (LFP)]] commands.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; - Help about available [[#Psionics | Psionics]] commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ammunition Management===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Ammunition management system allows the user to select a bag (or a specific stack) ammo is taken from when the current stack runs out, instead of relying on BioWare's auto-selector. The [[Ammunition Management System]] page has more details.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;toggle&amp;lt;/code&amp;gt; - Toggles between disabling and enabling the different modes used by the ammunition management system.&lt;br /&gt;
:&amp;lt;code&amp;gt;queue&amp;lt;/code&amp;gt; - Queues a bag or stack of ammunition (must be selected using Player Tool 10 prior to this command).&lt;br /&gt;
:&amp;lt;code&amp;gt;combat&amp;lt;/code&amp;gt; - Toggles whether or not to disengage from combat when exhausting all queued ammunition, rather than falling back to the BioWare mode (using the next available unqueued stack of ammunition). Should the user re-engage combat without first equipping and queuing more ammunition, the system will fall back to BioWare mode without breaking combat, until the next stack is exhausted.&lt;br /&gt;
:&amp;lt;code&amp;gt;clear&amp;lt;/code&amp;gt; - clears/resets all ammo management settings&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo toggle&amp;lt;/code&amp;gt; - This will switch through &amp;quot;Disabling managed mode&amp;quot;, &amp;quot;Enabling managed mode: Container based&amp;quot; and &amp;quot;Enabling managed mode: Tag based&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ammo combat&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Remains in combat after exhausting queued ammunition&amp;quot;, it will set it to &amp;quot;Exits combat after exhausting ammunition&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===AMS===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Commands available to different [[Advanced Mage Specialization|Advanced Mage Specializations (AMS)]]. All parameters are not required in every case (see the examples). These commands are only used if you have the specific AMS for the specific command, and the required level in it. See the [[Advanced Mage Specialization]] page for more information.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;whitenecro&amp;lt;/code&amp;gt; - Toggles White Necromancy AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;transmutant&amp;lt;/code&amp;gt; - Toggles Transmutant AMS between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter2'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;psimage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psi&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;psimagic&amp;lt;/code&amp;gt; - Depending on the parameters following this, it is used to enable/disable psionic augmentation, psionic energy substitution or psionic metamagic.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets White Necromancy or Transmutant AMS to disabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;augment&amp;lt;/code&amp;gt; - If &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; is added as '''parameter3''', this will enable or disable psionic augmentation. Unlike other AMS commands, there is no toggle between enabled and disabled, so the &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; '''parameter3''' is required.&lt;br /&gt;
:&amp;lt;code&amp;gt;sub&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;element&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;metamagic&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;meta&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type specified in '''parameter3''' between enabled and disabled. Can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets psionic augmentation to disabled.&lt;br /&gt;
&lt;br /&gt;
:''The following '''parameter3''' commands for psionic energy substitution and psionic metamagic types are used to toggle between enabled and disabled. They can be specifically set by adding &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; as '''parameter4.'''''&lt;br /&gt;
:&amp;lt;code&amp;gt;acid&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;cold&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;electric&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;electrical&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fire&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;sonic&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;extend&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;empower&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;maximize&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Sets the specified psionic energy substitution or psionic metamagic type to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro&amp;lt;/code&amp;gt; - If the current setting for White Necromancy is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams whitenecro on&amp;lt;/code&amp;gt; - Sets White Necromancy to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi augment on&amp;lt;/code&amp;gt; - Sets psionic augmentation to enabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical&amp;lt;/code&amp;gt; - Toggles the psionic energy substitution type electric between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi sub electrical off&amp;lt;/code&amp;gt; - Sets the psionic energy substitution type electric to disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize&amp;lt;/code&amp;gt; - Toggles the psionic metamagic type maximize between enabled and disabled.&lt;br /&gt;
&lt;br /&gt;
'''Example 4b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ams psi meta maximize on&amp;lt;/code&amp;gt; - Sets the psionic metamagic type maximize to enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barbarian Rage Specializations===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs '''parameter1''' '''[text|number]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Lists all shouts currently stored. Provides shout ID numbers.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds a new shout with the specified '''[text]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;del&amp;lt;/code&amp;gt; - Deletes an existing shout with the specified '''[shout ID number]'''.&lt;br /&gt;
&lt;br /&gt;
'''Example''' (Delete shout by ID)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs del 2&amp;lt;/code&amp;gt; will delete the shout with ID 2, as seen in &amp;lt;code&amp;gt;/brs list&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/brs&amp;lt;/code&amp;gt; - Tells you the proper syntax for using this command to list, add and delete custom shouts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Description===&lt;br /&gt;
&lt;br /&gt;
'''Method 1 - Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/setdescription'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_setdescription.jpg preview]) to set your PC/NPC/DM avatar's description. It has an input box which is about the size of the Examine window's text. It also has 3 buttons to set the description, undo changes you've made to the description since opening the UI, and reverting the description back to what it was at character creation.&lt;br /&gt;
&lt;br /&gt;
''Note: This is compatible with descriptions added/modified via the text-based /description command below. i.e. there are 2 ways to accomplish the same thing.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Method 2 - Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description '''parameter1''' '''[text_description]'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;new&amp;lt;/code&amp;gt; - Changes a PC's description to the new '''[text_description]'''.&lt;br /&gt;
:&amp;lt;code&amp;gt;add&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description without adding a new line.&lt;br /&gt;
:&amp;lt;code&amp;gt;paragraph&amp;lt;/code&amp;gt; - Adds '''[text_description]''' to the existing custom description, after adding 2 line breaks (creates a blank line between the text).&lt;br /&gt;
:&amp;lt;code&amp;gt;restore&amp;lt;/code&amp;gt; - Reverts any custom descriptions changes, and restores a PC's original description.&lt;br /&gt;
:&amp;lt;code&amp;gt;nui&amp;lt;/code&amp;gt; - Evokes the graphic user interface (see: [https://nwn.wiki/display/NWN1/NUI NUI]) to make PC description changes.&lt;br /&gt;
&lt;br /&gt;
'''Example 1''' (New description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description new This is my new description.&amp;lt;/code&amp;gt; will change your description to &amp;quot;This is my new description.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 2''' (Add text to existing description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description add My added description text.&amp;lt;/code&amp;gt; will add &amp;quot;My added description text.&amp;quot; to the existing description without adding a new line first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Normally you can't add line breaks from the chat line (unless you use \n or other special characters), but the paragraph parameter below will simplify the process.&lt;br /&gt;
&lt;br /&gt;
'''Example 3''' (Add new lines)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description paragraph My new description paragraph.&amp;lt;/code&amp;gt; will add 2 new lines (\n\n) and then &amp;quot;My new description paragraph.&amp;quot; to the existing description (as new paragraph).&lt;br /&gt;
&lt;br /&gt;
'''Example 4''' (Restore description)''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/description restore&amp;lt;/code&amp;gt; will undo any changes to the original description (restores it).&lt;br /&gt;
&lt;br /&gt;
'''Extra''': You can even try colored ALT-codes and see if they work in the description. See: [https://neverwintervault.org/project/nwn1/other/tool/goth-girls-color-tag-creator-v2-carcerians-color-code-mini-tutorial Goth Girl's Color Tag Creator V2 (+ Carcerian's Color Code Mini-Tutorial)]&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' You can also use the '''[[#Self_Examine | Self Examine]]''' (&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;) command to see your description changes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Portrait===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pickportrait'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will display a UI ([https://wiki.avlis.org/File:Nui_pickportrait.jpg preview]) that allows you to set your PC/NPC/DM avatar's portrait, revert changes you've made, page through portraits available in-game, and an input box to type in custom portrait names from your portraits folder or the toolset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Chat===&lt;br /&gt;
&lt;br /&gt;
''See [http://www.avlis.org/viewtopic.php?f=4&amp;amp;t=134720 Chat] on the Avlis forums for more information (or use &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt;).''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat [''player or character name''] [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c [''player or character name''] [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply [''message'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r [''message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply ±notify&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r ±notify&amp;lt;/code&amp;gt;&lt;br /&gt;
*'''Standalone''' ''(No parameter1)''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Chat is much like the [[#Looking_for_Party | Looking for Party (LFP)]] system, but for private messages across servers. Colors chosen with the &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; LFP command will apply to any &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; messages as well. You can also use the [[#Player_List | Player List]] &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to find player/character (and DM) names on other servers.&lt;br /&gt;
&lt;br /&gt;
*Use &amp;lt;code&amp;gt;/chat&amp;lt;/code&amp;gt; (or &amp;lt;code&amp;gt;/c&amp;lt;/code&amp;gt;) to send the player/character name your message. The first time you receive one of these from another player, a little tutorial message will pop up as well.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' You don't need to spell out the full name: any uniquely identifiable sub-string will work. E.g., &amp;lt;code&amp;gt;/chat to [''message'']&amp;lt;/code&amp;gt; will match the names like Tor and Gortog, and send the message if there are no other names with that sub-string. If there are, a list of those matching names is returned instead. &lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; command will automatically designate the last player to send you a chat message, so no names need be entered. This is persistent across server transition (and when relogging). Enabling the notify option via &amp;lt;code&amp;gt;+notify&amp;lt;/code&amp;gt; will inform you if your &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; target will change. You can disable this option using &amp;lt;code&amp;gt;-notify&amp;lt;/code&amp;gt;. If you want to confirm who you are replying to, type &amp;lt;code&amp;gt;/reply&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r&amp;lt;/code&amp;gt; and press Enter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other Chat Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [player or character name]&amp;lt;/code&amp;gt; - Shows chat history for this player or character (a partial match will suffice).&lt;br /&gt;
:&amp;lt;code&amp;gt;/history [lfp] [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h [lfp] [''number'']&amp;lt;/code&amp;gt; - Displays chat messages you’ve recently sent and received.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) chat messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) chat messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays all chat messages you’ve recently sent and received. Like the LFP system, chat uses the server log to display messages, so the history command is useful when you suspect you've missed a chat in a torrent of combat messages. &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' lfp parameter will show LFP history messages, as well chat ones. Bringing up the history for LFP messages also shows messages sent from before logging in, making it useful for getting right into crumping with a group that's already forming. This will work with the number parameter below.&lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter can limit (or increase) the message history output. By default, the &amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; command displays up to 25 of your most recent messages, but the number parameter changes that.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' that history is periodically purged (every 8 hours or so), so don't be alarmed if you don't see every message you've ever been sent.&lt;br /&gt;
&lt;br /&gt;
*The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands that are part of LFP also work with the chat system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/chat Tor Heya! What's up?&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/c Tor Heya! What's up?&amp;lt;/code&amp;gt; - Sends Tor Varson the message: &amp;quot;[CHAT] '''Your PC Name''': Heya! What's up?&amp;quot; in his server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/reply There be nithlings in Zvid again.&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/r There be nithlings in Zvid again.&amp;lt;/code&amp;gt; - Sends you the reply from Tor: &amp;quot;[CHAT] Tor: There be nithlings in Zvid again.&amp;quot; in your server window.&lt;br /&gt;
&lt;br /&gt;
'''Example 3a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h&amp;lt;/code&amp;gt; - Displays the 25 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history 10&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h 10&amp;lt;/code&amp;gt; - Displays the 10 most recent chat messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 3c:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/history lfp 30&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/h lfp 30&amp;lt;/code&amp;gt; - Displays the 30 most recent chat and LFP messages sent and received.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 5:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Companion Training System (CTS)===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
See the [[CTS_Mechanics#CTS_Commands | Companion Training System Mechanics]] page for a description of all commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Clerical Holy Symbols===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
The following commands allow for saving and managing prayer phrases, to go with your Clerical [[Cleric#Wieldable_Holy_Symbols|Wieldable Holy Symbol]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; - Command overview.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs list&amp;lt;/code&amp;gt; - Shows all your saved prayers in a numbered list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs add [prayer text]&amp;lt;/code&amp;gt; - Adds the prayer to your list.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ahs del [#]&amp;lt;/code&amp;gt; - Deletes the prayer from your list (numbers are visible from &amp;quot;/ahs list&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crafting Plant Harvesting===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can harvest all or just one item from plants. To switch between modes, type &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: if you choose to harvest one component, you will truly only be able to harvest one, not one at a time.  So if you go to an apple tree and try to harvest apples normally you will get six apples until the tree respawns more apples.  If you use &amp;lt;code&amp;gt;/harvest_toggle&amp;lt;/code&amp;gt; you will only get one apple until the tree respawns.  You will NOT get six apples one at a time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Create Magic Tattoo===&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/help magictat&amp;lt;/code&amp;gt; to get all options for spell [[Magic:Create_Magic_Tattoo|Create Magic Tattoo]]&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current options:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 1ab&amp;lt;/code&amp;gt; +1 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat ac&amp;lt;/code&amp;gt; +1 armor class&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat reflex&amp;lt;/code&amp;gt; +2 reflex save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat fort&amp;lt;/code&amp;gt; +2 fort saves&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat will&amp;lt;/code&amp;gt; +2 will save&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat saves&amp;lt;/code&amp;gt; +2 to all saving throws&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat 2ab&amp;lt;/code&amp;gt; +2 attack bonus&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat sr&amp;lt;/code&amp;gt; spell resistance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat str&amp;lt;/code&amp;gt; +2 STR&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat dex&amp;lt;/code&amp;gt; +2 DEX&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat con&amp;lt;/code&amp;gt; +2 CON&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat int&amp;lt;/code&amp;gt; +2 INT&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat wis&amp;lt;/code&amp;gt; +2 CHA&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;code&amp;gt;/magictat cha&amp;lt;/code&amp;gt; +2 WIS&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Debug===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/debug&amp;lt;/code&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
:No target it will return area info. Target an item with Player Tool #10. Returns a server message with the item/current area name, tag, and resref.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dice Rolls===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dice rolls using ACP have 4 available parameters. '''Parameter2''' can be left out for saving throws and ability checks (only required for skill and dice rolls). '''Parameter1''' and '''parameter4''' have default values that don't need to be entered unless you want to change them (see the examples below and the parameter list for default values).&lt;br /&gt;
&lt;br /&gt;
:To make a roll only seen by DMs, &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; must be the first parameter, otherwise the roll result will be spoken in regular chat. The second parameter chooses between a save, skill or ability check, or doing an unmodified dice roll (redundant when doing a saving throw or ability check, so it can be left out for them). The 3rd parameter selects the type of save, skill, ability or dice size (This parameter is always required). The 4th parameter is used to set how many dice to roll only for an unmodified roll, if more than one is needed.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default is public*)'': Private or public results.&lt;br /&gt;
:&amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; - This optional parameter will send the roll result to the DM channel only. If it isn't included, the results will be spoken in regular chat.&lt;br /&gt;
:&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;''There is no &amp;quot;public&amp;quot; parameter (it is assumed when &amp;lt;code&amp;gt;private&amp;lt;/code&amp;gt; is not included) so do not try use it. The results will be unpredictable, and cause an error.''&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2''' ''(Required only for skill and dice rolls)'': Specify the type of roll.&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a saving throw (optional when '''parameter3''' is a valid save type).&lt;br /&gt;
:&amp;lt;code&amp;gt;skill&amp;lt;/code&amp;gt; - Specifies the type of roll being made is a skill check.&lt;br /&gt;
:&amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an ability check (optional when '''parameter3''' is a valid ability).&lt;br /&gt;
:&amp;lt;code&amp;gt;dice&amp;lt;/code&amp;gt; - Specifies the type of roll being made is an unmodified dice roll.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3''' ''(Must be included)'': Specifies the save, ability, skill or size of dice to roll.&lt;br /&gt;
:&amp;lt;ins&amp;gt;Saving Throw (save)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;will&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;fortitude&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;fort&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ref&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Skill Check (skill)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;animalempathy&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ae&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;appraise&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;bluff&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;concentration&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftarmor&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;crafttrap&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;craftweapon&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dt&amp;lt;/code&amp;gt; (disable traps)&lt;br /&gt;
:&amp;lt;code&amp;gt;discipline&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disc&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;heal&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intimidate&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;listen&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;lore&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;movesilently&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ms&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;openlock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;lockpick&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;picklock&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ol&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;parry&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;perform&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;persuade&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;pickpocket&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;pp&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;ride&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;search&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;settrap&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;st&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spellcraft&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;spot&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;taunt&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;tumble&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;umd&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Ability Check (ability)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;strength&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;str&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;dex&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;constitution&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;con&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;intelligence&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;int&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;wisdom&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wis&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;charisma&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cha&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;ins&amp;gt;Unmodified Dice Roll (dice)&amp;lt;/ins&amp;gt;:&lt;br /&gt;
:&amp;lt;code&amp;gt;d2&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d3&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d4&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d6&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d8&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d10&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d12&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d20&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;d100&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;)'': How many dice to roll for unmodified rolls only.&lt;br /&gt;
:Any valid integer (&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; or negative numbers are changed to &amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll private will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and send the result to the DM channel (specifying the type of roll &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save will&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll will&amp;lt;/code&amp;gt; - roll a d20 with your will save modifier and speak the result in regular chat.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll save ref&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll save reflex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ref&amp;lt;/code&amp;gt; - roll a d20 with your reflex save modifier and speak the result in regular chat (see the parameter list for optional shorted versions of many commands).&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll private skill hide&amp;lt;/code&amp;gt; - roll a d20 with your hide skill modifier and send the result to the DM channel.&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll ability dex&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll ability dexterity&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dex&amp;lt;/code&amp;gt; - roll a d20 with your dexterity ability modifier and speak the result in regular chat (specifying the type of roll &amp;lt;code&amp;gt;ability&amp;lt;/code&amp;gt; is unnecessary).&lt;br /&gt;
&lt;br /&gt;
'''Example 5a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d20&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/roll dice d20 1&amp;lt;/code&amp;gt; - roll 1d20 and speak the result in regular chat (&amp;lt;code&amp;gt;1&amp;lt;/code&amp;gt; is the default for number of dice to roll, so it can be left out).&lt;br /&gt;
&lt;br /&gt;
'''Example 5b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/roll dice d6 4&amp;lt;/code&amp;gt; - roll 4d6 and speak the totaled result in regular chat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit [chair]&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sit on the ground, or in the nearest chair if specified. The '''optional''' chair parameter also works for many placeable seats that aren't normally usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit&amp;lt;/code&amp;gt; - Sit on the ground.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote sit chair&amp;lt;/code&amp;gt; - Sit in the nearest chair, couch or throne if it isn't already occupied.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Horse Conversation===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/horse&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Starts the horse conversation with assigning and mount options.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Information===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Displays a server message with the current status of '''parameter1'''.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Must be included)'': Selects what to check.&lt;br /&gt;
:&amp;lt;code&amp;gt;surv&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survival&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;survivalist&amp;lt;/code&amp;gt; - Displays current [[Survivalist_Tradeskill | survivalist]] level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;ragexp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;rage&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;brs&amp;lt;/code&amp;gt; - Displays current [[Barbarian_Rage#Barbarian_Rage_Specializations_.28BRS.29 | rager]] type, level and experience gained.&lt;br /&gt;
:&amp;lt;code&amp;gt;magic&amp;lt;/code&amp;gt; - Displays any and all of the following, if applicable: [[Mortal Magic|AMM]] membership status, [[:Category:AMS|AMS]] ranks, [[Mortal Magic|Vortex]] ranks, Favored (by a deity) status, Out of Favor (with a deity) status, Favored Psion status, Paladin status and ranks&lt;br /&gt;
:&amp;lt;code&amp;gt;bart&amp;lt;/code&amp;gt; - Displays current [[Bartending]] level.&lt;br /&gt;
:&amp;lt;code&amp;gt;crafting&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;craftxp&amp;lt;/code&amp;gt; - Displays current [[Crafting_System | crafting]] levels and experience gained in each craft.&lt;br /&gt;
:&amp;lt;code&amp;gt;token&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;tokens&amp;lt;/code&amp;gt; - Returns a server message with current &amp;quot;Gem&amp;quot;, &amp;quot;Metal&amp;quot; and &amp;quot;Organic&amp;quot; Avlis [[Recycling_System | recycling]] token totals.&lt;br /&gt;
:&amp;lt;code&amp;gt;hide&amp;lt;/code&amp;gt; - Brings a pop-up window displaying your PC Hide, including custom race feats, skills and statistics, Avlis tools implemented as feats, Jali's Reading Glass bonuses, etc.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;XP&amp;lt;/code&amp;gt; - Check experience points ([[XP]]) information, such as remaining XP toward the weekly cap, weekly reset time etc. See also: [[Experience System]]&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check brs&amp;lt;/code&amp;gt; - Displays current rager type, level and experience.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/check craftxp&amp;lt;/code&amp;gt; - Displays current crafting levels and experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC Style Emotes===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me [''text to emote'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Adds the speaker's name to the start of the text, encloses it in * * and changes the color to orange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/me seems hungry&amp;lt;/code&amp;gt; - If the speaker's name is Fred, it will say *Fred seems hungry* in orange letters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Looking for Party===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Main LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:'''Looking for Party (LFP)''' is an in-game (cross-server) chat channel, dedicated to organizing parties, similar to [[Wikipedia:Internet_Relay_Chat | IRC]] (though all communication is done internally by the servers). Anyone connected to this [[OOC]] channel can chat with each other, no matter what server they are on. Please see the [http://www.avlis.org/viewtopic.php?f=87&amp;amp;t=133575 Looking for Party (LFP)] news topic on the Avlis forums for guidelines about acceptable use of LFP chat.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default when omitted = Displays a list of who is connected to LFP)'':&lt;br /&gt;
:&amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; - Enables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; - Disables the LFP channel.&lt;br /&gt;
:&amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; - Shows the help text for LFP.&lt;br /&gt;
&lt;br /&gt;
:Any other text following &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; is sent as a (server) message to everyone connected to LFP (see '''[[#LFP_Example_1b |Example 1b]]''').&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Other LFP Commands'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt; - Displays all possible player name colors for LFP.&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor [#]&amp;lt;/code&amp;gt; - Sets your player name to the color chosen (by number).&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore [player or character name]&amp;lt;/code&amp;gt; - Ignores (hides) LFP messages from a specific player.&lt;br /&gt;
:&amp;lt;code&amp;gt;/unignore [player or character name]&amp;lt;/code&amp;gt; - Unignores (shows) LFP messages from a specific player again.&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignored&amp;lt;/code&amp;gt; - Lists the players you are currently ignoring.&lt;br /&gt;
&lt;br /&gt;
:The &amp;lt;code&amp;gt;/ignore&amp;lt;/code&amp;gt; commands and colors set by &amp;lt;code&amp;gt;/pcolor&amp;lt;/code&amp;gt; are also shared with the [[#Chat | Chat]] system. Players are not informed if you're ignoring them, so don't worry about offending anyone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; - Displays a list of who is connected to LFP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;LFP_Example_1b&amp;quot;&amp;gt;'''Example 1b:'''&amp;lt;/div&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/lfp anyone interested in some hot bugbear action?&amp;lt;/code&amp;gt; - Sends &amp;quot;anyone interested in some hot bugbear action?&amp;quot; to all players connected to LFP.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/pcolor 12&amp;lt;/code&amp;gt; - Sets your player name color to the 12th one listed in &amp;lt;code&amp;gt;/pcolors&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/ignore damar ogdem&amp;lt;/code&amp;gt; - Hides all messages from the player of Damar Ogdem (Sunscream).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loot Randomizer===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder [''number'']&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/loot_order [''number'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command can only be used by a party leader. It will do a secret roll of a d100 for all PCs in the party, and return a list of names in order, from the highest to lowest roll (names only). &lt;br /&gt;
&lt;br /&gt;
:The '''optional''' number parameter will return only that many rollers, from the top of the list order (highest to lowest).&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This will work regardless of whether or not the party members have [[#Looking_for_Party | Looking for Party (LFP)]] activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder&amp;lt;/code&amp;gt; - returns a list of names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lootorder 5&amp;lt;/code&amp;gt; - returns a list of the top 5 names in order, from the highest to lowest roll.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy===&lt;br /&gt;
&lt;br /&gt;
''See the [[Lycanthropy]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Animal/Hybrid Default Form Toggle'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles between animal and hybrid as the default form type used by true lycans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Your default form is now set to animal.&amp;quot; it will be changed to &amp;quot;Your default form is now set to hybrid.&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;'''Lycanthropy Transformation Command'''&amp;lt;/ins&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan '''parameter1'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Used by true lycans to change into were-form. If '''parameter1''' is not included, the default animal or hybrid form type (set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;) will be used instead.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''' ''(Default = &amp;quot;set by &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt;&amp;quot;)'': Specifies which form type to use.&lt;br /&gt;
:&amp;lt;code&amp;gt;animal&amp;lt;/code&amp;gt; - Animal form used.&lt;br /&gt;
:&amp;lt;code&amp;gt;hybrid&amp;lt;/code&amp;gt; - Hybrid form used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans&amp;lt;/code&amp;gt; - Transforms a true lycan into the default form (animal or hybrid) set by the &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/lycan hybrid&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/lyctrans hybrid&amp;lt;/code&amp;gt; - Transforms a true lycan into hybrid form.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Monk Signature Moves===&lt;br /&gt;
&lt;br /&gt;
''See the [[Monk Signature Moves]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - This will list all of the Moves that you have learned as well as list your current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to perform a Signature Move, where N is the number of the move. In order to perform a move, you must first learn it.&lt;br /&gt;
:&amp;lt;code&amp;gt;xp&amp;lt;/code&amp;gt; - This will tell you how much Signature Move XP and how many Signature Move levels you have, as well as your monk's current school.&lt;br /&gt;
:&amp;lt;code&amp;gt;switchschool X&amp;lt;/code&amp;gt; - This will allow you to switch schools, where X is the school number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/sigmov 1&amp;lt;/code&amp;gt; will allow you to perform Signature Move 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Petrification Kill Switch===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:This command was introduced as an option to exit [[nwn:Petrified|petrified]] state (eg. caused by the [[Magic:Flesh to Stone|Flesh to Stone]] spell or a similar effect). Type &amp;lt;code&amp;gt;/petrifydeath confirm&amp;lt;/code&amp;gt; to begin your character's [[Death and Dying|Death Travel]] process. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player List===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Type &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; to get a list of characters (and their players) across the Avlis servers. Ordered by server name, character name, player name. &lt;br /&gt;
&lt;br /&gt;
:'''Note:''' An '''[LFP]''' tag next to a name indicates that the player is connected to the '''[[#Looking_for_Party | Looking for Party''']] channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===PrC Holy Warrior Smite Evil===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/smite&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:PrC holy warriors (Equalizer/Champion/Avenger) can use this command to smite evil. It includes a bug workaround for the missing/disabled feat caused by the 1.69 NWN update.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Psionics===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi&amp;lt;/code&amp;gt;&lt;br /&gt;
Provides access to a variety of psionic-system options. Requires at least one level of psion to access.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; gives a list of all implemented commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Extended Dimension Door'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi dimdoor '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles &amp;quot;extended psionic dimension door&amp;quot;* between enabled or disabled. '''Parameter2''' can be set to either &amp;lt;code&amp;gt;on&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;off&amp;lt;/code&amp;gt; to force the setting, but isn't required. Only usable if you have the psionic power (including items), not the arcane spell by the same name.&lt;br /&gt;
&lt;br /&gt;
:''&amp;quot;Extended [[Psychoportation#Dimension_Door | psionic dimension door]]&amp;quot; creates placeable portal doors that remain as long as the caster has PsPs to maintain it, and can be used by any PC to go through. Only used for &amp;quot;psionic&amp;quot; dimension door, and not the [[Magic:Dimension_Door | arcane spell]] by the same name.''&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor&amp;lt;/code&amp;gt; - If the current setting for &amp;quot;extended psionic dimension door&amp;quot; is enabled, it will set it to disabled (and vice-versa).&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor on&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to enabled.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ddoor off&amp;lt;/code&amp;gt; - This will set &amp;quot;extended psionic dimension door&amp;quot; to disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Metamorphosis'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi metamorph '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi meta '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Selects whether metamorphosis will trigger change into a standard or alternate form, by setting '''parameter2''' to one either &amp;lt;code&amp;gt;standard&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;std&amp;lt;/code&amp;gt;) or &amp;lt;code&amp;gt;alternate&amp;lt;/code&amp;gt; (&amp;lt;code&amp;gt;alt&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summon Planar Creature'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi summon '''parameter2'''&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/psi spc '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Sets the Good/Neutral/Evil alignment of the summoned creature, by setting '''parameter2''' to one of the alignments. Setting parameter 2 to &amp;lt;code&amp;gt;none&amp;lt;/code&amp;gt; results in a random summon from across the alignment spectrum.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc evil&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of evil alignment&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi spc good&amp;lt;/code&amp;gt; - This sets the selection of summoned creature to only those of good alignment&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Ultrablast'''''&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alters the behavior of the [[Metapsionics#Ultrablast|Ultrablast]] power by setting '''parameter2'''.&lt;br /&gt;
&lt;br /&gt;
:Examples:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast stun&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;stun&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;disable&amp;lt;/code&amp;gt; results in no damage to the knocked out target.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi ultrablast kill&amp;lt;/code&amp;gt; - Setting parameter 2 to &amp;lt;code&amp;gt;kill&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;damage&amp;lt;/code&amp;gt; will incur damage to a knocked out target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Psionic Augmentations'''''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' These commands will not work in combat. They can be chained into a single command such that multiple [[Psionic_Specializations#Psionic_Augmentations|Augmentations]] will apply to the next power (for increased PSP cost). Using 'harness' in a chained command reduces the PSP cost, it does not set it to zero.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi harness&amp;lt;/code&amp;gt; - Psion level 5+, triggers 'harness subconscious' (next attempted power has zero PSP cost). Can only be used once per rest.&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi focus&amp;lt;/code&amp;gt; - Psion level 10+, triggers 'meditative focus' (next attempted power auto-passes the power check)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong&amp;lt;/code&amp;gt; - Psion level 15+, triggers 'prolong' (doubles duration of next attempted power - only works if power has duration, [[Metapsionics#Stasis_Field|Stasis Field]] is exempt)&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi magnify&amp;lt;/code&amp;gt; - Psion level 21+, triggers 'magnify' (doubles effect size (e.g. damage) of next power - only works if power has an effect that can be doubled)&lt;br /&gt;
:&lt;br /&gt;
:Examples of chained commands:&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus&amp;lt;/code&amp;gt; - next power both prolonged and auto-passes the power check&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi prolong focus harness&amp;lt;/code&amp;gt; - as above, but with a reduce PSP cost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/psi meditate&amp;lt;/code&amp;gt; - places the Psion in meditation animation (for 1-10 rounds, syntax is &amp;lt;code&amp;gt;/psi meditate [number of rounds]&amp;lt;/code&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranger Weapon Dipping===&lt;br /&gt;
&lt;br /&gt;
''See the [[Ranger]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip '''parameter1'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1''':&lt;br /&gt;
:&amp;lt;code&amp;gt;bag&amp;lt;/code&amp;gt; - This will designate a bag in which the ranger places the materials into which the ranger dips his weapons.&lt;br /&gt;
:&amp;lt;code&amp;gt;N&amp;lt;/code&amp;gt; - This will allow you to choose the race against which the ranger is applying the material to his weapon.  Refer to the table below for a list of races and the materials the ranger can use against them.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! N&lt;br /&gt;
! Race&lt;br /&gt;
! Material&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Dwarf&lt;br /&gt;
|Potion of Endurance&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Elf&lt;br /&gt;
|Potion of Cat's Grace&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Gnome&lt;br /&gt;
|Potion of Fox's Cunning&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Halfling&lt;br /&gt;
|Rogue's Liquor&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Half-Elf&lt;br /&gt;
|Nanshaquist&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Half-Orc&lt;br /&gt;
|Potion of Ironguts&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Human&lt;br /&gt;
|Potion of Luck&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Aberration&lt;br /&gt;
|Potion of Clarity&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Animal&lt;br /&gt;
|Pelar's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Beast&lt;br /&gt;
|Dire Animal Blood&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Construct&lt;br /&gt;
|Acid Bomb&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Dragon&lt;br /&gt;
|Dragon Blood&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Goblin&lt;br /&gt;
|Draught of Toran&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Monstrous Humanoid&lt;br /&gt;
|Forian's Tonic&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Orc&lt;br /&gt;
|Orcish Apple Cider&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Reptilian&lt;br /&gt;
|Potion of Death Armor&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|Elemental&lt;br /&gt;
|Elemental Decoction&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Fey&lt;br /&gt;
|Potion of Eagle's Splendor&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Giant&lt;br /&gt;
|Potion of Bull's Strength&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Potion of Displacement&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|Outsider&lt;br /&gt;
|Potion of Bless&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Narin's Lycanthropic Cure&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|Undead&lt;br /&gt;
|Holy Water&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|Vermin&lt;br /&gt;
|Fire Bomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/rangerdip 1&amp;lt;/code&amp;gt; will allow you dip ammunition or a thrown weapon in a Potion of Endurance to grant it a temporary damage bonus against dwarves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Recycling (Tokens)===&lt;br /&gt;
&lt;br /&gt;
:To convert tokens into chits, use Player Tool 10 on your PC and then type the desired form of the command.&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token convert '''parameter1 parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:To convert chits back into tokens, target the chit stack with Player Tool 10 and type:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;code&amp;gt;/token convert '''parameter2'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
Specify the type of tokens from those currently existing in the [[Recycling System]], such as:&lt;br /&gt;
:&amp;lt;code&amp;gt;gems&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;metal&amp;lt;/code&amp;gt; &lt;br /&gt;
:&amp;lt;code&amp;gt;organic&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*'''Parameter2'''&lt;br /&gt;
If used with parameter1, this is the number of tokens you want to turn into chits. Chits will spawn into your inventory as items with a maximum stack size of 50.&lt;br /&gt;
&lt;br /&gt;
If used without parameter1, this will reduce the stack size of the chits you have targeted and add them to the tokens stored on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token convert metal 30&amp;lt;/code&amp;gt; will convert 30 of your metal tokens to chits (target your PC with Player Tool 10 before executing this command).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/token convert 15&amp;lt;/code&amp;gt; will convert 15 chits from the selected stack into tokens (target the stack of chits with Player Tool 10 before executing this command).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Save Character===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/save&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves your character file to the vault and your current location on the server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Examine===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/self&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Opens an examine window for the PC executing the command. Normally self examining isn't an option for PCs, unless they quick-slot the command before using it on themselves, so this is simply a shortcut for it.&lt;br /&gt;
&lt;br /&gt;
*'''Tip:''' Useful when '''[[#Character_Description | editing your Character Description]]'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Speed Toggle===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/speed_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Allows monks of 3rd or higher level to toggle their speed bonus on or off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spellbooks===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook '''parameter1 parameter2 parameter3 parameter4'''&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Saves, loads, deletes or lists PC spellbooks. '''Parameter2''', '''parameter3''' and '''parameter4''' are not used when '''parameter1''' is &amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt;. '''Parameter2''' and '''parameter3''' are always required when using any other '''parameter1''', while '''parameter4''' can use its default value.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter1:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; - Saves your PC's current spellbook configuration to a name of your choice (a single level of spells can be saved using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;load&amp;lt;/code&amp;gt; - Loads the spellbook configuration into your PC's spellbook (optionally you may only load a single level of spells using '''parameter4''').&lt;br /&gt;
:&amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; - Deletes a saved spellbook configuration (this ignores the '''parameter4''' level value, and all levels of spells are always deleted).&lt;br /&gt;
:&amp;lt;code&amp;gt;list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
*'''Parameter2:''' The name of the spellcasting class (only the first 3 letters are used).&lt;br /&gt;
:&amp;lt;code&amp;gt;cle&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;cleric&amp;lt;/code&amp;gt; - Cleric&lt;br /&gt;
:&amp;lt;code&amp;gt;dru&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;druid&amp;lt;/code&amp;gt; - Druid&lt;br /&gt;
:&amp;lt;code&amp;gt;pal&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;paladin&amp;lt;/code&amp;gt; - Paladin&lt;br /&gt;
:&amp;lt;code&amp;gt;ran&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;ranger&amp;lt;/code&amp;gt; - Ranger&lt;br /&gt;
:&amp;lt;code&amp;gt;wiz&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wizard&amp;lt;/code&amp;gt; - Wizard (also used by sorcerer and bard)&lt;br /&gt;
&lt;br /&gt;
*'''Parameter3:''' The name of the spellbook.&lt;br /&gt;
:Any '''single word''' name may be used (no spaces, or the extra words will be used as additional parameters).&lt;br /&gt;
&lt;br /&gt;
*'''Parameter4''' ''(Default = &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt;)'': A specific level of spells to load or save.&lt;br /&gt;
:&amp;lt;code&amp;gt;0&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;9&amp;lt;/code&amp;gt; - Load or save the specified level of spells.&lt;br /&gt;
:&amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; - Load or save all spell levels (This is the default if '''parameter4''' is not included).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example 1a:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs all&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;/spellbook save wizard partybuffs&amp;lt;/code&amp;gt; - Saves your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot; (The &amp;lt;code&amp;gt;all&amp;lt;/code&amp;gt; level '''parameter4''' is the default when omitted).&lt;br /&gt;
&lt;br /&gt;
'''Example 1b:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook save wizard partybuffs 9&amp;lt;/code&amp;gt; - Saves only the 9th level spells to your PC wizard's spellbook configuration as &amp;quot;partybuffs&amp;quot;. '''Note:''' If the &amp;quot;partybuffs&amp;quot; spellbook already exists, only the 9th level spells will be updated in it (nothing else is changed or removed).&lt;br /&gt;
&lt;br /&gt;
'''Example 2:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook load cleric undeadpwn 7&amp;lt;/code&amp;gt; - Loads only the 7th level spells from your PC cleric's spellbook configuration previously memorized as &amp;quot;undeadpwn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
'''Example 3:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook delete ranger sneakyspells&amp;lt;/code&amp;gt; - The entire &amp;quot;sneakyspells&amp;quot; ranger spellbook is deleted (you cannot use &amp;lt;code&amp;gt;delete&amp;lt;/code&amp;gt; on specific levels of spells, though you can &amp;lt;code&amp;gt;save&amp;lt;/code&amp;gt; an empty level of spells as an update).&lt;br /&gt;
&lt;br /&gt;
'''Example 4:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/spellbook list&amp;lt;/code&amp;gt; - Displays a list of your saved spellbook configurations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Text Colors===&lt;br /&gt;
&lt;br /&gt;
'''Format''' ''(without &amp;quot;[ ]&amp;quot; brackets)''''':'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/blue [''text to color blue'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/red [''text to color red'']&amp;lt;/code&amp;gt;&lt;br /&gt;
:&amp;lt;code&amp;gt;/green [''text to color green'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Changes the text entered in chat to the specified color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/green This is green&amp;lt;/code&amp;gt; - Changes the color of &amp;quot;This is green&amp;quot; to green text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toggle Auto-Emotes===&lt;br /&gt;
&lt;br /&gt;
''See the list of [[Emote_Keywords | Emote Keywords]] for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Toggles auto-emote keyword usage on or off. Auto-emotes are special keywords used in chat text, enclosed in* *, to perform an emoted action animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; - If the current setting is &amp;quot;Auto-emotes enabled&amp;quot;, it will set it to &amp;quot;Auto-emotes disabled&amp;quot; (and vice-versa).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ultravision Fix===&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;/uv_fix&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Workaround for the bug with ultravision/true seeing ending, that causes everyone (PCs and NPCs) to disappear (appear to be invisible). Also restores permanent ultravision to shadowdancers and palemasters, who can lose the effect when being knocked to bleeding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Voice Throw===&lt;br /&gt;
&lt;br /&gt;
''See the [[Voice_Throw | Voice Throw]] page for more information.''&lt;br /&gt;
&lt;br /&gt;
'''Format:'''&lt;br /&gt;
:&amp;lt;code&amp;gt;; [''chat message'']&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:When a chat line begins with the &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; prefix, the chat message will be spoken by the PC's companion, familiar or summoned creatures.&lt;br /&gt;
&lt;br /&gt;
:'''Note:''' This requires that [[#Toggle_Auto-Emotes | Auto-Emotes]] (using &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt;) be set to &amp;quot;enabled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems|Avlis Command Prompt]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=54763</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Character_Creation&amp;diff=54763"/>
		<updated>2024-05-22T22:39:00Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Update for Religion NPC in New PC Staging area.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OOCKnowledge}}&lt;br /&gt;
&lt;br /&gt;
==Basics==&lt;br /&gt;
All of the rules that govern the classes in NWN are the same way on Avlis. The point of the world is to be as all-inclusive as possible so that everyone will have an opportunity to play the kind of character they want. The general rule is that if you want to play it, you can probably manage it on Avlis. There are only a few exceptions to this rule – for example, drow and duergar do not exist on Avlis, and half-demon characters are not allowed. &lt;br /&gt;
&lt;br /&gt;
==Restrictions/Considerations for Planning==&lt;br /&gt;
As many people like to plan out their builds, check this list out to make sure you don't get caught off guard. For anything that requires an unlock, we recommend you start RPing the training as soon as you think you might want the unlock rather than wait until you mechanically qualify. This has many benefits to it RP-wise, but also has system limitations as you cannot bank multiple character levels. See [[Experience_System#Level_Banking_Policy|the Level Banking Policy]] for more information. We want to make sure you're able to plan accordingly, so have compiled a list of items that may greatly impact your ability to plan and progress.&lt;br /&gt;
&lt;br /&gt;
'''Please note that on Avlis we have the following restrictions:'''&lt;br /&gt;
* Characters cannot save more than 1 skill point per level. (No banking all of your Skill Points). See [https://www.avlis.org/viewtopic.php?f=147&amp;amp;t=81732 Skill Point Saving rule] for additional info.&lt;br /&gt;
* [[nwn:Enforce_legal_character|ELC]] Considerations. Some races have [[ASK_AWAY#PC_race_specific|padded levels]]. Please be sure to check the specific race below for additional info.&lt;br /&gt;
* ALL [[Prestige Classes]] Require Unlocking&lt;br /&gt;
** This includes all [[Holy Warriors]] PrCs besides [[Paladin]], which is a [[nwn:base class|Base Class]] and may be taken at first level during character creation.&lt;br /&gt;
* Dual [[Prestige_Classes|PrC]] requires [[:Category:Team:Event_DM|Event DM]] approval to unlock. This is rare so be extremely cautious &amp;quot;planning&amp;quot; for it unless you have pre-approval.&lt;br /&gt;
* [[AMS|Advanced Mage Specializations]], are a soft-class but may have requirements to be eligible for the AMS. See [https://www.avlis.org/viewtopic.php?f=423&amp;amp;t=143501 About AMS] forum discussion for more info.&lt;br /&gt;
&lt;br /&gt;
==Race==&lt;br /&gt;
One the biggest decisions you will have in creating a character is choosing what race you want to play. Each race brings with it a distinct cultural attributes, abilities, advantages and disadvantages.&lt;br /&gt;
&lt;br /&gt;
[[Races | The Races of Avlis]]&lt;br /&gt;
&lt;br /&gt;
As a player, you can shape whatever history or education you want into your character but choosing a race tends to bring certain permanent attributes to your character. If you play a [[Halfling]] for example, you will be of shorter stature to most of the races in NWN. You can be an unusually large Halfling but you still will be seen as a Halfling by the rest of the world. Also consider some races have an irrational dislike of other races. These are things to consider when picking a race.&lt;br /&gt;
&lt;br /&gt;
The particulars of the culture of each race will not be dealt with as each can be subject to interpretation by the player when creating a character. The bonuses and penalties are described as they effect your character in the game. Please review the [[Rules:Specific_Rules:Cheesing|Cheesing Rules]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' No PC can be one of the following:&lt;br /&gt;
:* Vampire&lt;br /&gt;
:* Lich&lt;br /&gt;
:* Jedi&lt;br /&gt;
:* Sith&lt;br /&gt;
:* Furry&lt;br /&gt;
:* etc.,&lt;br /&gt;
:* etc.,&lt;br /&gt;
:* Ad infinitum...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be aware that [[nwn:Drow | drow]] '''do not exist''' on Avlis. The only dark-skinned elves on Avlis are [[Elf,Sereg | Sereg'wethrin]]. They are not currently available as a PC race. There are '''no''' half-Sereg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As always the common sense rule is: If you have to ask if it's fine, then it probably isn't. If in doubt, refer to the [http://www.avlis.org/viewforum.php?f=174 Ask the Team] section on the Avlis forums.&lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
That having been said, there are a few general guidelines for some of the classes:&lt;br /&gt;
&lt;br /&gt;
===[[Fighter]]===&lt;br /&gt;
Fighters are good at combat, experts with weapons and combat feats.&lt;br /&gt;
&lt;br /&gt;
===[[Barbarian]]===&lt;br /&gt;
Barbarians are powerful and tough wild fighters.  They can get themselves into a frenzy and cause massive damage to their opponents.&lt;br /&gt;
&lt;br /&gt;
===[[Rogue]]===&lt;br /&gt;
Rogues are experts at many skills, including some stealthy and some mechanical.  Rogues also study the body and are able to target critical points and cause great pain.&lt;br /&gt;
&lt;br /&gt;
===[[Bard]]===&lt;br /&gt;
Bards are masters of ballads, comedy and tragedy.  Through their entertainment they can inspire all manner of emotion.&lt;br /&gt;
&lt;br /&gt;
===[[Druid]]===&lt;br /&gt;
Druids are essentially priests of nature. In the older editions of the D&amp;amp;D Player's Handbook (PHB), druids had a very hierarchical structure to their organization. This is possible on Avlis too, but it is not the only norm. Structure depends on alignment. Therefore druidic orders with neutral or lawful alignments will have more order than chaotic druidic orders. Not all gods on Avlis can produce druids. In fact relatively few can. They are:  &lt;br /&gt;
[[Balgar]], &lt;br /&gt;
[[Berryn]], &lt;br /&gt;
[[Cha'reth]], &lt;br /&gt;
[[Dagath]], &lt;br /&gt;
[[Dre'Ana]],&lt;br /&gt;
[[Dru'El]],&lt;br /&gt;
[[O'Ma]], &lt;br /&gt;
[[Pelar]], &lt;br /&gt;
[[Skern]], &lt;br /&gt;
[[Titania]], &lt;br /&gt;
[[Verossa]], and &lt;br /&gt;
[[Yeraiah]].&lt;br /&gt;
&lt;br /&gt;
Druidic orders are often not related organizationally to the church of the same god. However, sometimes they work together, like in the case of the Church of O'Ma and O'Ma's druidic order. Sometimes there is tension between the church and its druidic order because they do things a little differently ritualistically and they have concerns in different areas.&lt;br /&gt;
&lt;br /&gt;
===[[Monk]]===&lt;br /&gt;
Monks on Avlis are varied. There are a few monk orders attached to gods, like O'Ma again for instance. About half of the monk orders are attached to some natural formation or area, such as a mountain or river, and the remaining quarter of monk orders are simply contemplative - i.e., not attached to anything except existence itself. The orders that follow a deity or a philosophy are the most likely ones to produce adventuring monks. Orders that attach themselves to a formation usually stay within the vicinity, although sometimes their members are sent on vision quests.&lt;br /&gt;
&lt;br /&gt;
Orders that are attached to a god will usually be closely associated with a church if that church is of lawful alignment, much like the Catholic orders of nuns and monks are today as opposed some Zen Buddhist orders.&lt;br /&gt;
&lt;br /&gt;
See also: [[Monk Orders]].&lt;br /&gt;
&lt;br /&gt;
===[[Psion]]===&lt;br /&gt;
A psion is the master of mind. Unlike a warrior or thief, a priest or mage, he is not reliant on outside entities, energies or items to pursue his art. His power is from within, and it is his mind that focuses and directs that power. Introspection and mediation, delving into the varied, perhaps fragmented, perhaps dark, corners of his own mind, to discipline and control the subconscious, is the path of the psion. Deeper understanding, greater self discipline and stronger focus unlocks more and more of the power of the mind, allowing the psion to discover a greater range of mental powers. See also: [[Psionics]] on Avlis.&lt;br /&gt;
&lt;br /&gt;
===[[Ranger]]===&lt;br /&gt;
This class is as described from the rules given for it in the Player’s Handbook, together with some 3.5E powers. However, Rangers on Avlis may not only take a specific race as a hated enemy, but also a specific organization or group, such as the Green Order or the Equalizers of Mikon.&lt;br /&gt;
&lt;br /&gt;
Rangers may choose any god that fits their moral alignment. That is, for example, any good ranger may follow Cha’Reth, O’Ma, or Dru’El. Any neutral ranger may follow Skern, Dagath or Yeraiah, and any evil ranger may follow Verossa.&lt;br /&gt;
&lt;br /&gt;
Unlike Druids, however, Rangers' abilities are not dependent on their faith but on nature at large.&lt;br /&gt;
&lt;br /&gt;
===[[Sorcerer]] and [[Wizard]]===&lt;br /&gt;
Practitioners of [[Arcane]] magic are usually accepted or tolerated, whether they pay homage to the god of magic [[Andrinor]] and are part of his [[Arcane#Andrinor's Trust | Trust]], or faithful to his cunning rival [[Angadar]].&lt;br /&gt;
&lt;br /&gt;
The only place where this is not true is in orcish society.&lt;br /&gt;
&lt;br /&gt;
: [[Orc]] mages are hunted down and killed by the other orcs because long ago all of the orcish mages banded together to cast a spell against their enemies and it backfired as a great explosion, destroying almost every orc in the world. Only the intercession of [[Mikon]] saved the orcs from being wiped out completely by the other races.&lt;br /&gt;
&lt;br /&gt;
: Shortly after this time, the [[Dominator | Dominators]] of [[Valok]] were founded as a deterrent against orc mages. Their mission was to finish the extermination of mages that began with the explosion they caused at the end of [[The Great War]]. Even today, the Dominators are not fond of arcane casters, though they are willing to accept their existence, unless they are an orc.&lt;br /&gt;
&lt;br /&gt;
: Also in present day, any non-orc mages entering into orcish society are also hunted down and killed. Generally, all orcs and half-orcs raised around orcs have a hatred for mages that borders on violence. Things like public spell casting and talk of magic are generally a no-no around orcs, but in other places they are only met with suspicion.&lt;br /&gt;
&lt;br /&gt;
===[[Paladin]]===&lt;br /&gt;
Paladins are the holy warriors of Gorethar, one of the nine major gods of Avlis. Thus one who plays a paladin is automatically a follower of Gorethar.&lt;br /&gt;
&lt;br /&gt;
===[[Cleric]]===&lt;br /&gt;
The following is a list of suggested domains in NWN for clerics to take based on the god/goddess they worship. Please note, this is not a list of required domains, only suggestions. No one will be asked to change their domains or remake their character. If a DM sees someone playing a Cleric of Gorethar (or any other Avlis deity) with domains not listed here, they will do nothing about it. The majority of this list was written by Spell Singer, and edited, approved by the Avlis staff. Consider these the officially suggested domains. Detailed information on the deities of Avlis can be found in [[Player_Guide#Culture_and_Religion | Culture and Religion]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' If you wish to choose a deity please ensure it is from the Avlis pantheon.&lt;br /&gt;
* ''When casting divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level. This applies for other divine casting classes, as well as cleric (druid, ranger, paladin and blackguard).''&lt;br /&gt;
&lt;br /&gt;
====Deities and Recommended Cleric Domains====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; width=100%  cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;border-color: #8888aa; border: #8888aa solid 1px&amp;quot; |&lt;br /&gt;
! Deity&lt;br /&gt;
! Divine Level&lt;br /&gt;
! Domains&lt;br /&gt;
|-&lt;br /&gt;
| [[Aarilax]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Trickery | Trickery]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Andrinor]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Angadar]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Aryeh Gidol]]&lt;br /&gt;
| [[:Category:Demigods | Demigoddess]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Balgar]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Strength | Strength]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Berryn]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Blibdoolpoolp]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Trickery | Trickery]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bobil]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Cha'reth]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clangeddin Silverbeard]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Corellon Larethian]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Dagath]]&lt;br /&gt;
| rowspan=3 | [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| Order of Life:[[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| Order of Death:[[Magic:Level#Death | Death]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| Order of Rebirth: Select one from each of &amp;quot;Order of Life&amp;quot; and &amp;quot;Order of Death&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[Dead_Dreamer | Dead Dreamer]]&lt;br /&gt;
| [[:Category:Demonic_pseudo-deities | Pseudo-Deity]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dra'Nar]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dre'Ana]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Dru'El]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Good | Good]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Evrak]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Fegall]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Forian]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gorethar]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Good | Good]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Protection | Protection]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gruumsh]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hurine]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ingoren]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Travel | Travel]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kelvos]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Keros]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal|Animal]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Strength|Strength]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kimonictinus]]&lt;br /&gt;
| [[:Category:Demon_Lords | Demon Lord]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Earth | Earth]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kuthos]]&lt;br /&gt;
| [[:Category:Demon_Lords | Demon Lord]]&lt;br /&gt;
| [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Maleki]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mikon]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Protection | Protection]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mishlekh]]&lt;br /&gt;
| [[:Category:Intermediate Gods | Intermediate]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Plant | Plant]]&lt;br /&gt;
|-&lt;br /&gt;
| [[O'Ma]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Good | Good]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Paragus]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pelar]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Travel | Travel]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ptah]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Travel | Travel]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ra-Ghul]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Senath]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Trickery | Trickery]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skern]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Stephanus]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Darkness | Darkness]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Harpinger]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The'ton]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ti'si'faan]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Good | Good]], [[Magic:Level#Strength | Strength]], [[Magic:Level#Sun | Sun]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Titania]]&lt;br /&gt;
| [[:Category:Demigods | Greater]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Fire | Fire]], [[Magic:Level#Magic | Magic]], [[Magic:Level#Plant | Plant]], [[Magic:Level#Protection | Protection]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tobin]]&lt;br /&gt;
| [[Other Greater Gods | Greater]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Fire | Fire]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Water | Water]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Toran]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Evil | Evil]], [[Magic:Level#Good | Good]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Strength | Strength]], [[Magic:Level#War | War]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Valok]]&lt;br /&gt;
| [[The Nine Major Gods | Greater Avlissian]]&lt;br /&gt;
| [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Protection | Protection]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Verossa]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Air | Air]], [[Magic:Level#Destruction | Destruction]], [[Magic:Level#Earth | Earth]], [[Magic:Level#Fire | Fire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vorin]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Healing | Healing]], [[Magic:Level#Knowledge | Knowledge]], [[Magic:Level#Magic | Magic]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Wilsash]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Death | Death]], [[Magic:Level#Evil | Evil]], [[Magic:Level#Trickery | Trickery]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Xenon]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Animal | Animal]], [[Magic:Level#Evil | Evil]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Yeraiah]]&lt;br /&gt;
| [[:Category:Lesser Gods | Lesser]]&lt;br /&gt;
| [[Magic:Level#Earth | Earth]], [[Magic:Level#Healing | Healing]], [[Magic:Level#Strength | Strength]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zhitaril]]&lt;br /&gt;
| [[:Category:Demigods | Demigod]]&lt;br /&gt;
| [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=25930 Rules regarding PC background can be found here: ]&lt;br /&gt;
&lt;br /&gt;
Note: Any bizarre background, or any background which does ~not~ fit in with Avlis lore/norms ~must~ be cleared with the team.&lt;br /&gt;
&lt;br /&gt;
==Naming Conventions==&lt;br /&gt;
Rules regarding naming conventions can be found here: [http://www.avlis.org/viewtopic.php?t=12504 PC Names]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A common sense rule is that if you have to ask if the name is fine then it probably isn't.&lt;br /&gt;
&lt;br /&gt;
== Regarding Elven skintones: ==&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=33313 Skintones]&lt;br /&gt;
&lt;br /&gt;
Note: The rule about skintones is a common sense rule. This applies not only to elves but also to most races. If you are unsure of what the acceptable skintones are for your PC race please consult the Avlis wikipedia or follow one of the links above.&lt;br /&gt;
&lt;br /&gt;
If you have a PC with a bizarre colouring, please contact the team and we will arrange to do a rebuild.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== New Character Staging ==&lt;br /&gt;
&lt;br /&gt;
Following Player Character creation, on exiting the Start Area of each Avlis server, the PC will enter a New Character Staging area.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The area features merchants offering weapons, ammunition, armor, shields, helms, hoods, cloaks, various accessories at base prices.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* You can only enter the area once for each new PC.&lt;br /&gt;
* All new PCs will have 200 GP on entering the area.&lt;br /&gt;
* Free alterations (0 GP) are available for all items.&lt;br /&gt;
* You can change your [[Character Height|PC height]], head model, hair, skin and tattoo colors.&lt;br /&gt;
* You can convert your character to a [[Religion|deity]] and receive [[Holy_Symbols_and_Robes|holy symbol and robe]] (plus [[Cleric#Wieldable_Holy_Symbols|clerical holy symbol]], if applicable).&lt;br /&gt;
* All new PCs are given 100 XP on exiting the area.&lt;br /&gt;
&lt;br /&gt;
Accidental leave of the area (eg. clicking on the door exit) is prevented by a scripted text warning. Click a second time to exit.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The staging area is an [[OOC]] area. The history of your gear from an [[IC]] perspective is up to your imagination. Recall [[Rules#Common_Sense|Rule 0]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other Creation Guides==&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/T5HjskKbzs Join our Official Discord Server] and head over to #character-builds for community input, bouncing around concepts, or if you have any questions!&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20110507053854/http://nwn.bioware.com/players/characterguide.html BioWare Character Creation Guide] - ''Internet Archive link.''&lt;br /&gt;
&lt;br /&gt;
[http://www.ign.com/wikis/neverwinter-nights/Character_Creation IGN Walkthrough - Character Creation]&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20080325030905/http://www.servantsofmystery.com/fathermatt/character%20creation.htm FatherMatt's Musings on Character Creation] - ''Internet Archive link.''&lt;br /&gt;
&lt;br /&gt;
[http://web.archive.org/web/20101203165745/http://nwn.bioware.com/about/faq3.html#3.07 Character Creation FAQ (BioWare)] - ''Internet Archive link.''&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?f=151&amp;amp;t=20478 To make a new character, I start with: (Avlis Forum Poll and Discussion)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Dreamwalkers&amp;diff=54760</id>
		<title>The Dreamwalkers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Dreamwalkers&amp;diff=54760"/>
		<updated>2024-05-02T12:37:22Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Added line break.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Dreamwalkers=&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Excerpts ==&lt;br /&gt;
&lt;br /&gt;
''From the eponymous lost work by Sage [[PCs:Miriel Hana|Miriel]] of [[Visimontium]].''&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Prologue ===&lt;br /&gt;
&lt;br /&gt;
The Hierophant's account begins&amp;lt;br&amp;gt;&lt;br /&gt;
with one Orc maiden, free from sin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alarmed by voices from beyond&amp;lt;br&amp;gt;&lt;br /&gt;
Yet all too eager to respond&amp;lt;br&amp;gt;&lt;br /&gt;
Her hands betrayed her heart of gold&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed vial emptied, as foretold:&amp;lt;br&amp;gt;&lt;br /&gt;
A sip would bring forth from the past&amp;lt;br&amp;gt;&lt;br /&gt;
what Time itself had turned to rust&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do mark her name and good intent&amp;lt;br&amp;gt;&lt;br /&gt;
For she won't only represent&amp;lt;br&amp;gt;&lt;br /&gt;
the first to tip the fated scales&amp;lt;br&amp;gt;&lt;br /&gt;
The Hierophant will spin the tale&amp;lt;br&amp;gt;&lt;br /&gt;
away from her and wakeful land;&amp;lt;br&amp;gt;&lt;br /&gt;
Yet she'll be with us in the end&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pure soul the record joins&amp;lt;br&amp;gt;&lt;br /&gt;
As Yen·efer, the Queen of Coins&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Three Sisters ===&lt;br /&gt;
&lt;br /&gt;
One blood drop heralded a stream&amp;lt;br&amp;gt;&lt;br /&gt;
Awakened from a timeless dream&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A river now, it flowed in three&amp;lt;br&amp;gt;&lt;br /&gt;
Each sought her own way to be free&amp;lt;br&amp;gt;&lt;br /&gt;
Born Trouble, Hatred and Deceit&amp;lt;br&amp;gt;&lt;br /&gt;
Resolved their destiny to meet&amp;lt;br&amp;gt;&lt;br /&gt;
as Storm, Wrath, Plague, to take their course&amp;lt;br&amp;gt;&lt;br /&gt;
Yet, joined by bad blood at their source,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their tether to the mortal coil&amp;lt;br&amp;gt;&lt;br /&gt;
By one misstep would quickly foil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Time is held back at a cost&amp;lt;br&amp;gt;&lt;br /&gt;
A dark pact forged in epoch lost&amp;lt;br&amp;gt;&lt;br /&gt;
Blood bound to serve one fallen soul,&amp;lt;br&amp;gt;&lt;br /&gt;
the Three must answer to her call:&amp;lt;br&amp;gt;&lt;br /&gt;
Go where they may, they share this fate&amp;lt;br&amp;gt;&lt;br /&gt;
If She should fall, their death won't wait&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the shattered prison glass&amp;lt;br&amp;gt;&lt;br /&gt;
More malice yet shall come to pass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Story ===&lt;br /&gt;
&lt;br /&gt;
Seduced by beauty in her prime&amp;lt;br&amp;gt;&lt;br /&gt;
What started as an innocent crime&amp;lt;br&amp;gt;&lt;br /&gt;
Through desperation's door flung wide&amp;lt;br&amp;gt;&lt;br /&gt;
Allowed for something Dark to glide&amp;lt;br&amp;gt;&lt;br /&gt;
on flightless wings unto broken heart:&amp;lt;br&amp;gt;&lt;br /&gt;
A Princess comes to play this part&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be the Nightmare herself&amp;lt;br&amp;gt;&lt;br /&gt;
Soft whispers pushed her off the shelf&amp;lt;br&amp;gt;&lt;br /&gt;
Her madness swept her ever down&amp;lt;br&amp;gt;&lt;br /&gt;
Her hand, her kin in blood to drown&amp;lt;br&amp;gt;&lt;br /&gt;
Wilsash's Great Dream devour'd her whole&amp;lt;br&amp;gt;&lt;br /&gt;
Blind vengeance drove her, above all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A final trade to feed her spite:&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Lady offered Lady White&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Three children beautiful and vile&amp;lt;br&amp;gt;&lt;br /&gt;
to do her bidding and beguile&amp;lt;br&amp;gt;&lt;br /&gt;
Three sisters bonded, mind and soul&amp;lt;br&amp;gt;&lt;br /&gt;
To be the mistress of them all&amp;lt;br&amp;gt;&lt;br /&gt;
the Princess paid a bitter price:&amp;lt;br&amp;gt;&lt;br /&gt;
Her wings, her true faith, and her eyes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon folly followed reckless plan&amp;lt;br&amp;gt;&lt;br /&gt;
Blood marred the palace of Toostán&amp;lt;br&amp;gt;&lt;br /&gt;
While in the forests far away&amp;lt;br&amp;gt;&lt;br /&gt;
Three children from their task did stray&amp;lt;br&amp;gt;&lt;br /&gt;
All trapped in glass; Their mother's wrath&amp;lt;br&amp;gt;&lt;br /&gt;
consumed Cloud City in her path&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fell Princéss she cursed to sleep&amp;lt;br&amp;gt;&lt;br /&gt;
Forever in a Nightmare's Keep&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A drop of blood she sealed behind&amp;lt;br&amp;gt;&lt;br /&gt;
Until an innocent soul would find&amp;lt;br&amp;gt;&lt;br /&gt;
the vial accursed, and drink their fill&amp;lt;br&amp;gt;&lt;br /&gt;
her prison's door won't be revealed&amp;lt;br&amp;gt;&lt;br /&gt;
And even then, there'd be a cost:&amp;lt;br&amp;gt;&lt;br /&gt;
The Princess of Toostan was lost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nightmare Lord her soul had claimed&amp;lt;br&amp;gt;&lt;br /&gt;
Not much was left—not even her name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Return ===&lt;br /&gt;
&lt;br /&gt;
Uncounted times the stars had spun&amp;lt;br&amp;gt;&lt;br /&gt;
Till vial's prison come undone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dreamcall comet split the sky&amp;lt;br&amp;gt;&lt;br /&gt;
Fate faltered, as directed by&amp;lt;br&amp;gt;&lt;br /&gt;
the Puppeteer of the Blind&amp;lt;br&amp;gt;&lt;br /&gt;
Time's clockwork staggered to unwind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our days grew short and rest was brief&amp;lt;br&amp;gt;&lt;br /&gt;
The nighttime did not bring relief&amp;lt;br&amp;gt;&lt;br /&gt;
The grinning Moon was no one's friend&amp;lt;br&amp;gt;&lt;br /&gt;
The Dream had spilled from end to end&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Event horizon didn't look right&amp;lt;br&amp;gt;&lt;br /&gt;
The stakes rose higher every night:&amp;lt;br&amp;gt;&lt;br /&gt;
Behind closed eyes a darkness loomed&amp;lt;br&amp;gt;&lt;br /&gt;
To drift and dream meant certain doom&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknowing of herself at first&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Princess on world's stage was thrust&amp;lt;br&amp;gt;&lt;br /&gt;
Blind Puppet's stride, Dark Prophet's tongue&amp;lt;br&amp;gt;&lt;br /&gt;
Nightmare's litanies she sung&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In wakeful lands she walked again&amp;lt;br&amp;gt;&lt;br /&gt;
Until she chanced one mortal man&amp;lt;br&amp;gt;&lt;br /&gt;
Her path to cross, her chant to hear:&amp;lt;br&amp;gt;&lt;br /&gt;
Eudaimon faced her with no fear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His manner frank and unrehearsed&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the Princess' touch was cursed&amp;lt;br&amp;gt;&lt;br /&gt;
Blind as she was, her gaze he sensed&amp;lt;br&amp;gt;&lt;br /&gt;
and pledged his all in her defense&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through many nights Eudaimon stirred&amp;lt;br&amp;gt;&lt;br /&gt;
His mind in darkness blazed and burned&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Princess' freedom to regain&amp;lt;br&amp;gt;&lt;br /&gt;
he plotted; Time and time again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
his best designs would come to nil&amp;lt;br&amp;gt;&lt;br /&gt;
In restless dreams he roamed until&amp;lt;br&amp;gt;&lt;br /&gt;
the Luminous Tower rose ahead:&amp;lt;br&amp;gt;&lt;br /&gt;
He found himself awake, instead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last chance for him to turn about&amp;lt;br&amp;gt;&lt;br /&gt;
Surrender to a creeping doubt&amp;lt;br&amp;gt;&lt;br /&gt;
For he has everything to lose—&amp;lt;br&amp;gt;&lt;br /&gt;
Belay that! Still the same he'd choose!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspoken deadline drawing close,&amp;lt;br&amp;gt;&lt;br /&gt;
He throws the gauntlet of his cause&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Our common sense this Fool offends!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The Council of the Mind all stand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
against him; they are in accord:&amp;lt;br&amp;gt;&lt;br /&gt;
Such madness they could ill afford&amp;lt;br&amp;gt;&lt;br /&gt;
This dubious lot still met Fool's goal:&amp;lt;br&amp;gt;&lt;br /&gt;
They stood united, after all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for the Fool, if too far gone&amp;lt;br&amp;gt;&lt;br /&gt;
He knows he won't succeed alone&amp;lt;br&amp;gt;&lt;br /&gt;
To see this madness through the end&amp;lt;br&amp;gt;&lt;br /&gt;
Allies he'd need—and more so, friends&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Ship of Fools ===&lt;br /&gt;
&lt;br /&gt;
Not one to care for the rules,&amp;lt;br&amp;gt;&lt;br /&gt;
Eudaimon leads the Ship of Fools&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His hands the wheel, his heels the stern&amp;lt;br&amp;gt;&lt;br /&gt;
Many-as-one each take their turn&amp;lt;br&amp;gt;&lt;br /&gt;
In one-as-many voice he sings&amp;lt;br&amp;gt;&lt;br /&gt;
When starry night a quiet brings,&amp;lt;br&amp;gt;&lt;br /&gt;
He glances at the Sage again&amp;lt;br&amp;gt;&lt;br /&gt;
(No riddle this; he's just a man)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smile his lips begins to crack:&amp;lt;br&amp;gt;&lt;br /&gt;
One day, perhaps, she will look back&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A furrow on the Sage's brow:&amp;lt;br&amp;gt;&lt;br /&gt;
The Hierophant of Here and Now&amp;lt;br&amp;gt;&lt;br /&gt;
A Child before, a Mother then,&amp;lt;br&amp;gt;&lt;br /&gt;
It's hard to tell which one was when&amp;lt;br&amp;gt;&lt;br /&gt;
She reaches out to intervene&amp;lt;br&amp;gt;&lt;br /&gt;
and play her magic on the scene&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still not the one to deal the cards&amp;lt;br&amp;gt;&lt;br /&gt;
Elemmiire of the Stars&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A shadow grows, alarming fast&amp;lt;br&amp;gt;&lt;br /&gt;
the Sailor, Straccio, at the mast&amp;lt;br&amp;gt;&lt;br /&gt;
Too late, the party would perceive&amp;lt;br&amp;gt;&lt;br /&gt;
More cards inside one traveler's sleeve&amp;lt;br&amp;gt;&lt;br /&gt;
For this one walks the Path of Dust:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We all are Fools for him to trust!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dust never rose to stir a feud:&amp;lt;br&amp;gt;&lt;br /&gt;
A Storm into his teacup brewed&amp;lt;br&amp;gt;&lt;br /&gt;
This Storm's dark shadow hid, Owl said,&amp;lt;br&amp;gt;&lt;br /&gt;
Another Dreamer, this one Dead&amp;lt;br&amp;gt;&lt;br /&gt;
A wicked snicker split Dust's face&amp;lt;br&amp;gt;&lt;br /&gt;
Blink and he's gone!—without a trace&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Willow Island ===&lt;br /&gt;
&lt;br /&gt;
The Storm engulfed the ship with ease&amp;lt;br&amp;gt;&lt;br /&gt;
The tall waves offered no release&amp;lt;br&amp;gt;&lt;br /&gt;
and left them clutching at the ropes&amp;lt;br&amp;gt;&lt;br /&gt;
A gasp for air, a glint of hope?&amp;lt;br&amp;gt;&lt;br /&gt;
For in the storm's eye overhead&amp;lt;br&amp;gt;&lt;br /&gt;
Appeared familiar silhouette&amp;lt;br&amp;gt;&lt;br /&gt;
Her wings outstretched, her shadow bound&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond the storm, on higher ground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pause beneath the willow tree&amp;lt;br&amp;gt;&lt;br /&gt;
She borrows time, to be set free&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bone white tea cup in Zelia's hand&amp;lt;br&amp;gt;&lt;br /&gt;
She bargains more than they can spend&amp;lt;br&amp;gt;&lt;br /&gt;
Split seconds spill, small hours slip&amp;lt;br&amp;gt;&lt;br /&gt;
Nary a moment for a sip&amp;lt;br&amp;gt;&lt;br /&gt;
A-tick-tock beats her heart's refrain&amp;lt;br&amp;gt;&lt;br /&gt;
She smiles and pours a cup again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A final riddle joins the rhyme&amp;lt;br&amp;gt;&lt;br /&gt;
The cards are shuffled one last time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Forest River ===&lt;br /&gt;
&lt;br /&gt;
A glimmer on the watershed&amp;lt;br&amp;gt;&lt;br /&gt;
Reflected Moon and Stars ahead&amp;lt;br&amp;gt;&lt;br /&gt;
A river flows inside this dream&amp;lt;br&amp;gt;&lt;br /&gt;
A lonesome Otter braves the stream&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the reach of Fools and Seers&amp;lt;br&amp;gt;&lt;br /&gt;
A forest fire's drawing near&amp;lt;br&amp;gt;&lt;br /&gt;
A She-Wolf flees on quiet paw&amp;lt;br&amp;gt;&lt;br /&gt;
Along the stream, she spies an Owl&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Owl is a veracious guide&amp;lt;br&amp;gt;&lt;br /&gt;
The She-Wolf's primal fear abides&amp;lt;br&amp;gt;&lt;br /&gt;
The White Rose held in beastly teeth&amp;lt;br&amp;gt;&lt;br /&gt;
Declares the ardent heart beneath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Graveyard ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Nightmares. They show what we carry within.&amp;lt;br&amp;gt;&lt;br /&gt;
—Eudaimon Dawnblade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Temple of Time ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Time is nothing. Timing is everything.&amp;lt;br&amp;gt;&lt;br /&gt;
—Eudaimon Dawnblade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Release ===&lt;br /&gt;
&lt;br /&gt;
A dawn of victory unfurled&amp;lt;br&amp;gt;&lt;br /&gt;
Our world was saved, but in this world&amp;lt;br&amp;gt;&lt;br /&gt;
There was no cure for Zelia's grief&amp;lt;br&amp;gt;&lt;br /&gt;
The Princess chose her last reprieve:&amp;lt;br&amp;gt;&lt;br /&gt;
She faced unto Dagáth's domain&amp;lt;br&amp;gt;&lt;br /&gt;
Yen cried and begged her to remain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Zelia's body turned to dust&amp;lt;br&amp;gt;&lt;br /&gt;
Her own Yen offered, as she must&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Such deal the Sands of Time ignored&amp;lt;br&amp;gt;&lt;br /&gt;
Yet there was something else in store&amp;lt;br&amp;gt;&lt;br /&gt;
for our willing sacrifice:&amp;lt;br&amp;gt;&lt;br /&gt;
Gift of Winged Mother's own device&amp;lt;br&amp;gt;&lt;br /&gt;
While Yen stood tall, her frame grew slight&amp;lt;br&amp;gt;&lt;br /&gt;
Hair flaming red, now framed by white&amp;lt;br&amp;gt;&lt;br /&gt;
wings feathered; an unwitting host&amp;lt;br&amp;gt;&lt;br /&gt;
Reflecting Zelia's beauty lost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Epilogue ===&lt;br /&gt;
&lt;br /&gt;
From Dream to Dust, the story flew&amp;lt;br&amp;gt;&lt;br /&gt;
Recounted now but by a few&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time takes Fate for another spin&amp;lt;br&amp;gt;&lt;br /&gt;
A skull alone remains to grin&amp;lt;br&amp;gt;&lt;br /&gt;
Atop a magic staff aglow,&amp;lt;br&amp;gt;&lt;br /&gt;
He laughs onto the Sage below&amp;lt;br&amp;gt;&lt;br /&gt;
The witness to a wicked joke&amp;lt;br&amp;gt;&lt;br /&gt;
of one who Dreamed and then awoke&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A onetime child, bereft of youth&amp;lt;br&amp;gt;&lt;br /&gt;
In vain she searches for the truth&amp;lt;br&amp;gt;&lt;br /&gt;
The open book becomes a cage&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the hand that scribed the page&amp;lt;br&amp;gt;&lt;br /&gt;
May hold the quill but not the key&amp;lt;br&amp;gt;&lt;br /&gt;
No trace of recognition; She&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
who lives to tell the story now&amp;lt;br&amp;gt;&lt;br /&gt;
Remembers nothing anyhow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;[https://avlis.org/viewtopic.php?f=274&amp;amp;t=122547 Source]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Epigraph ===&lt;br /&gt;
&lt;br /&gt;
''Lord of Nightmares spells disaster''&amp;lt;br&amp;gt;&lt;br /&gt;
''Weaving shadows from his throne''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Are you lonely, dungeon master,''&amp;lt;br&amp;gt;&lt;br /&gt;
''Now that all the players are gone?''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
Fool, Soldier, Swordsman, Many-as-One - [[PCs:Eudaimon_Dawnblade|Eudaimon Dawnblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon, Playground Keeper - [[PCs:Hebrin_Maul|Hebrin Maul]]&amp;lt;br&amp;gt;&lt;br /&gt;
Owl - [[PCs:Elladin|Elladin Ashtar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sailor - [[PCs:Straccio|Straccio]]&amp;lt;br&amp;gt;&lt;br /&gt;
White Rose, Wolf - [[NPCs:Auryna_Ak%27hanrye|Auryna Ak'hanrye]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weeping Willow, Mother/Child, Arcanist/Seer - Sage [[PCs:Miriel_Hana|Miriel]] of [[Visimontium]]&amp;lt;br&amp;gt;&lt;br /&gt;
Hanged Man, Storm - [[PCs:Anomandaari|Dust]] the Philosopher&amp;lt;br&amp;gt;&lt;br /&gt;
Otter - [[PCs:Ji%27mas_Esyle|Ji'mas Esyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Queen of Coins - [[PCs:Yenefer_Urgash|Yen·efer Urgash]]&lt;br /&gt;
&lt;br /&gt;
== Tarot Illustrations ==&lt;br /&gt;
&lt;br /&gt;
''Based on the deck popularized by [[PCs:Kaz'shardra Aske|Kaz'shardra Aske]].''&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The World ===&lt;br /&gt;
&lt;br /&gt;
The first illustration in the series is an unsettling representation of the tarot card &amp;quot;The World&amp;quot;. In the four corners are female faces with fiendish features. The center figure stands to tradition: an Avariel maiden swept in a joyous dance above the clouds. She would be lovely, if not for her gouged eyes and wing stumps. Rather than a pair of royal batons, she holds a stake in each hand. Her eye sockets and the stakes are dripping with blood. A dark ouroboros twists behind her, the theme repeated by the circlet in her hair: a rope of snakes. Perhaps the most disturbing detail is the Avariel's elated smile.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Queen of Coins ===&lt;br /&gt;
&lt;br /&gt;
This card is split in three horizontal panels equal in size. The top and bottom are those of an Orc-blood woman of brutish beauty, attired in a wizardly robe. The robe's chest front, sash and skirt are each embroidered with a large circle, three in total, resemblant of sun disk coins. She holds a pristine white mask a small distance away from her tattooed face. In the middle section of the card, the woman's figure is proportionally smaller, with the flight feather tips of Avariel wings in the background. The card is titled &amp;quot;The Queen of Coins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Fool, The Soldier ===&lt;br /&gt;
&lt;br /&gt;
This card is divided vertically, splitting the image of a young Human man in two halves. The figure's left side affects a torn, motley hermit's robe, adorned with bells. His long hair is tangled with twigs and straws, his eye bulging mad. His left hand is placed upon his heart. The figure's right side is clad in chainmail, face and hair concealed behind a helmet. The helmet reaches over his cheekbone, leaving uncovered his ear and a closed eye. His right hand rests upon a long sword's pommel. The card is titled &amp;quot;The Fool / The Soldier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The World Tree, The Tower ===&lt;br /&gt;
&lt;br /&gt;
This illustration follows the same style as the tarot cards. However, it departs from the known humanoid characters and into the animalistic. In the background is a dragon, aloof in the sky, wings spread to brace the scene. Below him, a barren willow tree fills most of the space. A large owl is perched, watchful, amidst the swooping branches. Outlined against the tree roots and the river bank is a wolf on the run, carrying a white rose in her teeth. In the background is a forest fire. In the river swims an otter, his shape defined and at the same time, concealed by the current. The card is titled &amp;quot;The World Tree / The Tower&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Mother, The Child ===&lt;br /&gt;
&lt;br /&gt;
This card is divided diagonally, joining the image of an elven woman in two mirrored halves. Where the female shape on top is gaunt, scarred and pale, her hair cut close to the skull, the one below has a child-like softness to her face and frame, with long tresses that have never known scissors. Each half reaches a hand to the other, their willowy fingers never quite touching. What truly unites the halves are their haunted eyes. The card is titled &amp;quot;The Mother / The Child&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Sailor, The Hanged Man ===&lt;br /&gt;
&lt;br /&gt;
This landscape follows the same style as the tarot cards. Protective, if distant dragon wings span the horizon, offset against dark storm clouds. In a turbulent sea is a ship, tilted precariously over a monstrous wave, nose diving in the void below. A middle-aged Human stands at the ship's stern, the perspective exaggerating his face. He grasps the railing for dear life, eyes wide with what could be wonder, fear, or both. He is not alone; others hold fast behind him. Above them is a crooked humanoid figure hanging upside down off a spreader mast, sporting a maniac's grin. The card is titled &amp;quot;The Sailor / The Hanged Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Hierophant, Temperance, Justice ===&lt;br /&gt;
&lt;br /&gt;
One of the most complex illustrations in &amp;quot;The Dreamwalkers&amp;quot; is a single frame piece, centered around a crowned Elf woman on a throne. The omnipresent dragon is curled at the throne base, one eye tracking the onlooker. The woman's dainty feet rest onto the dragon's back. The elven woman's face is the one seen across the tarot series, notably in &amp;quot;The Mother / The Child&amp;quot;. In her right hand she holds a short sword, the blade inscribed &amp;quot;Justice&amp;quot; and pointed toward her bared breast. In her left hand she holds a set of tipped scales, joined with a ribbon labeled &amp;quot;Temperance&amp;quot;. The top measuring bowl is overflowing with water, spilling onto the bottom one. In this final depiction, the Elf's eyes are closed but for a third one, painted on her forehead. She looks terrifying—and terrified. The card is titled &amp;quot;The Hierophant / Justice / Temperance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
By [[PCs:Thienna_Relimion|Thienna Thel]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://avlis.org/viewtopic.php?f=86&amp;amp;t=123117 Three Sisters]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://avlis.org/viewtopic.php?f=86&amp;amp;t=116424 The Threat of the Great Dream Has Ended]&amp;lt;br&amp;gt;&lt;br /&gt;
By various:&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Books|The Lost Princess]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Books|The White Lady]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Poems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Dreamwalkers&amp;diff=54759</id>
		<title>The Dreamwalkers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Dreamwalkers&amp;diff=54759"/>
		<updated>2024-05-02T12:37:00Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Added See Also&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Dreamwalkers=&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Excerpts ==&lt;br /&gt;
&lt;br /&gt;
''From the eponymous lost work by Sage [[PCs:Miriel Hana|Miriel]] of [[Visimontium]].''&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Prologue ===&lt;br /&gt;
&lt;br /&gt;
The Hierophant's account begins&amp;lt;br&amp;gt;&lt;br /&gt;
with one Orc maiden, free from sin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alarmed by voices from beyond&amp;lt;br&amp;gt;&lt;br /&gt;
Yet all too eager to respond&amp;lt;br&amp;gt;&lt;br /&gt;
Her hands betrayed her heart of gold&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed vial emptied, as foretold:&amp;lt;br&amp;gt;&lt;br /&gt;
A sip would bring forth from the past&amp;lt;br&amp;gt;&lt;br /&gt;
what Time itself had turned to rust&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do mark her name and good intent&amp;lt;br&amp;gt;&lt;br /&gt;
For she won't only represent&amp;lt;br&amp;gt;&lt;br /&gt;
the first to tip the fated scales&amp;lt;br&amp;gt;&lt;br /&gt;
The Hierophant will spin the tale&amp;lt;br&amp;gt;&lt;br /&gt;
away from her and wakeful land;&amp;lt;br&amp;gt;&lt;br /&gt;
Yet she'll be with us in the end&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pure soul the record joins&amp;lt;br&amp;gt;&lt;br /&gt;
As Yen·efer, the Queen of Coins&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Three Sisters ===&lt;br /&gt;
&lt;br /&gt;
One blood drop heralded a stream&amp;lt;br&amp;gt;&lt;br /&gt;
Awakened from a timeless dream&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A river now, it flowed in three&amp;lt;br&amp;gt;&lt;br /&gt;
Each sought her own way to be free&amp;lt;br&amp;gt;&lt;br /&gt;
Born Trouble, Hatred and Deceit&amp;lt;br&amp;gt;&lt;br /&gt;
Resolved their destiny to meet&amp;lt;br&amp;gt;&lt;br /&gt;
as Storm, Wrath, Plague, to take their course&amp;lt;br&amp;gt;&lt;br /&gt;
Yet, joined by bad blood at their source,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their tether to the mortal coil&amp;lt;br&amp;gt;&lt;br /&gt;
By one misstep would quickly foil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Time is held back at a cost&amp;lt;br&amp;gt;&lt;br /&gt;
A dark pact forged in epoch lost&amp;lt;br&amp;gt;&lt;br /&gt;
Blood bound to serve one fallen soul,&amp;lt;br&amp;gt;&lt;br /&gt;
the Three must answer to her call:&amp;lt;br&amp;gt;&lt;br /&gt;
Go where they may, they share this fate&amp;lt;br&amp;gt;&lt;br /&gt;
If She should fall, their death won't wait&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the shattered prison glass&amp;lt;br&amp;gt;&lt;br /&gt;
More malice yet shall come to pass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Story ===&lt;br /&gt;
&lt;br /&gt;
Seduced by beauty in her prime&amp;lt;br&amp;gt;&lt;br /&gt;
What started as an innocent crime&amp;lt;br&amp;gt;&lt;br /&gt;
Through desperation's door flung wide&amp;lt;br&amp;gt;&lt;br /&gt;
Allowed for something Dark to glide&amp;lt;br&amp;gt;&lt;br /&gt;
on flightless wings unto broken heart:&amp;lt;br&amp;gt;&lt;br /&gt;
A Princess comes to play this part&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be the Nightmare herself&amp;lt;br&amp;gt;&lt;br /&gt;
Soft whispers pushed her off the shelf&amp;lt;br&amp;gt;&lt;br /&gt;
Her madness swept her ever down&amp;lt;br&amp;gt;&lt;br /&gt;
Her hand, her kin in blood to drown&amp;lt;br&amp;gt;&lt;br /&gt;
Wilsash's Great Dream devour'd her whole&amp;lt;br&amp;gt;&lt;br /&gt;
Blind vengeance drove her, above all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A final trade to feed her spite:&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Lady offered Lady White&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Three children beautiful and vile&amp;lt;br&amp;gt;&lt;br /&gt;
to do her bidding and beguile&amp;lt;br&amp;gt;&lt;br /&gt;
Three sisters bonded, mind and soul&amp;lt;br&amp;gt;&lt;br /&gt;
To be the mistress of them all&amp;lt;br&amp;gt;&lt;br /&gt;
the Princess paid a bitter price:&amp;lt;br&amp;gt;&lt;br /&gt;
Her wings, her true faith, and her eyes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon folly followed reckless plan&amp;lt;br&amp;gt;&lt;br /&gt;
Blood marred the palace of Toostán&amp;lt;br&amp;gt;&lt;br /&gt;
While in the forests far away&amp;lt;br&amp;gt;&lt;br /&gt;
Three children from their task did stray&amp;lt;br&amp;gt;&lt;br /&gt;
All trapped in glass; Their mother's wrath&amp;lt;br&amp;gt;&lt;br /&gt;
consumed Cloud City in her path&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fell Princéss she cursed to sleep&amp;lt;br&amp;gt;&lt;br /&gt;
Forever in a Nightmare's Keep&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A drop of blood she sealed behind&amp;lt;br&amp;gt;&lt;br /&gt;
Until an innocent soul would find&amp;lt;br&amp;gt;&lt;br /&gt;
the vial accursed, and drink their fill&amp;lt;br&amp;gt;&lt;br /&gt;
her prison's door won't be revealed&amp;lt;br&amp;gt;&lt;br /&gt;
And even then, there'd be a cost:&amp;lt;br&amp;gt;&lt;br /&gt;
The Princess of Toostan was lost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nightmare Lord her soul had claimed&amp;lt;br&amp;gt;&lt;br /&gt;
Not much was left—not even her name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Return ===&lt;br /&gt;
&lt;br /&gt;
Uncounted times the stars had spun&amp;lt;br&amp;gt;&lt;br /&gt;
Till vial's prison come undone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dreamcall comet split the sky&amp;lt;br&amp;gt;&lt;br /&gt;
Fate faltered, as directed by&amp;lt;br&amp;gt;&lt;br /&gt;
the Puppeteer of the Blind&amp;lt;br&amp;gt;&lt;br /&gt;
Time's clockwork staggered to unwind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our days grew short and rest was brief&amp;lt;br&amp;gt;&lt;br /&gt;
The nighttime did not bring relief&amp;lt;br&amp;gt;&lt;br /&gt;
The grinning Moon was no one's friend&amp;lt;br&amp;gt;&lt;br /&gt;
The Dream had spilled from end to end&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Event horizon didn't look right&amp;lt;br&amp;gt;&lt;br /&gt;
The stakes rose higher every night:&amp;lt;br&amp;gt;&lt;br /&gt;
Behind closed eyes a darkness loomed&amp;lt;br&amp;gt;&lt;br /&gt;
To drift and dream meant certain doom&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknowing of herself at first&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Princess on world's stage was thrust&amp;lt;br&amp;gt;&lt;br /&gt;
Blind Puppet's stride, Dark Prophet's tongue&amp;lt;br&amp;gt;&lt;br /&gt;
Nightmare's litanies she sung&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In wakeful lands she walked again&amp;lt;br&amp;gt;&lt;br /&gt;
Until she chanced one mortal man&amp;lt;br&amp;gt;&lt;br /&gt;
Her path to cross, her chant to hear:&amp;lt;br&amp;gt;&lt;br /&gt;
Eudaimon faced her with no fear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His manner frank and unrehearsed&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the Princess' touch was cursed&amp;lt;br&amp;gt;&lt;br /&gt;
Blind as she was, her gaze he sensed&amp;lt;br&amp;gt;&lt;br /&gt;
and pledged his all in her defense&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through many nights Eudaimon stirred&amp;lt;br&amp;gt;&lt;br /&gt;
His mind in darkness blazed and burned&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Princess' freedom to regain&amp;lt;br&amp;gt;&lt;br /&gt;
he plotted; Time and time again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
his best designs would come to nil&amp;lt;br&amp;gt;&lt;br /&gt;
In restless dreams he roamed until&amp;lt;br&amp;gt;&lt;br /&gt;
the Luminous Tower rose ahead:&amp;lt;br&amp;gt;&lt;br /&gt;
He found himself awake, instead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last chance for him to turn about&amp;lt;br&amp;gt;&lt;br /&gt;
Surrender to a creeping doubt&amp;lt;br&amp;gt;&lt;br /&gt;
For he has everything to lose—&amp;lt;br&amp;gt;&lt;br /&gt;
Belay that! Still the same he'd choose!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspoken deadline drawing close,&amp;lt;br&amp;gt;&lt;br /&gt;
He throws the gauntlet of his cause&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Our common sense this Fool offends!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The Council of the Mind all stand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
against him; they are in accord:&amp;lt;br&amp;gt;&lt;br /&gt;
Such madness they could ill afford&amp;lt;br&amp;gt;&lt;br /&gt;
This dubious lot still met Fool's goal:&amp;lt;br&amp;gt;&lt;br /&gt;
They stood united, after all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for the Fool, if too far gone&amp;lt;br&amp;gt;&lt;br /&gt;
He knows he won't succeed alone&amp;lt;br&amp;gt;&lt;br /&gt;
To see this madness through the end&amp;lt;br&amp;gt;&lt;br /&gt;
Allies he'd need—and more so, friends&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Ship of Fools ===&lt;br /&gt;
&lt;br /&gt;
Not one to care for the rules,&amp;lt;br&amp;gt;&lt;br /&gt;
Eudaimon leads the Ship of Fools&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His hands the wheel, his heels the stern&amp;lt;br&amp;gt;&lt;br /&gt;
Many-as-one each take their turn&amp;lt;br&amp;gt;&lt;br /&gt;
In one-as-many voice he sings&amp;lt;br&amp;gt;&lt;br /&gt;
When starry night a quiet brings,&amp;lt;br&amp;gt;&lt;br /&gt;
He glances at the Sage again&amp;lt;br&amp;gt;&lt;br /&gt;
(No riddle this; he's just a man)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smile his lips begins to crack:&amp;lt;br&amp;gt;&lt;br /&gt;
One day, perhaps, she will look back&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A furrow on the Sage's brow:&amp;lt;br&amp;gt;&lt;br /&gt;
The Hierophant of Here and Now&amp;lt;br&amp;gt;&lt;br /&gt;
A Child before, a Mother then,&amp;lt;br&amp;gt;&lt;br /&gt;
It's hard to tell which one was when&amp;lt;br&amp;gt;&lt;br /&gt;
She reaches out to intervene&amp;lt;br&amp;gt;&lt;br /&gt;
and play her magic on the scene&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still not the one to deal the cards&amp;lt;br&amp;gt;&lt;br /&gt;
Elemmiire of the Stars&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A shadow grows, alarming fast&amp;lt;br&amp;gt;&lt;br /&gt;
the Sailor, Straccio, at the mast&amp;lt;br&amp;gt;&lt;br /&gt;
Too late, the party would perceive&amp;lt;br&amp;gt;&lt;br /&gt;
More cards inside one traveler's sleeve&amp;lt;br&amp;gt;&lt;br /&gt;
For this one walks the Path of Dust:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We all are Fools for him to trust!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dust never rose to stir a feud:&amp;lt;br&amp;gt;&lt;br /&gt;
A Storm into his teacup brewed&amp;lt;br&amp;gt;&lt;br /&gt;
This Storm's dark shadow hid, Owl said,&amp;lt;br&amp;gt;&lt;br /&gt;
Another Dreamer, this one Dead&amp;lt;br&amp;gt;&lt;br /&gt;
A wicked snicker split Dust's face&amp;lt;br&amp;gt;&lt;br /&gt;
Blink and he's gone!—without a trace&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Willow Island ===&lt;br /&gt;
&lt;br /&gt;
The Storm engulfed the ship with ease&amp;lt;br&amp;gt;&lt;br /&gt;
The tall waves offered no release&amp;lt;br&amp;gt;&lt;br /&gt;
and left them clutching at the ropes&amp;lt;br&amp;gt;&lt;br /&gt;
A gasp for air, a glint of hope?&amp;lt;br&amp;gt;&lt;br /&gt;
For in the storm's eye overhead&amp;lt;br&amp;gt;&lt;br /&gt;
Appeared familiar silhouette&amp;lt;br&amp;gt;&lt;br /&gt;
Her wings outstretched, her shadow bound&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond the storm, on higher ground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pause beneath the willow tree&amp;lt;br&amp;gt;&lt;br /&gt;
She borrows time, to be set free&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bone white tea cup in Zelia's hand&amp;lt;br&amp;gt;&lt;br /&gt;
She bargains more than they can spend&amp;lt;br&amp;gt;&lt;br /&gt;
Split seconds spill, small hours slip&amp;lt;br&amp;gt;&lt;br /&gt;
Nary a moment for a sip&amp;lt;br&amp;gt;&lt;br /&gt;
A-tick-tock beats her heart's refrain&amp;lt;br&amp;gt;&lt;br /&gt;
She smiles and pours a cup again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A final riddle joins the rhyme&amp;lt;br&amp;gt;&lt;br /&gt;
The cards are shuffled one last time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Forest River ===&lt;br /&gt;
&lt;br /&gt;
A glimmer on the watershed&amp;lt;br&amp;gt;&lt;br /&gt;
Reflected Moon and Stars ahead&amp;lt;br&amp;gt;&lt;br /&gt;
A river flows inside this dream&amp;lt;br&amp;gt;&lt;br /&gt;
A lonesome Otter braves the stream&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the reach of Fools and Seers&amp;lt;br&amp;gt;&lt;br /&gt;
A forest fire's drawing near&amp;lt;br&amp;gt;&lt;br /&gt;
A She-Wolf flees on quiet paw&amp;lt;br&amp;gt;&lt;br /&gt;
Along the stream, she spies an Owl&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Owl is a veracious guide&amp;lt;br&amp;gt;&lt;br /&gt;
The She-Wolf's primal fear abides&amp;lt;br&amp;gt;&lt;br /&gt;
The White Rose held in beastly teeth&amp;lt;br&amp;gt;&lt;br /&gt;
Declares the ardent heart beneath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Graveyard ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Nightmares. They show what we carry within.&amp;lt;br&amp;gt;&lt;br /&gt;
—Eudaimon Dawnblade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Temple of Time ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Time is nothing. Timing is everything.&amp;lt;br&amp;gt;&lt;br /&gt;
—Eudaimon Dawnblade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Release ===&lt;br /&gt;
&lt;br /&gt;
A dawn of victory unfurled&amp;lt;br&amp;gt;&lt;br /&gt;
Our world was saved, but in this world&amp;lt;br&amp;gt;&lt;br /&gt;
There was no cure for Zelia's grief&amp;lt;br&amp;gt;&lt;br /&gt;
The Princess chose her last reprieve:&amp;lt;br&amp;gt;&lt;br /&gt;
She faced unto Dagáth's domain&amp;lt;br&amp;gt;&lt;br /&gt;
Yen cried and begged her to remain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Zelia's body turned to dust&amp;lt;br&amp;gt;&lt;br /&gt;
Her own Yen offered, as she must&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Such deal the Sands of Time ignored&amp;lt;br&amp;gt;&lt;br /&gt;
Yet there was something else in store&amp;lt;br&amp;gt;&lt;br /&gt;
for our willing sacrifice:&amp;lt;br&amp;gt;&lt;br /&gt;
Gift of Winged Mother's own device&amp;lt;br&amp;gt;&lt;br /&gt;
While Yen stood tall, her frame grew slight&amp;lt;br&amp;gt;&lt;br /&gt;
Hair flaming red, now framed by white&amp;lt;br&amp;gt;&lt;br /&gt;
wings feathered; an unwitting host&amp;lt;br&amp;gt;&lt;br /&gt;
Reflecting Zelia's beauty lost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Epilogue ===&lt;br /&gt;
&lt;br /&gt;
From Dream to Dust, the story flew&amp;lt;br&amp;gt;&lt;br /&gt;
Recounted now but by a few&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time takes Fate for another spin&amp;lt;br&amp;gt;&lt;br /&gt;
A skull alone remains to grin&amp;lt;br&amp;gt;&lt;br /&gt;
Atop a magic staff aglow,&amp;lt;br&amp;gt;&lt;br /&gt;
He laughs onto the Sage below&amp;lt;br&amp;gt;&lt;br /&gt;
The witness to a wicked joke&amp;lt;br&amp;gt;&lt;br /&gt;
of one who Dreamed and then awoke&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A onetime child, bereft of youth&amp;lt;br&amp;gt;&lt;br /&gt;
In vain she searches for the truth&amp;lt;br&amp;gt;&lt;br /&gt;
The open book becomes a cage&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the hand that scribed the page&amp;lt;br&amp;gt;&lt;br /&gt;
May hold the quill but not the key&amp;lt;br&amp;gt;&lt;br /&gt;
No trace of recognition; She&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
who lives to tell the story now&amp;lt;br&amp;gt;&lt;br /&gt;
Remembers nothing anyhow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;[https://avlis.org/viewtopic.php?f=274&amp;amp;t=122547 Source]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Epigraph ===&lt;br /&gt;
&lt;br /&gt;
''Lord of Nightmares spells disaster''&amp;lt;br&amp;gt;&lt;br /&gt;
''Weaving shadows from his throne''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Are you lonely, dungeon master,''&amp;lt;br&amp;gt;&lt;br /&gt;
''Now that all the players are gone?''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
Fool, Soldier, Swordsman, Many-as-One - [[PCs:Eudaimon_Dawnblade|Eudaimon Dawnblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon, Playground Keeper - [[PCs:Hebrin_Maul|Hebrin Maul]]&amp;lt;br&amp;gt;&lt;br /&gt;
Owl - [[PCs:Elladin|Elladin Ashtar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sailor - [[PCs:Straccio|Straccio]]&amp;lt;br&amp;gt;&lt;br /&gt;
White Rose, Wolf - [[NPCs:Auryna_Ak%27hanrye|Auryna Ak'hanrye]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weeping Willow, Mother/Child, Arcanist/Seer - Sage [[PCs:Miriel_Hana|Miriel]] of [[Visimontium]]&amp;lt;br&amp;gt;&lt;br /&gt;
Hanged Man, Storm - [[PCs:Anomandaari|Dust]] the Philosopher&amp;lt;br&amp;gt;&lt;br /&gt;
Otter - [[PCs:Ji%27mas_Esyle|Ji'mas Esyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Queen of Coins - [[PCs:Yenefer_Urgash|Yen·efer Urgash]]&lt;br /&gt;
&lt;br /&gt;
== Tarot Illustrations ==&lt;br /&gt;
&lt;br /&gt;
''Based on the deck popularized by [[PCs:Kaz'shardra Aske|Kaz'shardra Aske]].''&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The World ===&lt;br /&gt;
&lt;br /&gt;
The first illustration in the series is an unsettling representation of the tarot card &amp;quot;The World&amp;quot;. In the four corners are female faces with fiendish features. The center figure stands to tradition: an Avariel maiden swept in a joyous dance above the clouds. She would be lovely, if not for her gouged eyes and wing stumps. Rather than a pair of royal batons, she holds a stake in each hand. Her eye sockets and the stakes are dripping with blood. A dark ouroboros twists behind her, the theme repeated by the circlet in her hair: a rope of snakes. Perhaps the most disturbing detail is the Avariel's elated smile.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Queen of Coins ===&lt;br /&gt;
&lt;br /&gt;
This card is split in three horizontal panels equal in size. The top and bottom are those of an Orc-blood woman of brutish beauty, attired in a wizardly robe. The robe's chest front, sash and skirt are each embroidered with a large circle, three in total, resemblant of sun disk coins. She holds a pristine white mask a small distance away from her tattooed face. In the middle section of the card, the woman's figure is proportionally smaller, with the flight feather tips of Avariel wings in the background. The card is titled &amp;quot;The Queen of Coins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Fool, The Soldier ===&lt;br /&gt;
&lt;br /&gt;
This card is divided vertically, splitting the image of a young Human man in two halves. The figure's left side affects a torn, motley hermit's robe, adorned with bells. His long hair is tangled with twigs and straws, his eye bulging mad. His left hand is placed upon his heart. The figure's right side is clad in chainmail, face and hair concealed behind a helmet. The helmet reaches over his cheekbone, leaving uncovered his ear and a closed eye. His right hand rests upon a long sword's pommel. The card is titled &amp;quot;The Fool / The Soldier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The World Tree, The Tower ===&lt;br /&gt;
&lt;br /&gt;
This illustration follows the same style as the tarot cards. However, it departs from the known humanoid characters and into the animalistic. In the background is a dragon, aloof in the sky, wings spread to brace the scene. Below him, a barren willow tree fills most of the space. A large owl is perched, watchful, amidst the swooping branches. Outlined against the tree roots and the river bank is a wolf on the run, carrying a white rose in her teeth. In the background is a forest fire. In the river swims an otter, his shape defined and at the same time, concealed by the current. The card is titled &amp;quot;The World Tree / The Tower&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Mother, The Child ===&lt;br /&gt;
&lt;br /&gt;
This card is divided diagonally, joining the image of an elven woman in two mirrored halves. Where the female shape on top is gaunt, scarred and pale, her hair cut close to the skull, the one below has a child-like softness to her face and frame, with long tresses that have never known scissors. Each half reaches a hand to the other, their willowy fingers never quite touching. What truly unites the halves are their haunted eyes. The card is titled &amp;quot;The Mother / The Child&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Sailor, The Hanged Man ===&lt;br /&gt;
&lt;br /&gt;
This landscape follows the same style as the tarot cards. Protective, if distant dragon wings span the horizon, offset against dark storm clouds. In a turbulent sea is a ship, tilted precariously over a monstrous wave, nose diving in the void below. A middle-aged Human stands at the ship's stern, the perspective exaggerating his face. He grasps the railing for dear life, eyes wide with what could be wonder, fear, or both. He is not alone; others hold fast behind him. Above them is a crooked humanoid figure hanging upside down off a spreader mast, sporting a maniac's grin. The card is titled &amp;quot;The Sailor / The Hanged Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Hierophant, Temperance, Justice ===&lt;br /&gt;
&lt;br /&gt;
One of the most complex illustrations in &amp;quot;The Dreamwalkers&amp;quot; is a single frame piece, centered around a crowned Elf woman on a throne. The omnipresent dragon is curled at the throne base, one eye tracking the onlooker. The woman's dainty feet rest onto the dragon's back. The elven woman's face is the one seen across the tarot series, notably in &amp;quot;The Mother / The Child&amp;quot;. In her right hand she holds a short sword, the blade inscribed &amp;quot;Justice&amp;quot; and pointed toward her bared breast. In her left hand she holds a set of tipped scales, joined with a ribbon labeled &amp;quot;Temperance&amp;quot;. The top measuring bowl is overflowing with water, spilling onto the bottom one. In this final depiction, the Elf's eyes are closed but for a third one, painted on her forehead. She looks terrifying—and terrified. The card is titled &amp;quot;The Hierophant / Justice / Temperance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
By [[PCs:Thienna_Relimion|Thienna Thel]]:&amp;lt;br&amp;gt;&lt;br /&gt;
[https://avlis.org/viewtopic.php?f=86&amp;amp;t=123117 Three Sisters]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://avlis.org/viewtopic.php?f=86&amp;amp;t=116424 The Threat of the Great Dream Has Ended]&amp;lt;br&amp;gt;&lt;br /&gt;
By various:&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Books|The Lost Princess]]&lt;br /&gt;
[[:Category:Books|The White Lady]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Poems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Dreamwalkers&amp;diff=54758</id>
		<title>The Dreamwalkers</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Dreamwalkers&amp;diff=54758"/>
		<updated>2024-05-01T20:40:11Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Created page with &amp;quot;=The Dreamwalkers=  __TOC__  == Excerpts ==  ''From the eponymous lost work by Sage Miriel of Visimontium.''  === Excerpt, Prologue ===  The Hierophant's account begins&amp;lt;br&amp;gt; with one Orc maiden, free from sin&amp;lt;br&amp;gt;  Alarmed by voices from beyond&amp;lt;br&amp;gt; Yet all too eager to respond&amp;lt;br&amp;gt; Her hands betrayed her heart of gold&amp;lt;br&amp;gt; Cursed vial emptied, as foretold:&amp;lt;br&amp;gt; A sip would bring forth from the past&amp;lt;br&amp;gt; what Time itself had turned to rust&amp;lt;br&amp;gt;  Do mark h...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Dreamwalkers=&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Excerpts ==&lt;br /&gt;
&lt;br /&gt;
''From the eponymous lost work by Sage [[PCs:Miriel Hana|Miriel]] of [[Visimontium]].''&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Prologue ===&lt;br /&gt;
&lt;br /&gt;
The Hierophant's account begins&amp;lt;br&amp;gt;&lt;br /&gt;
with one Orc maiden, free from sin&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alarmed by voices from beyond&amp;lt;br&amp;gt;&lt;br /&gt;
Yet all too eager to respond&amp;lt;br&amp;gt;&lt;br /&gt;
Her hands betrayed her heart of gold&amp;lt;br&amp;gt;&lt;br /&gt;
Cursed vial emptied, as foretold:&amp;lt;br&amp;gt;&lt;br /&gt;
A sip would bring forth from the past&amp;lt;br&amp;gt;&lt;br /&gt;
what Time itself had turned to rust&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do mark her name and good intent&amp;lt;br&amp;gt;&lt;br /&gt;
For she won't only represent&amp;lt;br&amp;gt;&lt;br /&gt;
the first to tip the fated scales&amp;lt;br&amp;gt;&lt;br /&gt;
The Hierophant will spin the tale&amp;lt;br&amp;gt;&lt;br /&gt;
away from her and wakeful land;&amp;lt;br&amp;gt;&lt;br /&gt;
Yet she'll be with us in the end&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This pure soul the record joins&amp;lt;br&amp;gt;&lt;br /&gt;
As Yen·efer, the Queen of Coins&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Three Sisters ===&lt;br /&gt;
&lt;br /&gt;
One blood drop heralded a stream&amp;lt;br&amp;gt;&lt;br /&gt;
Awakened from a timeless dream&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A river now, it flowed in three&amp;lt;br&amp;gt;&lt;br /&gt;
Each sought her own way to be free&amp;lt;br&amp;gt;&lt;br /&gt;
Born Trouble, Hatred and Deceit&amp;lt;br&amp;gt;&lt;br /&gt;
Resolved their destiny to meet&amp;lt;br&amp;gt;&lt;br /&gt;
as Storm, Wrath, Plague, to take their course&amp;lt;br&amp;gt;&lt;br /&gt;
Yet, joined by bad blood at their source,&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Their tether to the mortal coil&amp;lt;br&amp;gt;&lt;br /&gt;
By one misstep would quickly foil&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For Time is held back at a cost&amp;lt;br&amp;gt;&lt;br /&gt;
A dark pact forged in epoch lost&amp;lt;br&amp;gt;&lt;br /&gt;
Blood bound to serve one fallen soul,&amp;lt;br&amp;gt;&lt;br /&gt;
the Three must answer to her call:&amp;lt;br&amp;gt;&lt;br /&gt;
Go where they may, they share this fate&amp;lt;br&amp;gt;&lt;br /&gt;
If She should fall, their death won't wait&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the shattered prison glass&amp;lt;br&amp;gt;&lt;br /&gt;
More malice yet shall come to pass&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Story ===&lt;br /&gt;
&lt;br /&gt;
Seduced by beauty in her prime&amp;lt;br&amp;gt;&lt;br /&gt;
What started as an innocent crime&amp;lt;br&amp;gt;&lt;br /&gt;
Through desperation's door flung wide&amp;lt;br&amp;gt;&lt;br /&gt;
Allowed for something Dark to glide&amp;lt;br&amp;gt;&lt;br /&gt;
on flightless wings unto broken heart:&amp;lt;br&amp;gt;&lt;br /&gt;
A Princess comes to play this part&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To be the Nightmare herself&amp;lt;br&amp;gt;&lt;br /&gt;
Soft whispers pushed her off the shelf&amp;lt;br&amp;gt;&lt;br /&gt;
Her madness swept her ever down&amp;lt;br&amp;gt;&lt;br /&gt;
Her hand, her kin in blood to drown&amp;lt;br&amp;gt;&lt;br /&gt;
Wilsash's Great Dream devour'd her whole&amp;lt;br&amp;gt;&lt;br /&gt;
Blind vengeance drove her, above all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A final trade to feed her spite:&amp;lt;br&amp;gt;&lt;br /&gt;
Dark Lady offered Lady White&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Three children beautiful and vile&amp;lt;br&amp;gt;&lt;br /&gt;
to do her bidding and beguile&amp;lt;br&amp;gt;&lt;br /&gt;
Three sisters bonded, mind and soul&amp;lt;br&amp;gt;&lt;br /&gt;
To be the mistress of them all&amp;lt;br&amp;gt;&lt;br /&gt;
the Princess paid a bitter price:&amp;lt;br&amp;gt;&lt;br /&gt;
Her wings, her true faith, and her eyes&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Soon folly followed reckless plan&amp;lt;br&amp;gt;&lt;br /&gt;
Blood marred the palace of Toostán&amp;lt;br&amp;gt;&lt;br /&gt;
While in the forests far away&amp;lt;br&amp;gt;&lt;br /&gt;
Three children from their task did stray&amp;lt;br&amp;gt;&lt;br /&gt;
All trapped in glass; Their mother's wrath&amp;lt;br&amp;gt;&lt;br /&gt;
consumed Cloud City in her path&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The fell Princéss she cursed to sleep&amp;lt;br&amp;gt;&lt;br /&gt;
Forever in a Nightmare's Keep&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A drop of blood she sealed behind&amp;lt;br&amp;gt;&lt;br /&gt;
Until an innocent soul would find&amp;lt;br&amp;gt;&lt;br /&gt;
the vial accursed, and drink their fill&amp;lt;br&amp;gt;&lt;br /&gt;
her prison's door won't be revealed&amp;lt;br&amp;gt;&lt;br /&gt;
And even then, there'd be a cost:&amp;lt;br&amp;gt;&lt;br /&gt;
The Princess of Toostan was lost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Nightmare Lord her soul had claimed&amp;lt;br&amp;gt;&lt;br /&gt;
Not much was left—not even her name&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Return ===&lt;br /&gt;
&lt;br /&gt;
Uncounted times the stars had spun&amp;lt;br&amp;gt;&lt;br /&gt;
Till vial's prison come undone&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Dreamcall comet split the sky&amp;lt;br&amp;gt;&lt;br /&gt;
Fate faltered, as directed by&amp;lt;br&amp;gt;&lt;br /&gt;
the Puppeteer of the Blind&amp;lt;br&amp;gt;&lt;br /&gt;
Time's clockwork staggered to unwind&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our days grew short and rest was brief&amp;lt;br&amp;gt;&lt;br /&gt;
The nighttime did not bring relief&amp;lt;br&amp;gt;&lt;br /&gt;
The grinning Moon was no one's friend&amp;lt;br&amp;gt;&lt;br /&gt;
The Dream had spilled from end to end&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Event horizon didn't look right&amp;lt;br&amp;gt;&lt;br /&gt;
The stakes rose higher every night:&amp;lt;br&amp;gt;&lt;br /&gt;
Behind closed eyes a darkness loomed&amp;lt;br&amp;gt;&lt;br /&gt;
To drift and dream meant certain doom&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unknowing of herself at first&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Princess on world's stage was thrust&amp;lt;br&amp;gt;&lt;br /&gt;
Blind Puppet's stride, Dark Prophet's tongue&amp;lt;br&amp;gt;&lt;br /&gt;
Nightmare's litanies she sung&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In wakeful lands she walked again&amp;lt;br&amp;gt;&lt;br /&gt;
Until she chanced one mortal man&amp;lt;br&amp;gt;&lt;br /&gt;
Her path to cross, her chant to hear:&amp;lt;br&amp;gt;&lt;br /&gt;
Eudaimon faced her with no fear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His manner frank and unrehearsed&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the Princess' touch was cursed&amp;lt;br&amp;gt;&lt;br /&gt;
Blind as she was, her gaze he sensed&amp;lt;br&amp;gt;&lt;br /&gt;
and pledged his all in her defense&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Through many nights Eudaimon stirred&amp;lt;br&amp;gt;&lt;br /&gt;
His mind in darkness blazed and burned&amp;lt;br&amp;gt;&lt;br /&gt;
Lost Princess' freedom to regain&amp;lt;br&amp;gt;&lt;br /&gt;
he plotted; Time and time again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
his best designs would come to nil&amp;lt;br&amp;gt;&lt;br /&gt;
In restless dreams he roamed until&amp;lt;br&amp;gt;&lt;br /&gt;
the Luminous Tower rose ahead:&amp;lt;br&amp;gt;&lt;br /&gt;
He found himself awake, instead&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last chance for him to turn about&amp;lt;br&amp;gt;&lt;br /&gt;
Surrender to a creeping doubt&amp;lt;br&amp;gt;&lt;br /&gt;
For he has everything to lose—&amp;lt;br&amp;gt;&lt;br /&gt;
Belay that! Still the same he'd choose!&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unspoken deadline drawing close,&amp;lt;br&amp;gt;&lt;br /&gt;
He throws the gauntlet of his cause&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Our common sense this Fool offends!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The Council of the Mind all stand&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
against him; they are in accord:&amp;lt;br&amp;gt;&lt;br /&gt;
Such madness they could ill afford&amp;lt;br&amp;gt;&lt;br /&gt;
This dubious lot still met Fool's goal:&amp;lt;br&amp;gt;&lt;br /&gt;
They stood united, after all&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As for the Fool, if too far gone&amp;lt;br&amp;gt;&lt;br /&gt;
He knows he won't succeed alone&amp;lt;br&amp;gt;&lt;br /&gt;
To see this madness through the end&amp;lt;br&amp;gt;&lt;br /&gt;
Allies he'd need—and more so, friends&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Ship of Fools ===&lt;br /&gt;
&lt;br /&gt;
Not one to care for the rules,&amp;lt;br&amp;gt;&lt;br /&gt;
Eudaimon leads the Ship of Fools&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
His hands the wheel, his heels the stern&amp;lt;br&amp;gt;&lt;br /&gt;
Many-as-one each take their turn&amp;lt;br&amp;gt;&lt;br /&gt;
In one-as-many voice he sings&amp;lt;br&amp;gt;&lt;br /&gt;
When starry night a quiet brings,&amp;lt;br&amp;gt;&lt;br /&gt;
He glances at the Sage again&amp;lt;br&amp;gt;&lt;br /&gt;
(No riddle this; he's just a man)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A smile his lips begins to crack:&amp;lt;br&amp;gt;&lt;br /&gt;
One day, perhaps, she will look back&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A furrow on the Sage's brow:&amp;lt;br&amp;gt;&lt;br /&gt;
The Hierophant of Here and Now&amp;lt;br&amp;gt;&lt;br /&gt;
A Child before, a Mother then,&amp;lt;br&amp;gt;&lt;br /&gt;
It's hard to tell which one was when&amp;lt;br&amp;gt;&lt;br /&gt;
She reaches out to intervene&amp;lt;br&amp;gt;&lt;br /&gt;
and play her magic on the scene&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Still not the one to deal the cards&amp;lt;br&amp;gt;&lt;br /&gt;
Elemmiire of the Stars&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A shadow grows, alarming fast&amp;lt;br&amp;gt;&lt;br /&gt;
the Sailor, Straccio, at the mast&amp;lt;br&amp;gt;&lt;br /&gt;
Too late, the party would perceive&amp;lt;br&amp;gt;&lt;br /&gt;
More cards inside one traveler's sleeve&amp;lt;br&amp;gt;&lt;br /&gt;
For this one walks the Path of Dust:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;We all are Fools for him to trust!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dust never rose to stir a feud:&amp;lt;br&amp;gt;&lt;br /&gt;
A Storm into his teacup brewed&amp;lt;br&amp;gt;&lt;br /&gt;
This Storm's dark shadow hid, Owl said,&amp;lt;br&amp;gt;&lt;br /&gt;
Another Dreamer, this one Dead&amp;lt;br&amp;gt;&lt;br /&gt;
A wicked snicker split Dust's face&amp;lt;br&amp;gt;&lt;br /&gt;
Blink and he's gone!—without a trace&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Willow Island ===&lt;br /&gt;
&lt;br /&gt;
The Storm engulfed the ship with ease&amp;lt;br&amp;gt;&lt;br /&gt;
The tall waves offered no release&amp;lt;br&amp;gt;&lt;br /&gt;
and left them clutching at the ropes&amp;lt;br&amp;gt;&lt;br /&gt;
A gasp for air, a glint of hope?&amp;lt;br&amp;gt;&lt;br /&gt;
For in the storm's eye overhead&amp;lt;br&amp;gt;&lt;br /&gt;
Appeared familiar silhouette&amp;lt;br&amp;gt;&lt;br /&gt;
Her wings outstretched, her shadow bound&amp;lt;br&amp;gt;&lt;br /&gt;
Beyond the storm, on higher ground&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A pause beneath the willow tree&amp;lt;br&amp;gt;&lt;br /&gt;
She borrows time, to be set free&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bone white tea cup in Zelia's hand&amp;lt;br&amp;gt;&lt;br /&gt;
She bargains more than they can spend&amp;lt;br&amp;gt;&lt;br /&gt;
Split seconds spill, small hours slip&amp;lt;br&amp;gt;&lt;br /&gt;
Nary a moment for a sip&amp;lt;br&amp;gt;&lt;br /&gt;
A-tick-tock beats her heart's refrain&amp;lt;br&amp;gt;&lt;br /&gt;
She smiles and pours a cup again&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A final riddle joins the rhyme&amp;lt;br&amp;gt;&lt;br /&gt;
The cards are shuffled one last time&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Forest River ===&lt;br /&gt;
&lt;br /&gt;
A glimmer on the watershed&amp;lt;br&amp;gt;&lt;br /&gt;
Reflected Moon and Stars ahead&amp;lt;br&amp;gt;&lt;br /&gt;
A river flows inside this dream&amp;lt;br&amp;gt;&lt;br /&gt;
A lonesome Otter braves the stream&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beyond the reach of Fools and Seers&amp;lt;br&amp;gt;&lt;br /&gt;
A forest fire's drawing near&amp;lt;br&amp;gt;&lt;br /&gt;
A She-Wolf flees on quiet paw&amp;lt;br&amp;gt;&lt;br /&gt;
Along the stream, she spies an Owl&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This Owl is a veracious guide&amp;lt;br&amp;gt;&lt;br /&gt;
The She-Wolf's primal fear abides&amp;lt;br&amp;gt;&lt;br /&gt;
The White Rose held in beastly teeth&amp;lt;br&amp;gt;&lt;br /&gt;
Declares the ardent heart beneath&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Graveyard ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Nightmares. They show what we carry within.&amp;lt;br&amp;gt;&lt;br /&gt;
—Eudaimon Dawnblade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, The Temple of Time ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Time is nothing. Timing is everything.&amp;lt;br&amp;gt;&lt;br /&gt;
—Eudaimon Dawnblade&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Zelia's Release ===&lt;br /&gt;
&lt;br /&gt;
A dawn of victory unfurled&amp;lt;br&amp;gt;&lt;br /&gt;
Our world was saved, but in this world&amp;lt;br&amp;gt;&lt;br /&gt;
There was no cure for Zelia's grief&amp;lt;br&amp;gt;&lt;br /&gt;
The Princess chose her last reprieve:&amp;lt;br&amp;gt;&lt;br /&gt;
She faced unto Dagáth's domain&amp;lt;br&amp;gt;&lt;br /&gt;
Yen cried and begged her to remain&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As Zelia's body turned to dust&amp;lt;br&amp;gt;&lt;br /&gt;
Her own Yen offered, as she must&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Such deal the Sands of Time ignored&amp;lt;br&amp;gt;&lt;br /&gt;
Yet there was something else in store&amp;lt;br&amp;gt;&lt;br /&gt;
for our willing sacrifice:&amp;lt;br&amp;gt;&lt;br /&gt;
Gift of Winged Mother's own device&amp;lt;br&amp;gt;&lt;br /&gt;
While Yen stood tall, her frame grew slight&amp;lt;br&amp;gt;&lt;br /&gt;
Hair flaming red, now framed by white&amp;lt;br&amp;gt;&lt;br /&gt;
wings feathered; an unwitting host&amp;lt;br&amp;gt;&lt;br /&gt;
Reflecting Zelia's beauty lost&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Epilogue ===&lt;br /&gt;
&lt;br /&gt;
From Dream to Dust, the story flew&amp;lt;br&amp;gt;&lt;br /&gt;
Recounted now but by a few&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Time takes Fate for another spin&amp;lt;br&amp;gt;&lt;br /&gt;
A skull alone remains to grin&amp;lt;br&amp;gt;&lt;br /&gt;
Atop a magic staff aglow,&amp;lt;br&amp;gt;&lt;br /&gt;
He laughs onto the Sage below&amp;lt;br&amp;gt;&lt;br /&gt;
The witness to a wicked joke&amp;lt;br&amp;gt;&lt;br /&gt;
of one who Dreamed and then awoke&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A onetime child, bereft of youth&amp;lt;br&amp;gt;&lt;br /&gt;
In vain she searches for the truth&amp;lt;br&amp;gt;&lt;br /&gt;
The open book becomes a cage&amp;lt;br&amp;gt;&lt;br /&gt;
Alas, the hand that scribed the page&amp;lt;br&amp;gt;&lt;br /&gt;
May hold the quill but not the key&amp;lt;br&amp;gt;&lt;br /&gt;
No trace of recognition; She&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
who lives to tell the story now&amp;lt;br&amp;gt;&lt;br /&gt;
Remembers nothing anyhow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sub&amp;gt;[https://avlis.org/viewtopic.php?f=274&amp;amp;t=122547 Source]&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Excerpt, Epigraph ===&lt;br /&gt;
&lt;br /&gt;
''Lord of Nightmares spells disaster''&amp;lt;br&amp;gt;&lt;br /&gt;
''Weaving shadows from his throne''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Are you lonely, dungeon master,''&amp;lt;br&amp;gt;&lt;br /&gt;
''Now that all the players are gone?''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
&lt;br /&gt;
Fool, Soldier, Swordsman, Many-as-One - [[PCs:Eudaimon_Dawnblade|Eudaimon Dawnblade]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dragon, Playground Keeper - [[PCs:Hebrin_Maul|Hebrin Maul]]&amp;lt;br&amp;gt;&lt;br /&gt;
Owl - [[PCs:Elladin|Elladin Ashtar]]&amp;lt;br&amp;gt;&lt;br /&gt;
Sailor - [[PCs:Straccio|Straccio]]&amp;lt;br&amp;gt;&lt;br /&gt;
White Rose, Wolf - [[NPCs:Auryna_Ak%27hanrye|Auryna Ak'hanrye]]&amp;lt;br&amp;gt;&lt;br /&gt;
Weeping Willow, Mother/Child, Arcanist/Seer - Sage [[PCs:Miriel_Hana|Miriel]] of [[Visimontium]]&amp;lt;br&amp;gt;&lt;br /&gt;
Hanged Man, Storm - [[PCs:Anomandaari|Dust]] the Philosopher&amp;lt;br&amp;gt;&lt;br /&gt;
Otter - [[PCs:Ji%27mas_Esyle|Ji'mas Esyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
Queen of Coins - [[PCs:Yenefer_Urgash|Yen·efer Urgash]]&lt;br /&gt;
&lt;br /&gt;
== Tarot Illustrations ==&lt;br /&gt;
&lt;br /&gt;
''Based on the deck popularized by [[PCs:Kaz'shardra Aske|Kaz'shardra Aske]].''&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The World ===&lt;br /&gt;
&lt;br /&gt;
The first illustration in the series is an unsettling representation of the tarot card &amp;quot;The World&amp;quot;. In the four corners are female faces with fiendish features. The center figure stands to tradition: an Avariel maiden swept in a joyous dance above the clouds. She would be lovely, if not for her gouged eyes and wing stumps. Rather than a pair of royal batons, she holds a stake in each hand. Her eye sockets and the stakes are dripping with blood. A dark ouroboros twists behind her, the theme repeated by the circlet in her hair: a rope of snakes. Perhaps the most disturbing detail is the Avariel's elated smile.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Queen of Coins ===&lt;br /&gt;
&lt;br /&gt;
This card is split in three horizontal panels equal in size. The top and bottom are those of an Orc-blood woman of brutish beauty, attired in a wizardly robe. The robe's chest front, sash and skirt are each embroidered with a large circle, three in total, resemblant of sun disk coins. She holds a pristine white mask a small distance away from her tattooed face. In the middle section of the card, the woman's figure is proportionally smaller, with the flight feather tips of Avariel wings in the background. The card is titled &amp;quot;The Queen of Coins&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Fool, The Soldier ===&lt;br /&gt;
&lt;br /&gt;
This card is divided vertically, splitting the image of a young Human man in two halves. The figure's left side affects a torn, motley hermit's robe, adorned with bells. His long hair is tangled with twigs and straws, his eye bulging mad. His left hand is placed upon his heart. The figure's right side is clad in chainmail, face and hair concealed behind a helmet. The helmet reaches over his cheekbone, leaving uncovered his ear and a closed eye. His right hand rests upon a long sword's pommel. The card is titled &amp;quot;The Fool / The Soldier&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The World Tree, The Tower ===&lt;br /&gt;
&lt;br /&gt;
This illustration follows the same style as the tarot cards. However, it departs from the known humanoid characters and into the animalistic. In the background is a dragon, aloof in the sky, wings spread to brace the scene. Below him, a barren willow tree fills most of the space. A large owl is perched, watchful, amidst the swooping branches. Outlined against the tree roots and the river bank is a wolf on the run, carrying a white rose in her teeth. In the background is a forest fire. In the river swims an otter, his shape defined and at the same time, concealed by the current. The card is titled &amp;quot;The World Tree / The Tower&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Mother, The Child ===&lt;br /&gt;
&lt;br /&gt;
This card is divided diagonally, joining the image of an elven woman in two mirrored halves. Where the female shape on top is gaunt, scarred and pale, her hair cut close to the skull, the one below has a child-like softness to her face and frame, with long tresses that have never known scissors. Each half reaches a hand to the other, their willowy fingers never quite touching. What truly unites the halves are their haunted eyes. The card is titled &amp;quot;The Mother / The Child&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Sailor, The Hanged Man ===&lt;br /&gt;
&lt;br /&gt;
This landscape follows the same style as the tarot cards. Protective, if distant dragon wings span the horizon, offset against dark storm clouds. In a turbulent sea is a ship, tilted precariously over a monstrous wave, nose diving in the void below. A middle-aged Human stands at the ship's stern, the perspective exaggerating his face. He grasps the railing for dear life, eyes wide with what could be wonder, fear, or both. He is not alone; others hold fast behind him. Above them is a crooked humanoid figure hanging upside down off a spreader mast, sporting a maniac's grin. The card is titled &amp;quot;The Sailor / The Hanged Man&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Illustration, The Hierophant, Temperance, Justice ===&lt;br /&gt;
&lt;br /&gt;
One of the most complex illustrations in &amp;quot;The Dreamwalkers&amp;quot; is a single frame piece, centered around a crowned Elf woman on a throne. The omnipresent dragon is curled at the throne base, one eye tracking the onlooker. The woman's dainty feet rest onto the dragon's back. The elven woman's face is the one seen across the tarot series, notably in &amp;quot;The Mother / The Child&amp;quot;. In her right hand she holds a short sword, the blade inscribed &amp;quot;Justice&amp;quot; and pointed toward her bared breast. In her left hand she holds a set of tipped scales, joined with a ribbon labeled &amp;quot;Temperance&amp;quot;. The top measuring bowl is overflowing with water, spilling onto the bottom one. In this final depiction, the Elf's eyes are closed but for a third one, painted on her forehead. She looks terrifying—and terrified. The card is titled &amp;quot;The Hierophant / Justice / Temperance&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Poems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:PCs:Miriel_Hana&amp;diff=54757</id>
		<title>Talk:PCs:Miriel Hana</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:PCs:Miriel_Hana&amp;diff=54757"/>
		<updated>2024-04-29T19:09:39Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All about Miriel from an OOC perspective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Random Citations ===&lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Miriel: *Wears the Avlis equivalent of [http://gallery.avlis.org/d/8389-1/GreaseWrestlingGreaseSpills.jpg shiny latex].*&lt;br /&gt;
 Miriel: *Eels past Finn.*&lt;br /&gt;
 [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15051 megamegamega]: [Tell] That is the best use of a noun as a verb I've ever seen on Avlis.&lt;br /&gt;
 &lt;br /&gt;
 ''Blandenberg [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=115261 Grease Wrestling Ladies Night] at The Moon Tree bar, c. 2225''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;She's weird. She's creepy. She's sexy. She's scary. She's sultry. She's magical. She's Miriel.&lt;br /&gt;
  &lt;br /&gt;
  ''RPotM comment by [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3965 Manuel the White]''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Miriel Whateverthefuckherlastnameisnowadays is more than an Avlis tradition, she's like a rite of passage. You haven't fully experienced this PW until you've interacted with her.&lt;br /&gt;
&lt;br /&gt;
  ''RPotM comment by [https://avlis.org/viewtopic.php?f=87&amp;amp;t=117202 Anonymous]&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Alden Stonefoot: [Tell] I want to see Miriel ride Zelon&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dramatis Vitae ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Disclaimer: All references below appear only after inevitable surges in the scope of publicity of the drama surrounding Miriel.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:: Perennial Winner of the OOC [[Irreverence Awards|Irreverence Award]] &amp;quot;Permadeath Prize (PC We'd Most Like to See Dead, Forever)&amp;quot; (2007, 2008)&lt;br /&gt;
:: Sharing the hot seat with the [[PCs:Kate_Benneset|Ice Witch]] for &amp;quot;Most Likely to Give/Receive the Spite Via Sexual Transmission&amp;quot; (2007)&lt;br /&gt;
:: Contending with the [[PCs:Micah_Elizabeth_Ormane|White Witch]] for the &amp;quot;Most in Need of a Sex Change Irreverence Award&amp;quot; (2013)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:: Roleplayer of the Year 2008, 3rd place&lt;br /&gt;
:: Roleplayer of the Year 2007, 1st place&lt;br /&gt;
:: Roleplayer of the Month September 2007, 2nd place&lt;br /&gt;
:: Roleplayer of the Month July 2007, 1st place&lt;br /&gt;
:: Roleplayer of the Month April 2007, 2nd place&lt;br /&gt;
:: Roleplayer of the Month July 2006, 2nd place&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''To be continued''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:PCs:Miriel_Hana&amp;diff=54756</id>
		<title>Talk:PCs:Miriel Hana</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:PCs:Miriel_Hana&amp;diff=54756"/>
		<updated>2024-04-29T19:09:19Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Added RPoTM comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All about Miriel from an OOC perspective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Random Citations ===&lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Miriel: *Wears the Avlis equivalent of [http://gallery.avlis.org/d/8389-1/GreaseWrestlingGreaseSpills.jpg shiny latex].*&lt;br /&gt;
 Miriel: *Eels past Finn.*&lt;br /&gt;
 [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15051 megamegamega]: [Tell] That is the best use of a noun as a verb I've ever seen on Avlis.&lt;br /&gt;
 &lt;br /&gt;
 ''Blandenberg [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=115261 Grease Wrestling Ladies Night] at The Moon Tree bar, c. 2225''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;She's weird. She's creepy. She's sexy. She's scary. She's sultry. She's magical. She's Miriel.&lt;br /&gt;
  &lt;br /&gt;
  ''RPotM comment by [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3965 Manuel the White]''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Miriel Whateverthefuckherlastnameisnowadays is more than an Avlis tradition, she's like a rite of passage. You haven't fully experienced this PW until you've interacted with her.&lt;br /&gt;
  ''RPotM comment by [https://avlis.org/viewtopic.php?f=87&amp;amp;t=117202 Anonymous]&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Alden Stonefoot: [Tell] I want to see Miriel ride Zelon&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dramatis Vitae ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Disclaimer: All references below appear only after inevitable surges in the scope of publicity of the drama surrounding Miriel.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:: Perennial Winner of the OOC [[Irreverence Awards|Irreverence Award]] &amp;quot;Permadeath Prize (PC We'd Most Like to See Dead, Forever)&amp;quot; (2007, 2008)&lt;br /&gt;
:: Sharing the hot seat with the [[PCs:Kate_Benneset|Ice Witch]] for &amp;quot;Most Likely to Give/Receive the Spite Via Sexual Transmission&amp;quot; (2007)&lt;br /&gt;
:: Contending with the [[PCs:Micah_Elizabeth_Ormane|White Witch]] for the &amp;quot;Most in Need of a Sex Change Irreverence Award&amp;quot; (2013)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:: Roleplayer of the Year 2008, 3rd place&lt;br /&gt;
:: Roleplayer of the Year 2007, 1st place&lt;br /&gt;
:: Roleplayer of the Month September 2007, 2nd place&lt;br /&gt;
:: Roleplayer of the Month July 2007, 1st place&lt;br /&gt;
:: Roleplayer of the Month April 2007, 2nd place&lt;br /&gt;
:: Roleplayer of the Month July 2006, 2nd place&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''To be continued''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Alaria_Fryar&amp;diff=54755</id>
		<title>PCs:Alaria Fryar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Alaria_Fryar&amp;diff=54755"/>
		<updated>2024-04-28T14:19:54Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Changed PM to Event DM (this is now an NPC).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Alaria.jpg&lt;br /&gt;
|Name=&amp;lt;big&amp;gt;''Alaria'' &amp;quot;Clemence&amp;quot; ''Fryar''&amp;lt;/big&amp;gt;&lt;br /&gt;
|Race=&amp;lt;br&amp;gt;As [[Human, Civilized|Human]] As They Come&lt;br /&gt;
|Class=&amp;lt;br&amp;gt;[[Cleric|Preacher]], [[Telepathy|Empath]], the [[Ranger|Lady of the Swamp]]&lt;br /&gt;
|Guild=&amp;lt;br&amp;gt;[[Vorin's Treasure Trove|Vorin's Treasure Trove &amp;amp; Rest]], [[The Canvas]]&amp;lt;br&amp;gt;[[Mr. SorBen's Fine Threads]]&lt;br /&gt;
|Server=&amp;lt;br&amp;gt;[[Elysia]] &amp;amp; [[Ferrell]] ''(Formerly [[Mikona]] &amp;amp; [[M'Chek]])''&lt;br /&gt;
|PM=https://avlis.org/memberlist.php?mode=group&amp;amp;g=3799}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===A Character Profile===&lt;br /&gt;
{|cellpadding=16px;&lt;br /&gt;
|-&lt;br /&gt;
|'''Unforgettable in Person''' &amp;lt;br&amp;gt;[http://avlis.org/viewtopic.php?f=4&amp;amp;t=116825&amp;amp;p=1378550#p1378550 Her Eyes Are Up Here]&lt;br /&gt;
|'''Infamous in Art''' &amp;lt;br&amp;gt;[https://avlis.org/viewtopic.php?p=1450715#p1450715 Couple Portrait]&lt;br /&gt;
|}&lt;br /&gt;
{|cellpadding=16px;&lt;br /&gt;
|'''Public Records''' &amp;lt;br&amp;gt;[https://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137460 Ladies Night]&lt;br /&gt;
|'''Personal Notes''' &amp;lt;br&amp;gt;[https://avlis.org/viewtopic.php?f=159&amp;amp;t=139387 Letter Drafts]&lt;br /&gt;
|'''Wardrobe Peek''' &amp;lt;br&amp;gt;[[Sister Clemence's Wardrobe|Fashion Review]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Day in the Life===&lt;br /&gt;
&lt;br /&gt;
===='''Teens &amp;amp; 20s: Mikona &amp;amp; M'Chek'''====&lt;br /&gt;
The Street Preacher [http://www.avlis.org/viewtopic.php?p=1377304#p1377304 1] [https://www.avlis.org/viewtopic.php?p=1378338#p1378338 2] [https://www.avlis.org/viewtopic.php?p=1377557#p1377557 3] &amp;lt;br&amp;gt;&lt;br /&gt;
The Proprietress [https://www.avlis.org/viewtopic.php?p=1378950#p1378950 4] [https://www.avlis.org/viewtopic.php?p=1414722#p1414722 5] [https://www.avlis.org/viewtopic.php?p=1423023#p1423023 6] [http://www.avlis.org/viewtopic.php?p=1427327#p1427327 7]&amp;lt;br&amp;gt;&lt;br /&gt;
The Young Courtier [http://www.avlis.org/viewtopic.php?p=1428088#p1428088 8] [https://avlis.org/viewtopic.php?p=1428863#p1428863 9] [https://www.avlis.org/viewtopic.php?p=1438364#p1438364 10]&amp;lt;br&amp;gt;&lt;br /&gt;
The Year of Strife [https://avlis.org/viewtopic.php?p=1447099#p1447099 11] [https://avlis.org/viewtopic.php?p=1447577#p1447577 12] [https://avlis.org/viewtopic.php?p=1451576#p1451576 13]&amp;lt;br&amp;gt;&lt;br /&gt;
The Romance [https://avlis.org/viewtopic.php?p=1444884#p1444884 14] [https://avlis.org/viewtopic.php?p=1447786#p1447786 15] [https://avlis.org/viewtopic.php?p=1447849#p1447849 16] [https://avlis.org/viewtopic.php?p=1448159#p1448159 17]&amp;lt;br&amp;gt;&lt;br /&gt;
The Rupture [https://avlis.org/viewtopic.php?p=1448992#p1448992 18] [https://avlis.org/viewtopic.php?p=1449039#p1449039 19] [https://www.avlis.org/viewtopic.php?p=1451179#p1451179 20] [https://avlis.org/viewtopic.php?p=1451399#p1451399 21]&amp;lt;br&amp;gt;&lt;br /&gt;
The Bride to Be [https://avlis.org/viewtopic.php?p=1450494#p1450494 22] [https://avlis.org/viewtopic.php?p=1450627#p1450627 23] [https://avlis.org/viewtopic.php?f=169&amp;amp;t=104376&amp;amp;p=1450694#p1450694 24]&amp;lt;br&amp;gt;&lt;br /&gt;
A Wedding Announcement [https://avlis.org/viewtopic.php?p=1453797#p1453797 *]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''30s &amp;amp; Onward: Elysia &amp;amp; Ferrell'''====&lt;br /&gt;
Advent &amp;amp; Exodus [https://avlis.org/viewtopic.php?p=1460471#p1460471 1] [https://avlis.org/viewtopic.php?p=1460712#p1460712 2] [https://avlis.org/viewtopic.php?p=1460655#p1460655 3] [https://avlis.org/viewtopic.php?p=1461301#p1461301 4]&amp;lt;br&amp;gt;&lt;br /&gt;
Errant Errands [https://avlis.org/viewtopic.php?p=1461809#p1461809 5] [https://avlis.org/viewtopic.php?p=1462204#p1462204 6] [https://avlis.org/viewtopic.php?f=136&amp;amp;t=141395 7] [https://avlis.org/viewtopic.php?p=1462549#p1462549 8]&amp;lt;br&amp;gt;&lt;br /&gt;
Huntress of [[Kelvos]] [https://avlis.org/viewtopic.php?p=1463895#p1463895 9] [https://avlis.org/viewtopic.php?p=1463899#p1463899 10] [https://avlis.org/viewtopic.php?p=1463906#p1463906 11]&amp;lt;br&amp;gt;&lt;br /&gt;
The Year of the Red Star [https://avlis.org/viewtopic.php?p=1468622#p1468622 12] [https://avlis.org/viewtopic.php?p=1469957#p1469957 13]&amp;lt;br&amp;gt;&lt;br /&gt;
''To be continued''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 16px; background-color: #c0b3a5; padding-left: 0.5em; padding-right: 0.5em; padding-top: 1em; padding-bottom: 1em; margin-left: 1em; margin-bottom: 0.5em; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
There will be conflicts in your life but the one of utmost import will not be with others: It will be within your Self.&amp;lt;br&amp;gt;&lt;br /&gt;
Greatest heights and deepest abyss both belong to those who embrace their Self &amp;amp; True Desire.&amp;lt;br&amp;gt; &lt;br /&gt;
- Sister Clemence, at the time of [[Aarilax]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Originally in response to [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=132272 a pamphlet] by the Church of [[Dru'El]], later as a part of the [https://avlis.org/viewtopic.php?f=138&amp;amp;t=123516 Desire &amp;amp; Realization] piece)&amp;lt;/i&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RetiredPCs|Alaria]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54754</id>
		<title>User talk:VoidHamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54754"/>
		<updated>2024-04-28T14:17:57Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Tidy-up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_Evil}}&lt;br /&gt;
&lt;br /&gt;
* A walk along Avlis memory lane:&lt;br /&gt;
&lt;br /&gt;
[[Miriel Hana's Sketchbook|Sage Miriel's Sketchbook]]&lt;br /&gt;
&lt;br /&gt;
* '''''Is''' &amp;lt;font style=&amp;quot;color:red; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
Not active on Avlis at this time.&lt;br /&gt;
&lt;br /&gt;
* '''''Was''' &amp;lt;font style=&amp;quot;color:darkred; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Alaria_Fryar|Sister Clemence]]&lt;br /&gt;
: [[PCs:Zoozah_Jones|Zoozah &amp;amp; Jones]]&lt;br /&gt;
: [[PCs:Yshae_Earaumo|Old Man Yshae]]&lt;br /&gt;
: [[PCs:Miriel Hana|Sage Miriel]]&lt;br /&gt;
: [[PCs:Day|Mother Day]]&lt;br /&gt;
: [[PCs:Belevren_Graniteanvil|Sister Belle]]&lt;br /&gt;
&amp;amp; other assorted&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Red-bullet.gif]] [[Image:Green-bullet.jpg]] [[Image:Hawk-feather.gif]] [[Image:Pebble_bullet.gif]] [[Image:Red-rose-small.gif]] [[Image:Black-rose-small.gif]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Talk:PCs:Miriel_Hana&amp;diff=54753</id>
		<title>Talk:PCs:Miriel Hana</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Talk:PCs:Miriel_Hana&amp;diff=54753"/>
		<updated>2024-04-28T04:36:25Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Added a quote.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Behind the Scenes ==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
All about Miriel from an OOC perspective.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=== Random Citations ===&lt;br /&gt;
 &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Miriel: *Wears the Avlis equivalent of [http://gallery.avlis.org/d/8389-1/GreaseWrestlingGreaseSpills.jpg shiny latex].*&lt;br /&gt;
 Miriel: *Eels past Finn.*&lt;br /&gt;
 [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=15051 megamegamega]: [Tell] That is the best use of a noun as a verb I've ever seen on Avlis.&lt;br /&gt;
 &lt;br /&gt;
 ''Blandenberg [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=115261 Grease Wrestling Ladies Night] at The Moon Tree bar, c. 2225''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;She's weird. She's creepy. She's sexy. She's scary. She's sultry. She's magical. She's Miriel.&lt;br /&gt;
  &lt;br /&gt;
  ''RPotM comment by [http://avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=3965 Manuel the White]''&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
  &amp;lt;small&amp;gt;&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;SAlden Stonefoot: [Tell] I want to see Miriel ride Zelon&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dramatis Vitae ===&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
: ''Disclaimer: All references below appear only after inevitable surges in the scope of publicity of the drama surrounding Miriel.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:: Perennial Winner of the OOC [[Irreverence Awards|Irreverence Award]] &amp;quot;Permadeath Prize (PC We'd Most Like to See Dead, Forever)&amp;quot; (2007, 2008)&lt;br /&gt;
:: Sharing the hot seat with the [[PCs:Kate_Benneset|Ice Witch]] for &amp;quot;Most Likely to Give/Receive the Spite Via Sexual Transmission&amp;quot; (2007)&lt;br /&gt;
:: Contending with the [[PCs:Micah_Elizabeth_Ormane|White Witch]] for the &amp;quot;Most in Need of a Sex Change Irreverence Award&amp;quot; (2013)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:: Roleplayer of the Year 2008, 3rd place&lt;br /&gt;
:: Roleplayer of the Year 2007, 1st place&lt;br /&gt;
:: Roleplayer of the Month September 2007, 2nd place&lt;br /&gt;
:: Roleplayer of the Month July 2007, 1st place&lt;br /&gt;
:: Roleplayer of the Month April 2007, 2nd place&lt;br /&gt;
:: Roleplayer of the Month July 2006, 2nd place&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''To be continued''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Day&amp;diff=54752</id>
		<title>PCs:Day</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Day&amp;diff=54752"/>
		<updated>2024-04-28T03:42:05Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ICPOV}}&lt;br /&gt;
{{PC}}&lt;br /&gt;
[[Image:DayInCytheria.jpg|thumb|Day in Cytheria]]&lt;br /&gt;
&lt;br /&gt;
*'''Common IC knowledge about Day in Southern Avlis:'''&lt;br /&gt;
&lt;br /&gt;
If you ask about Day around Southern Avlis, you will probably hear a question in turn, &amp;quot;Day of Cha'reth?&amp;quot; Indeed, the fragile elderly elven woman belongs to the family of [[Guild:Healers of Cha'reth|Healers of Cha'reth]] and in-between 2140-2160 has often been seen around Northern [[T'Nanshi]] and [[Ferrell]]. Some may even appoint you to her [[Summerleaf]] home at the T'Nanshi canopies, now used for the needs of the Healers. Day is said to have  walked covered from top to toe in the colours of Cha'reth, sparkling white and green, thick shimmering white veil hiding her face and gloves covering her hands. Day has been known to keep company with members of the [[Guild:IvoryOrder|Ivory Order]] of the Sun, and the [[Guild:GreenOrder|Green Order]] of the Forest, being member of the Ivory Order of the Sun for a time, and afterwards initiate to the [[Guild:WhiteOrder|White Order]] of the Light. Her warm voice still is remembered, and her melodious laughter echoes in many hearts. After her long absence since 2160 rumor goes that she has sailed off to a far away land.&lt;br /&gt;
&lt;br /&gt;
*'''Common IC knowledge about Day in Northern Avlis:'''&lt;br /&gt;
&lt;br /&gt;
The citizens of [[Kuras]] see the tiny figure ever veiled and fully covered in snow white robes trimmed with green for the first time in the autumn of 2163. She presents herself as Day, Healer of Cha'reth. In the months before winter falls, Day becomes a frequent sight around the farmlands, gathering herbs and helping the needy, be it with healing or a kind word. In the first evening of the new year to come Day leaves north to [[ Cytheria]], led by [[PCs:Kalgar_Darthvord|Kalgar Darthvord]]. Since then, Day rarely leaves the frozen frontier, which at the time is flooded with refugees from [[Halstead]], overrun with barbarians from [[Tyedu]]. She often is referred to as &amp;quot;Mother Day&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:RetiredPCs|Day]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Miriel_Hana&amp;diff=54751</id>
		<title>PCs:Miriel Hana</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Miriel_Hana&amp;diff=54751"/>
		<updated>2024-04-28T03:41:47Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-family: garamond; font-size: 50px;&amp;quot;&amp;gt;''Elemmiire [[Image:Mirielxilo4.jpg]] Dravanie''&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-family: garamond; font-size: 20px;&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Latest Update: The Spring of 2247''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;line-height:1.1; font-family: palatino linotype; font-size: 120%; margin: 10px 10px 20px 10px; padding: 15px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Facts ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Elemmiire y'Hannah Dravanie tel'Suzail is a public figure in [[Visimontium]] from the founding days of the Holy City of [[Andrinor]] and is commonly referred to as Miriel Hana (at a time Miriel Hana [[PCs:Xilo'rulithii|Xilo'rulithii]]). She is a chronicler and longtime member of the City's law enforcement and standing army, until her departure to [[Tyedu]] in 2235. While Miriel's historical significance in Visimontium and beyond is yet to be evaluated, this text focuses on her personality and appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[PCs:Eudaimon_Dawnblade|Eudaimon Dawnblade]] whom Miriel weds in 2230, has kept the only known portrait of hers. The portrait, painted by [[PCs:Janur_da_Medican|Janur da Medican]] in his [[Mikona]] studio circa 2212, presents Miriel with her student [[NPCs:Helene_Stillwater|Helene]], both in formal dress. The portrait's whereabouts are unknown since Eudaimon's passing in 2242.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The depiction embellishes Miriel's unnatural pallor of complexion and petite stature (under 4'11&amp;quot; at 90 lbs). The latter is emphasized all the more by &amp;quot;Disenchantment / Disillusionment&amp;quot;, an imposing staff wrought of dark steel and onyx, topped with a crystal skull head. Framed by short, silvery white hair, Miriel's drawn face bears an expressionless mask. Her eyes display hues of ice and steel, sharpened further by her intense stare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Janur's painting, Miriel is wearing a modest silver necklace, adorned by a small, bright ruby. [[PCs:Delaroweil_Hend|Delaroweil]] of [[SilverFall|Silver Fall]], the artisan behind most of Miriel's jewelry, claims no hand in it. Miriel has been noted in the Avlissian South also for an eclectic wardrobe of her own design. Lady Benneset, the [[PCs:Kate_Benneset|Ice Witch]] of Mikona, keeps a few of Miriel's original designs; unfortunately, the reptile scale gown portrayed by Janur is not among them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In contrast, the populace of Visimontium remembers Miriel mostly in the red and black uniform of a Sentinel officer, seldom in a [[Arcane#Andrinor's_Trust|Trust]] member robe (Ashen, Blue, and eventually White). On taking her [http://avlis.org/viewtopic.php?f=274&amp;amp;t=126464 farewell] with the City, many have witnessed the scar crossing Miriel's left palm, splitting the insignia of [[Ra-Ghul]] imprinted in her skin. The palm of her right hand bears a replica of [[Arcane#Andrinor's_Trust|Andrinor's Mark]], usually found on a Trust mage's right shoulder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Miriel's voice is a light [http://en.wikipedia.org/wiki/Alto alto] prone to a soft rasp, as estimated by [[PCs:Arania_Moonshadow|Arania Moondshadow]]. From their time with Miriel as their Sentinel sponsor, [[PCs:Selash|Selash]] of the Green and [[PCs:Vanar_Alhaldren|Vanar]] of the White vividly recall this soft rasp pitching into a shrill croak. Miriel's own Sentinel mentor, the General Marshal [[PCs:Fealith_Anifail|Anifail]], would not deny her short temper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the South, Miriel's voice has mostly been heard in the [[Guild:ATU|Avlis Tower University]] lecture halls. &amp;quot;I do not think myself a wizard&amp;quot; are nonetheless Miriel's own words, much to the dismay of her tutor [[PCs:Ialath_Fentellon|Ialath]] of the Ashen (now Ebony). A Fatespinner theoretician, Miriel has openly advocated to evade the use of magic whenever possible. In her practice, she has used solely gestures and no words to cast spells.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A small but no negligible part of Miriel's image as a mage is her familiar: Lomion, a diminutive fruit bat, also known as &amp;quot;library bat&amp;quot;. This otherwise docile animal has become infamous for an unhealthy inclination towards sugary foods and beverages, causing it to fly amok. During her years as an outcast to the Trust (the 2160s), Miriel has also been seen in the company of a notably whiny imp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Miriel is also remembered for employing a melodious semblance to the [[Drangonari#Language|Drangonari]] language. Paired with her outlandish appearance, this is a possible clue to her origin. Those looking for more specific information would be hard-pressed to find any. Beyond the famous anecdote of Miriel's ill-fated planar travel to Avlis, only to awaken in plague quarantined [[Elysia]] during the [[Second Fairy War]], there are no credible notes on her past life.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the tragic [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=116677 consequences] of bringing the Xilo'rulithii - Noss'tau affair to the public, Miriel has abruptly rejected any inquiries on her personal life, past or present.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Last Known Rumours ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Five winters pass since Miriel sets off for the Frozen North, until she is once more seen in Visimontium.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rumour has it that she has undergone an incident, causing her to lose a great many of her personal memories. She has also been rather insistent to introduce herself by her formal name, Elemmiire y'Hannah Dravanie tel'Suzail. Her retirement from active Sentinel duty and her move from the White Order of the Light to the Ashen Order of the Stars are another hot topic in tavern gossip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With few exceptions, Elemmiire is rarely found in the company of people she has associated with before her memory loss. She is a frequent guest at Visimontium's [[Arcane Imports]] and can be found tending to [[Vorin's Treasure Trove and Rest]] every other week. The Retreat, recently renovated, remains her address of residence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most notable change about Miriel, however, is her newfound approach to the Arcane Arts. Reluctant and heavy-handed with magic before, the self-titled Fatespinner of the Stars now draws spells with the ease and apparent pleasure of a child prodigy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
She remains a public figure until the late 2240s when she disappears once more.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Riddles ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
From the first illustrated edition of [[The Dreamwalkers]], circa 2247:&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
: This is the final surviving version of the epics on the Lost Princess' last journey.&lt;br /&gt;
&lt;br /&gt;
: Following her return from Tyedu, Sage Miriel of Visimontium was no longer in possession of any memory of those events, -- or her life on Avlis, -- and was left to gather the pieces on her own. As time progressed, she became aloof. In her words, she was often unable to tell an &amp;quot;if&amp;quot; from a &amp;quot;when&amp;quot;, or even a &amp;quot;where&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
: I chanced to be the last man to see her. That was when she handed her finished work to me. &amp;quot;It is done,&amp;quot; she said with a chuckle and turned away, vanishing in thin air at her next step. It was no magic, arcane or eldritch, that we were able to trace. For all we knew, Elemmiire no longer existed in the fabric of our reality. &lt;br /&gt;
&lt;br /&gt;
: -Sage Terrinus of the ATU&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Known Affiliations ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Informally, Miriel is known for numerous acquaintanceships, spanning nearly all walks of life.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a list of her formal affiliations.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Guild:Sentinels|Visimontium Sentinels]] - Brigadier, Commander II-nd Intelligence Division &amp;quot;Andrinor's Shadow&amp;quot;&lt;br /&gt;
: Bearer of Medal of Honour ''(not on active duty as of 2241)''&lt;br /&gt;
* [[Visimontium Orphanage]] - Co-Founder (with [[PCs:Hebrin Maul|Hebrin Maul]]), Book Keeper ''(retired)''&lt;br /&gt;
* [[Guild:AshenOrder|Ashen Order]] of the Stars - ''Magus (2150-2162), Initiate (2241),'' Magus (2242 - present)&lt;br /&gt;
: [[Magic:Divination|Divination]] &amp;amp; [[Magic:Enchantment|Enchantment]] Practitioner, [[Fatespinner]]&lt;br /&gt;
* ''[[Guild:BlueOrder|Blue Order]] of the Sky - Magus (2185-2228), Senior Magus of Visimontium (2212-2228)''&lt;br /&gt;
* ''[[Guild:WhiteOrder|White Order]] of the Light - Applicant (2229-2231), Initiate (2232-2233), Magus (2233-2240)''&lt;br /&gt;
* [[Guild:ATU|Avlis Tower University]] - Sage, Planar Theory Lecturer, Historian of Visimontium ''(retired)''&lt;br /&gt;
* [[Vorin's Treasure Trove and Rest]] - Acting Manager ''(retired)''&lt;br /&gt;
* [[PCs:Straccio#Straccio_and_the_PTRG|Psionic Theory Research Group]] - Staff ''(retired)''&lt;br /&gt;
* [[Guild:BardicAcademyofVisimontium|Bardic Academy]] of Visimontium - Staff ''(retired)''&lt;br /&gt;
* Guild for [[Guild:AKN|Advancement of Knowledge in Nature]] - Master ''(retired)''&lt;br /&gt;
* [[Guild:AAAA|Avlis Arms and Armour Association]] - Quartermaster ''(retired)''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Popular Written Works ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* [[Miriel's Guide to Visimontium]] - Almanac&lt;br /&gt;
* [[Early History of Visimontium]] - Chronicle&lt;br /&gt;
* [[Planar Structure of the Known Multiverse]] - Lecture&lt;br /&gt;
* [[Overview of Time and Fate]] - Essay&lt;br /&gt;
* [[The Dragons of Fury]] - Narrative&lt;br /&gt;
* [[The Dreamwalkers]] - Epic Poem Cycle&lt;br /&gt;
* Annotations to the [[:Category:Path_of_Dust|Path of Dust]] cycle&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Behind the Scenes ====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of character: A puppeteer's view on the character.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Full article: [[Talk:PCs:Miriel_Hana#Behind_the_Scenes|Behind the Scenes]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:RetiredPCs|Hana]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Yshae_Earaumo&amp;diff=54750</id>
		<title>PCs:Yshae Earaumo</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Yshae_Earaumo&amp;diff=54750"/>
		<updated>2024-04-28T03:41:33Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-family: 'Times New Roman', serif; padding:5px; font-size:16px;&amp;quot;&amp;gt;&lt;br /&gt;
: &amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;'''The information on this page is [http://wiki.avlis.org/IC IC] knowledge.'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:40px;&amp;quot;&amp;gt;'''''Ýshäé Éáräúmó'''''&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size:20px;&amp;quot;&amp;gt;&lt;br /&gt;
'''Race:''' [http://wiki.avlis.org/Drangonari Drangonari]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Class:''' [http://wiki.avlis.org/Cleric Priest] of [http://wiki.avlis.org/Ingoren Ingoren]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Status:''' [https://avlis.org/viewtopic.php?p=1468612#p1468612 Fell in the Fight against the Red Star]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''○ ○ ○ [http://wiki.avlis.org/Yshae_Earaumo's_Journal Ýshäé's Memoir] ○ ○ ○'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:YshaeAndGravel.jpg]]&lt;br /&gt;
&amp;lt;br&amp;gt;Ýshäé &amp;amp; Vérniéna&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RetiredPCs|Earaumo]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Zoozah_Jones&amp;diff=54749</id>
		<title>PCs:Zoozah Jones</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Zoozah_Jones&amp;diff=54749"/>
		<updated>2024-04-28T03:41:13Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retired.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Template:PC}}&lt;br /&gt;
&lt;br /&gt;
=Disclaimer=&lt;br /&gt;
&lt;br /&gt;
This is a single entry for two personae who happen to share a mind and a body.&lt;br /&gt;
&lt;br /&gt;
This detail is not common knowledge at this time.&lt;br /&gt;
&lt;br /&gt;
==Zoozah==&lt;br /&gt;
&lt;br /&gt;
Pint-sized [[Bartending|Bartender]]. Club [[Barbarian|Barfighter]]. Retired A.I. [[Guild:UMBRA|U.M.B.R.A.]] associate. &lt;br /&gt;
&lt;br /&gt;
[[Mishlekh Meadow]] resident. [[Shop_Locations|Elysia Cooperative Market]] business Brownie.&lt;br /&gt;
&lt;br /&gt;
Keeper of [[Zoozah's Bartending Notebook]].&lt;br /&gt;
&lt;br /&gt;
==Jones==&lt;br /&gt;
&lt;br /&gt;
A [[Human, Romini|Romini]] (?) [[Half-Elf|Elfkin]] (?) [[Bard]]. Known for [https://avlis.org/viewtopic.php?f=159&amp;amp;t=142019 guitarra tunes] and [https://avlis.org/viewtopic.php?f=274&amp;amp;t=141720 ballroom dance] skills.&lt;br /&gt;
&lt;br /&gt;
Instructor, [[Guild:BardicAcademyofVisimontium|Academy of Bardic Arts]] Faculty of Dance and Performance.&lt;br /&gt;
&lt;br /&gt;
Keeper of [[PCs:Kurn Murdolled|Kurn Murdolled]]'s heart.&lt;br /&gt;
&lt;br /&gt;
==Background Information==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;gt;Hearsay has it ...&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jones===&lt;br /&gt;
&lt;br /&gt;
Identifying Marks:&lt;br /&gt;
* [[Medec]] capello hat, Northern Romini guitarra, matched set of ruby rings &amp;amp; necklace.&lt;br /&gt;
&lt;br /&gt;
Trivia:&lt;br /&gt;
* As a boy, was found in a [[Wemic|Wemic]] tent during a Pride gathering at Lake [[Valorian]]. The Matriarch brought Jones to a Human village on the outskirts of [[Valorian#Geography|Messis]], Western Valorian.&lt;br /&gt;
&lt;br /&gt;
Past Occupations:&lt;br /&gt;
* [[Valorian#Archeous.2C_Southern_Valorian|Tri'as Ju'eir Archery School]] dropout&lt;br /&gt;
* [[Osannia|Ellyius Great Arena]] gladiator (as Whirling Jones)&lt;br /&gt;
* On-again-off-again stints as a dance instructor in [[Kuras]] City&lt;br /&gt;
&lt;br /&gt;
Parent Figures ([[:Category:NPCs|NPCs]]):&lt;br /&gt;
* Matriarch Marrr'Merrrom of the [[Kurathene#Epillus_Steppe|Epillycian]] Pride ''(Deceased)''&lt;br /&gt;
* Delia of [[Yeraiah]] ''(Deceased)''&lt;br /&gt;
* [[Confounder]] Lucky Hal ''(Unknown)''&lt;br /&gt;
&lt;br /&gt;
===Zoozah===&lt;br /&gt;
&lt;br /&gt;
Identifying Marks:&lt;br /&gt;
* Oversized (for a [[Brownie]]) holy pendant of [[Mishlekh]]. Tattoo of a grinning sun on his left shoulder. A scholar (or a [[Fey]]) may be able to identify it as a community mark of the [[Fey#Seelie_versus_Unseelie|Seelie]] of the Upper [[Spriteblood River]].&lt;br /&gt;
&lt;br /&gt;
Trivia:&lt;br /&gt;
* Fled [[Osannia]] after the [[History_of_the_Kurathene_Empire#Fourth_Imperium_Age|Crullathian]] invasion in a Wemic's alcohol bag. Traveled west on a Romini caravan.&lt;br /&gt;
&lt;br /&gt;
Past Occupations:&lt;br /&gt;
* Wine emissary at [[Joral's Golden Chalice]], a wine shipping company based in [[Red Gate]].&lt;br /&gt;
&lt;br /&gt;
Parent Figures (NPCs):&lt;br /&gt;
* Melana of Mishlekh ''(Deceased)''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RetiredPCs]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=PCs:Alaria_Fryar&amp;diff=54748</id>
		<title>PCs:Alaria Fryar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=PCs:Alaria_Fryar&amp;diff=54748"/>
		<updated>2024-04-28T03:40:55Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retired&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 16px;&amp;quot;&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{PCStyle1|PCBackground=white&lt;br /&gt;
|Portrait=Alaria.jpg&lt;br /&gt;
|Name=&amp;lt;big&amp;gt;''Alaria'' &amp;quot;Clemence&amp;quot; ''Fryar''&amp;lt;/big&amp;gt;&lt;br /&gt;
|Race=&amp;lt;br&amp;gt;As [[Human, Civilized|Human]] As They Come&lt;br /&gt;
|Class=&amp;lt;br&amp;gt;[[Cleric|Preacher]], [[Telepathy|Empath]], the [[Ranger|Lady of the Swamp]]&lt;br /&gt;
|Guild=&amp;lt;br&amp;gt;[[Vorin's Treasure Trove|Vorin's Treasure Trove &amp;amp; Rest]], [[The Canvas]]&amp;lt;br&amp;gt;[[Mr. SorBen's Fine Threads]]&lt;br /&gt;
|Server=&amp;lt;br&amp;gt;[[Elysia]] &amp;amp; [[Ferrell]] ''(Formerly [[Mikona]] &amp;amp; [[M'Chek]])''&lt;br /&gt;
|PM=http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===A Character Profile===&lt;br /&gt;
{|cellpadding=16px;&lt;br /&gt;
|-&lt;br /&gt;
|'''Unforgettable in Person''' &amp;lt;br&amp;gt;[http://avlis.org/viewtopic.php?f=4&amp;amp;t=116825&amp;amp;p=1378550#p1378550 Her Eyes Are Up Here]&lt;br /&gt;
|'''Infamous in Art''' &amp;lt;br&amp;gt;[https://avlis.org/viewtopic.php?p=1450715#p1450715 Couple Portrait]&lt;br /&gt;
|}&lt;br /&gt;
{|cellpadding=16px;&lt;br /&gt;
|'''Public Records''' &amp;lt;br&amp;gt;[https://www.avlis.org/viewtopic.php?f=159&amp;amp;t=137460 Ladies Night]&lt;br /&gt;
|'''Personal Notes''' &amp;lt;br&amp;gt;[https://avlis.org/viewtopic.php?f=159&amp;amp;t=139387 Letter Drafts]&lt;br /&gt;
|'''Wardrobe Peek''' &amp;lt;br&amp;gt;[[Sister Clemence's Wardrobe|Fashion Review]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Day in the Life===&lt;br /&gt;
&lt;br /&gt;
===='''Teens &amp;amp; 20s: Mikona &amp;amp; M'Chek'''====&lt;br /&gt;
The Street Preacher [http://www.avlis.org/viewtopic.php?p=1377304#p1377304 1] [https://www.avlis.org/viewtopic.php?p=1378338#p1378338 2] [https://www.avlis.org/viewtopic.php?p=1377557#p1377557 3] &amp;lt;br&amp;gt;&lt;br /&gt;
The Proprietress [https://www.avlis.org/viewtopic.php?p=1378950#p1378950 4] [https://www.avlis.org/viewtopic.php?p=1414722#p1414722 5] [https://www.avlis.org/viewtopic.php?p=1423023#p1423023 6] [http://www.avlis.org/viewtopic.php?p=1427327#p1427327 7]&amp;lt;br&amp;gt;&lt;br /&gt;
The Young Courtier [http://www.avlis.org/viewtopic.php?p=1428088#p1428088 8] [https://avlis.org/viewtopic.php?p=1428863#p1428863 9] [https://www.avlis.org/viewtopic.php?p=1438364#p1438364 10]&amp;lt;br&amp;gt;&lt;br /&gt;
The Year of Strife [https://avlis.org/viewtopic.php?p=1447099#p1447099 11] [https://avlis.org/viewtopic.php?p=1447577#p1447577 12] [https://avlis.org/viewtopic.php?p=1451576#p1451576 13]&amp;lt;br&amp;gt;&lt;br /&gt;
The Romance [https://avlis.org/viewtopic.php?p=1444884#p1444884 14] [https://avlis.org/viewtopic.php?p=1447786#p1447786 15] [https://avlis.org/viewtopic.php?p=1447849#p1447849 16] [https://avlis.org/viewtopic.php?p=1448159#p1448159 17]&amp;lt;br&amp;gt;&lt;br /&gt;
The Rupture [https://avlis.org/viewtopic.php?p=1448992#p1448992 18] [https://avlis.org/viewtopic.php?p=1449039#p1449039 19] [https://www.avlis.org/viewtopic.php?p=1451179#p1451179 20] [https://avlis.org/viewtopic.php?p=1451399#p1451399 21]&amp;lt;br&amp;gt;&lt;br /&gt;
The Bride to Be [https://avlis.org/viewtopic.php?p=1450494#p1450494 22] [https://avlis.org/viewtopic.php?p=1450627#p1450627 23] [https://avlis.org/viewtopic.php?f=169&amp;amp;t=104376&amp;amp;p=1450694#p1450694 24]&amp;lt;br&amp;gt;&lt;br /&gt;
A Wedding Announcement [https://avlis.org/viewtopic.php?p=1453797#p1453797 *]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===='''30s &amp;amp; Onward: Elysia &amp;amp; Ferrell'''====&lt;br /&gt;
Advent &amp;amp; Exodus [https://avlis.org/viewtopic.php?p=1460471#p1460471 1] [https://avlis.org/viewtopic.php?p=1460712#p1460712 2] [https://avlis.org/viewtopic.php?p=1460655#p1460655 3] [https://avlis.org/viewtopic.php?p=1461301#p1461301 4]&amp;lt;br&amp;gt;&lt;br /&gt;
Errant Errands [https://avlis.org/viewtopic.php?p=1461809#p1461809 5] [https://avlis.org/viewtopic.php?p=1462204#p1462204 6] [https://avlis.org/viewtopic.php?f=136&amp;amp;t=141395 7] [https://avlis.org/viewtopic.php?p=1462549#p1462549 8]&amp;lt;br&amp;gt;&lt;br /&gt;
Huntress of [[Kelvos]] [https://avlis.org/viewtopic.php?p=1463895#p1463895 9] [https://avlis.org/viewtopic.php?p=1463899#p1463899 10] [https://avlis.org/viewtopic.php?p=1463906#p1463906 11]&amp;lt;br&amp;gt;&lt;br /&gt;
The Year of the Red Star [https://avlis.org/viewtopic.php?p=1468622#p1468622 12] [https://avlis.org/viewtopic.php?p=1469957#p1469957 13]&amp;lt;br&amp;gt;&lt;br /&gt;
''To be continued''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot; style=&amp;quot;font-size: 16px; background-color: #c0b3a5; padding-left: 0.5em; padding-right: 0.5em; padding-top: 1em; padding-bottom: 1em; margin-left: 1em; margin-bottom: 0.5em; border: 1px solid black;&amp;quot;&amp;gt;&lt;br /&gt;
There will be conflicts in your life but the one of utmost import will not be with others: It will be within your Self.&amp;lt;br&amp;gt;&lt;br /&gt;
Greatest heights and deepest abyss both belong to those who embrace their Self &amp;amp; True Desire.&amp;lt;br&amp;gt; &lt;br /&gt;
- Sister Clemence, at the time of [[Aarilax]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sub&amp;gt;&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;(Originally in response to [http://www.avlis.org/viewtopic.php?f=86&amp;amp;t=132272 a pamphlet] by the Church of [[Dru'El]], later as a part of the [https://avlis.org/viewtopic.php?f=138&amp;amp;t=123516 Desire &amp;amp; Realization] piece)&amp;lt;/i&amp;gt;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RetiredPCs|Alaria]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=54735</id>
		<title>Cleric</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Cleric&amp;diff=54735"/>
		<updated>2024-03-31T04:34:44Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Wieldable Holy Symbols&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Cleric&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d8&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor Proficiency (Light)|Light Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Medium)|Medium Armor]]&lt;br /&gt;
*[[NWN:Armor Proficiency (Heavy)|Heavy Armor]]&lt;br /&gt;
*[[NWN:Shield Proficiency|Shields]]&lt;br /&gt;
*[[NWN:Weapon Proficiency (Simple)|Simple Weapons]]&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration|Concentration]]&lt;br /&gt;
*[[NWN:Craft armor|Craft armor]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Craft weapon|Craft weapon]]&lt;br /&gt;
*[[NWN:Heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fortitude|Fortitude]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
|align=&amp;lt;br&amp;gt;&lt;br /&gt;
*Must match chosen deity&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of [[divine]] spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's [[domain|domains]]. These domains grant the cleric special powers, and give him access to spells that he might otherwise never learn.&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
'''Spellcasting''': [[Divine]] ([[NWN:Wisdom|Wisdom]]-based, [[NWN:spell failure|spell failure]] from [[NWN:armor|armor]] is ignored). Must have a [[NWN:Wisdom|Wisdom]] score of 10 + the spell’s level to cast a spell.&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; BAB &amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves&lt;br /&gt;
!rowspan=2|Feats&lt;br /&gt;
!rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=10|Base spells per day&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!&amp;amp;nbsp; Fort &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Ref &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Will &amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
!&amp;amp;nbsp; 0 &amp;amp;nbsp;&lt;br /&gt;
!1st&lt;br /&gt;
!2nd&lt;br /&gt;
!3rd&lt;br /&gt;
!4th&lt;br /&gt;
!5th&lt;br /&gt;
!6th&lt;br /&gt;
!7th&lt;br /&gt;
!8th&lt;br /&gt;
!9th&lt;br /&gt;
&lt;br /&gt;
|- align=center&lt;br /&gt;
|1st || +0 || +2 || +0 || +2 ||align=left|[[NWN:Turn undead|Turn Undead]] &amp;amp;nbsp;||3 ||2 ||— ||— ||— ||— ||— ||— ||—|| —&lt;br /&gt;
|- align=center&lt;br /&gt;
|2nd || +1 || +3 || +0 || +3 ||align=left| ||4 ||3 ||— ||— ||— ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|3rd || +2 || +3 || +1 || +3  ||align=left| ||4 ||3 ||2 ||— ||— ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|4th || +3 || +4 || +1 || +4  ||align=left| ||5 ||4 ||3 ||— ||— ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|5th || +3 || +4 || +1 || +4  ||align=left| ||5 ||4 ||3 ||2 ||— ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|6th || +4 || +5 || +2 || +5  ||align=left| ||5 ||4 ||4 ||3 ||— ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|7th || +5 || +5 || +2 || +5  ||align=left| ||6 ||5 ||4 ||3 ||2 ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|8th || +6/+1 || +6 || +2 || +6  ||align=left| ||6 ||5 ||4 ||4 ||3 ||— ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|9th || +6/+1 || +6 || +3 || +6  ||align=left| ||6 ||5||5 ||4 ||3 ||2 ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|10th || +7/+2 || +7 || +3 || +7  ||align=left| ||6 ||5 ||5 ||4 ||4 ||3 ||— ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|11th || +8/+3 || +7 || +3 || +7  ||align=left| ||6 ||6 ||5 ||5 ||4 ||3 ||2 ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|12th || +9/+4 || +8 || +4 || +8  ||align=left| ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||— ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|13th || +9/+4 || +8 || +4 || +8  ||align=left| ||6 ||6 ||6 ||5 ||5 ||4 ||3 ||2 ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|14th || +10/+5 || +9 || +4 || +9  ||align=left| ||6 ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||— ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|15th || +11/+6/+1 || +9 || +5 || +9  ||align=left| ||6 ||6 ||6 ||6 ||5 ||5 ||4 ||3 ||2 ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|16th || +12/+7/+2 || +10 || +5 || +10  ||align=left| ||6 ||6 ||6 ||6 ||5 ||5 ||4 ||4 ||3 ||—&lt;br /&gt;
|- align=center&lt;br /&gt;
|17th || +12/+7/+2 || +10 || +5 || +10  ||align=left| ||6 ||6 ||6 ||6 ||6 ||5 ||5 ||4 ||3 ||2&lt;br /&gt;
|- align=center&lt;br /&gt;
|18th || +13/+8/+3 || +11 || +6 || +11  ||align=left| ||6 ||6 ||6 ||6 ||6 ||5 ||5 ||4 ||4 ||3&lt;br /&gt;
|- align=center&lt;br /&gt;
|19th || +14/+9/+4 || +11 || +6 || +11  ||align=left| ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||5 ||4 ||4&lt;br /&gt;
|- align=center&lt;br /&gt;
|20th || +15/+10/+5 || +12 || +6 || +12  ||align=left| ||6 ||6 ||6 ||6 ||6 ||6 ||5 ||5 ||5 ||5&lt;br /&gt;
|}&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Brew Potion|Brew Potion]], [[NWN:Craft Wand|Craft Wand]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Divine Might|Divine Might]], [[NWN:Divine Shield|Divine Shield]], [[NWN:Extra turning|Extra Turning]], [[NWN:Quicken Spell|Quicken Spell]], [[NWN:Scribe Scroll|Scribe Scroll]], [[NWN:Spell Focus|Spell Focus]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency (Exotic)|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency (Martial)|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
==Domains==&lt;br /&gt;
Each [[NWN:domain|Domain]] gives your cleric access to a special domain power and additional spells. &amp;lt;br /&amp;gt;This increases the total number of spells that a cleric may prepare each day by one per spell level. &amp;lt;br /&amp;gt;Upon taking her first level of cleric, a character is allowed to select 2 domains from the following list:&lt;br /&gt;
&lt;br /&gt;
*[[Character_Creation#Deities_and_Cleric_Domains|Deities and their Cleric domains]]&lt;br /&gt;
&lt;br /&gt;
*'''[[:Category:Cleric domains|Cleric domain list]]'''&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
On Avlis, clerics do not draw power from philosophies and abstract concepts, but rather from the deities directly. Clerics are the keepers of religion and ethics (or lack thereof) in the world, and are the source of moral and lifecycle support for the common folk in the world.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! Cantrips&lt;br /&gt;
! 1st Level&lt;br /&gt;
! 2nd Level&lt;br /&gt;
! 3rd Level&lt;br /&gt;
! 4th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- Level 0 spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Minor Wounds|Cure Minor Wounds]]&lt;br /&gt;
*[[Magic:Inflict Minor Wounds|Inflict Minor Wounds]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Light|Light]]&lt;br /&gt;
*[[Magic:Resistance|Resistance]]&lt;br /&gt;
*[[Magic:Virtue|Virtue]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 1st level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Bane|Bane]]&lt;br /&gt;
*[[Magic:Bless|Bless]]&lt;br /&gt;
*[[Magic:Conviction|Conviction]]&lt;br /&gt;
*[[Magic:Cure Light Wounds|Cure Light Wounds]]&lt;br /&gt;
*[[Magic:Detect Alignment|Detect Alignment]]&lt;br /&gt;
*[[Magic:Divine Favor|Divine Favor]]&lt;br /&gt;
*[[Magic:Doom|Doom]]&lt;br /&gt;
*[[Magic:Endure Elements|Endure Elements]]&lt;br /&gt;
*[[Magic:Entropic Shield|Entropic Shield]]&lt;br /&gt;
*[[Magic:Inflict Light Wounds|Inflict Light Wounds]]&lt;br /&gt;
*[[Magic:Magic Weapon|Magic Weapon]]&lt;br /&gt;
*[[Magic:Protection from Alignment|Protection from Alignment]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Remove Fear|Remove Fear]]&lt;br /&gt;
*[[Magic:Sanctuary|Sanctuary]]&lt;br /&gt;
*[[Magic:Scare|Scare]]&lt;br /&gt;
*[[Magic:Shield of Faith|Shield of Faith]]&lt;br /&gt;
*[[Magic:Summon Creature I|Summon Creature I]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                &amp;lt;!-- 2nd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aid|Aid]]&lt;br /&gt;
*[[Magic:Bulls Strength|Bull's Strength]]&lt;br /&gt;
*[[Magic:Consecrate|Consecrate]]&lt;br /&gt;
*[[Magic:Cure Moderate Wounds|Cure Moderate Wounds]]&lt;br /&gt;
*[[Magic:Darkness|Darkness]]&lt;br /&gt;
*[[Magic:Divine Protection|Divine Protection]]&lt;br /&gt;
*[[Magic:Eagles Splendor|Eagle's Splendor]]&lt;br /&gt;
*[[Magic:Endurance|Endurance]]&lt;br /&gt;
*[[Magic:Find Traps|Find Traps]]&lt;br /&gt;
*[[Magic:Foxs Cunning|Fox's Cunning]]&lt;br /&gt;
*[[Magic:Hold Person|Hold Person]]&lt;br /&gt;
*[[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Lesser Dispel|Lesser Dispel]]&lt;br /&gt;
*[[Magic:Lesser Restoration|Lesser Restoration]]&lt;br /&gt;
*[[Magic:Living Undeath|Living Undeath]]&lt;br /&gt;
*[[Magic:Negative Energy Ray|Negative Energy Ray]]&lt;br /&gt;
*[[Magic:Owls Wisdom|Owl's Wisdom]]&lt;br /&gt;
*[[Magic:Remove Paralysis|Remove Paralysis]]&lt;br /&gt;
*[[Magic:Resist Elements|Resist Elements]]&lt;br /&gt;
*[[Magic:Silence|Silence]]&lt;br /&gt;
*[[Magic:Sound Burst|Sound Burst]]&lt;br /&gt;
*[[Magic:Stone Bones|Stone Bones]]&lt;br /&gt;
*[[Magic:Summon Creature II|Summon Creature II]]&lt;br /&gt;
*[[Magic:Ultravision|Ultravision]]&lt;br /&gt;
*[[Magic:Undetectable Alignment|Undetectable Alignment]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 3rd level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Animate Dead|Animate Dead]]&lt;br /&gt;
*[[Magic:Bestow Curse|Bestow Curse]]&lt;br /&gt;
*[[Magic:Blindness and Deafness|Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Clarity|Clarity]]&lt;br /&gt;
*[[Magic:Contagion|Contagion]]&lt;br /&gt;
*[[Magic:Continual Flame|Continual Flame]]&lt;br /&gt;
*[[Magic:Cure Serious Wounds|Cure Serious Wounds]]&lt;br /&gt;
*[[Magic:Curse of Petty Failing|Curse of Petty Failing]]&lt;br /&gt;
*[[Magic:Darkfire|Darkfire]]&lt;br /&gt;
*[[Magic:Dispel Magic|Dispel Magic]]&lt;br /&gt;
*[[Magic:Glyph of Warding|Glyph of Warding]]&lt;br /&gt;
*[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]&lt;br /&gt;
*[[Magic:Invisibility Purge|Invisibility Purge]]&lt;br /&gt;
*[[Magic:Legions Conviction|Legion's Conviction]]&lt;br /&gt;
*[[Magic:Magic Circle Against Alignment|Magic Circle Against Alignment]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Magic Vestment|Magic Vestment]]&lt;br /&gt;
*[[Magic:Negative Energy Protection|Negative Energy Protection]]&lt;br /&gt;
*[[Magic:Prayer|Prayer]]&lt;br /&gt;
*[[Magic:Protection from Elements|Protection from Elements]]&lt;br /&gt;
*[[Magic:Remove Blindness and Deafness|Remove Blindness/Deafness]]&lt;br /&gt;
*[[Magic:Remove Curse|Remove Curse]]&lt;br /&gt;
*[[Magic:Remove Disease|Remove Disease]]&lt;br /&gt;
*[[Magic:Searing Light|Searing Light]]&lt;br /&gt;
*[[Magic:Slashing Darkness|Slashing Darkness]]&lt;br /&gt;
*[[Magic:Summon Creature III|Summon Creature III]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 4th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Cure Critical Wounds|Cure Critical Wounds]]&lt;br /&gt;
*[[Magic:Death Ward|Death Ward]]&lt;br /&gt;
*[[Magic:Dismissal|Dismissal]]&lt;br /&gt;
*[[Magic:Divine Power|Divine Power]]&lt;br /&gt;
*[[Magic:Freedom of Movement|Freedom of Movement]]&lt;br /&gt;
*[[Magic:Greater Magic Weapon|Greater Magic Weapon]]&lt;br /&gt;
*[[Magic:Hammer of the Gods|Hammer of the Gods]]&lt;br /&gt;
*[[Magic:Inflict Critical Wounds|Inflict Critical Wounds]]&lt;br /&gt;
*[[Magic:Legions Shield of Faith|Legion's Shield of Faith]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Lower Spell Resistance|Lower Spell Resistance]]&lt;br /&gt;
*[[Magic:Mass Ultravision|Mass Ultravision]]&lt;br /&gt;
*[[Magic:Neutralize Poison|Neutralize Poison]]&lt;br /&gt;
*[[Magic:Panacea|Panacea]]&lt;br /&gt;
*[[Magic:Poison|Poison]]&lt;br /&gt;
*[[Magic:Recitation|Recitation]]&lt;br /&gt;
*[[Magic:Restoration|Restoration]]&lt;br /&gt;
*[[Magic:Summon Creature IV|Summon Creature IV]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=display:inline-table&amp;gt;&lt;br /&gt;
{| border=2 style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
! 5th Level&lt;br /&gt;
! 6th Level&lt;br /&gt;
! 7th Level&lt;br /&gt;
! 8th Level&lt;br /&gt;
! 9th Level&lt;br /&gt;
|-&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 5th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Battletide|Battletide]]&lt;br /&gt;
*[[Magic:Circle of Doom|Circle of Doom]]&lt;br /&gt;
*[[Magic:Flame Strike|Flame Strike]]&lt;br /&gt;
*[[Magic:Healing Circle|Healing Circle]]&lt;br /&gt;
*[[Magic:Legions Curse of Petty Failing|Legion's Curse of Petty Failing]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Monstrous Regeneration|Monstrous Regeneration]]&lt;br /&gt;
*[[Magic:Raise Dead|Raise Dead]]&lt;br /&gt;
*[[Magic:Righteous Might|Righteous Might]]&lt;br /&gt;
*[[Magic:Slay Living|Slay Living]]&lt;br /&gt;
*[[Magic:Soul Scour|Soul Scour]]&lt;br /&gt;
*[[Magic:Spell Resistance Spell|Spell Resistance]]&lt;br /&gt;
*[[Magic:Summon Creature V|Summon Creature V]]&lt;br /&gt;
*[[Magic:True Seeing|True Seeing]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                 &amp;lt;!-- 6th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Banishment|Banishment]]&lt;br /&gt;
*[[Magic:Blade Barrier|Blade Barrier]]&lt;br /&gt;
*[[Magic:Control Undead|Control Undead]]&lt;br /&gt;
*[[Magic:Create Undead|Create Undead]]&lt;br /&gt;
*[[Magic:Energy Immunity|Energy Immunity]]&lt;br /&gt;
*[[Magic:Greater Dispelling|Greater Dispelling]]&lt;br /&gt;
*[[Magic:Greater Sanctuary|Greater Sanctuary]]&lt;br /&gt;
*[[Magic:Harm|Harm]]&lt;br /&gt;
*[[Magic:Heal|Heal]]&lt;br /&gt;
*[[Magic:Planar Ally|Planar Ally]]&lt;br /&gt;
*[[Magic:Summon Creature VI|Summon Creature VI]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Undeath to Death|Undeath to Death]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 7th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Destruction|Destruction]]&lt;br /&gt;
*[[Magic:Greater Restoration|Greater Restoration]]&lt;br /&gt;
*[[Magic:Regenerate|Regenerate]]&lt;br /&gt;
*[[Magic:Resurrection|Resurrection]]&lt;br /&gt;
*[[Magic:Summon Creature VII|Summon Creature VII]]&amp;amp;nbsp;&lt;br /&gt;
*[[Magic:Word of Faith|Word of Faith]]&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 8th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Aura Versus Alignment|Aura versus alignment]]&lt;br /&gt;
*[[Magic:Earthquake|Earthquake]]&lt;br /&gt;
*[[Magic:Create Greater Undead|Create Greater Undead]]&lt;br /&gt;
*[[Magic:Firestorm|Fire Storm]]&lt;br /&gt;
*[[Magic:Mass Heal|Mass Heal]]&lt;br /&gt;
*[[Magic:Summon Creature VIII|Summon Creature VIII]]&lt;br /&gt;
*[[Magic:Sunbeam|Sunbeam]]&lt;br /&gt;
*[[Magic:Wall of Greater Dispel Magic|Wall of Greater Dispel Magic]]&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
| valign=top |                                                  &amp;lt;!-- 9th level spells --&amp;gt;&lt;br /&gt;
*[[Magic:Energy Drain|Energy Drain]]&lt;br /&gt;
*[[Magic:Gate|Gate]]&lt;br /&gt;
*[[Magic:Implosion|Implosion]]&lt;br /&gt;
*[[Magic:Storm of Vengeance|Storm of Vengeance]]&lt;br /&gt;
*[[Magic:Summon Creature IX|Summon Creature IX]]&lt;br /&gt;
*[[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]]&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
'''Bonus Feats''': at level 23, 26, 29, 32, 35, 38&lt;br /&gt;
&lt;br /&gt;
'''Epic Cleric Bonus Feats''': [[NWN:Armor Skin|Armor Skin]], [[NWN:Automatic Quicken Spell I - III|Automatic Quicken Spell]], [[NWN:Automatic Silent Spell I - III|Automatic Silent Spell]], [[NWN:Automatic Still Spell I - III|Automatic Still Spell]], [[NWN:Epic Spell Focus|Epic Spell Focus]], [[NWN:Epic Spell Penetration|Epic Spell Penetration]], [[NWN:Greater Spell Focus|Greater Spell Focus]], [[NWN:Great Wisdom|Great Wisdom]], [[NWN:Improved Combat Casting|Improved Combat Casting]], [[NWN:Planar Turning|Planar Turning]]&lt;br /&gt;
&lt;br /&gt;
'''Epic Selectable Class Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[Epic spell: dragon knight|Dragon Knight]], [[Epic_Spell:Greater_Ruin|Greater Ruin]], [[Epic_Spell:Hellball|Hellball]], [[Epic_Spell:Mummy_Dust|Mummy Dust]]&lt;br /&gt;
&lt;br /&gt;
==Avlis Custom Cure/Inflict Wounds Spells==&lt;br /&gt;
Prepared and Spontaneously cast spells benefit from the following change:&lt;br /&gt;
&lt;br /&gt;
 Cure/Inflict Minor Wounds 1d6%&lt;br /&gt;
 Cure/Inflict Light Wounds 1d6%/2CL up to 3d6&lt;br /&gt;
 Cure/Inflict Moderate Wounds 1d6%/2CL up to 6d6&lt;br /&gt;
 Cure/Inflict Serious Wounds 1d6%/2CL up to 9d6&lt;br /&gt;
 Cure/Inflict Critical Wounds 1d6%/2CL up to 12d6&lt;br /&gt;
&lt;br /&gt;
* Healing domain's [[NWN:Empower spell|Empower Spell]] effect stacks with these changes.&lt;br /&gt;
* This effect does not apply to Scrolls or Wands.&lt;br /&gt;
* An Undead creature can attempt a [[NWN:Will|Will]] save to take half damage from curing spells.&lt;br /&gt;
&lt;br /&gt;
==Cleric Holy Symbols==&lt;br /&gt;
&lt;br /&gt;
=== Mergeable Holy Symbols ===&lt;br /&gt;
PCs of all faiths of Avlis (not just clerics) can obtain mergeable holy symbols and robes. More information on those items can be found at [[Holy_Symbols_and_Robes | Holy Symbols and Robes]].&lt;br /&gt;
&lt;br /&gt;
If you play a cleric and have 10 or more cleric levels, you can use the holy symbol to convert other characters. Use the special function on the necklace and target another PC. This PC will then begin a conversation asking if they would like to convert to whichever faith you are. If they say yes, their deity field is changed, and they will get holy robes and a holy symbol created in their inventory. &lt;br /&gt;
&lt;br /&gt;
=== Wieldable Holy Symbols ===&lt;br /&gt;
Clerics of Avlissian Gods have wieldable, equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the [[NWN:Activate item|unique power]] on it. It will transform into a symbol of your character's deity. You will then have two special powers available when you put the symbol in your [[NWN:Off-hand slot|off-hand slot]]. Each use of a power costs one prepared spell slot and one [[NWN:Turn undead|turn undead]] use. The level of the spell used depends upon the rank of the deity: &lt;br /&gt;
&lt;br /&gt;
* Greater: 6th level slot&lt;br /&gt;
* Intermediate: 4th level slot&lt;br /&gt;
* Lesser: 2nd level slot&lt;br /&gt;
* Demi: 1st level slot&lt;br /&gt;
&lt;br /&gt;
==== Spoken Prayer ====&lt;br /&gt;
As using a Wieldable Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. See the  [[Avlis_Command_Prompt#Clerical_Holy_Symbols|ACP]] chat command reference for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Deity Rank ====&lt;br /&gt;
For purposes of holy symbol mechanics, [[:Category:Greater Gods|Greater Deities]] have a rank of 4, [[:Category:Intermediate Gods|Intermediate Deities]] 3, [[:Category:Lesser Gods|Lesser Deities]] 2, and [[:Category:Demigods|Demigods]] 1. If you do not know which rank your deity has, consult the [[Deific Chart]] or the deity entry on the Avlis Wiki.&lt;br /&gt;
&lt;br /&gt;
==== Offensive Effect ====&lt;br /&gt;
Outsiders with [[NWN:Hit die|HD]] of up to (caster level/2 * [[Cleric#Deity_Rank|deity rank]]) make a [[NWN:Will|Will]] save vs a [[NWN:Difficulty class|DC]] of (5 + caster level/2 + [[NWN:Charisma|Cha]] modifier). If they fail, they are [[Magic:Banishment|banished]]. If they succeed, they are [[NWN:Stunned|stunned]] for 1 round/level. This effect ignores [[NWN:Spell_resistance|SR]].&lt;br /&gt;
&lt;br /&gt;
 Affected Alignment:&lt;br /&gt;
 LG - All CG/CN/CE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 NG - All NG/TN/NE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 CG - All LG/LN/LE Outsiders, All LE/NE/CE Outsiders&lt;br /&gt;
 LN - All CG/CN/CE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 TN - All NG/TN/NE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 CN - All LG/LN/LE Outsiders, All LN/TN/CN Outsiders&lt;br /&gt;
 LE - All CG/CN/CE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
 NE - All NG/TN/NE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
 CE - All LG/LN/LE Outsiders, All LG/NG/CG Outsiders&lt;br /&gt;
&lt;br /&gt;
Additionally, all hostiles within the [[NWN:Area of effect|AoE]] are [[NWN:Blind|Blinded]] for 1 round, and take [[NWN:Divine damage|Divine damage]] equal to 1d6 per (caster level/4 * deity rank). A successful [[NWN:Will|Will]] save results in halving the damage and ignoring the Blindness. Hostiles with the same deity are unaffected.&lt;br /&gt;
&lt;br /&gt;
==== Defensive Effect====&lt;br /&gt;
This is applied to anyone within the [[NWN:Area of effect|AoE]] who has the same Law/Chaos alignment, i.e. a LG priest would benefit LG/LN/LE, and harm CG/CN/CE.&lt;br /&gt;
&lt;br /&gt;
For every 5 caster levels, allies inside the AoE receive 5 Soak [[NWN:Damage reduction|DR]], broken at + [[Cleric#Deity Rank|deity rank]]. So, a 20th level Gorethite would grant +4 Soak 20 DR to all Lawful party members. Additionally, Lawful aligned party members receive +1 [[NWN:Armor bonus|AB]] and +1 to all [[NWN:Saving throw|Saves]] for every 5 caster levels.&lt;br /&gt;
&lt;br /&gt;
Further, all party members of the same deity receive a bonus to AB and a [[NWN:Divine damage|Divine damage]] bonus equal to the caster's [[NWN:Charisma|Cha]] modifier. Anyone (hostile and friendly) of the opposite Law/Chaos alignment must make a [[NWN:Will|Will]] save or receive negative bonuses to AB and all Saves at -1 per 5 caster levels. This effect lasts one round per caster level/2.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* [[Magic:Level#Animal|Animal domain]]'s summon spell modification applies to summon spells cast by multiclassed cleric's other casting class (e.g. wizard 10/cleric 1 [[Magic:Summon Creature I|Summon Creature I]] spell cast from wizard spellbook summons a boar).&lt;br /&gt;
&lt;br /&gt;
* [[Magic:Level#Healing|Healing domain]]'s Empower Healing ability also empowers healing [[NWN:potion|potion]]s and items that cast the affected spells.&lt;br /&gt;
&lt;br /&gt;
* Clerics with the Healing domain will notice that [[NWN:Empower spell|Empowered]] versions of the cure spells will not be twice Empowered.&lt;br /&gt;
&lt;br /&gt;
* Avlis has special [[Avlis_Command_Prompt#Spellbooks|Spellbook Management]] chat functions to make clerical spellbook management easier.&lt;br /&gt;
&lt;br /&gt;
* When casting Divine spells on Avlis, you must have a valid Avlis deity in your deity field to cast spells above 3rd level.&lt;br /&gt;
&lt;br /&gt;
== Favored Cleric==&lt;br /&gt;
A chosen few clerics may be marked as favored by their deity. In terms of game mechanics, this means an increase in the potency of the cleric's spells and abilities.  Favored status bestows bonuses in the form of +4 caster levels, +4 to spell DCs, +50% to applicable spell caps, and is taken into account for select clerical domain powers and holy warrior abilities.&lt;br /&gt;
&lt;br /&gt;
''Note: This is a DM reward for exceptional role playing, not something you can gain from completing a quest in game.'' &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[http://www.avlis.org/viewforum.php?f=119 Avlis Private Discussion: Clerics], a private class discussion forum.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://www.avlis.org/viewtopic.php?t=72301 What is the role of a cleric?]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54734</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54734"/>
		<updated>2024-03-31T04:00:54Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: 3917 follow-up for Avlis guilds.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis player guilds typically have private forums, In Game [[Rules:Player Housing|housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or tradeskill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Category:Guilds&amp;diff=54733</id>
		<title>Category:Guilds</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Category:Guilds&amp;diff=54733"/>
		<updated>2024-03-31T02:16:42Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: AMM houses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{GuildsHeader}}&lt;br /&gt;
[[Category:Community]]&lt;br /&gt;
&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;guild&amp;quot; here is actually a misnomer. Guilds in Avlis refer to organizations run by players. While some indeed are crafting and trading guilds focused on certain skills like alchemy or blacksmithing, others are religious groups, druid circles, monk enclaves, or just groups of people with similar interests (see: a breakdown of guilds [[Guilds:by_type|based on their purpose]]). Guilds are a great place to meet PCs who have interests in common with your PC. They are also good places to find other PCs to adventure with or gain support from.&lt;br /&gt;
&lt;br /&gt;
While a DM sponsor is necessary when a guild is initially formed, after that, the organization is wholly run by players. Guilds get their own private forum in the Avlis forums to discuss guild matters. They also get guild tokens, items they can wear that identify them as members of that guild. Some guilds even have their own uniforms and magic items.&lt;br /&gt;
&lt;br /&gt;
To join a guild it is best to ask around about that guild in-game by speaking with PCs. If you are unable to find a member of that guild online (perhaps due to time zone differences), then it is acceptable to send a PM to the moderator of the guild's forum.&lt;br /&gt;
&lt;br /&gt;
== Guild Types ==&lt;br /&gt;
&lt;br /&gt;
There are '''TWO''' kinds of guilds on Avlis: One kind created by players, and one kind created by the people who made Avlis.&lt;br /&gt;
&lt;br /&gt;
These differences are very practical, and you should keep them in mind.&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 1: Player-Made Guild ===&lt;br /&gt;
&lt;br /&gt;
 Note: As of the 2020s, active Type 1 Avlis guilds are often '''Type 1.5''', which incorporates one or more [[:Category:NPCs|NPCs]].&lt;br /&gt;
&lt;br /&gt;
Examples of this are [[Guild:AAAA|AAAA]], [[Guild:AKN|AKN]], [[Guild:ANRA|ANRA]], Order of --Insert Here--.&lt;br /&gt;
&lt;br /&gt;
Players conceived of and made these guilds. They thought them up, and they proposed them to DM's. The process then began for them to become manifest on the server.&lt;br /&gt;
&lt;br /&gt;
ICly, the members of these guilds are only Players ([[Economy|NPC merchants]] don't count). So if Order of --Insert Here-- has 6 PCs, then ICly, the ENTIRE Order has 6 people in it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Guild Type 2: Built-In Avlis Guild ===&lt;br /&gt;
&lt;br /&gt;
Examples of this are armies, --Insert City-- guard, [[Guild:Raven|Raven]], [[Guild:ShadowDirks|Shadow Dirks]], Church of --Insert God name--, Government of --Insert country/city--, and the [[Mortal_Magic|Academy of Mortal Magic]] Houses.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guild&amp;quot; is actually a bad name for these groups. They are not guilds. Guilds are groups that players use to get together socially and fulfill some common goal they have among themselves. These groups don't do that. These groups are an integral part of Avlis' religious, social, government, and magical structure. They are VERY different from typical guilds.&lt;br /&gt;
&lt;br /&gt;
For example, someone who is a high cleric of a church in an area is not just in control of 6 or 8 clerics played by PCs, they are in control of hundreds or thousands of followers of their god in their area, few of which are actually represented by NPCs.&lt;br /&gt;
&lt;br /&gt;
== Creating Your Own Player Run Guild ==&lt;br /&gt;
&lt;br /&gt;
There are some criteria that your guild must match before getting official guild status on Avlis:&lt;br /&gt;
&lt;br /&gt;
# Your guild must fit in with the existing background of Avlis (this is the most important one).&lt;br /&gt;
# Your guild must have a serious group of players that are active enough to support its continued existence. Somewhere in the region of 8 to 10 characters that are on regularly is what you should aim for at the least.&lt;br /&gt;
# You need a DM sponsor. One of the DMs must agree to help you get organized as a guild and he will be there for the guild to ask the questions from.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
&lt;br /&gt;
# The right to guild items&lt;br /&gt;
#* 1000 GP toolset value for normal members&lt;br /&gt;
#* 2000 GP toolset value for officers&lt;br /&gt;
#* 5000 GP toolset value for leaders&lt;br /&gt;
#* ''If you are interested in creating guild items, refer to [https://avlis.org/viewtopic.php?p=274972#p274972 this forum post].''&lt;br /&gt;
# The right to a separate private discussion forum&lt;br /&gt;
# The right to build a guild house somewhere (you still have to pay for it, but there are some things that are allowed for guild houses that we wouldn't even consider in a regular PC house).&lt;br /&gt;
# You have a DM that guides your guild at least in OOC matters.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=34450 Avlis forum source material (consolidated)]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guilds|A#A]] [[Category:Guilds|B#B]] [[Category:Guilds|C#C]] [[Category:Guilds|D#D]]&lt;br /&gt;
[[Category:Guilds|E#E]] [[Category:Guilds|F#F]] [[Category:Guilds|G#G]] [[Category:Guilds|H#H]]&lt;br /&gt;
[[Category:Guilds|I#I]] [[Category:Guilds|J#J]] [[Category:Guilds|K#K]] [[Category:Guilds|L#L]]&lt;br /&gt;
[[Category:Guilds|M#M]] [[Category:Guilds|N#N]] [[Category:Guilds|O#O]] [[Category:Guilds|P#P]]&lt;br /&gt;
[[Category:Guilds|Q#Q]] [[Category:Guilds|R#R]] [[Category:Guilds|S#S]] [[Category:Guilds|T#T]]&lt;br /&gt;
[[Category:Guilds|U#U]] [[Category:Guilds|V#V]] [[Category:Guilds|W#W]] [[Category:Guilds|X#X]]&lt;br /&gt;
[[Category:Guilds|Y#Y]] [[Category:Guilds|Z#Z]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54732</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54732"/>
		<updated>2024-03-30T20:11:29Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Capitalization.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis guilds can be player-made (eg. [[Guild:Deglos_Brigade|Deglos Brigade]], [[Guild:Maidens|Warrior Maidens]]) or part of a broader NPC organization (e.g. [[Arcane#Andrinor's_Trust|Andrinor's Trust]], [[Guild:MChekArmy|M'Chekian Army]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis guilds often have private forums, IG [[Rules:Player Housing|guild housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or tradeskill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54731</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54731"/>
		<updated>2024-03-30T20:08:36Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Andria is an intermediate deity btw.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis guilds can be player-made (eg. [[Guild:Deglos_Brigade|Deglos Brigade]], [[Guild:Maidens|Warrior Maidens]]) or part of a broader NPC organization (e.g. [[Arcane#Andrinor's_Trust|Andrinor's Trust]], [[Guild:MChekArmy|M'Chekian Army]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis guilds often have private forums, IG [[Rules:Player Housing|guild housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or tradeskill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (intermediate deity) controls access to [[Arcane]] magic (Mortal magic).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54730</id>
		<title>ASK AWAY</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=ASK_AWAY&amp;diff=54730"/>
		<updated>2024-03-30T19:50:46Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: #3917 updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to Avlis! Ask away! =&lt;br /&gt;
&lt;br /&gt;
[[File:ASKAWAY.png|200px|thumb|right|Clueless no more!]] &lt;br /&gt;
&lt;br /&gt;
This is a copy of the In Game guide which can be perused in every Avlis server's start area. Talk to the namesake NPC to begin (or peruse the guide here).&lt;br /&gt;
&lt;br /&gt;
= How do I meet other PCs? =&lt;br /&gt;
&lt;br /&gt;
Common ways include:&lt;br /&gt;
&lt;br /&gt;
== Looking for Party (LFP) chat ==&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party]] is the Out of Character (OOC) interserver chat channel. Players may share their availability, Dungeon Masters may send event reminders using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin.  Please do not spam.&lt;br /&gt;
&lt;br /&gt;
== Open event announcements ==&lt;br /&gt;
&lt;br /&gt;
On Avlis, both players and DMs can set up open events. Open events are tracked on:&lt;br /&gt;
&lt;br /&gt;
=== Event calendar on the Avlis forums ===&lt;br /&gt;
&lt;br /&gt;
On avlis.org, the [https://avlis.org/viewforum.php?f=445 Open Events] and the [https://avlis.org/viewforum.php?f=128 In Character] forums allow to add an event to each post.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If in doubt, refer to the Avlis Wiki, [[Avlis Calendar]] for a hands-on example.&lt;br /&gt;
&lt;br /&gt;
=== Event bot in the Discord Team chat ===&lt;br /&gt;
&lt;br /&gt;
You can post events on the [[Avlis Chat|Avlis Discord Team chat]]. Apollo (bot) will automatically notify your attendees 15 minutes prior to an event. Your attendees can also add the event to their Google calendar. Visit Avlis Wiki, [[Event Bot]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[1] Discord is NOT an In Character space. Make an IC event post on the Avlis forums BEFORE you use Apollo to promote it.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] The Discord event bot does NOT interact with the Avlis forum event calendar. You can create an event in either or both locations.&lt;br /&gt;
&lt;br /&gt;
== Join an Avlis guild or DM event group ==&lt;br /&gt;
&lt;br /&gt;
Avlis guilds can be player-made (eg. [[Guild:Deglos_Brigade|Deglos Brigade]], [[Guild:Maidens|Warrior Maidens]]) or part of a broader NPC organization (e.g. [[Arcane#Andrinor's_Trust|Andrinor's Trust]], [[Guild:MChekArmy|M'Chekian Army]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis guilds often have private forums, IG [[Rules:Player Housing|guild housing]], and are eligible for DM sponsorship. The Avlis Wiki contains a [[:Category:Guilds|list of past &amp;amp; present guilds]]. Not sure how to join (or create!) a guild? Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
DM event groups do not require guild membership. DMs may announce a casting call for regular sessions (eg. &amp;quot;Looking for lvl 8-10, evil oriented, Sunday Euro afternoon sessions&amp;quot;). Keep an eye on the [https://avlis.org/viewforum.php?f=4 General Discussion] forum on avlis.org.&lt;br /&gt;
&lt;br /&gt;
= How do I gain XP? =&lt;br /&gt;
&lt;br /&gt;
== Minimum XP ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. If a PC did not use more than 1,000 XP of their last week's cap, they are automatically given 500 XP for that week as rollover XP (750 XP if level 21 and above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This &amp;quot;minimum&amp;quot; XP creates an automatic base for character advancement. It also gives some incentive for players who do not get the opportunity to log in very often. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Dungeon crawls ==&lt;br /&gt;
&lt;br /&gt;
Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. When players adventure together in Parties, only half the XP earned will count toward their XP cap. Low level PCs have reduced cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== DM awarded XP ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Masters award Experience Points during DM events or everyday roleplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' Experience points awarded in this way are known as  &amp;quot;XP cookies&amp;quot; or &amp;quot;DM cookies&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== Crafting system XP gain ==&lt;br /&gt;
&lt;br /&gt;
Challenging recipes from the [[Crafting System]] will add general XP in addition to crafting XP. (Crafting XP is only relevant to the PC's progress in the specific craft or tradeskill.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Artificing]] will incur a general XP loss, however. Certain recipes from a few other crafts may also have a general XP cost. By default, the crafting menu will alert you to those situations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Avlis enforces a level-based cap for weekly XP gain from monster killing or crafting. Refer to Avlis Wiki, [[Experience System]] for more information.&lt;br /&gt;
&lt;br /&gt;
= How do I gain GP? =&lt;br /&gt;
&lt;br /&gt;
Gold Pieces (GP) are gained through:&lt;br /&gt;
&lt;br /&gt;
== Dungeon and monster loot ==&lt;br /&gt;
&lt;br /&gt;
Avlis loot drops include [[Biomerchants|Biomerchant]] sellable items (rare), gold, and recyclable goods. Some dungeons have their own custom drops. Variations exist based on PC level.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Loot System]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Recycling &amp;amp; Junk System ==&lt;br /&gt;
&lt;br /&gt;
'''''Recycling depots''''' allow you to turn in crafted equipment (including ammunition) in exchange for Tokens.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Token stores''''' exchange Tokens for crafting components or a limited selection of items rewards. Even if your PC is not a crafter, crafting components are often in demand by P-Merchant NPCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Junk processors''''' are housed at recycling depots. They will accept some Aberration Parts, Vermin Pieces, Dried Oozes, Hides, and Broken Weapons you collect from adventuring. You can choose to get gold for them, or convert them to crafting components for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Tokens can be converted to chits &amp;amp; traded between PCs! Refer to Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Recycling and DPLS ===&lt;br /&gt;
&lt;br /&gt;
At this time, items acquired through the [[DPLS|Dynamic Placeable Loot System (DPLS)]] and other magical equipment can be turned in at one specific recycling depot only. Selling to [[Biomerchants]] remains a main method for disposal of non-crafted items.&lt;br /&gt;
&lt;br /&gt;
== Sell to Biomerchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
Bioware merchant NPCs, also known as &amp;quot;Biomerchants&amp;quot;, are found all over Avlis -- from city marketplaces to obscure locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two main categories of Biomerchants on Avlis:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Generalist|Generalists]] - Will buy (almost) everything;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Biomerchants#Specialists|Specialists]] - Will buy specific types of goods, similar to the ones they sell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Biomerchants]] for a list of Biomerchants by type and location, restrictions, and more.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sell to P-Merchant NPCs ==&lt;br /&gt;
&lt;br /&gt;
PCs can trade loot, crafted goods, ingredients, etc. with other PCs. As this is not always possible in person, Avlis offers Persistent Merchant NPCs in shared marketplaces and player owned housing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Persistent Merchants]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Collector &amp;amp; delivery quests ==&lt;br /&gt;
&lt;br /&gt;
Collector quests exist on many Avlis servers. An NPC may be looking for crafting components, or collect equipment. Collector quests are often (but not always) tailored to PC level. Collector quests are subject to a weekly cap.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Delivery quests are also known as &amp;quot;Fedex quests&amp;quot;. All Avlis servers have a version of these, based in the main city of each server. Chat up named NPCs to find out if they need a delivery made.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both types of quests may yield XP as well as GP.&lt;br /&gt;
&lt;br /&gt;
== NPC property theft ==&lt;br /&gt;
&lt;br /&gt;
Loot in NPC houses (chests, etc.) can be found in Avlis cities and other locations. Be warned, burglars may be hunted by NPC guards if spotted. Opening containers in NPC housing may shift your PC's alignment toward Chaotic. Failing to pickpocket an NPC may turn it Hostile. Try your luck at your own risk.&lt;br /&gt;
&lt;br /&gt;
== DM events ==&lt;br /&gt;
&lt;br /&gt;
Dungeon Master events may be story oriented, or involve good old fashioned monster killing (or both!). Depending on the nature of the event, rewards may or may not include GP and items.&lt;br /&gt;
&lt;br /&gt;
= What customizations exist? =&lt;br /&gt;
&lt;br /&gt;
Avlis customizations include:&lt;br /&gt;
&lt;br /&gt;
== Essential Tools == &lt;br /&gt;
&lt;br /&gt;
The following In Game tools are available:&lt;br /&gt;
&lt;br /&gt;
=== Direct Interserver Chat ===&lt;br /&gt;
&lt;br /&gt;
[[Avlis_Command_Prompt#Chat|Chat]] is much like the Looking for Party (LFP) system, but for private messages across servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the Player List &amp;lt;code&amp;gt;/who&amp;lt;/code&amp;gt; command to list player IDs and character names on all servers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chat supports reply and history command, ignore and more. Type &amp;lt;code&amp;gt;/help chat&amp;lt;/code&amp;gt; for details.&lt;br /&gt;
&lt;br /&gt;
=== Looking for Party (LFP) Channel ===&lt;br /&gt;
&lt;br /&gt;
[[LFP|Looking for Party (LFP)]] is the Out of Character interserver chat channel. Players may share their availability &amp;amp; Dungeon Masters may announce events using LFP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/lfp&amp;lt;/code&amp;gt; help to begin. Please do not spam.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Avlis Command Prompt (ACP) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) includes commands relevant to all Avlis [[:Category:Systems|Systems &amp;amp; Tools]], from saving your character, checking who's is online, emote actions and dice rolls, to class and system customizations, debugs, etc. etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] for a comprehensive list of options. Type &amp;lt;code&amp;gt;/help&amp;lt;/code&amp;gt; In Game to review common topics. Type &amp;lt;code&amp;gt;/help check&amp;lt;/code&amp;gt; for information on XP, tradeskills and more.&lt;br /&gt;
&lt;br /&gt;
=== Emote Radial Menu ===&lt;br /&gt;
&lt;br /&gt;
Right-click on your PC, select Special Abilities and then the anvil icon. This will toggle the [[Emote Radial|Emote Radial]] menu.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Categories include: Emote actions, setting up temporary placeables (eg. tents), rolling dice, crafting skills report, configuration and special functions (eg. Summon Creature options or Unstick Location).&lt;br /&gt;
&lt;br /&gt;
=== Persistent Map Pins ===&lt;br /&gt;
&lt;br /&gt;
You can place map pins as usual. They will be saved on typing /save, on save through the [[Emote Radial]] menu, and on completing resting. You can check the number of [[Persistent Map Pins|persistent map pins]] saved at any time by typing &amp;lt;code&amp;gt;/check pins&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Persistent Notes ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to create persistent notes In Game:&lt;br /&gt;
&lt;br /&gt;
==== Note System ====&lt;br /&gt;
&lt;br /&gt;
The Avlis Note System relies on paper, inks and tools for the creation of notes and letters (items) by PCs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Biomerchants selling [[Biomerchants#Books|books]] and/or [[Biomerchants#Artificing|Artificing supplies]] will often carry Note System supplies as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Note System]] for instructions.&lt;br /&gt;
&lt;br /&gt;
==== Scribe NPCs ====&lt;br /&gt;
&lt;br /&gt;
Popular [[Tavern Locations|inns]] and major thoroughfares In Game may feature an NPC Scribe standing by a message board.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click on the board to read the latest messages. Talk to the Scribe to post a message or to take a written copy (item) with you.&lt;br /&gt;
&lt;br /&gt;
== Magic on Avlis ==&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System introduces CUSTOM spells, as well as changes to ALL Bioware spells, as detailed on the Avlis Wiki. This aspect of the Magic System is known as the Spellhooking System (SHS).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Avlis Magic System includes SHS, Artificing (craft), Advanced Magic Specializations (AMS), Metamagic (item feat), Militant Bonuses, and more. Refer to the Avlis Wiki, [[Magic System]] for a complete overview.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Arcane magic ===&lt;br /&gt;
&lt;br /&gt;
[[Andria]] (lesser god) controls access to [[Arcane]] magic.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:AMS|Advanced Magic Specializations]] (see: PC class specific customizations) require membership in the [[Mortal Magic|Academy of Mortal Magic]] (membership is roleplay driven).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a member of the Academy, approach a PC mage In Game or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
=== Restrictions: Divine magic ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, each [[Religion|deity]] controls access to Divine magic. Casting Divine spells above level 3 requires that your PC converts to an Avlis god. A PC can also fall Out-Of-Favor with their deity, preventing them from casting ANY Divine spells. [[Ranger|Rangers]] are the only exception, as their powers are not controlled by a god.&lt;br /&gt;
&lt;br /&gt;
== Crafting &amp;amp; tradeskills ==&lt;br /&gt;
&lt;br /&gt;
The Neverwinter Nights crafts and tradeskills are NOT in use on Avlis, with the exception of the Craft Trap skill.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis crafts &amp;amp; tradeskills include:&lt;br /&gt;
&lt;br /&gt;
=== Avlis Crafts ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Crafting System is integrated with the  Recycling &amp;amp; Junk System. Each Avlis craft comes with its own tally of crafting XP. Crafts are often interrelated (eg. products of one craft may be used in another). [[Crafting_System#Tools|Crafting tools]] increase the odds of successfully crafting an item.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Avlis crafts include: Alchemy, Armorcrafting, Artificing, Blacksmithing, Carpentry, Gemcutting, Herbalism, Jewelcrafting, Mining, Tailoring&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to the Avlis Wiki, [[Crafting System]] and  Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Avlis Tradeskills ===&lt;br /&gt;
&lt;br /&gt;
Current Avlis tradeskills include: [[Bartending]], [[Cooking]], [[Survivalism]], [[Trap System]]&lt;br /&gt;
&lt;br /&gt;
Unlike most Avlis crafts, Avlis tradeskills do not require access to a dedicated crafting station (placeable). Instead, your crafting station can be placed in &amp;amp; removed on demand. Refer to the Avlis Wiki, [[:Category:Systems|Systems and Tools]] for more information.&lt;br /&gt;
&lt;br /&gt;
== Persistent storage ==&lt;br /&gt;
&lt;br /&gt;
Persistent storage is retained through server reset. Avlis offers the following options:&lt;br /&gt;
&lt;br /&gt;
=== Inn Room Rentals ===&lt;br /&gt;
&lt;br /&gt;
[[Tavern Locations|Visit an inn]]. Chat up the NPC innkeeper to book an inn room. In some locations, an NPC bartender is also an innkeeper.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rent is automatically collected on opening the inn room door. Those unable to pay are evicted (together with their stored items).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Do NOT abandon your inn room for more than 1 month. We cannot guarantee the safe return of your stored items past that point.&lt;br /&gt;
&lt;br /&gt;
=== Premade Housing, Storage, Merchants ===&lt;br /&gt;
&lt;br /&gt;
Some Avlis inns and other venues offer persistent storage and housing, which are not rent-based (you can buy it, then sell it back).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Similarly, there are public marketplaces where you can set up &amp;amp; manage a persistent merchant. Refer to the Avlis Wiki, [[Persistent Merchants]] for more information about this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Premade (also known as &amp;quot;Prefab&amp;quot;) storage, housing and merchants are managed by the Avlis Team. Check the [https://www.avlis.org/viewforum.php?f=423 DM Assist forum] on avlis.org for pricing and availability. &lt;br /&gt;
&lt;br /&gt;
=== Player &amp;amp; Guild Owned Housing ===&lt;br /&gt;
&lt;br /&gt;
Persistent storage and merchants are also available through Avlis Player &amp;amp; Guild Housing. Refer to the Avlis Wiki, [[Rules:Player Housing|Player Housing]] for a list of requirements, price sheets, submission process and more.&lt;br /&gt;
&lt;br /&gt;
== PC race specific ==&lt;br /&gt;
&lt;br /&gt;
Playable Avlis custom races: [[Human, Adomkuro|Adomkuro]] (Vasharan), [[Elf, Avariel|Avariel Elf]], [[Centaur]], [[Changeling]], [[Elf, Drangonari|Drangonari Elf]], [[Elf, Ghost|Ghost Elf]], [[Gnoll]], [[Goblin]], [[Half-Dryad]], [[Half-Nymph]], [[Half-Ogre]], [[Kobold]], [[Orc]], [[Shaahesk]] (Lizardman), [[Dwarf, Stone|Stone Dwarf]], [[Wemic]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Custom Races]] for details on each race.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be mindful of ECL (Effective Challenge Rating) greater than 1. At lower levels, losing a level results in re-rolling the ELC padding classes (Beast or Animal). This is as expected.&lt;br /&gt;
&lt;br /&gt;
== PC class specific ==&lt;br /&gt;
&lt;br /&gt;
=== All: Ammunition Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows you to select a bag (or a specific stack) of ammunition, so that it is used when the current stack runs out.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ammunition_Management|Ammunition Management]]) for instructions. Type &amp;lt;code&amp;gt;/help ammo&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Knowledge Skill Specializations ===&lt;br /&gt;
&lt;br /&gt;
The Avlis implementation of Knowledge Skill Specializations follows that of D&amp;amp;D 3.5E (ranging from Arcana to Local knowledge).&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Knowledge Skill Specialization System]] for instructions. Type &amp;lt;code&amp;gt;/knowledge help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== All: Voice Throw (Familiars, Companions, Summons) ===&lt;br /&gt;
&lt;br /&gt;
With [[Voice Throw]] you can make your PC's companion perform emotive actions and speak without having to possess it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Format:''''' Prefix a line with a semicolon (;). So if you type &amp;lt;code&amp;gt;;*yawns*&amp;lt;/code&amp;gt;, your PC's companion will emote *yawns*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Prerequisite:''''' Auto-emotes must be enabled (type &amp;lt;code&amp;gt;/emote_toggle&amp;lt;/code&amp;gt; to check).&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Artificing (Scroll, Wand, Magic Items) ===&lt;br /&gt;
&lt;br /&gt;
Artificing is the art of creating magic items.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Requirements: No Metamagic feats are required to make magic items. To be an Artificer, a PC must have at least 7 caster levels (more for some classes). Every time an Artificer succeeds at making an item, they lose general XP and gain Artificing (craft) XP.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Types of Artificing: Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as weapons, armor, helms, shields, &amp;amp; some accessories.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Artificing]] and Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Metamagic Item Feats ===&lt;br /&gt;
&lt;br /&gt;
[[Biomerchants#Artificing|Specialized Biomerchants]] sell (and recharge) [[Magic:Metamagic|Metamagic]] Rods. Metamagic Rods allow you to add any Bioware Metamagic feat (Empower, Extend, Maximize), as well as Energy Substitution and Augment Summon, prior to casting a spell.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Metamagic Rods allow you to use multiple Metamagic feats at a time. E.g. you can use a Metamagic Rod, Cold before casting Extended Flame Weapon (spell) onto a scroll. If the Artificing attempt succeeds, it will result in a Cold-substituted Extended Flame Weapon scroll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Magic System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Spellbook Management System ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Command Prompt (ACP) allows to store, load, delete or lists PC spellbooks. Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Spellbooks|Spellbooks]]) for instructions. Type &amp;lt;code&amp;gt;/spellbook&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== All Spellcasters: Summon Creature Options ===&lt;br /&gt;
&lt;br /&gt;
Use the [[Emote Radial]] menu to select a [[Magic:Summon_Control|Summon Creature type]], prior to casting the Summon Creature spell of your chosen level.&lt;br /&gt;
&lt;br /&gt;
=== Arcane Class(es): Vortex Ranks ===&lt;br /&gt;
&lt;br /&gt;
[[Mortal Magic|Vortex Ranks]] may be granted to PCs who play a notable role in the world of mortal magic. A caster with Vortex Rank 1 will receive +2 to their caster levels, +2 to spell DCs, +25% to applicable spell caps. A caster with Vortex Rank 2 will receive double these numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Barbarian: Barbarian Rage Specializations (BRS) ===&lt;br /&gt;
&lt;br /&gt;
Barbarian Rage on Avlis is subject to many changes from the Neverwinter Nights standard feats. In addition, there are Barbarian Rage Specializations (BRS) which rely on item activation and learning curve.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current BRS include: Bloodthirster, Demonkin, Flame Dancer, Stonewall, Waverider, Whirling Frenzy, Windwalker&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Barbarian Rage]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Rage Shouts ====&lt;br /&gt;
&lt;br /&gt;
Using Barbarian Rage (feat) will invoke a battle call. You can store and manage custom Rage shouts to use when your PC enters Rage.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
BRS is not required to use this feature.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Barbarian_Rage_Specializations|Barbarian Rage]]) for a how-to. Type &amp;lt;code&amp;gt;/help brs&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
=== Bard: Avlis Bardic Music ===&lt;br /&gt;
&lt;br /&gt;
Avlis Bardic Music provides Bards with a variety of songs in addition to Bard Song and Curse Song (class feats). Songs are unlocked through Legendary Songbooks. Each use of a Legendary Songbook counts as a single use of the Bard Song class feat.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Bardic Music includes: Cacophony, Countersong, Fascinate, Haven Song, Ironskin Chant, Legionnaire's March, Longstride, Song of Freedom, Song of Valor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Bardic Music]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Cleric: Clerical Holy Symbol ===&lt;br /&gt;
&lt;br /&gt;
Clerics of Avlissian [[Deific Chart|Gods]] have equippable holy symbols available. To obtain one, convert to an Avlis deity In Game. To use it, equip the generic symbol you are given and use the unique power on it. It will transform into a symbol of your character's deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the symbol is equipped in the off-hand slot, your PC will have two special powers available. Each use of a power costs one prepared spell slot and one turn undead use. The level of the spell used depends upon the rank of the deity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' Clerical Holy Symbols require that the PC alignment matches the deity alignment. Refer to Avlis Wiki, [[Cleric]] for more information.&lt;br /&gt;
&lt;br /&gt;
==== Extra: Custom Spoken Prayers ====&lt;br /&gt;
&lt;br /&gt;
As using a Clerical Holy Symbol would invoke a spoken prayer, you may want to set your own catchphrase. You can store and manage multiple custom prayer texts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Clerical_Holy_Symbols|Clerical Holy Symbols]]) for a how-to. Type &amp;lt;code&amp;gt;/ahs&amp;lt;/code&amp;gt; to begin.&lt;br /&gt;
&lt;br /&gt;
=== Divine Class(es): Favored Status ===&lt;br /&gt;
&lt;br /&gt;
A Divine magic wielder may become a pillar of faith and gain Favored Status. Favored Status bestows bonuses in the form of +4 caster levels, +4 to spell DCs and +50% to applicable spell caps.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Druid/Ranger: Companion Training System (CTS) ===&lt;br /&gt;
&lt;br /&gt;
The Avlis Companion Training System (CTS) significantly expands on the ability of [[Ranger|Rangers]] and [[Druid|Druids]] to make allies of animals, beasts and magical beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The system goes beyond animal empathy, and spell domination. [[Avenger|Avengers]] of [[Dru'El]] and Shifters are also eligible for CTS.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[CTS]] for more information. Type &amp;lt;code&amp;gt;/cts help&amp;lt;/code&amp;gt; for In Game help but keep in mind that CTS is taught In Character.&lt;br /&gt;
&lt;br /&gt;
=== Militant Class: Militant Level Bonuses ===&lt;br /&gt;
&lt;br /&gt;
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. Refer to the Avlis Wiki, [[Magic System]] for a [[Magic_System#Militant_Level_Bonuses|breakdown of bonuses per Militant Level]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adding up ALL class levels from the following classes will give you your Militant Level:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. [[Classes|Base Class]] ([[Barbarian]], [[Fighter]], [[Monk]], [[Ranger]])&amp;lt;br&amp;gt;&lt;br /&gt;
2. [[Prestige Classes|Prestige Class]] ([[Dwarven Defender]], [[Weapon Master]])&amp;lt;br&amp;gt;&lt;br /&gt;
3. [[Custom Races|Custom Race]] Class (Beast, Monstrous, Humanoid)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Any Avlis [[Holy Warriors|Holy Warrior]] Class ([[Annihilator]], [[Avenger]], [[Blackguard]], [[Champion]], [[Confounder]], [[Dominator]], [[Equalizer]], [[Justicar]], [[Paladin]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Monk: Monk Signature Moves ===&lt;br /&gt;
&lt;br /&gt;
This system allows PCs with [[Monk]] levels to train and gain access to additional abilities known as &amp;quot;signature moves&amp;quot;. The abilities are divided into separate schools.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current schools include: Closed Palm, Meta Ki Manipulation, Mountain &amp;amp; Sea, Open Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Monk Signature Moves]] for a breakdown of schools and abilities. Type &amp;lt;code&amp;gt;/sigmov&amp;lt;/code&amp;gt; for a list of options.&lt;br /&gt;
&lt;br /&gt;
=== Psion: Psionics on Avlis ===&lt;br /&gt;
&lt;br /&gt;
Psionics on Avlis expands on 2nd edition AD&amp;amp;D concepts. Psions may commit to one or more disciplines, as they choose.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic disciplines include: [[Clairsentience]], [[Metapsionics]], [[Psychokinesis]], [[Psychometabolism]], [[Psychoportation]], [[Telepathy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current Psionic specializations include: [[Psionic_Specializations#Psionic_Augmentations|Psionic Augmentations]] (various), [[Psionic_Specializations#Psychic_Expertise_Feats|Psychic Expertise]] feats, [[Psionic_Specializations#Psionic_Focus_Feats|Psionic Focus]] feats, [[Psionic_Specializations#Expansive_Mind_Feats|Expansive Mind]] feats&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Psion]] for prerequisites and Avlis Wiki, [[Psionics]] for a comprehensive guide. Type &amp;lt;code&amp;gt;/psi help&amp;lt;/code&amp;gt; for In Game help.&lt;br /&gt;
&lt;br /&gt;
==== Favored Psion ====&lt;br /&gt;
&lt;br /&gt;
Psions devoted to [[Angadar]] (lesser god) may eventually attain Favored Status. Favored status bestows bonuses in the form of +4 effective psion levels and a 50% chance that a backfire is transformed into a bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' This is a DM reward for exceptional roleplay, not something you can gain from completing a quest In Game.&lt;br /&gt;
&lt;br /&gt;
=== Ranger: Avlis Bonus vs. Favored Enemies ===&lt;br /&gt;
&lt;br /&gt;
Rangers on Avlis can dip ammunition &amp;amp; thrown weapons in certain substances to grant them a temporary bonus against a Favored Enemy. This is performed via the &amp;lt;code&amp;gt;/rangerdip&amp;lt;/code&amp;gt; chat command.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]] and Avlis Wiki, [[ACP]] (section [[Avlis_Command_Prompt#Ranger_Weapon_Dipping|Ranger Weapon Dipping]]) for more information.&lt;br /&gt;
&lt;br /&gt;
=== Ranger, Shadowdancer, Assassin: Hide in Plain Sight ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, all of these classes incorporate the Hide in Plain Sight feat. For Ranger, the ability is available in natural areas only.&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Ranger]], [[Shadowdancer|Shadowdancer]] and [[Assassin]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Rogue: Avlis Pickpocket Modes ===&lt;br /&gt;
&lt;br /&gt;
On Avlis, a [[Rogue]] may choose to pick someone's pocket -- or to plant items in someone's pocket! Type &amp;lt;code&amp;gt;/pp_toggle&amp;lt;/code&amp;gt; to switch between modes. &lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Advanced Magic Specialization (AMS) ===&lt;br /&gt;
&lt;br /&gt;
Membership in the [[Mortal Magic|Academy of Mortal Magic]]  is a requirement for Advanced Magi Specialization (AMS), with the exception of Psi-Mage of Angadar. PCs with a high rank in an AMS may be able to train your PC. Send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] group on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current AMS include: [[Arcane Adept]], [[Elementalist]], [[Fatespinner]], [[Psi-Mage]], [[Shadow Matter Illusionist]], [[Transmutant]], [[White Necromancer]], [[Wild Mage]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[AMS]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Currently, a PC can only have one AMS. In this context, the Pale Master Prestige Class is considered AMS.&lt;br /&gt;
&lt;br /&gt;
=== Sorcerer/Wizard: Familiar Appearance Options ===&lt;br /&gt;
&lt;br /&gt;
An experienced mage may be able to change their familiar's appearance, depending on class level and the familiar base type.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Summon Familiar]] for a handy chart. Familiar appearance options appear in the [[Emote Radial]] menu.&lt;br /&gt;
&lt;br /&gt;
=== Special: Lycanthropy ===&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be contracted In Game. Afflicted Lycanthropes who elect not to be cured and convert to [[Xenon]] (demigod) become Converted Lycanthropes. Upon conversion, they become able to fully control their change.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] In terms of game mechanics, any Player Character of any alignment may become an Afflicted Lycanthrope. On conversion, the PC will become Evil. The Converted Lycanthrope PC must remain Evil to retain Xenon's gift.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Evil weretiger converts will find favor with [[Stephanus]] (demigod), as well.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] Lycanthrope PCs CANNOT manifest [[Psionics|Psionic]] powers.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Lycanthropy]] for more information. If your PC is a Converted Lycanthrope, type &amp;lt;code&amp;gt;/lform&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/lycan&amp;lt;/code&amp;gt; for options.&lt;br /&gt;
&lt;br /&gt;
=== Special: Mount &amp;amp; Ride ===&lt;br /&gt;
&lt;br /&gt;
At this time, only a [[Paladin]] (class) may summon and mount a horse (magical beast). While most other characters can ride a horse (animal), you may not find horses wandering around In Game -- except in DM events. This may change in the future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Restrictions:'''&amp;lt;br&amp;gt;&lt;br /&gt;
[1] Your PC cannot Polymorph while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[2] Your PC cannot enter interior areas or server transitions while mounted.&amp;lt;br&amp;gt;&lt;br /&gt;
[3] [[Custom Races|Custom Avlis races]] cannot ride (unless they have the Paladin class and their appearance is [[Human]] or [[Half-Elf]]). This is an OOC limitation.&lt;br /&gt;
&lt;br /&gt;
=== Training: Holy Warriors ===&lt;br /&gt;
&lt;br /&gt;
If your PC is a convert of one of the Great Nine gods of Avlis, they may choose to follow the path of a Holy Warrior. With the exception of Paladin and Blackguard, access to Holy Warrior classes requires DM unlock.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Holy Warrior status is dependent on roleplay. Your PC may need to join a Holy Order (Avlis guild). For alternatives, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis Holy Warrior classes include: [[Annihilator]] of [[Aarilax]], [[Avenger]] of [[Dru'El]], [[Blackguard]] of [[Maleki]], [[Champion]] of [[O'Ma]], [[Confounder]] of [[Forian]], [[Dominator]] of [[Valok]], [[Equalizer]] of [[Mikon]], [[Justicar]] of [[Toran]], [[Paladin]] of [[Gorethar]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Holy Warriors]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Training: Prestige Classes ===&lt;br /&gt;
&lt;br /&gt;
A Prestige Class (PrC) on Avlis is only available if your character meets the mechanic requirements AND roleplay to unlock the class. A character may only have one PrC.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A few PrCs may be unlocked through an In Game scripted quest. In all other cases, a Player Character with a high rank in a PrC can train others. Once your training is complete, or if unable to find a mentor, send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Prestige classes allowed on Avlis are: [[Arcane Archer]], [[Assassin]], [[Avlis Dragon Disciple]], [[Dwarven Defender]], [[Pale Master]], [[Shadowdancer]], [[Shifter]], [[Weapon Master]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Prestige Classes]] for prerequisites. See also: [[Holy Warriors]]&lt;br /&gt;
&lt;br /&gt;
== PC equipment ==&lt;br /&gt;
&lt;br /&gt;
You can change your equipment's appearance or add special properties through several Avlis systems. Ask around In Game or on the IC forums.&lt;br /&gt;
&lt;br /&gt;
=== Holy Robe &amp;amp; Symbol ===&lt;br /&gt;
&lt;br /&gt;
Your PC can seek conversion to a deity by approaching NPCs in temples, or street clergy. (Some faiths have no permanent In Game representation. Contact [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] or [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=3799 Event DM] to convert.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On successful conversion, your PC will receive a set of plot items; a [[Holy Symbols and Robes|Holy Robe and a Holy Symbol]]. Each of these items has Unique Property which allows to target other (non-plot) items and merge their property to the Holy Robe or Symbol -- for a price.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Religion]] for a listing of Avlis deities. Many deities will only allow followers of a specific alignment, while others may impose restrictions on race, gender, or no restrictions at all.&lt;br /&gt;
&lt;br /&gt;
=== Alteration Machines ===&lt;br /&gt;
&lt;br /&gt;
Alteration machines allow you to change the appearance of your gear. Alterations come at a GP cost, although experienced crafters may be able to lower their expenses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note:''''' Not all alteration machines accept all types of gear (eg. some may only accept Armor &amp;amp; Clothing). Refer to Avlis Wiki, [[Alteration Machines]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Armor &amp;amp; Clothing Dyes ===&lt;br /&gt;
&lt;br /&gt;
Some Biomerchant NPCs [[Biomerchants#Dyes|sell dyes]] which you can apply to armor or clothing on the go. For a complete chart of dye names and colors, refer to Avlis Wiki, [[Dynamic Dye Color Chart]].&lt;br /&gt;
&lt;br /&gt;
=== Artificed Equipment ===&lt;br /&gt;
&lt;br /&gt;
Certain items manufactured by experienced crafters allow for a skilled Artificer to add permanent bonus properties. This is typically a costly undertaking, both for the Crafter PC and the Artificer PC involved. Refer to Avlis Wiki, [[Artificing]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Fun fact:''''' You have a 1:10,000 chance to get an artificeable item from the Avlis [[Loot System]]! When collecting loot, watch out for any item name in color (i.e. non-white).&lt;br /&gt;
&lt;br /&gt;
=== Augment Crystals ===&lt;br /&gt;
&lt;br /&gt;
Token stores, part of the Avlis Recycling System, offer Minor to Superior Augment Crystals (items) in their reward options.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Augment crystals will ONLY work on an item with an existing enchantment; melee weapons (offensive), armor and shields (defensive). Higher quality crystals require the item to have a stronger enchantment.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current augment crystal varies include:  Defensive: Crystal of Arrow Deflection, Elemental Defense, Featherweight, Iron Ward; Offensive: Demolition Crystal, Elemental Assault, Phoenix Ash, Truedeath Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Refer to Avlis Wiki, [[Augment Crystals]] and Avlis Wiki, [[Recycling System]] for more information.&lt;br /&gt;
&lt;br /&gt;
=== Blunderbuss === &lt;br /&gt;
&lt;br /&gt;
Blunderbuss (item) may refer to one of several types of Gnomish ammunition launchers. This is a collection of items which improve on the use of ammunition and thrown weapons in their own creative way. Get yours from a [[Biomerchants|Biomerchant]]. Beware of backfire.&lt;br /&gt;
&lt;br /&gt;
=== Tyeduan Banes ===&lt;br /&gt;
&lt;br /&gt;
[[Tyeduan Banes]] (items) allow characters of all Classes to enjoy a temporary version of Favored Enemy (the [[Ranger]] feat). Banes work on melee weapons, thrown weapons, ammunition and gloves. You can find Banes vs. all Avlis base race types with different [[Biomerchants]].&lt;br /&gt;
&lt;br /&gt;
== PC appearance ==&lt;br /&gt;
&lt;br /&gt;
For changes to PC equipment appearance, see: PC equipment&lt;br /&gt;
&lt;br /&gt;
=== Character description change ===&lt;br /&gt;
&lt;br /&gt;
You can change your character description at any time. Type &amp;lt;code&amp;gt;/help description&amp;lt;/code&amp;gt; to use chat based input. Type &amp;lt;code&amp;gt;/setdescription&amp;lt;/code&amp;gt; to use pop-up window based input.&lt;br /&gt;
&lt;br /&gt;
=== Character portrait change ===&lt;br /&gt;
&lt;br /&gt;
You can change your [[Custom_Portrait#Changing_Your_Portrait|character portrait]] at any time. Type &amp;lt;code&amp;gt;/pickportrait&amp;lt;/code&amp;gt; to open the In Game menu.&lt;br /&gt;
&lt;br /&gt;
=== Hair color change ===&lt;br /&gt;
&lt;br /&gt;
Currently, there is one location on Avlis which offers hair color change -- for a price. Ask around In Game or on the [https://avlis.org/viewforum.php?f=128 In Character forums].&lt;br /&gt;
&lt;br /&gt;
== Penalty systems ==&lt;br /&gt;
&lt;br /&gt;
Avlis penalty systems include:&lt;br /&gt;
&lt;br /&gt;
=== Death &amp;amp; dying ===&lt;br /&gt;
&lt;br /&gt;
(Adapted from Avlis Wiki, [[Death and Dying]])&lt;br /&gt;
&lt;br /&gt;
While PC death on Avlis is not permanent, it is meant to be a hindrance. The character's soul travels to [[Dagath]]'s Hall on the Outlands of Concordant Opposition; the so-called '''''death plane'''''. Once there, they will begin a '''''death quest''''' to exit the death plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Important:''' IC-ly, PCs may not retain any memories from their death plane visit.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In terms of game mechanics, when a PC drops below -10 hit points, they are transported to the death plane. They lose ALL non-Plot items in their inventory, as well as 50 XP per level (if above level 2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A '''''player corpse placeable''''' is created at the location of their death. It contains the PC's entire inventory (except Plot items and Gold Pieces; those follow the PC to the death plane).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the PC completes the death quest &amp;amp; exits the death plane, they are transported to a major temple &amp;amp; recover the lost XP. To retrieve their items, the PC must return to their player corpse; the so-called '''''death run'''''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other ways to '''''exit the death plane''''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A PC (or an NPC) in the lands of the living may attempt a [[Magic:Resurrection|Resurrection]] spell. This will transport the PC to their player corpse &amp;amp; return the lost XP.&amp;lt;br&amp;gt;&lt;br /&gt;
2. A [[Magic:Raise Dead|Raise Dead]] spell will do the same but lost XP will NOT be returned -- unless the dead PC has already completed their quest.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locate your PC's player corpse placeable and click on it. Your items should automatically transfer to your inventory, one by one. It is important to make certain all items have been recovered from the corpse, and that the corpse disappears (sometimes this requires clicking on a empty corpse a second time to make it disappear). If the corpse is left there, and the character dies a second time before a server reset, it is possible that the belongings may be put on the old corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Last but not least, you will find a '''''player corpse item''''' within the namesake placeable's inventory. It will disappear once your items are transferred.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If another character picks up this item beforehand, it can be used in two ways:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. Carry the fallen: A rare few NPC clerics in major cities will recognize that a PC has another PC's corpse in their inventory, and offer Resurrection on site.&amp;lt;br&amp;gt;&lt;br /&gt;
2. Profane the fallen: Zombie powder is a product of the Herbalism craft. It can create a zombie out of any IG item with &amp;quot;corpse&amp;quot; in its name -- including a player corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This will not prevent the departed from returning to life but they might be in for a shock!&lt;br /&gt;
&lt;br /&gt;
=== Poison &amp;amp; disease ===&lt;br /&gt;
&lt;br /&gt;
[[Disease|Diseases]] on Avlis require a +50% higher Save than the Bioware originals.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Poisons, delivered as weapon coating or otherwise, may vary from Mild to Deadly. The Herbalism craft can be used to create poisons and refine venoms, just as well as healers kits.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avlis poisons &amp;amp; venoms include: Confusion Poison, Illithid Carnage, Medusa Poison, Psion's Bane, Sleep Poison, Slow Poison; Centipede Venom, Giant Bee Venom, Spider Venom&lt;br /&gt;
&lt;br /&gt;
=== Substance addiction ===&lt;br /&gt;
&lt;br /&gt;
Player characters who frequently turn to alcohol and drugs, may develop substance addiction. [[Addiction]] will clear over time if the PC halts the substance consumption -- but they will experience '''''withdrawal''''' symptoms. Withdrawal is expressed by various penalties to PC abilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Addictive substances on Avlis include: Alcohol (any), Brownsmoke Seeds, Bloodfury Crystals, Deglosian Spirits, Fey Wine, Grainshots, Kao Kao Powder, Mind's Eye Elixir, Nanshaquist, Nemeril's Brew, Orcish Apple Cider, Wizard's Spice &lt;br /&gt;
&lt;br /&gt;
= Where do I report an issue? =&lt;br /&gt;
&lt;br /&gt;
'''''Bug tracker:''''' Visit avlis.org and click on [https://dev.avlis.org/projects/bug-tracker Report a Bug] under Avlis Navigator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Chat with the Team:''''' Visit avlis.org and click on [https://discord.gg/Dx4NhYJ Chat with the Team] under Avlis Navigator. This opens Discord chat in a new tab.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Stuck, need a character restore, etc.:''''' Alert Assist DM (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26559 Assist DM] (group) on avlis.org.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Server, forum, wiki issue:''''' Alert Admin (group) on Discord or send a forum message to [https://www.avlis.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;g=26549 Admin Staff] (group) on avlis.org.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Andria&amp;diff=54729</id>
		<title>Andria</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Andria&amp;diff=54729"/>
		<updated>2024-03-30T19:36:08Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: AMM link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Andrinor_small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol= A vortex of energy&lt;br /&gt;
|Colors= Red&lt;br /&gt;
|Alignment= [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
|WorshippersAlignment= Any&lt;br /&gt;
|AreaOfControl= The Mortal Magic Vortex, Arcane Power and Arcane Knowledge&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Air|Air]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]]&lt;br /&gt;
}}&lt;br /&gt;
* '''Center of Worship:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Andria''' is the sole steward of the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
Once, the god Andrinor was the master of Mortal Magic. In the [[Timeline#The_year_of_the_Red_Star|Year of the Red Star]], 2271 A.O.D., Andrinor vanished. His eldest daughter, Andria, took custody over Mortal Magic and directed the Orders of [[Arcane#Andrinor's_Trust|Andrinor's Trust]] to [https://avlis.org/viewtopic.php?f=274&amp;amp;t=142436 reform] under the [[Mortal_Magic#Academy_of_Mortal_Magic|Academy of Mortal Magic]].&lt;br /&gt;
&lt;br /&gt;
Andria's church remains informal and is not heavily organized. It remains common for her clerics to double as wizards or sorcerers. These individuals are granted cleric spells from Andria as normal through the God Magic Vortex but it should be noted that Andria's clerics remain unable to Detect Alignment of any type as Andrinor's were.&lt;br /&gt;
&lt;br /&gt;
In 2 A.R., Andria aided [[Valok|Ethraeli]] and [[Stephanus]] in their schemes against Angadar and Bobil, which came to fruition in the event now called [[The_Humbling_of_Angadar|&amp;quot;The Humbling of Angadar&amp;quot;]]. Though not privy to their plans until they came to her for aid, the young goddess was made an offer she could not in good conscience refuse. In exchange for her aid in creating the ritual to summon, bind, and weaken Bobil, she was offered the opportunity to take Angadar's mantle of Arcane Knowledge. Confronted with the possibility of the mantle instead falling into the hands of Ethraeli, Stephanus, or traded away by either one to an equally belligerent deity as Angadar, and the opportunity to make whole two mantles that should have never been set apart, Andria agreed.&lt;br /&gt;
&lt;br /&gt;
It is said that Andria still hopes to see a reconciliation between herself and Angadar, and that this is why she refrained from making a killing blow when she could have done so.&lt;br /&gt;
&lt;br /&gt;
Andrinor was often disorganized and unpredictable in his methods, but out of necessity people of all races and alignments worshipped him. While many did so with enthusiasm, others did so grudgingly. This is because Andrinor considered magic a delicate art that needed to be respected, and he took great care to enforce it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Andria has a temple in [[Visimontium]], and a shrine in [[Mikona]].  Each branch of the Academy of Mortal Magic includes a chapel dedicated to Andria as well.&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=54728</id>
		<title>Template:Deities</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Template:Deities&amp;diff=54728"/>
		<updated>2024-03-30T19:34:27Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Updated Andrinor to Andria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
''Greater (native):'' [[Gorethar]] | [[O'Ma]] | [[Dru'El]] | [[Toran]] | [[Mikon]] | [[Forian]] | [[Valok]] | [[Aarilax]] | [[Maleki]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Greater (foreign):'' [[Clangeddin Silverbeard|Clangeddin]] | [[Titania]] | [[Corellon Larethian]] | [[Tobin]] | [[Ptah]] | [[Gruumsh]] | [[Blibdoolpoolp]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Intermediate:'' [[Andria]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Lesser:''  [[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&amp;lt;br&amp;gt;&lt;br /&gt;
''Demi:'' [[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;messagebox&amp;quot; style=&amp;quot;font-size: 85%; background: #efefef; width: 900px;&amp;quot;&lt;br /&gt;
!colspan=2 style=&amp;quot;background: #c0c0c0&amp;quot;|Part of the series on [[Religion|Deities]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (native):''' ||[[Aarilax]] | [[Dru'El]] | [[Forian]] | [[Gorethar]] | [[Maleki]] | [[Mikon]] | [[O'Ma]] | [[Toran]] | [[Valok]]&lt;br /&gt;
|-&lt;br /&gt;
|align=right |'''Greater (foreign):''' ||[[Blibdoolpoolp]] | [[Clangeddin]] | [[Corellon Larethian]] | [[Gruumsh]] | [[Ptah]] | [[Titania]] | [[Tobin]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Intermediate:''' ||[[Andrinor]] | [[Dagath]] | [[Hurine]] | [[Ingoren]] | [[Mishlekh]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Lesser:''' ||[[Angadar]] | [[Berryn]] | [[Dra'Nar]] | [[Dre'Ana]] | [[Fegall]] | [[Senath]] | [[Skern]] | [[Ti'si'faan]] | [[Verossa]] | [[Vorin]] | [[Wilsash]] | [[Yeraiah]]&lt;br /&gt;
|-&lt;br /&gt;
|align= right |'''Demi:''' ||[[Aryeh Gidol]] | [[Balgar]] | [[Cha'reth]] | [[Evrak]] | [[The Harpinger|Harpinger]] | [[Kelvos]] | [[Keros]] | [[Lesa]] | [[Naren]] | [[Paragus]] | [[Pelar]] | [[Ra-Ghul]] | [[Seven]] | [[Stephanus]] | [[The'ton]] | [[Xenon]] | [[Zhitaril]]&lt;br /&gt;
|} --&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Deities]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=54727</id>
		<title>Andrinor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=54727"/>
		<updated>2024-03-30T19:34:04Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Andria]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=54726</id>
		<title>Andrinor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=54726"/>
		<updated>2024-03-30T19:33:42Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Replaced content with &amp;quot;##REDIRECT Andria&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;##REDIRECT [[Andria]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Andria&amp;diff=54725</id>
		<title>Andria</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Andria&amp;diff=54725"/>
		<updated>2024-03-30T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Created as the default article (vs that for Andrinor)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Andrinor_small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
{{DeityInfoBlock&lt;br /&gt;
|Symbol= A vortex of energy&lt;br /&gt;
|Colors= Red&lt;br /&gt;
|Alignment= [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
|WorshippersAlignment= Any&lt;br /&gt;
|AreaOfControl= The Mortal Magic Vortex, Arcane Power and Arcane Knowledge&lt;br /&gt;
|ClericalDomains= [[Magic:Level#Air|Air]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]]&lt;br /&gt;
}}&lt;br /&gt;
* '''Center of Worship:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Andria''' is the sole steward of the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
Once, the god Andrinor was the master of Mortal Magic. In the [[Timeline#The_year_of_the_Red_Star|Year of the Red Star]], 2271 A.O.D., Andrinor vanished. His eldest daughter, Andria, took custody over Mortal Magic and directed the Orders of [[Arcane#Andrinor's_Trust|Andrinor's Trust]] to [https://avlis.org/viewtopic.php?f=274&amp;amp;t=142436 reform under the Academy of Mortal Magic].&lt;br /&gt;
&lt;br /&gt;
Andria's church remains informal and is not heavily organized. It remains common for her clerics to double as wizards or sorcerers. These individuals are granted cleric spells from Andria as normal through the God Magic Vortex but it should be noted that Andria's clerics remain unable to Detect Alignment of any type as Andrinor's were.&lt;br /&gt;
&lt;br /&gt;
In 2 A.R., Andria aided [[Valok|Ethraeli]] and [[Stephanus]] in their schemes against Angadar and Bobil, which came to fruition in the event now called [[The_Humbling_of_Angadar|&amp;quot;The Humbling of Angadar&amp;quot;]]. Though not privy to their plans until they came to her for aid, the young goddess was made an offer she could not in good conscience refuse. In exchange for her aid in creating the ritual to summon, bind, and weaken Bobil, she was offered the opportunity to take Angadar's mantle of Arcane Knowledge. Confronted with the possibility of the mantle instead falling into the hands of Ethraeli, Stephanus, or traded away by either one to an equally belligerent deity as Angadar, and the opportunity to make whole two mantles that should have never been set apart, Andria agreed.&lt;br /&gt;
&lt;br /&gt;
It is said that Andria still hopes to see a reconciliation between herself and Angadar, and that this is why she refrained from making a killing blow when she could have done so.&lt;br /&gt;
&lt;br /&gt;
Andrinor was often disorganized and unpredictable in his methods, but out of necessity people of all races and alignments worshipped him. While many did so with enthusiasm, others did so grudgingly. This is because Andrinor considered magic a delicate art that needed to be respected, and he took great care to enforce it.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Andria has a temple in [[Visimontium]], and a shrine in [[Mikona]].  Each branch of the Academy of Mortal Magic includes a chapel dedicated to Andria as well.&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54724</id>
		<title>Avlis Dragon Disciple</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Avlis_Dragon_Disciple&amp;diff=54724"/>
		<updated>2024-03-30T15:16:13Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: The ADD/RDD level up bug has been fixed, now that Avlis is on NWNEE v36.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Avlis Dragon Disciple&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d10&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*None&lt;br /&gt;
|skillpoints=2 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Concentration (skill)|Concentration]]&lt;br /&gt;
*[[NWN:Craft trap|Craft Trap]]&lt;br /&gt;
*[[NWN:Discipline|Discipline]]&lt;br /&gt;
*[[NWN:Heal|Heal]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Parry|Parry]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spellcraft|Spellcraft]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Fort|Fort]]&lt;br /&gt;
*[[NWN:Will|Will]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Dragon Disciples of Avlis have formed a close bond with a dragon, and thereby gained some of the dragon's essence. This manifests in the form of draconic abilities, powers, and changes in appearance. The nature of the connection between any given Disciple and their sponsor dragon can vary, with the Disciple being viewed as a dear friend, a powerful vassal, or trusted agent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Alignment''': Your character's alignment '''must match''' the alignment of the dragon who is giving your character some of their essence.&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Lore|Lore]] 8, [[NWN:Spellcraft|Spellcraft]] 5&lt;br /&gt;
&lt;br /&gt;
==== How To Unlock The Class: Message The Event DM Team ====&lt;br /&gt;
In order to unlock the class you will need to contact the team to start the in-character roleplay to find/meet/form a connection with a dragon NPC that matches your PC's alignment.&lt;br /&gt;
&lt;br /&gt;
To contact the team send a private message to the Event DM team via the forums at https://www.avlis.org/.&lt;br /&gt;
&lt;br /&gt;
You can also contact the team via Discord via the team-assistance channel: https://discord.gg/sh6SB8WkCv.&lt;br /&gt;
&lt;br /&gt;
From there, your PC will come in contact with a dragon of the type that matches (discussed with the Event team) and about 3 or so in-game sessions will occur (potentially with tasks requested by the dragon but this is not definitive) before the unlock happens. These in-game sessions will revolve around your PC getting to know the dragon and connecting with them in some way and the dragon granting their essence to your PC (unlocking the class.)&lt;br /&gt;
&lt;br /&gt;
==== Will I Work With A Specific Event DM For My Unlock? ====&lt;br /&gt;
A specific event DM will reach out to work with you on the in-game sessions for your unlock (you can certainly ask for an Event DM in particular if you'd like, or not.) The event DM team will keep track of unlocks that are pending and their status and will look to match an event DM with your time zone/play time that allows for things to progress smoothly.&lt;br /&gt;
&lt;br /&gt;
If, for whatever reason, a DM is unable to complete your unlock then it will be communicated and another event DM will take over the unlock.&lt;br /&gt;
&lt;br /&gt;
==== What Can I Expect For The Relationship With My PC's Dragon Ally Post Unlock? ====&lt;br /&gt;
The relationship between your PC and the dragon they ally with and become a Disciple for is somewhat analogous to the Warlock class in D&amp;amp;D. The relationship depends on your PC, the dragon, and their personalities and connection.&lt;br /&gt;
&lt;br /&gt;
The exact nature of the relationship with the dragon patron varies depending on the dragon.&lt;br /&gt;
&lt;br /&gt;
You or your dragon may wish to continue your connection, your PC may wish to do tasks for your dragon, or in general keep in contact.&lt;br /&gt;
&lt;br /&gt;
It's not required to keep in contact, but it's possible if you as a player want to and ICly it's desired. The NPC is a contact that could be relevant to your PC in the future, could be pulled in for future plots, etc.&lt;br /&gt;
&lt;br /&gt;
The connection with your dragon continues so long as you think it's fun to continue it, just like any NPC connection a PC has.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
|rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Str &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Dex &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Con &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Wis &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Int &amp;amp;nbsp;&lt;br /&gt;
!rowspan=2|&amp;amp;nbsp; Cha &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+2 ||+0 ||+2 || align=&amp;quot;left&amp;quot; |[[NWN:Draconic armor|Draconic Armor]] ||+1 ||- ||- ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+3 ||+0 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon abilities|Dragon Abilities]] ||+1 ||- ||- ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+3 ||+1 ||+3 || align=&amp;quot;left&amp;quot; |[[NWN:Dragon breath|Dragon Breath]] ||+1 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+1 ||2d10 ||19 ||+2 ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+4 ||+1 ||+4 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; | ||+2 ||2d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+5 ||+2 ||+5 || align=&amp;quot;left&amp;quot; |Dragon Abilities ||+2 ||4d10 ||19 ||- ||- ||+2 ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+6 ||+2 ||+6 || align=&amp;quot;left&amp;quot; |Draconic Armor ||+3 ||4d10 ||19 ||- ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+6 ||+3 ||+6 || align=&amp;quot;left&amp;quot; |Dragon Abilities, Gain Wings Or Tail ||+3 ||4d10 ||19 ||- ||- ||- ||- ||+2 ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+7 ||+3 ||+7 || align=&amp;quot;left&amp;quot; |[[NWN:Darkvision|Darkvision]], Draconic Armor, Dragon Abilities, Immunity To Element, &amp;amp;nbsp; &amp;lt;br&amp;gt; [[NWN:Immunity to paralysis|Immunity To Paralysis]], [[NWN:Immunity to sleep|Immunity To Sleep]] ||+4 ||6d10 ||19 ||+4 ||- ||- ||- ||- ||+2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Lvl&lt;br /&gt;
!&amp;amp;nbsp; Feats &amp;amp;nbsp;&lt;br /&gt;
|rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!AC &amp;lt;br&amp;gt; &amp;amp;nbsp; Bonus &amp;amp;nbsp;&lt;br /&gt;
!Breath &amp;lt;br&amp;gt; &amp;amp;nbsp; Damage &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Breath &amp;amp;nbsp; &amp;lt;br&amp;gt; DC&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||+4 ||6d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;| ||+4 ||7d10 ||19&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||+4 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||+5 ||7d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||+5 ||8d10 ||20&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+5 ||8d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;| ||+5 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||+6 ||9d10 ||21&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||+6 ||10d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||22&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||+7 ||11d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||+7 ||12d10 ||23&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;|Bonus feat ||+8 ||12d10 ||24&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Armor skin|Armor Skin]], [[NWN:Automatic quicken spell|Automatic Quicken Spell]], [[NWN:Automatic silent spell|Automatic Silent Spell]], [[NWN:Automatic still spell|Automatic Still Spell]], [[NWN:Epic damage reduction|Epic Damage Reduction]], [[NWN:Epic_prowess|Epic Prowess]], [[NWN:Epic reputation|Epic Reputation]], [[NWN:Epic spell focus|Epic Spell Focus]], [[NWN:Epic spell penetration|Epic Spell Penetration]], [[NWN:Epic toughness|Epic Toughness]], [[NWN:Greater spell focus|Greater Spell Focus]], [[NWN:Improved combat casting|Improved Combat Casting]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Types of Dragon and their Disciples ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlissian Dragons &amp;amp;nbsp;&lt;br /&gt;
|rowspan=20 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|&amp;amp;nbsp; Avlis Dragon Disciples &amp;amp;nbsp;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Alignment&lt;br /&gt;
!&amp;amp;nbsp; Type &amp;amp;nbsp;&lt;br /&gt;
!Prestige Class&lt;br /&gt;
!&amp;amp;nbsp; Breath / Immunity &amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp; Wing Color &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Amber ||Lawful Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Azurite ||Chaotic Evil or Chaotic Neutral &amp;amp;nbsp;||Hybrid &amp;amp;nbsp;||Dragon Disciple of Lightning &amp;amp;nbsp;||Electricity ||Blue&lt;br /&gt;
|-&lt;br /&gt;
|Bauxite ||Lawful Evil ||Hybrid ||Dragon Disciple of Fire ||Fire ||Red&lt;br /&gt;
|-&lt;br /&gt;
|Brass ||Chaotic Good ||Metal ||Dragon Disciple of Fire ||Fire ||Brass&lt;br /&gt;
|-&lt;br /&gt;
|Bronze ||Lawful Good ||Metal ||Dragon Disciple of Lightning ||Electricity ||Bronze&lt;br /&gt;
|-&lt;br /&gt;
|Coal ||Chaotic Evil ||Stone ||Dragon Disciple of Acid ||Acid ||Black&lt;br /&gt;
|-&lt;br /&gt;
|Copper ||Chaotic Good ||Metal ||Dragon Disciple of Acid ||Acid ||Copper&lt;br /&gt;
|-&lt;br /&gt;
|Gold ||Lawful Good ||Metal ||Dragon Disciple of Fire ||Fire ||Gold&lt;br /&gt;
|-&lt;br /&gt;
|Granite ||Neutral Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Gravel ||True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Hematite ||Neutral Good or True Neutral ||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Limestone ||Neutral Evil ||Stone ||Dragon Disciple of Ice ||Cold ||&lt;br /&gt;
|-&lt;br /&gt;
|Marble ||Lawful Neutral or True Neutral ||Hybrid ||Dragon Disciple of Ice ||Cold ||White&lt;br /&gt;
|-&lt;br /&gt;
|Olivine ||Neutral Good or True Neutral||Hybrid ||Dragon Disciple of Acid ||Acid ||Green&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite ||Chaotic Evil ||Stone ||Dragon Disciple of Fire ||Fire ||&lt;br /&gt;
|-&lt;br /&gt;
|Sandstone &amp;amp;nbsp;||Lawful Good or Lawful Neutral||Hybrid ||Dragon Disciple of Lightning ||Electricity ||&lt;br /&gt;
|-&lt;br /&gt;
|Silver ||Lawful Good ||Metal ||Dragon Disciple of Ice ||Cold ||Silver&lt;br /&gt;
|-&lt;br /&gt;
|Slate ||Chaotic Neutral ||Hybrid ||Dragon Disciple of Acid ||Acid ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes From Default Red Dragon Disciple==&lt;br /&gt;
====Static Hit Die====&lt;br /&gt;
*Unlike [[NWN:Red dragon disciple|standard Red Dragon Disciple]] the Avlis Dragon Disciple does not gain a hit die increase while levelling. Instead, the Avlis Dragon Disciple has a static hit die of d10.&lt;br /&gt;
'''Breath Weapon'''&lt;br /&gt;
* The breath weapon gained at level 3 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
&lt;br /&gt;
====Wings==== &lt;br /&gt;
* The wings gained at level 9 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
* Available Wing Colors:&lt;br /&gt;
** Brass (Brass Dragon)&lt;br /&gt;
** Bronze (Bronze Dragon)&lt;br /&gt;
** Copper (Copper Dragon)&lt;br /&gt;
** Silver (Silver Dragon)&lt;br /&gt;
** Gold (Gold Dragon)&lt;br /&gt;
** White (Marble Dragon)&lt;br /&gt;
** Black (Coal Dragon)&lt;br /&gt;
** Green (Olivine Dragon)&lt;br /&gt;
** Blue (Azurite Dragon)&lt;br /&gt;
** Red (Bauxite Dragon)&lt;br /&gt;
* Available Wing Types:&lt;br /&gt;
** Dragon&lt;br /&gt;
** Demon&lt;br /&gt;
'''Tails'''&lt;br /&gt;
* If your character already has wings (e.g., they are an Avariel, have a roleplay reward, etc.) then they will instead be given tail corresponding to the dragon color.&lt;br /&gt;
'''Immunity'''&lt;br /&gt;
* The immunity type gained at level 10 depends on the type of dragon that grants your character its essence.&lt;br /&gt;
'''Changelings'''&lt;br /&gt;
* On level up and on login, if your character meets the requirements for wings but does not currently have them set then they will be set on your PC. This means that if you are in a form that lacks wings and go through either of these steps you will gain wings.&lt;br /&gt;
* If you are in a form that has wings (e.g. your Changeling looks like an Avariel) they will instead gain a tail.&lt;br /&gt;
* You can use the Changeling menu to set your form to what it was prior to gaining wings/a tail on level up/login if desired.&lt;br /&gt;
* If you are in a form that does not have a wing slot (e.g. an animal that does not display wings) and wings would be gained, then the wings will not visually display.&lt;br /&gt;
* From an in-character perspective, you can treat this as the changeling form being able to adjust for the wings but the dragon essence doesn't go away, so they'll end up returning at some point.&lt;br /&gt;
'''Are The Wings Recognizable?'''&lt;br /&gt;
&lt;br /&gt;
* They are similar to other unique visual features of a PC. For example, if someone has only ever met 1 human dragon disciple with red wings and that dragon disciple was talking about a specific Bauxite dragon, and then the PC goes and meets an elf with the same looking wings talking about that same Bauxite, the PC might end up making the connection that the human and elf could be the same person.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*All Avlis Dragon Disciples gain immunity to paralysis and sleep at level 10.&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Shadowdancer&amp;diff=54723</id>
		<title>Shadowdancer</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Shadowdancer&amp;diff=54723"/>
		<updated>2024-03-30T15:13:30Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: HiPS update for v36&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Prestige classes]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
{{Classes}}&lt;br /&gt;
{{OOCKnowledge}}&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
|name=Shadowdancer&amp;lt;br&amp;gt;([[NWN:Prestige Class|Prestige Class]])&lt;br /&gt;
|image=&lt;br /&gt;
|hitdice=d8&lt;br /&gt;
|bab=+3/4 levels&lt;br /&gt;
|prof=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Armor proficiency (light)|Light Armor]]&lt;br /&gt;
*[[NWN:weapon proficiency (simple)|Simple Weapons]]&lt;br /&gt;
|skillpoints=6 + [[NWN:int|INT]] modifier&lt;br /&gt;
|skills=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Heal (skill)|Heal]]&lt;br /&gt;
*[[NWN:Hide|Hide]]&lt;br /&gt;
*[[NWN:Listen|Listen]]&lt;br /&gt;
*[[NWN:Lore|Lore]]&lt;br /&gt;
*[[NWN:Move silently|Move Silently]]&lt;br /&gt;
*[[NWN:Persuade|Persuade]]&lt;br /&gt;
*[[NWN:Pick pocket|Pick Pocket]]&lt;br /&gt;
*[[NWN:Search|Search]]&lt;br /&gt;
*[[NWN:Spot|Spot]]&lt;br /&gt;
*[[NWN:Tumble|Tumble]]&lt;br /&gt;
|saves=&amp;lt;br&amp;gt;&lt;br /&gt;
*[[NWN:Reflex|Reflex]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. [[Rogue]]s and [[Bard]]s are the most common shadowdancers.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
'''Feats''': [[NWN:Dodge|Dodge]], [[NWN:Mobility|Mobility]]&lt;br /&gt;
&lt;br /&gt;
'''Skills''': [[NWN:Hide|Hide]] 10, [[NWN:Move silently|Move Silently]] 8, [[NWN:Tumble|Tumble]] 5&lt;br /&gt;
&lt;br /&gt;
==Level Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl &lt;br /&gt;
!rowspan=2|&amp;amp;nbsp;BAB&amp;amp;nbsp;&lt;br /&gt;
!colspan=3|Saves &lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!rowspan=12 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp; &lt;br /&gt;
!colspan=5|Shadow evade&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Fort&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Ref&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Will&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Dmg red.&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Conceal&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;AC bonus&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Hide/MS&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Uses/day&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|1st ||+0 ||+0 ||+2 ||+0 ||align=&amp;quot;left&amp;quot;|[[NWN:hide in plain sight|Hide in Plain Sight]] ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|2nd ||+1 ||+0 ||+3 ||+0 ||align=&amp;quot;left&amp;quot;|[[NWN:Ultravision|Ultravision]], [[NWN:Evasion|Evasion]], [[NWN:Uncanny Dodge#Uncanny Dodge I|Uncanny Dodge I]] ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|3rd ||+2 ||+1 ||+3 ||+1 ||align=&amp;quot;left&amp;quot;|[[NWN:shadow daze|Shadow Daze]], [[Shadowdancer#Summon Shadow|Summon Shadow]] ||- ||- ||- ||- ||-&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|4th ||+3 ||+1 ||+4 ||+1 ||align=&amp;quot;left&amp;quot;|[[NWN:shadow evade|Shadow Evade]]*, [[Shadowdancer#Shadow Jump|Shadow Jump]] ||5/+1 ||5% ||+1 ||+4 ||3&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|5th ||+3 ||+1 ||+4 ||+1 ||align=&amp;quot;left&amp;quot;|[[NWN:defensive roll|Defensive Roll]], [[NWN:Uncanny Dodge#Uncanny Dodge II|Uncanny Dodge II]] ||5/+1 ||5% ||+1 ||+5 ||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|6th ||+4 ||+2 ||+5 ||+2 ||align=&amp;quot;left&amp;quot;| ||5/+2 ||10% ||+2 ||+6 ||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|7th ||+5 ||+2 ||+5 ||+2 ||align=&amp;quot;left&amp;quot;|[[NWN:Slippery Mind|Slippery Mind]] ||5/+2 ||10% ||+2 ||+7 ||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|8th ||+6 ||+2 ||+6 ||+2 ||align=&amp;quot;left&amp;quot;| ||10/+2 ||15% ||+3 ||+8 ||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|9th ||+6 ||+3 ||+6 ||+3 ||align=&amp;quot;left&amp;quot;| ||10/+2 ||15% ||+3 ||+9 ||4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|10th ||+7 ||+3 ||+7 ||+3 ||align=&amp;quot;left&amp;quot;|[[NWN:Improved Evasion|Improved Evasion]], [[NWN:Uncanny Dodge#Uncanny Dodge III|Uncanny Dodge III]] ||10/+3 ||20% ||+4 ||+10 ||5&lt;br /&gt;
|}&lt;br /&gt;
'''Selectable Class Feats''': [[NWN:Ambidexterity|Ambidexterity]], [[NWN:Deflect Arrows|Deflect Arrows]], [[NWN:Two-Weapon Fighting|Two-Weapon Fighting]], [[NWN:Weapon Proficiency %28Exotic%29|Weapon Proficiency (Exotic)]], [[NWN:Weapon Proficiency %28Martial%29|Weapon Proficiency (Martial)]]&lt;br /&gt;
&lt;br /&gt;
==Epic Progression==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; style=&amp;quot;background:#efefef; color:#000000; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!rowspan=2|Lvl&lt;br /&gt;
!rowspan=2|Feats &lt;br /&gt;
!rowspan=22 style=&amp;quot;background:#ffffff&amp;quot;|&amp;amp;nbsp; &lt;br /&gt;
!colspan=5|Shadow evade&lt;br /&gt;
|-style=&amp;quot;background:#c0c0c0&amp;quot;&lt;br /&gt;
!&amp;amp;nbsp;Dmg red.&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Conceal&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;AC bonus&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Hide/MS&amp;amp;nbsp;&lt;br /&gt;
!&amp;amp;nbsp;Uses/day&amp;amp;nbsp;&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|11th ||align=&amp;quot;left&amp;quot;| ||10/+3 ||20% ||+4 ||+11 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|12th ||align=&amp;quot;left&amp;quot;| ||10/+3 ||20% ||+4 ||+12 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|13th ||align=&amp;quot;left&amp;quot;|Bonus feat &amp;amp;nbsp;||10/+3 ||20% ||+4 ||+13 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|14th ||align=&amp;quot;left&amp;quot;| ||10/+3 ||20% ||+4 ||+14 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|15th ||align=&amp;quot;left&amp;quot;| ||12/+4 ||20% ||+4 ||+15 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|16th ||align=&amp;quot;left&amp;quot;|Bonus feat ||12/+4 ||20% ||+4 ||+16 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|17th ||align=&amp;quot;left&amp;quot;| ||12/+4 ||20% ||+4 ||+17 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|18th ||align=&amp;quot;left&amp;quot;| ||12/+4 ||20% ||+4 ||+18 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|19th ||align=&amp;quot;left&amp;quot;|Bonus feat ||12/+4 ||20% ||+4 ||+19 ||5&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|20th ||align=&amp;quot;left&amp;quot;| ||14/+5 ||20% ||+4 ||+20 ||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|21st ||align=&amp;quot;left&amp;quot;| ||14/+5 ||20% ||+4 ||+21 ||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|22nd ||align=&amp;quot;left&amp;quot;|Bonus feat ||14/+5 ||20% ||+4 ||+22 ||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|23rd ||align=&amp;quot;left&amp;quot;| ||14/+5 ||20% ||+4 ||+23 ||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|24th ||align=&amp;quot;left&amp;quot;| ||14/+5 ||20% ||+4 ||+24 ||6&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|25th ||align=&amp;quot;left&amp;quot;|Bonus feat ||16/+5 ||20% ||+4 ||+25 ||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|26th ||align=&amp;quot;left&amp;quot;| ||16/+5 ||20% ||+4 ||+26 ||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|27th ||align=&amp;quot;left&amp;quot;| ||16/+5 ||20% ||+4 ||+26 ||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|28th ||align=&amp;quot;left&amp;quot;|Bonus feat ||16/+5 ||20% ||+4 ||+28 ||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|29th ||align=&amp;quot;left&amp;quot;| ||16/+5 ||20% ||+4 ||+29 ||7&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|30th ||align=&amp;quot;left&amp;quot;| ||18/+5 ||20% ||+4 ||+30 ||8&lt;br /&gt;
|}&lt;br /&gt;
'''Epic Bonus Feats''': [[NWN:Blinding Speed|Blinding Speed]], [[NWN:Epic Skill Focus|Epic Skill Focus]] (all but [[NWN:Animal empathy|Animal Empathy]], [[NWN:Perform|Perform]]), [[NWN:Epic Dodge|Epic Dodge]], [[NWN:Epic Reflexes|Epic Reflexes]], [[NWN:Epic Shadowlord|Epic Shadowlord]], [[NWN:Self Concealment|Self Concealment]], [[NWN:Superior Initiative|Superior Initiative]]&lt;br /&gt;
&lt;br /&gt;
==Avlis Changes==&lt;br /&gt;
====Darkvision====&lt;br /&gt;
*Ultravision is given to SDs of level 2 and up when joining the server.&lt;br /&gt;
&lt;br /&gt;
====Hide in Plain Sight==== &lt;br /&gt;
* HiPS islimited to once every round when using this ability. This will allow players to keep themselves honest and not spam HiPS. (Edit 2024/03/20: This was made possible starting NWN:EE v36. The Avlis duplicate feat is still present and will be retired in the future.)&lt;br /&gt;
&lt;br /&gt;
====Shadow Evade====&lt;br /&gt;
*Duration is 5 + 2*SD level rounds &lt;br /&gt;
*Total uses per day equal to 3 + SD level / 5 &lt;br /&gt;
*Temporary Hide/MS bonus equal to SD level &lt;br /&gt;
&lt;br /&gt;
====Shadow Jump====&lt;br /&gt;
* This works similar to Dimension Door and is given to SDs at level 4. A shadowdancer will be able to use the ability for a total distance of 10 meters per level per day. If the SD targets himself with the ability, the remaining distance that day will be shown. &lt;br /&gt;
&lt;br /&gt;
====Summon Shadow====&lt;br /&gt;
*Rather than the default NWN feat which used several different summoned shadow blueprints as the Shadowdancer leveled, on Avlis a Shadowdancer summons a single creature named Shadow Companion. The Shadow Companion levels up to the Shadowdancer's class level when spawned.&lt;br /&gt;
*The normal Shadow Companion will match the Shadowdancer's class level up to max level 10. If the Shadowdancer takes the Epic Shadow Lord feat at Shadowdancer level 13, the shadow will again level up to the Shadowdancer's level and will gain fighter levels.&lt;br /&gt;
*The Shadow Companion becomes stronger at higher levels with increasing DR, AC, hide skill. &lt;br /&gt;
*Shadow Companion matches the alignment of the Shadowdancer. &lt;br /&gt;
*Shadow Companion joins the Shadowdancer as a henchman. Will not unsummon when the Shadowdancer rests. &lt;br /&gt;
*Shadow Companion cannot be [[NWN:Turn Undead|turned]].&lt;br /&gt;
*Updated AI allows the shadow to use its [[Magic:Darkness|Darkness]] ability.&lt;br /&gt;
*New conversation adds an option to allow SD to heal the shadow. &lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Often only 1 level of Shadowdancer is taken to gain access to the Hide in Plain Sight feat. This has lead to many servers imposing minimum-level restrictions for this class.&lt;br /&gt;
*Epic Shadowdancers can come into their own, especially multiclass Rogue/Shadowdancers as they have a number of abilities for supporting [[NWN:Sneak Attack|sneak attack]]. Summon Shadow can be used for [[NWN:Flanking|flanking]], Shadow Daze can grant [[NWN:flat-foot|flat-foot]]ed conditions and Hide in Plain Sight can grant invisible attacker benefits.&lt;br /&gt;
*Shadowdancer and [[Weapon Master]] are the only classes lacking the generic class skills [[NWN:craft weapon|craft weapon]], [[NWN:craft trap|craft trap]], [[NWN:craft armor|craft armor]] as well as [[NWN:concentration|concentration]] and [[NWN:Parry|Parry]] (all are [[NWN:cross-class skill|cross-class skill]]s).&lt;br /&gt;
*The Epic Shadowlord feat can be taken as epic bonus feat only.&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=NWN_Requirements&amp;diff=54722</id>
		<title>NWN Requirements</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=NWN_Requirements&amp;diff=54722"/>
		<updated>2024-03-30T15:09:02Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Updated version.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfoList}}&lt;br /&gt;
{{NWNEEmigration}}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Requirements for Avlis ==&lt;br /&gt;
Avlis uses the '''[https://nwn.beamdog.com/ Neverwinter Nights: Enhanced Edition (NWN:EE)]''' game, Release Version [https://nwn.beamdog.net/docs/ 88.8193.36-12]. That is the only thing you needed to begin playing on Avlis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Content on Avlis ==&lt;br /&gt;
&lt;br /&gt;
All of the customization notes below are for informational purposes only, and do not require you to know, understand, install, or configure to begin playing on Avlis.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard NWN:EE game, we use [https://nwnxee.github.io/unified/ NWNX:EE], and have [[Custom Content | custom content]] which is downloaded automatically when connecting to an Avlis Server using [https://nwn.wiki/display/NWN1/NWSync NWSync].&lt;br /&gt;
&lt;br /&gt;
* '''NWN:EE ''' includes everything from the original [https://www.bioware.com/games/#game-neverwinter-nights NWN] game, as well as the [[Wikipedia:Neverwinter_Nights:_Shadows_of_Undrentide | Shadows of Undrentide (SoU)]] and [[Wikipedia:Neverwinter_Nights:_Hordes_of_the_Underdark | Hordes of the Underdark (HotU)]] expansions. Please note this listed only for informational purposes as you do not need to download and/or install any expansion packs separately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Obtaining and Installing the Neverwinter Nights: Enhanced Edition Game ==&lt;br /&gt;
&lt;br /&gt;
NWN:EE can be purchased from Beamdog, Steam, and GOG. Please see the links below for more info and steps.&lt;br /&gt;
&lt;br /&gt;
 https://store.beamdog.com/products/neverwinter-nights-enhanced-edition&lt;br /&gt;
 https://wiki.avlis.org/Avlis:EE_Steam&lt;br /&gt;
 https://wiki.avlis.org/Avlis:EE_GOG_Galaxy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== System Requirements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NWN and Avlis will run on most modern computers. NWN:EE's requirements are on the [https://store.beamdog.com/products/neverwinter-nights-enhanced-edition Beamdog Website]. Avlis does not have any additional System Requirements beyond that of NWN:EE.&lt;br /&gt;
&lt;br /&gt;
'''MINIMUM:'''&lt;br /&gt;
 Windows OS: 7, 8.1, 10 64-bit&lt;br /&gt;
 MAC OS: OS X 10.11&lt;br /&gt;
 Linux OS: Ubuntu 18.04 or equivalent&lt;br /&gt;
 Processor: Intel Core i3 3rd gen or equivalent&lt;br /&gt;
 Memory: 4 GB RAM&lt;br /&gt;
 Graphics: OpenGL 3.3 compatible with 2 GB of VRAM&lt;br /&gt;
 Hard Drive: 12 GB available space&lt;br /&gt;
&lt;br /&gt;
== Recommended Settings ==&lt;br /&gt;
* Avlis does not have any specific recommendations on settings. However please note, some players like to utilize overrides. We do not prohibit the use of overrides, however, we do not provide any support for them either.&lt;br /&gt;
* For a list of optional customization and tweaks, check out the [[Avlis:EE_Tips_and_Tricks | Tips &amp;amp; Tricks]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Information]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54721</id>
		<title>User talk:VoidHamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User_talk:VoidHamlet&amp;diff=54721"/>
		<updated>2024-03-30T02:24:01Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retirement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User_Evil}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The truth will set you free but it will eviscerate you first.&amp;lt;br&amp;gt;&lt;br /&gt;
--Sage [[PCs:Miriel Hana|Miriel]] of [[Visimontium]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When the heart is known, is it enough?&amp;lt;br&amp;gt;&lt;br /&gt;
--Sister [[PCs:Alaria Fryar|Clemence]] of [[Aarilax]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* A walk along Avlis memory lane:&lt;br /&gt;
&lt;br /&gt;
[[Miriel Hana's Sketchbook|Sage Miriel's Sketchbook]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Lookie here: [[Image:Red-bullet.gif]] [[Image:Green-bullet.jpg]] [[Image:Hawk-feather.gif]] [[Image:Pebble_bullet.gif]] [[Image:Red-rose-small.gif]] [[Image:Black-rose-small.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''''Is''' &amp;lt;font style=&amp;quot;color:red; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
Not active on Avlis at this time.&lt;br /&gt;
&lt;br /&gt;
* '''''Was''' &amp;lt;font style=&amp;quot;color:darkred; font-size:18px;&amp;quot;&amp;gt;&amp;amp;#9829;&amp;lt;/font&amp;gt; a proud player of:''&lt;br /&gt;
&lt;br /&gt;
: [[PCs:Alaria_Fryar|Sister Clemence]]&lt;br /&gt;
: [[PCs:Zoozah_Jones|Zoozah &amp;amp; Jones]]&lt;br /&gt;
: [[PCs:Yshae_Earaumo|Old Man Yshae]]&lt;br /&gt;
: [[PCs:Miriel Hana|Sage Miriel]]&lt;br /&gt;
: [[PCs:Day|Mother Day]]&lt;br /&gt;
: [[PCs:Belevren_Graniteanvil|Sister Belle]]&lt;br /&gt;
&amp;amp; other assorted&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:VoidHamlet&amp;diff=54720</id>
		<title>User:VoidHamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:VoidHamlet&amp;diff=54720"/>
		<updated>2024-03-30T02:23:29Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Retirement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; &amp;quot;At the heart of any poor soul not at one with the Force, there is only void.&amp;quot; —Unknown Je'daii&lt;br /&gt;
 &amp;quot;It takes void's sanity to build a bridge where one simply flies.&amp;quot; —[[User:Anomandari|Anomandari]]&lt;br /&gt;
 &amp;quot;Sanity is for the weak.&amp;quot; —Warhammer 40,000: Dawn of War&lt;br /&gt;
 &amp;quot;All lies within the currents of causality.&amp;quot; —Void, Berserk manga&lt;br /&gt;
 &amp;quot;Not everything can be about you void, sometimes it's about the goat.&amp;quot; —[[User:Nihprodne|Nihprodne]]&lt;br /&gt;
 &amp;quot;I Sheared a [[Rothe]] and I Liked It!&amp;quot; —VoidHamlet&lt;br /&gt;
 &amp;quot;Burn Brightly you wonderful bastards.&amp;quot; -[[PCs:Gann_Eider|Gann Eider]]&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font class=&amp;quot;plainlinks&amp;quot;&amp;gt;Send a private message to [http://www.avlis.org/memberlist.php?mode=viewprofile&amp;amp;u=8616 Hamlet] on avlis.org.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[CoPaP]] Builder Legacy ==&lt;br /&gt;
&lt;br /&gt;
=== CoPaP [http://ysgard.org Ysgard] ===&lt;br /&gt;
&lt;br /&gt;
The Candy Fairy - 2006 and the terror lives on&amp;lt;br&amp;gt;&lt;br /&gt;
Original Infinite Staircase feat. Beastlands and Selune's Palace - 2005&amp;lt;br&amp;gt;&lt;br /&gt;
Village of Uth'Niord and surrounding grounds - 2005&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== CoPaP [[Avlis]] ===&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This is not an exhaustive list. Some cooperative efforts, minor interventions, secret and retired player housing projects are not included.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Obsolete'''&lt;br /&gt;
&lt;br /&gt;
Heroic Domain of Ysgard Deathplane retouch - 2016&amp;lt;br&amp;gt;&lt;br /&gt;
Nine Hells of Baator Deathplane conceptual revision - 2010&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Other'''&lt;br /&gt;
&lt;br /&gt;
The [[Dreamscape Kittens]] - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Deglos]]'''&lt;br /&gt;
&lt;br /&gt;
[[Arcane#Academy_of_Mortal_Magic|Academy of Mortal Magic]] interior and exterior revision, entire complex - 2014, and again after the move - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
[[Deglos Causeway]] North, Robsin Pass Rest Stop revision - 2014&amp;lt;br&amp;gt;&lt;br /&gt;
Scholar's Inn retouch &amp;amp; Guild Lofts addition - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Sloppy Elf Tavern retouch &amp;amp; Penthouses - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
Contrary to popular belief, the Garden of the Void in Southern Deglos is NOT a VoidHamlet creation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Elysia]]'''&lt;br /&gt;
&lt;br /&gt;
Academy of Mortal Magic interior revision &amp;amp; Andria's Chapel - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Elysia City Council building redesign- 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Elysia Cooperative Residential Hall redesign &amp;amp; Guild Hall addition - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Gaccan's Fine Textiles interior revision - 2016&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine to [[Zhitaril]] - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
The Frilly Collar, Shining Light Tavern interior revision - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
The Drunken Sailor Tavern interior revision - 2015&amp;lt;br&amp;gt;&lt;br /&gt;
The Golden Rose Tavern interior revision (modified from Blowing Gale) - 2021&amp;lt;br&amp;gt;&lt;br /&gt;
The Phoenix on the Wharves - 2021&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Ferrell]]'''&lt;br /&gt;
&lt;br /&gt;
Academy of Mortal Magic interior revision &amp;amp; Andria's Chapel - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
[[Murano Glassworks]] interior revision - 2015&amp;lt;br&amp;gt;&lt;br /&gt;
Sherrill's Guild Lofts - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine to [[Ti'si'faan]] - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
The Elemental Haven (Player Housing) - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
The Greenthumb House (Player Housing) - 2014&amp;lt;br&amp;gt;&lt;br /&gt;
The Half Moon Tavern redesign &amp;amp; Crescent Suites addition - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* ''[[Kurathene]]''&lt;br /&gt;
&lt;br /&gt;
''[[Cytheria]] Temple of [[Cha'reth]] - 2006''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Le'Or T'Nanshi]]'''&lt;br /&gt;
&lt;br /&gt;
Academy of Mortal Magic, Andria's Chapel - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Academy of Mortal Magic interior revision - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
Celeb ar' Malda Guild Lofts - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Thayt'[[Vorin]] Temple interior revision - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[M'Chek]]'''&lt;br /&gt;
&lt;br /&gt;
[[Black Light]] at [[Eastshore]] (Player housing) - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
Black Shard Inn &amp;amp; Tavern redesign - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
Blandenberg Fellowship Guild Hall - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blandenberg Protectorate|Blandenberg]] Apartments, Apt #3 special interior design - 2016&amp;lt;br&amp;gt;&lt;br /&gt;
[[Blandenberg Protectorate|Blandenberg]] Apartments, interior changes for all other apartments - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:BlueOrder|Blue Order]] of the Sky's Tower interior at [[Derrington Keep]], revised from the original [[Kuras]] Tower (Guild housing) - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Dala &amp;amp; Eneki's Cottage (Player housing) - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
Dancing Kelpie Inn &amp;amp; Tavern redesign - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
Derrington Keep grounds, castle interior, Temple of [[Dagath]] interior, The Pickled Badger Inn interior revision - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
The Dew Drop Inn at [[Finmaegen Keep]], interior revision - 2010&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drakehall Keep]] grounds, castle interior, smithy interior (Player housing) - 2015, chapel to [[Toran]] - 2017&amp;lt;br&amp;gt;&lt;br /&gt;
[[Drake Cove]] grounds, stable and storehouse, the ''[[Drakehall_Keep#Dragon_Rhapsody|Dragon Rhapsody]]'' vessel and crew - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
Entropy Plain revision - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
The Inn at [[Equaloria Keep and Dunster Commons|Dunster Commons]], interior revision - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
[[Greylake]] Community Hall - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
House Beign (Player housing) - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
House Staahl and the Advancement School of [[Valok]] (Player housing) - 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:KeepersoftheCycle|Keepers of the Cycle]] Headquarters (Guild housing) - 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadow Keep]] and [[Lost River]] Chasm makeover - 2019 (Encounters by [[User:Deider|Deider]])&amp;lt;br&amp;gt;&lt;br /&gt;
[[Temple of the Lovers]] - 2022&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Mikona]]'''&lt;br /&gt;
&lt;br /&gt;
Academy of Mortal Magic, Andria's Chapel - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
The Adventurer's Guild Hall &amp;amp; Inn renovation - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Benneset Manor (Player housing, done IC as [[PCs:Miriel_Hana|Miriel]]) - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Bored Gargoyle Tavern redesign &amp;amp; Bored Gargoyle Residency, Bedrooms - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
Burnham's Suites revision (Player housing, done IC as Miriel) - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Temple of Dagath, Upstairs (Guild housing) - 2014&amp;lt;br&amp;gt;&lt;br /&gt;
Gibson's Digs (Player housing) - 2015&amp;lt;br&amp;gt;&lt;br /&gt;
Paddleton Place (Player housing) - 2016&amp;lt;br&amp;gt;&lt;br /&gt;
Seafarer Apartments, interior changes for all apartments - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
The Lovers Chapel at the Temple of Kelvos - 2022&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Underdark]]'''&lt;br /&gt;
&lt;br /&gt;
Black Citadel dungeon environment (Encounters by [[User:szabot|szabot]]) - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
The Deep Hole, Nether Rooms - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
[[Elf,Sereg|Torori'Nevalor]] (Guild housing) - 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[Verloghokbol]] Guard Headquarters &amp;amp; Prison - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Verloghokbol Cartels Citadel District interiors - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Verloghokbol Temple Place residences - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Visimontium]]'''&lt;br /&gt;
&lt;br /&gt;
The [https://app.box.com/s/t4i3s9m9a3 Map of Visimontium]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Academy of Mortal Magic Basement Conjuration Lab - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AAA|Academy of the Advanced Arcane]] (Guild housing) - 2011&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AshenOrder|Ashen Order]] of the Stars tower interior (Guild housing, done IC as Miriel) - 2005&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:AAAA|Avlis Arms &amp;amp; Armour]] Upstairs Rooms revision - 2014&amp;lt;br&amp;gt;&lt;br /&gt;
Coldshadow Tavern interior - 2008&amp;lt;br&amp;gt;&lt;br /&gt;
[[Coldshadow Village]] exterior - 2007&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guild:CouncilOfDagath|Council of Dagath]] Chamber (Guild housing) - 2014&amp;lt;br&amp;gt;&lt;br /&gt;
Frimungun's Fine Clothing Emporium interior revision - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gorethar]] Chapel - 2005&amp;lt;br&amp;gt;&lt;br /&gt;
High Temple of [[Andrinor]] interior revision - 2015&amp;lt;br&amp;gt;&lt;br /&gt;
Igor's Home (Player housing) - 2006&amp;lt;br&amp;gt;&lt;br /&gt;
Jade's Coffee House interior revision - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
Mill, Recycling &amp;amp; Water Treatment Station - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Mortal Magic Library, partial redesign - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Mortal Magic Tower, Ground Floor and Moderator Chambers redesign - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Mountain View Apartments, Apt #5 special interior design - 2015&amp;lt;br&amp;gt;&lt;br /&gt;
Mountain View Apartments, full property redesign - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
[[Visimontium Orphanage|Orphanage, Nursery and Daycare]] (Player housing, done IC as Miriel) - 2010&amp;lt;br&amp;gt;&lt;br /&gt;
The Plough &amp;amp; Scythe Tavern retouch &amp;amp; The Residences - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
The Red Manor Magi Tower foyer &amp;amp; dormitories revision - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
The Retreat (Player housing, done IC as Miriel) - 2005-2015&amp;lt;br&amp;gt;&lt;br /&gt;
Selash &amp;amp; Aelwyn's Home (Player housing) - 2009&amp;lt;br&amp;gt;&lt;br /&gt;
Sentinels Headquarters interior retouch - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Shrine to Lesa at the Thousand Springs - 2022&amp;lt;br&amp;gt;&lt;br /&gt;
Snow Eater's Tavern interior and exterior revision - 2008&amp;lt;br&amp;gt;&lt;br /&gt;
Students &amp;amp; Explorers Guild &amp;amp; Group Lodging - 2023&amp;lt;br&amp;gt;&lt;br /&gt;
Temple of Dagath interior (Guild contribution, done IC as [http://www.avlis.org/viewtopic.php?f=138&amp;amp;t=57516 Morain]) - 2005&amp;lt;br&amp;gt;&lt;br /&gt;
Temple of [[Yeraiah]] interior - 2008&amp;lt;br&amp;gt;&lt;br /&gt;
Various ambiance tweaks around Visimontium proper - 2008-2013&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[Wilderness]]'''&lt;br /&gt;
&lt;br /&gt;
Arns Lake Manor (Player housing) - 2015&amp;lt;br&amp;gt;&lt;br /&gt;
[[B'Cornath Zemanath]] Monastery, interior &amp;amp; exterior revision - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
Celia's Kitchen interior at [[Port Nireth]] - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
FireFly Fall &amp;amp; Home (Player housing) - 2016&amp;lt;br&amp;gt;&lt;br /&gt;
Inn of Elania interior revision - 2010&amp;lt;br&amp;gt;&lt;br /&gt;
Jacob's Curios interior and Xi'ana Bloode stock revision - 2013&amp;lt;br&amp;gt;&lt;br /&gt;
Northwestern T'Nanshi, [[Titania's Grove]] revision - 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Ocean Side Tavern retouch &amp;amp; Le'Thayten Nireth addition - 2020&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shadowspire]] (Player housing) - 2018&amp;lt;br&amp;gt;&lt;br /&gt;
[[Suneal Thorp]] Contemplation Room, interior &amp;amp; exterior revision - 2019&amp;lt;br&amp;gt;&lt;br /&gt;
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|&amp;lt;font class=&amp;quot;plainlinks&amp;quot; style=&amp;quot;font-variant: small-caps;&amp;quot;&amp;gt;[https://wiki.avlis.org/User_talk:VoidHamlet turn the page!]&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font style=&amp;quot;font-size:9px;&amp;quot;&amp;gt;You know you want to.&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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[[Category:Player|VoidHamlet]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=54719</id>
		<title>Prestige Classes</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Prestige_Classes&amp;diff=54719"/>
		<updated>2024-03-30T02:00:13Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: ADD&lt;/p&gt;
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&lt;div&gt;[[Category:Prestige classes| Prestige Classes]]&lt;br /&gt;
&lt;br /&gt;
The coming of [[NWN:SoU]] and [[NWN:HotU]] have seen the introduction of prestige classes. Prestige classes are taken very seriously on Avlis. Even if your PC fulfills the requirements necessary to start gaining levels in a certain prestige class (such as arcane archer or assassin), he will not be able to do so until he also finds and completes a scripted quest tied to that class, or has it unlocked by another character who has achieved mastery (at least 10 levels) in the Prestige Class. The completion of this quest is to signify the pains that must be taken to get the specialized training necessary to gain levels in that prestige class. A player can also have a prestige class unlocked by a DM upon completing a special DM quest, or as a roleplaying award.&lt;br /&gt;
&lt;br /&gt;
It is important to note that three of the prestige classes in NWN are not allowed in Avlis. The first is the Red Dragon Disciple. This is because red dragons are not indigenous to Avlis, so no native Avlissian character can have red dragon blood. The second is the Champion of Torm. Torm is not worshipped in Avlis, so he has no followers here. The third is the Harper Scout. The Harpers are an organization exclusive to the Forgotten Realms and therefore do not exist on Avlis. &lt;br /&gt;
&lt;br /&gt;
Avlis also has its own special prestige classes. These are the [[Holy Warriors]] of the nine major gods (see Part II, Chapter 4, Section F). To be able to gain levels in these prestige classes you must have it unlocked by another character who has achieved mastery (10 levels or more) in the class, or by a DM. The IC process of becoming a Holy Warrior varies - some may require you to become a part of the in-game Holy Order, others will not. It is worth noting that the process of becoming a Holy Warrior can be arduous, lengthy, and involves some intense roleplay! The exception is the Paladin class, which is a base class. This means anyone can choose to gain levels in Paladin (so long as they meet the requirements); however, it is an Avlis rule that all Paladins are both worshippers and Holy Warriors of Gorethar. &lt;br /&gt;
&lt;br /&gt;
Taking more than one PrC for a player character require DM permission, which is very rarely granted. See the ruling here [https://www.avlis.org/viewtopic.php?p=1413129 &amp;quot;A note on multiple PrC request policy&amp;quot;] in the Avlis forum before you consider taking multiple prestige classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN prestige classes ==&lt;br /&gt;
&lt;br /&gt;
* [[Arcane Archer]] &amp;lt;sup&amp;gt;([[NWN:NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Assassin]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Dwarven Defender]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Pale Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shadowdancer]] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Shifter]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [[Weapon Master]] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Not allowed in Avlis:'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.nwnwiki.org/Champion_of_Torm Champion of Torm] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Red_Dragon_Disciple Red Dragon Disciple] &amp;lt;sup&amp;gt;([[NWN:Hordes of the Underdark|HotU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
* [http://www.nwnwiki.org/Harper_Scout Harper Scout] &amp;lt;sup&amp;gt;([[NWN:Shadows of Undrentide|SoU]])&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Avlis Prestige Classes==&lt;br /&gt;
* [[Avlis Dragon Disciple]]&lt;br /&gt;
&lt;br /&gt;
===Avlis [[Holy Warriors | Holy Warrior]] Prestige Classes===&lt;br /&gt;
* [[Annihilator]] ([[Aarilax]], NE)&lt;br /&gt;
* [[Avenger]] ([[Dru'El]], CG)&lt;br /&gt;
* [[Blackguard]] ([[Maleki]], CE)&lt;br /&gt;
* [[Champion]] ([[O'Ma]], NG)&lt;br /&gt;
* [[Confounder]] ([[Forian]], CN)&lt;br /&gt;
* [[Dominator]] ([[Valok]], LE)&lt;br /&gt;
* [[Equalizer]] ([[Mikon]], TN)&lt;br /&gt;
* [[Justicar]] ([[Toran]], LN)&lt;br /&gt;
* [[Paladin]] ([[Gorethar]], LG)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Wikipedia:Prestige class]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Visimontium&amp;diff=54718</id>
		<title>Visimontium</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Visimontium&amp;diff=54718"/>
		<updated>2024-03-30T01:37:59Z</updated>

		<summary type="html">&lt;p&gt;VoidHamlet: Removed 3rd party link&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'''Servers:''' {{Servers}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Avlis Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
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[[Image:Visimontium.gif|thumb|512px|Crescetoria Valley]]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Visimontium''' is a city in the northern part of the nation of [[Deglos]], although it is politically independent of Deglos; It is relatively near the Deglos borders with [[Galdos]] and [[Servator]].  The city is surrounded by some of the highest mountains in Avlis and sits on the southern shore of [[Lake Crescetoria]].  It is home to many temples, academic institutions, and [[Arcane#Andrinor's_Trust|Andrinor's Trust]]. Visimontium is often mentioned as the Holy City of [[Andrinor]].&lt;br /&gt;
&lt;br /&gt;
The city is described in great detail in [[Miriel's Guide to Visimontium]].&lt;br /&gt;
&lt;br /&gt;
== In Game Developments == &lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=274 City of Visimontium Forum]. Discussion of the daily events in and around the City of Visimontium in northern Deglos.&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=58368 City Council of Visimontium Announcements]&lt;br /&gt;
* [http://www.avlis.org/viewtopic.php?t=62881 Visimontium Real Estate Services]&lt;br /&gt;
* [[Major Meeting Points#Visimontium|Major Meeting Points in Visimontium]]&lt;br /&gt;
* [http://www.avlis.org/viewforum.php?f=275 Visimontium Marketplace]&lt;br /&gt;
* [[:Category:VisimontiumPCs|Notable Characters of Visimontium]]&lt;br /&gt;
* [[Early History of Visimontium]]&lt;br /&gt;
* [[Visimontium:Recent Events|Recent Events]]&lt;br /&gt;
&lt;br /&gt;
== Technical Aspects ==&lt;br /&gt;
* [[Needed_files | Needed Files]]&lt;br /&gt;
* Visimontium [[Servers#Visimontium | Server Connection Information]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Server Information:  This server entails the city of Visimontium and the mountainous areas that directly surround it.  For all intents and purposes, all areas on this server are considered part of the in-game city-state of Visimontium.&lt;br /&gt;
&lt;br /&gt;
[[Category:Servers]] [[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>VoidHamlet</name></author>
	</entry>
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