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	<id>https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xenophile</id>
	<title>Avlis Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.avlis.org/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xenophile"/>
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	<updated>2026-04-07T05:03:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=24480</id>
		<title>Atlas of Avlis</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=24480"/>
		<updated>2007-02-26T16:51:52Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: /* By Nation/Region */ - moved Dendigath back to T'Nanshi&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|__TOC__&lt;br /&gt;
|valign=top style=&amp;quot;width:70%&amp;quot;|&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;&lt;br /&gt;
|''Out Of Character Information:'' &lt;br /&gt;
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] is currently in development.&lt;br /&gt;
Complete list of all current servers:&lt;br /&gt;
&amp;lt;center&amp;gt; {{Servers}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maps below shows Negaria, the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. &lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
==Nations and Major Regions==&lt;br /&gt;
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
* [[M'Chek]]&lt;br /&gt;
* [[Blandenberg Protectorate]]&lt;br /&gt;
* [[T'Nanshi]]&lt;br /&gt;
* [[Toran Shaarda]]&lt;br /&gt;
* [[Ferrell]]&lt;br /&gt;
* [[Dubunat]]&lt;br /&gt;
* [[The Seven Cities|Confederation of the Seven Cities]]&lt;br /&gt;
* [[Brekon (nation)|Brekon]]&lt;br /&gt;
* [[Drotid]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
* [[Galdos]]&lt;br /&gt;
* [[The Wastelands]]&lt;br /&gt;
* [[The Kurathene Empire]]&lt;br /&gt;
* [[Jechran]]&lt;br /&gt;
* [[Tyedu]]&lt;br /&gt;
* [[Underdark]]&lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
* [[Andarr]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Brekon (city)|Brekon]] &amp;lt;small&amp;gt;(capitol of the oricsh nation of Brekon)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bullwark]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Crosstreams]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dormiria]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elysia]] &amp;lt;small&amp;gt;(city state built around the castle of the [[Champion|Champions of O'Ma]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Grantir]] &amp;lt;small&amp;gt;(city state of the [[Elf, Drangonari|Drangonari elves]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kitanya|Kitanya Hill]] &amp;lt;small&amp;gt;(base of the Ferrell Council of Elders)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kuras]] &amp;lt;small&amp;gt;(former capitol of the now fallen [[Kurathene|Kurathene Empire]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Le'Or T'Nanshi]] &amp;lt;small&amp;gt;(capitol of the elven nation of T'Nanshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Malekia]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mikona]] &amp;lt;small&amp;gt;(capitol of the nation of M'Chek)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Myleah]] &amp;lt;small&amp;gt;(capitol of Jechran)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwanderal]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwandovia]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Red Gate]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Stalwart]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Toostan-of-the-Clouds]] &amp;lt;small&amp;gt;(ruined former capitol of the [[Elf, Avariel|avariel]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Verloghokbol]] &amp;lt;small&amp;gt;(a city in the [[Underdark]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visimontium]] &amp;lt;small&amp;gt;(newly founded city of Andrinor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns, Villages and Keeps ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Name ===&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Bazgamph]]&lt;br /&gt;
* [[Bundalural]]&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Derome Delem]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Fort Hammerworker]]&lt;br /&gt;
* [[Fort Smokey]]&lt;br /&gt;
* [[Fourtree]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Jishi'zehesple]] (Fishaven, Deglos)&lt;br /&gt;
* [[Marizdun]]&lt;br /&gt;
* [[Minur-Khuzad]]&lt;br /&gt;
* [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven, T'Nanshi)&lt;br /&gt;
* [[SilverFall]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[Summerleaf]]&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Waynbleck]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
* [[Zural-Dura]]&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Nation/Region ===&lt;br /&gt;
* '''Deglos'''&lt;br /&gt;
** [[Bazgamph]]&lt;br /&gt;
** [[Bundalural]]&lt;br /&gt;
** [[Derome Delem]]&lt;br /&gt;
** [[Fort Hammerworker]]&lt;br /&gt;
** [[Fort Smokey]]&lt;br /&gt;
** [[Jishi'zehesple]] (Fishaven)&lt;br /&gt;
** [[Marizdun]]&lt;br /&gt;
** [[Minur-Khuzad]]&lt;br /&gt;
** [[Nanshi Urbaz]]&lt;br /&gt;
** [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
** [[Waynbleck]]&lt;br /&gt;
** [[Zural-Dura]]&lt;br /&gt;
&lt;br /&gt;
* '''Ferrell'''&lt;br /&gt;
** [[Huntingcreek Hills]]&lt;br /&gt;
** [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
* '''M'Chek'''&lt;br /&gt;
** [[Bachwood]]&lt;br /&gt;
** [[The Village of Blandenberg]]&lt;br /&gt;
** [[Derrington Keep]]&lt;br /&gt;
** [[Eastshore]]&lt;br /&gt;
** [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
** [[Finmaegen Keep]]&lt;br /&gt;
** [[Nelthrope Keep]]&lt;br /&gt;
** [[The Order of the Way]]&lt;br /&gt;
** [[Southill]]&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi'''&lt;br /&gt;
** [[Dendigath Post]]&lt;br /&gt;
** [[Fourtree]]&lt;br /&gt;
** [[Hel'Byssia]]&lt;br /&gt;
** [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
** [[Nan Sh'Tal]]&lt;br /&gt;
** [[Port Nireth]]&lt;br /&gt;
** [[Quithranos]] (Fishaven)&lt;br /&gt;
** [[SilverFall]]&lt;br /&gt;
** [[Summerleaf]]&lt;br /&gt;
** [[Suneal Thorp]]&lt;br /&gt;
** [[Westshore]]&lt;br /&gt;
** [[Zvidureth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Landmarks ==&lt;br /&gt;
* [[Tavern Locations|Inns and Taverns]]&lt;br /&gt;
* [[Guild Locations]]&lt;br /&gt;
* [[Major Meeting Points]]&lt;br /&gt;
* [[Shop Locations|Well-Known Shops]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]&lt;br /&gt;
&lt;br /&gt;
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.&lt;br /&gt;
&lt;br /&gt;
===Mountain Ranges===&lt;br /&gt;
The two largest '''mountatin ranges''' lie in the nation of Degolos.&lt;br /&gt;
&lt;br /&gt;
* '''Hills and Plateaus'''&lt;br /&gt;
** [[The Hills of Tumult]]&lt;br /&gt;
** [[The Warrens]]&lt;br /&gt;
&lt;br /&gt;
* '''Mountains and Volcanoes'''&lt;br /&gt;
** [[Doreg-Magret]]&lt;br /&gt;
** [[Mount Bolinar]]&lt;br /&gt;
** [[Mount Crescetoria]]&lt;br /&gt;
** [[Mount Geritri]]&lt;br /&gt;
&lt;br /&gt;
===Chasms and Caverns===&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
&lt;br /&gt;
===Forests and Gardens===&lt;br /&gt;
* [[Dagroth Woods]]&lt;br /&gt;
* [[The Forest of Midnight]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[Geritri Forest]]&lt;br /&gt;
* [[The Forest of Arlasdor]]&lt;br /&gt;
&lt;br /&gt;
===Islands===&lt;br /&gt;
* [[Desolation Island]] west of M'Chek&lt;br /&gt;
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid&lt;br /&gt;
* [[Sargone (island)]] in Amelede Bay&lt;br /&gt;
&lt;br /&gt;
[[Image:Avlis political2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Lake Crescetoria]]&lt;br /&gt;
* [[Lake Eridanus]]&lt;br /&gt;
* [[Lake Hurine]]&lt;br /&gt;
* [[Lake Mantith]]&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
* [[Divalok River]]&lt;br /&gt;
* [[Eridanian River]]&lt;br /&gt;
* [[Lost_river|Lost River]]&lt;br /&gt;
* [[Methran River]]&lt;br /&gt;
* [[Nomad River]]&lt;br /&gt;
* [[Spriteblood River]]&lt;br /&gt;
&lt;br /&gt;
===Major Ports===&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
==Common Fauna (animals)==&lt;br /&gt;
*[[Brown Bear]]&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
&lt;br /&gt;
==Common Flora (plants)==&lt;br /&gt;
* [[Apple tree]]&lt;br /&gt;
* [[Flax]]&lt;br /&gt;
* [[Oak tree]]&lt;br /&gt;
&lt;br /&gt;
==Common Minerals==&lt;br /&gt;
* [[Quartz]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Atlas]]&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=24479</id>
		<title>Atlas of Avlis</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Atlas_of_Avlis&amp;diff=24479"/>
		<updated>2007-02-26T16:50:45Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: /* Major Cities */ - realized the difference between seats of government and opportunities for investment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;'''Countries:''' {{AvlisCountries}}&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;'''Cities:''' {{AvlisCities}}&amp;lt;/center&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
|__TOC__&lt;br /&gt;
|valign=top style=&amp;quot;width:70%&amp;quot;|&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;&lt;br /&gt;
|''Out Of Character Information:'' &lt;br /&gt;
The game servers on Avlis began in the south, extending further and further north as additional [[:Category:Servers|servers]] were added. The first server was the city of [[Mikona]], and after a short the [[Wilderness|wilderness]] server was added, first only the southern part, [[M'Chek]], and shortly thereafter the northern part, [[T'Nanshi]] too. Then followed, in order, [[Elysia]], [[Le'Or T'Nanshi]], [[Ferrell]], [[Deglos]], [[Kuras]], [[Visimontium]], [[Kurathene]] and [[Underdark]]. [[Ithilla]] is currently in development.&lt;br /&gt;
Complete list of all current servers:&lt;br /&gt;
&amp;lt;center&amp;gt; {{Servers}} &amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The maps below shows Negaria, the main continent of the world of [[Wikipedia:Avlis|Avlis]]. It is divided into a variety of nations and regions. &lt;br /&gt;
&lt;br /&gt;
[[Image:pg_politmap.png|right|Political Map of Avlis]]&lt;br /&gt;
&lt;br /&gt;
==Nations and Major Regions==&lt;br /&gt;
This section will give descriptions of the nations and regions, starting with M'Chek and working north up to Tyedu.&lt;br /&gt;
&lt;br /&gt;
* [[M'Chek]]&lt;br /&gt;
* [[Blandenberg Protectorate]]&lt;br /&gt;
* [[T'Nanshi]]&lt;br /&gt;
* [[Toran Shaarda]]&lt;br /&gt;
* [[Ferrell]]&lt;br /&gt;
* [[Dubunat]]&lt;br /&gt;
* [[The Seven Cities|Confederation of the Seven Cities]]&lt;br /&gt;
* [[Brekon (nation)|Brekon]]&lt;br /&gt;
* [[Drotid]]&lt;br /&gt;
* [[Deglos]]&lt;br /&gt;
* [[Galdos]]&lt;br /&gt;
* [[The Wastelands]]&lt;br /&gt;
* [[The Kurathene Empire]]&lt;br /&gt;
* [[Jechran]]&lt;br /&gt;
* [[Tyedu]]&lt;br /&gt;
* [[Underdark]]&lt;br /&gt;
&lt;br /&gt;
== Major Cities ==&lt;br /&gt;
* [[Andarr]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Brekon (city)|Brekon]] &amp;lt;small&amp;gt;(capitol of the oricsh nation of Brekon)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Bullwark]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Crosstreams]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Dormiria]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Elysia]] &amp;lt;small&amp;gt;(city state built around the castle of the [[Champion|Champions of O'Ma]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Grantir]] &amp;lt;small&amp;gt;(city state of the [[Elf, Drangonari|Drangonari elves]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kitanya|Kitanya Hill]] &amp;lt;small&amp;gt;(base of the Ferrell Council of Elders)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Kuras]] &amp;lt;small&amp;gt;(former capitol of the now fallen [[Kurathene|Kurathene Empire]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Le'Or T'Nanshi]] &amp;lt;small&amp;gt;(capitol of the elven nation of T'Nanshi)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Malekia]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Mikona]] &amp;lt;small&amp;gt;(capitol of the nation of M'Chek)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Myleah]] &amp;lt;small&amp;gt;(capitol of Jechran)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwanderal]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Qwandovia]] &amp;lt;small&amp;gt;(an underwater city of nixies)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Red Gate]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Stalwart]] &amp;lt;small&amp;gt;(one of the Seven Cities)&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Toostan-of-the-Clouds]] &amp;lt;small&amp;gt;(ruined former capitol of the [[Elf, Avariel|avariel]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Verloghokbol]] &amp;lt;small&amp;gt;(a city in the [[Underdark]])&amp;lt;/small&amp;gt;&lt;br /&gt;
* [[Visimontium]] &amp;lt;small&amp;gt;(newly founded city of Andrinor)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Towns, Villages and Keeps ==&lt;br /&gt;
{| width=100%&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Name ===&lt;br /&gt;
* [[Bachwood]]&lt;br /&gt;
* [[Bazgamph]]&lt;br /&gt;
* [[Bundalural]]&lt;br /&gt;
* [[The Village of Blandenberg]]&lt;br /&gt;
* [[Dendigath Post]]&lt;br /&gt;
* [[Derome Delem]]&lt;br /&gt;
* [[Derrington Keep]]&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
* [[Fort Hammerworker]]&lt;br /&gt;
* [[Fort Smokey]]&lt;br /&gt;
* [[Fourtree]]&lt;br /&gt;
* [[Finmaegen Keep]]&lt;br /&gt;
* [[Hel'Byssia]]&lt;br /&gt;
* [[Huntingcreek Hills]]&lt;br /&gt;
* [[Jishi'zehesple]] (Fishaven, Deglos)&lt;br /&gt;
* [[Marizdun]]&lt;br /&gt;
* [[Minur-Khuzad]]&lt;br /&gt;
* [[Nanshi Urbaz]]&lt;br /&gt;
* [[Nelthrope Keep]]&lt;br /&gt;
* [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
* [[The Order of the Way]]&lt;br /&gt;
* [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
* [[Nan Sh'Tal]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
* [[Quithranos]] (Fishaven, T'Nanshi)&lt;br /&gt;
* [[SilverFall]]&lt;br /&gt;
* [[Southill]]&lt;br /&gt;
* [[Summerleaf]]&lt;br /&gt;
* [[Suneal Thorp]]&lt;br /&gt;
* [[Waynbleck]]&lt;br /&gt;
* [[Westshore]]&lt;br /&gt;
* [[Zural-Dura]]&lt;br /&gt;
* [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
| width=50% valign=top |&lt;br /&gt;
=== By Nation/Region ===&lt;br /&gt;
* '''Deglos'''&lt;br /&gt;
** [[Bazgamph]]&lt;br /&gt;
** [[Bundalural]]&lt;br /&gt;
** [[Derome Delem]]&lt;br /&gt;
** [[Fort Hammerworker]]&lt;br /&gt;
** [[Fort Smokey]]&lt;br /&gt;
** [[Jishi'zehesple]] (Fishaven)&lt;br /&gt;
** [[Marizdun]]&lt;br /&gt;
** [[Minur-Khuzad]]&lt;br /&gt;
** [[Nanshi Urbaz]]&lt;br /&gt;
** [[Nutzdagezehesple]] (New Dew Haven)&lt;br /&gt;
** [[Waynbleck]]&lt;br /&gt;
** [[Zural-Dura]]&lt;br /&gt;
&lt;br /&gt;
* '''Ferrell'''&lt;br /&gt;
** [[Huntingcreek Hills]]&lt;br /&gt;
** [[Port Eridanus]]&lt;br /&gt;
&lt;br /&gt;
* '''M'Chek'''&lt;br /&gt;
** [[Bachwood]]&lt;br /&gt;
** [[The Village of Blandenberg]]&lt;br /&gt;
** [[Dendigath Post]]&lt;br /&gt;
** [[Derrington Keep]]&lt;br /&gt;
** [[Eastshore]]&lt;br /&gt;
** [[Equaloria Keep and Dunster Commons]]&lt;br /&gt;
** [[Finmaegen Keep]]&lt;br /&gt;
** [[Nelthrope Keep]]&lt;br /&gt;
** [[The Order of the Way]]&lt;br /&gt;
** [[Southill]]&lt;br /&gt;
&lt;br /&gt;
* '''T'Nanshi'''&lt;br /&gt;
** [[Fourtree]]&lt;br /&gt;
** [[Hel'Byssia]]&lt;br /&gt;
** [[Kharak Zvidurat]] (Dwarftrade)&lt;br /&gt;
** [[Nan Sh'Tal]]&lt;br /&gt;
** [[Port Nireth]]&lt;br /&gt;
** [[Quithranos]] (Fishaven)&lt;br /&gt;
** [[SilverFall]]&lt;br /&gt;
** [[Summerleaf]]&lt;br /&gt;
** [[Suneal Thorp]]&lt;br /&gt;
** [[Westshore]]&lt;br /&gt;
** [[Zvidureth]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Landmarks ==&lt;br /&gt;
* [[Tavern Locations|Inns and Taverns]]&lt;br /&gt;
* [[Guild Locations]]&lt;br /&gt;
* [[Major Meeting Points]]&lt;br /&gt;
* [[Shop Locations|Well-Known Shops]]&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
[[Image:Avlis800width.jpg|thumb|right|400px|Negaria, the main continent of the world of Avlis]]&lt;br /&gt;
&lt;br /&gt;
Negaria possesses a wide variety of landscapes, from coastal plains to central mountain ranges and grand valleys and canyons traversed by extensive river systems.&lt;br /&gt;
&lt;br /&gt;
===Mountain Ranges===&lt;br /&gt;
The two largest '''mountatin ranges''' lie in the nation of Degolos.&lt;br /&gt;
&lt;br /&gt;
* '''Hills and Plateaus'''&lt;br /&gt;
** [[The Hills of Tumult]]&lt;br /&gt;
** [[The Warrens]]&lt;br /&gt;
&lt;br /&gt;
* '''Mountains and Volcanoes'''&lt;br /&gt;
** [[Doreg-Magret]]&lt;br /&gt;
** [[Mount Bolinar]]&lt;br /&gt;
** [[Mount Crescetoria]]&lt;br /&gt;
** [[Mount Geritri]]&lt;br /&gt;
&lt;br /&gt;
===Chasms and Caverns===&lt;br /&gt;
* [[The Lost River Caverns]]&lt;br /&gt;
* [[Orcscourge Chasm]]&lt;br /&gt;
&lt;br /&gt;
===Forests and Gardens===&lt;br /&gt;
* [[Dagroth Woods]]&lt;br /&gt;
* [[The Forest of Midnight]]&lt;br /&gt;
* [[Fairy Gardens]]&lt;br /&gt;
* [[Geritri Forest]]&lt;br /&gt;
* [[The Forest of Arlasdor]]&lt;br /&gt;
&lt;br /&gt;
===Islands===&lt;br /&gt;
* [[Desolation Island]] west of M'Chek&lt;br /&gt;
* The [[Sahuagin_Archipelago|Sahuagin Archipelago]] southeast of Drotid&lt;br /&gt;
* [[Sargone (island)]] in Amelede Bay&lt;br /&gt;
&lt;br /&gt;
[[Image:Avlis political2.jpg|thumb|400px|]]&lt;br /&gt;
&lt;br /&gt;
===Lakes===&lt;br /&gt;
* [[Braegan Pond]]&lt;br /&gt;
* [[Lake Crescetoria]]&lt;br /&gt;
* [[Lake Eridanus]]&lt;br /&gt;
* [[Lake Hurine]]&lt;br /&gt;
* [[Lake Mantith]]&lt;br /&gt;
&lt;br /&gt;
===Rivers===&lt;br /&gt;
* [[Divalok River]]&lt;br /&gt;
* [[Eridanian River]]&lt;br /&gt;
* [[Lost_river|Lost River]]&lt;br /&gt;
* [[Methran River]]&lt;br /&gt;
* [[Nomad River]]&lt;br /&gt;
* [[Spriteblood River]]&lt;br /&gt;
&lt;br /&gt;
===Major Ports===&lt;br /&gt;
* [[Eastshore]]&lt;br /&gt;
* [[Elysia]]&lt;br /&gt;
* [[Mikona]]&lt;br /&gt;
* [[Port Eridanus]]&lt;br /&gt;
* [[Port Nireth]]&lt;br /&gt;
&lt;br /&gt;
==Common Fauna (animals)==&lt;br /&gt;
*[[Brown Bear]]&lt;br /&gt;
*[[Rat]]&lt;br /&gt;
&lt;br /&gt;
==Common Flora (plants)==&lt;br /&gt;
* [[Apple tree]]&lt;br /&gt;
* [[Flax]]&lt;br /&gt;
* [[Oak tree]]&lt;br /&gt;
&lt;br /&gt;
==Common Minerals==&lt;br /&gt;
* [[Quartz]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Geography| Atlas]]&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Template_talk:MajorGods&amp;diff=24478</id>
		<title>Template talk:MajorGods</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Template_talk:MajorGods&amp;diff=24478"/>
		<updated>2007-02-26T16:41:49Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there a reason for grouping all non-major gods in all of &amp;quot;Intermediate Gods&amp;quot;, &amp;quot;Lesser Gods&amp;quot; and &amp;quot;Demi Gods&amp;quot;.  I would prefer to split these up to just include the gods of the corresponding category (like &amp;quot;Major Gods&amp;quot; is now).  Then either include just the other deities of the same &amp;quot;level&amp;quot; and a link to a page with all deities; or include links to all gods (major and not) at the top of each god's page.  In general I think the nagivation of deities is difficult or not as easy as it could be.  --[[User:Landrin Mard|macma]] 19:00, 3 Apr 2006 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I agree. I prefer having the full catalog at the top, makes navigation a snap. I'm trying a new template. --[[User:Xenophile|Xenophile]] 10:57, 21 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Very nice!  Much appreciated.  I was a bit hesitant to actually do much on this front, as I wasn't sure why it was the way it was and so (it looked like it was more split up and then consolidated)...  Regardless, your template does the trick, thanks!  [[User:Landrin Mard|macma]] 13:32, 22 February 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
:Thanks for the thumbs-up, got me to do the whole crew. Evolution of the wiki, good stuff. --[[User:Xenophile|Xenophile]] 08:41, 26 February 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=User:Xenophile/sand_box&amp;diff=24466</id>
		<title>User:Xenophile/sand box</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=User:Xenophile/sand_box&amp;diff=24466"/>
		<updated>2007-02-23T23:50:41Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float: right; margin: 0 0 1em 1em; width: auto; text-align: center; font-size: 90%; font-family: lucida grande, sans-serif;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #f9f9f9; margin-left: 2em; margin-bottom: 0.5em; border: #ccd2d9 solid 1px; width: 280&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;2&amp;quot;| &amp;lt;big&amp;gt;'''M'Chek ''at a Glance''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|[[Image:M\'Check_Map_2.png|center|150px]]&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| '''Terrain''' || Plains and rolling hills&lt;br /&gt;
|-&lt;br /&gt;
| '''Climate''' || Arid&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; | '''Population''' || [[Human, Civilized|Humans]] and [[Human, Romini|Romini]] dominate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| '''Capital''' || [[Mikona]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; | '''Notable Towns''' ||  [[Bachwood]], [[Eastshore]],&amp;lt;br&amp;gt;[[Southill]], [[Westshore]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Major Alignment''' || All alignments&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; | '''Major Faiths''' || [[Mikon]]'s holy city&lt;br /&gt;
|-&lt;br /&gt;
| '''Official Language''' || Common&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&lt;br /&gt;
----&lt;br /&gt;
|-&lt;br /&gt;
| '''Government''' || Noble Democracy&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align: top&amp;quot; | '''Army ''' || [[Guild: M'Chekian Army|M'Chekian Army]];&amp;lt;br&amp;gt;&lt;br /&gt;
[[Equalizer|Equalizers of Mikon]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Navy ''' || M'Chekian Navy&lt;br /&gt;
|-&lt;br /&gt;
| '''Law Enforcement ''' || [[Guild:The M'Chekian Guards|M'Chekian Guards]]&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Exports''' || Various goods&lt;br /&gt;
|-&lt;br /&gt;
| '''Imports''' || Food, commercial goods&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Yeraiah&amp;diff=24465</id>
		<title>Yeraiah</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Yeraiah&amp;diff=24465"/>
		<updated>2007-02-23T20:11:08Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: linked suggested clerical domains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Home Plane:''' The Outlands&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' An apple&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' White&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any Female&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Femininity, Fertility, Strength&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Knowledge|Earth]], [[Magic:Level#Healing|Healing]], [[Magic:Level#Magic|Strength]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Jechran]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Strength can be found not by emulating men, but by understanding the essence of feminity. We are after all the ones strong enough to bear children, not our husbands.&amp;quot;'' –Teachings of Yeraiah &lt;br /&gt;
&lt;br /&gt;
In ancient times, '''Yeraiah''' was one of the first goddesses to appear on Avlis. Originally, she was a mortal human woman whom [[Mikon]] fell in love with early on in his godhood. Though they never had any offspring together, Mikon loved Yeraiah deeply and elevated her the status of a lesser goddess around the time she began to grow old. With her newfound immortal vigor, Yeraiah began reaching out to the female inhabitants of Avlis, particularly those located in [[Jechran]]. She taught them how to survive in the wilds independently from the help of males, and she showed them the secrets of fertility and the power of feminity.&lt;br /&gt;
&lt;br /&gt;
To this day, her primary worshippers are in Jechran, which is a nation dominated by female humans and elves. The tribes that worship Yeraiah ask for her help in daily life, love, and child-rearing. Though Yeraiah is particularly venerated in the home, she is also well-known to those who are close to nature and the warrior ways. Ranger and druid maidens of the forests and jungles are known to pay homage to her.&lt;br /&gt;
&lt;br /&gt;
Deities like Yeraiah who are capable of producing druidic priests and priestesses each have a unique perspective on nature and the wilderness. In Yeraiah's point of view, Nature is the nurturing parent of all living things, and life is a circle. Those who are nurtured must also nurture others in return, and the cycle of nurturing must continue. Less focus is paid towards the disasterous aspects of nature, though Yeraiah and her followers are well-aware that there can be negative aspects to nurturing, which can sometimes be turned around and used as a weapon to smother unsuspecting dependents.&lt;br /&gt;
&lt;br /&gt;
Yeraiah serves a complementary role to the warrior goddess, [[Dre'Ana]], emphasizing the balance of strength and femininity in women.  She favors the women in the world who are self-sufficient and strong.&lt;br /&gt;
&lt;br /&gt;
The teachings of Yeraiah state that the balance of the land is tied directly to the fertility of women and their role as lifegivers and caretakers. She taught the women of Jechran the art of sowing and ploughing so they could survive and is credited for many of the herbal secrets that supposedly increase the chances of female births. Her focus on women and her drive for balance come from the belief that men habitually ill-treat the earth yet she, like a patient cow, keeps on serving them and, thus, keeping them alive.&lt;br /&gt;
&lt;br /&gt;
There is no official structure known as the Church of Yeraiah.  Her worshippers tend toward the druidic or ranger callings, and devote themselves to maintaining the balance of the lush forests of Jechran and the world.&lt;br /&gt;
&lt;br /&gt;
By the general populace, both in and out of Jechran, Yeraiah is seen as the gentle nurturing Mother of Avlis, whom Mikon took on as a wife because of her endearing qualities and stern but infinitely wise and calm demeanor. Even women who do not worship her as a primary deity will come to Yeraiah or her priestesses for help with childbirth or conception, as well as matters of motherhood that occur later in life.&lt;br /&gt;
&lt;br /&gt;
There is a shrine to Yeraiah in [[Visimontium]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Xenon&amp;diff=24464</id>
		<title>Xenon</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Xenon&amp;diff=24464"/>
		<updated>2007-02-23T20:08:32Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any [[Lycanthrope|lycanthrope]]&lt;br /&gt;
&lt;br /&gt;
'''Domain:''' Lycanthropes&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Platinum&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Animal|Animal]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early legends hold that '''Xenon''' was the first lycanthrope on Avlis. His arrival on the planet may have even pre-dated the creation of many of the major Avlissian races, although it is assumed that he was not a deity at that time. The only thing that is known for sure is that lycanthropy has been around since anyone can remember. [[Human]] legends surrounding the curse are as old as the race itself, and even the [[Elf|elves]] can remember fearing it in their early days. It was presumably one of the first evils to plague the planet after the war between the gods and the [[Negerai]] concluded.&lt;br /&gt;
&lt;br /&gt;
From other sources in the literature, it is known that there are &amp;quot;True&amp;quot; lycanthropes and &amp;quot;Afflicted&amp;quot; lycanthropes. True lycanthropes are born with the ability to convert between an animal and hybrid animal form, along with a humanoid form in many cases. They can do this at will and are not dependent on any triggering factors. Afflicted lycanthropes are pretty much the same, except that they were not born with this ability but rather obtained it through being bitten or scratched by another lycanthrope. It is a disease, essentially. These lycanthropes most often do not have full control over their form changes, and can be forced to change sometimes through triggers.&lt;br /&gt;
&lt;br /&gt;
Xenon is the originator of both the curse and all breeds of true lycanthropes. It is said that he is a mixture of all known lycanthropic races at once, and that as the humanoid races of Avlis were created, he inflicted them one by one through interbreeding and cursing in the usual way.&lt;br /&gt;
&lt;br /&gt;
Most true lycanthropes worship Xenon, just as many members of the major races worship the god who created them. Afflicted lycanthropes do not always worship him, especially if they do not agree with what he does. Like most selfish deities, Xenon wants to spread his race and his afflictions everywhere in the hopes that these new subjects will become his worshippers. Unfortunately, he has not been too successful at it in a large scale. At one point in history, he managed to achieve lesser deity status, but through significant losses and battles, he was demoted again.&lt;br /&gt;
&lt;br /&gt;
Xenon's clergy are always lycanthropes of some sort, though they need not always be true lycanthropes. His church is dedicated to the management and proliferation of its kind. [[Cleric|Clerics]] of Xenon are often seen wearing black and platinum-colored vestments. They are closely in league with the Church of [[Wilsash]] because of the moon being a trigger for many lycanthrope types.&lt;br /&gt;
&lt;br /&gt;
Major temples to Xenon are known to exist in [[Grantir]] and [[The_Seven_Cities#The_City_of_Malekia|Malekia]]. A shrine can be found in [[Deglos]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The%27ton&amp;diff=24463</id>
		<title>The'ton</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The%27ton&amp;diff=24463"/>
		<updated>2007-02-23T20:08:20Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Theton_small.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' A mailed orcish fist&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold, Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Fear, Intimidation&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Trickery|Trickery]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:ChildrenoftheDreadlord|Children of the Dreadlord]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Dubunat]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scary stories around the campfire, as well as tales that mothers tell their children to frighten them often center about '''The'ton'''. If there were ever a &amp;quot;Boogie Man&amp;quot; on Avlis, it would be him.&lt;br /&gt;
&lt;br /&gt;
Wherever there is fear, or intimidation caused by a bully or oppressor, The'ton is controlling it behind the scenes. Among most inhabitants of Avlis, The'ton is a bedtime story and nothing more. Laymen will often say things to &amp;quot;ward off The'ton's evil&amp;quot; in a harmless habitual sort of way. However, those who work with fear for a living know better. The'ton is a force to be reckoned with in situations where fear can ruin everything. Contrarily, he can be an ally when fear is used as a weapon such as intimidation tactics. The'ton's clerics often demand great sacrifices to him whenever they have set up a local shrine or temple. They argue that The'ton is willing to stay away from people's lives for a price, and that by donating their lives to him and working to get sacrifices from the population, they can keep him at bay. These pleas for wealth can range anywhere from harmless to very abusive.&lt;br /&gt;
&lt;br /&gt;
However, on the lighter side of the Church, their clerics are often known as great storytellers. Many bards who specialize in ghost stories and horror will give tribute to him. Some have figured out that The'ton's area of control, that of fear, can be very entertaining and they don't hesitate to make a good living off of it.&lt;br /&gt;
&lt;br /&gt;
In mortal life, The'ton was a brilliant orc bandit who built the nation of [[Dubunat]]. He loyally followed [[Valok]] during that time, and maintains strong ties even as an immortal.&lt;br /&gt;
&lt;br /&gt;
[[Mikona]] is home of The'ton's only temple in southern Negaria. His church remains strongest in Dubunat.&lt;br /&gt;
[[Category:Demigods]]&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Stephanus&amp;diff=24462</id>
		<title>Stephanus</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Stephanus&amp;diff=24462"/>
		<updated>2007-02-23T20:08:05Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Home Plane''': Baator&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A tiger claw and a moon in the background&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Brown and Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Finesse, Special&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Air|Air]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The weretiger '''Stephanus''' was a companion of the god [[Angadar]] when they were both mortals. Though they were never really fast friends, Stephanus recognized the power that surrounded Angadar and stayed close to him in order to bask in that glow. When Angadar ascended to godhood, Stephanus' strategy paid off and he was placed in charge of the holy city of [[Grantir]], where the [[Elf, Drangonari|drangonari elves]] were first spotted on Avlis. Under the leadership of Stephanus, Grantir became a stronghold for the followers of Angadar in a land surrounded by enemies such as the [[Shaahesk|shaahesk]] and the [[Elf, Avariel|avariel]]. Shortly after the leading the armies of Grantir through the destruction of the avariel city of [[Toostan-of-the-Clouds|Toostan]], Stephanus and his assistant and worldly bodyguard, [[Bobil]], were called to Angadar's side at his realm in Baator, and they ascended as demigods to take their places there.&lt;br /&gt;
&lt;br /&gt;
Though Stephanus had no mantle when he first ascended, he was charged by Angadar to be a guardian of his realm and worshippers. Over time, Stephanus slowly put his exptertise into practice and artfully acquired the mantle of Finesse. His worshippers, who were largely based in Grantir, began to exert their influence in tandem with that of Angadar, while simultaneously staying loyal to the realm and the tutelage of the drangonari's patron deity.&lt;br /&gt;
&lt;br /&gt;
Today, Stephanus' worshippers play a role as spies and guardians for the churches of Angadar, while they conduct their own business behind the scenes. Though they never actively or covertly go against their word, which seals them in duty to Angadar's service, the worshippers of Stephanus have become quite adept at subtly obtaining their own agenda.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ra-Ghul&amp;diff=24461</id>
		<title>Ra-Ghul</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ra-Ghul&amp;diff=24461"/>
		<updated>2007-02-23T20:07:52Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Raghul_small.jpg|150px|right]]&lt;br /&gt;
'''Alignment''': [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Red&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any chaotic&lt;br /&gt;
&lt;br /&gt;
'''Domain''': Warfare, Combat, Berserkers&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Strength|Strength]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:FuryofRa-Ghul|Fury of Ra-Ghul]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Tyedu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ra-Ghul''' can be considered one of the deific success stories of the barbaric nation of [[Tyedu]]. It is not widely known exactly which tribe he originated from, but the story goes that he was one of the many small &amp;quot;deities&amp;quot; created from [[Mikon]]'s agents who watched over Tyedu at one point in its history. Whereas most of the deities created there were connected to a natural formation or area, and thus did not have much chance to perpetuate their following outside their resident tribe, Ra-Ghul's worship was transferred from tribe to tribe. This was due to his sphere of influence being a popular motif among many tribes in Tyedu, and as his legend and worship grew, so did his power. Ra-Ghul gained true godhood among the tribes of Tyedu, and interestingly enough, his worship slowly spread south to the [[The Kurathene Empire|Kurathene]], where it was transferred all over the continent via the harbor cities located there.&lt;br /&gt;
&lt;br /&gt;
Ra-Ghul's portfolio concerns any kind of fight that is done in an animalistic, chaotic manner. He is also revered by many different flavors of battleragers and berserkers around the globe. Ra-Ghul's priests still dress in fairly primitive skins and have many &amp;quot;rituals&amp;quot; to invoke the god's rage in a person. Some of them actually work, depending on the recipient. Though in the heat of a ceremony, it is more often the crowd pleasing measures and manipulation that count the most.&lt;br /&gt;
&lt;br /&gt;
Followers of Ra-Ghul can be found on all sides of a conflict, for the god cares not for causes or reasons. Only the rage of the fight is what concerns him.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Pelar&amp;diff=24460</id>
		<title>Pelar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Pelar&amp;diff=24460"/>
		<updated>2007-02-23T20:07:22Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Image:Pelar_Small.jpg|150px|right]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=floatright&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Elysium (Dungeons &amp;amp; Dragons)|Elysium]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' The Bow and Arrow&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Green, Brown, Grey&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:'''&lt;br /&gt;
* New Pelarite - Any Good&lt;br /&gt;
* Fundamentalist Pelarite - Neutral Good/True Neutral/Neutral Evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Hunters and [[Ranger]]s&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Travel|Travel]], [[Magic:Level#Animals|Animals]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div align=&amp;quot;justify&amp;quot;&amp;gt;&lt;br /&gt;
'''Pelar''', the son of [[O'Ma]] and a mortal woman, was conceived during the [[The_Age_of_Immortals|Age of Peace]]. His area of domain is a subset of O'Ma's. He is the god of the hunt, and those who live off of the forest.&lt;br /&gt;
&lt;br /&gt;
Much of the Pelar worship currently centers around hunting to &amp;quot;cull the herds&amp;quot; and manage animal populations... essentially a conservationist viewpoint that has as much to do with maintaining good hunting populations and a good ecological balance as it does with actually hunting anything. Attached to this are ancillary beliefs such as not wasting your kill and not killing things you don't need or won't use. Hunting other sentient races is not approved of at all. &lt;br /&gt;
This set of beliefs I will refer to as New Pelarism, enumerated here: &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#9DB68C&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== New Pelarite Church ==&lt;br /&gt;
&lt;br /&gt;
=== Tenets ===&lt;br /&gt;
* Conserve natural resources. An ecological balance is needed to preserve the targets of the hunt and provide for the hunter.&lt;br /&gt;
* Respect the land and its inhabitants. Seek to live in harmony with nature, not to take advantage of it.&lt;br /&gt;
* Do not disrespect your kill by wasting its bounty.&lt;br /&gt;
* Cull the sick and weak, so that the herds can prosper.&lt;br /&gt;
* Use what you kill, do not kill what you do not need.&lt;br /&gt;
* Be a skillful hunter.&lt;br /&gt;
* Killing [[elf|nanshi]], [[human]]s, [[dwarf|dwarves]], [[gnome]]s, [[fey]], or [[halfling]]s is murder, not hunting.&lt;br /&gt;
* [[Alignment]]: Any Good for followers, Neutral Good for [[cleric]]s and [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
=== Common Traits ===&lt;br /&gt;
Along with these beliefs comes several &amp;quot;traits&amp;quot; that are common to New Pelarites, those being the more &amp;quot;[[ranger]]-ish&amp;quot; and &amp;quot;Druidic&amp;quot; ones we're familiar with such as tracking, being friendly with animals, etc. New Pelarites are more community-minded, seeking to benefit both nature and those who live with it through their woodlore, their skill in the hunt, and their ability to select quarry whose loss will strengthen nature, not weaken it.&lt;br /&gt;
&lt;br /&gt;
: ''When hunting the deer, do not seek to glorify yourself by striking down the young, virile buck. Instead, take the older one and leave the stronger leader. In this way, the herd will prosper, Pelar will be glorified, and the hunt can continue another day.''&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
After the rise in prominence of [[Skern]] during the 2nd Fairy War, Pelar's clergy began to see the faith wane. Coupled with the destruction of much natural habitat (and hunting grounds) over the course of the [[M'Chek]] / [[T'Nanshi]] war, the newer members began to preach a softer line, and to emphasize a more peaceful path to their deity. This resonated with many who were tired of so much death and sought to find a faith that melded the woodlore and hunting skill they still practiced and the newly fortified belief that the lessons of Pelar could be learned without such callous disregard for life. This &amp;quot;New Pelarite&amp;quot; teaching spread quickly throughout Southern T'Nanshi and Northern M'Chek, and is common in other places where war blunts the desire for killing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Coexisting with the New Pelarites, there have always been believers in '''Fundamentalist Pelarism'''. The fundamentalists believe in rigorous personal perfection in the effort to achieve a perfect Hunt. They pay little heed to conservationist beliefs, to selecting a kill based on its usefulness, or to the moral implications of their target selection. Fundamentalist Pelarites believe in the Hunt as a microcosm of life, and seek to bring the skills of the Hunt to bear in their own mental and spiritual pursuits. They approach the search for wisdom in the same way as the search for game, and believe some of the most glorious Hunts possible are those targeting ignorance, arrogance, and foolish behavior. Fundamentalists select their quarry carefully, with an eye to the glory of their God first and foremost, always trying to operate at the bleeding edge of their abilities. In recent history, this branch has broken away from the New Pelarite church, believing their focus on conservation has caused them to lose the path to true worship of Pelar.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|width=&amp;quot;100%&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;border: 1px solid #000000; padding: 5px; color: #000; background-color:#6A8455&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
== Fundamentalist Pelarite Church ==&lt;br /&gt;
&lt;br /&gt;
=== Tenets ===&lt;br /&gt;
* The perfect Hunt is the ultimate form of worship. To track perfectly, to pass with no trace, to make a clean and artful kill, this is the goal of all believers.&lt;br /&gt;
* An easy target is a waste of time and an insult to Pelar.&lt;br /&gt;
* There is no Hunt without the Kill.&lt;br /&gt;
* Only one who hunts his own imperfections can hope to faithfully worship Pelar.&lt;br /&gt;
* Choose your targets well, with an eye to Pelar's glory, not carelessly with an eye to your own.&lt;br /&gt;
* A day with no Hunt is a wasted day.&lt;br /&gt;
* Share your woodlore at every opportunity.&lt;br /&gt;
* [[Alignment]]: NG/TN/NE for followers, TN for [[cleric]]s or [[druid]]s.&lt;br /&gt;
&lt;br /&gt;
=== Common Traits ===&lt;br /&gt;
Fundamentalists tend to travel as individuals or in small hunting parties. They have a strong sense of personal honor, but enjoy laying mental (and physical) traps for each other, and for the unwary, to fall into. They see these as teachable moments, and will sometimes lead travelers into danger through guile and obvious (to a [[ranger]]) false trails, in an effort to hunt their ignorance and carelessness by demonstrating the result of it. These efforts are followed up by instruction on how to avoid the same pitfalls in the future. The emphasis is on teaching through exploiting flaws in the student... whether they're willing or not. Fundamentalists are very wary of debt and seek to discharge it as quickly as possible... they see each other so rarely that one might owe another for years, if it isn't handled soon. As a result, it's considered rude to ask a favor unless the one you’re asking has one ready to ask in return, or to do a favor without immediately asking for one.&lt;br /&gt;
&lt;br /&gt;
Fundamentalists believe in the Hunt, the total package... choosing a target, tracking, woodlore, stealth, stalking, martial skill, and the clean kill. This leads them to hunt judiciously, with a constant eye to whether their hunt pleases Pelar... not wantonly massacre lots of things just for the sake of it. Once the kill is made, though, they feel no need to make careful use of it, or any use at all. To the Fundamentalist Pelarite, the Hunt is a ceremony, not a means to an end... and one that can last days, weeks, or even years before the kill is finally made.&lt;br /&gt;
&lt;br /&gt;
: ''A kill with no hunt is just slaughter. A hunt with no kill is just tracking. To truly worship Pelar, one must combine all his skills, with precision, grace, and care for every step along the path. From the first sign on the trail to the moment the arrow strikes the target, the true Pelarite maintains his focus and so glorifies his God.''&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
The Fundamentalist Church is where Pelar's religion began. Referred to as &amp;quot;the old ways&amp;quot; by New Pelarites, its foundations are more closely rooted to historical Pelarism. Fundamentalist Pelarism fell strongly out of favor during the two centuries of the [[M'Chek]] / [[T'Nanshi]] War, and conversions to Skern and [[Verossa]] took a heavy toll on the ranks. Recently, the Fundamentalist philosophy has experienced a strong resurgence as rumors of the return an ancient mythic hero known as the Breath of Pelar have fueled the desire of many marginalized Pelarites to revive to the old ways. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Paragus&amp;diff=24459</id>
		<title>Paragus</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Paragus&amp;diff=24459"/>
		<updated>2007-02-23T20:07:03Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment''': [[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''': Any ([[Minotaur|minotaurs]])&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Minotaurs&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Paragus''' is the mysterious deity and creator of the minotaur race. Nearly all minotaurs revere him in some way, and most worship him exclusively. As a race, the Avlissian minotaurs are fairly ancient. They established themselves on various spots around the planet, with the most well-known place being in the northeastern part of [[Jechran]]. The main bulk of minotaur civilization is a theocracy paying homage to Paragus. Those who are not trained as fighters or servants often become his clerics. Most often it is the more intelligent minotaurs which choose this route as an outlet for their brilliance.&lt;br /&gt;
&lt;br /&gt;
Paragus' beginnings are mysterious. It is known that he created the minotaur race, and has little interest outside of it. However, it is not known exactly where he came from. No Avlissian god claims his creation, and in fact Paragus is far older than any Avlissian god which was born during the [[The_Age_of_Immortals|Age of Peace]], nor does any god remember giving him access to the planet.&lt;br /&gt;
&lt;br /&gt;
Followers of other deities worry about this sometimes, because it has been whispered that Paragus may have been created by the Supreme himself, or perhaps by other unknown gods which were created by the Supreme. These mysteries are usually dismissed by clerics who stipulate that no other gods could exist within the same sphere as Avlis without the main gods knowing about it, or even allowing it. However, once in a while, there will be visitors from far off islands or continents that seem to disprove this fact. The argument rages in scholarly circles, but the gods are silent on the matter. It is a mystery known only to them.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Kelvos&amp;diff=24458</id>
		<title>Kelvos</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Kelvos&amp;diff=24458"/>
		<updated>2007-02-23T20:06:31Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Kelvos_small.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' Two Roses with intertwined thorny stems.&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Red and black with silver or gold trim.&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment''': Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Lost Love, Star Crossed Lovers, Envy, Lost Causes, Lust&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Protection|Protection]], [[Magic:Level#Healing|Healing]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Kelvos''' has few clerics, and almost no formal temples. There are shrines to him almost everywhere.&lt;br /&gt;
&lt;br /&gt;
He is said to most often take the form of a human dressed in the finest of clothing.&lt;br /&gt;
&lt;br /&gt;
He is not revered as much as feared, and it is customary for a lovers to make an offering to him. This offering is to appease him, and it is said that, if the offering pleases him, he will leave the couple alone.&lt;br /&gt;
&lt;br /&gt;
The proper offering should be made by the woman, at night, and should consist of: a flower, a bottle of wine, a suit of fine clothing, and a small gem or gems (value to be about 30-50gp).&lt;br /&gt;
&lt;br /&gt;
She enters the shrine alone, place the items in the bin, and then kneels, make a short prayer then backs out of the shrine.&lt;br /&gt;
&lt;br /&gt;
Before Kelvos became a demigod, he was a wizard of immense power. After many trials and adventures he became an immortal. All his life he was a calculating man who did little that was not to his benefit, at least until he met Lesa. She was like a spring day after a long winter, and thawed out his cold heart. She was a kind person, and encouraged Kelvos to perform many kind and selfless acts to please her. Alas, her father did not approve of the relationship, and when he found that, due to Kelvos' powerful magics he could not keep the two apart, he sent an assassin to kill him. The assassin came upon the two, walking in the woods holding hands, and took the opportunity to slay Kelvos. Alas, the poisoned crossbow bolt was turned aside by Kelvos' magics, and struck Lesa instead. She died instantly, and there was nothing that Kelvos could do, aside from tracking the assassin, capturing him, and torturing the truth out of him. He then traveled to the house of Lesa's father, told him what had happened, then after cursing him to wander forever as a doomed spirit, slew him with a single word.&lt;br /&gt;
&lt;br /&gt;
For many years Kelvos sought to gain enough power to bring his beloved back, but his quest was in vain. As time went by, he began to amass followers, and eventually became a demigod.&lt;br /&gt;
&lt;br /&gt;
After all this time, Kelvos still misses his beloved, and seeks to do things that please her. He also seeks more power in the hope that if he became a true god he would be able to bring her back.&lt;br /&gt;
&lt;br /&gt;
He will oft grant prayers for couples who circumstances place in jeopardy, and will sometimes tip the balance in favor of someone who seems to have no hope of success. He has been known in the past to steer a person to meet a potential lover.&lt;br /&gt;
&lt;br /&gt;
There is no real hierarchy or formal church of Kelvos. There are many small shrines about the land, and some have caretakers, some do not. For some reason it seems that most clerics are female.&lt;br /&gt;
&lt;br /&gt;
The duties of the clerics are simple... Gather more followers, match make, as well as help anyone who seems to be in a hopeless situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kelvos has a discrete shrine in southern [[M'Chek]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=The_Harpinger&amp;diff=24457</id>
		<title>The Harpinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=The_Harpinger&amp;diff=24457"/>
		<updated>2007-02-23T20:06:20Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Symbol:''' An upright harp, with the straight edge of the harp being a blade&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black (as regards death), Light Blue (as regards music)&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment':''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Music, Messenger of Death&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Harpinger''' is a mysterious figure among the gods of Avlis. No one knows its true name, or even its gender. Most accounts of The Harpinger give a different description of what it looks like, depending on what function it was fulfilling at the time. Some have described it as a beautiful maiden in flowing light blue robes, carrying a magical harp which can charm even an elven onlooker. Others have told tales of The Harpinger appearing as some form of skeletal undead in tattered black robes, with a one-handed sickle hanging on its belt, and that good old trusty harp in its hands once more. Less common accounts have described encounters with a charismatic bard who seems to have an endless supply of tales to tell, set to music once more with a harp. Stories of a female [[Bard|bard]] of this same description are also told.&lt;br /&gt;
&lt;br /&gt;
The mystery of The Harpinger deepens when one considers its function. It is said that musical inspiration is granted by this entity. Bards who are looking to write a new tune often turn to The Harpinger with cautious prayer, for those who get too close often run into The Harpinger's other major function: the agent of Death. In this function, The Harpinger is said to be in charge of escorting a departed person's soul to their proper afterlife, making sure they arrive safely and then departing. Those who have been on the edge of death often tell tales of hearing a harp playing, and following the sound through a wide open grey area and a bright light, which seems to be the origin of the sound. When they pass through the light, they find themselves in the afterlife.&lt;br /&gt;
&lt;br /&gt;
Some theories exist on the connection between inspiration and death. One theory put forth by The Harpinger's priests states that inspiration, especially musical inspiration, is granted directly to the soul by this entity. In order for the inspiration to come through, a person must loosen their bond with their own soul so that it may soar to the heights of the planes and receive the new gift. If this is true, then it would mean that The Harpinger is really just a keeper of souls, who insures that they go through their proper changes and receptions during the course of their life and death.&lt;br /&gt;
&lt;br /&gt;
The Harpinger's followers can be everywhere. Many times they are bards, who devoutly pray to this deity as their source of musical skill. Other times, they are individuals who deal with death in one way or another, whether they are a murderer, or a white necromancer trying to insure that a patient does not die.&lt;br /&gt;
&lt;br /&gt;
The Harpinger's clergy are also diverse in this respect. Many concern themselves with music, preferring to enrich the art itself. Some concern themselves with death, by either dealing it out swiftly to those they believe deserve it, or by ensuring that proper internment rituals are performed on the deceased.&lt;br /&gt;
&lt;br /&gt;
The Harpinger's symbol is that of an upright harp, with the straight edge of the harp being a blade. Colors are black when dealing with death, and light blue when dealing with music.&lt;br /&gt;
&lt;br /&gt;
The Harpinger has a little-known shrine in [[Ferrell]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Evrak&amp;diff=24456</id>
		<title>Evrak</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Evrak&amp;diff=24456"/>
		<updated>2007-02-23T20:06:08Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Evrak_small.jpg|150px|right]]&lt;br /&gt;
'''Home Plane''': [[Wikipedia:Carceri|Carceri]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A skeletal hand&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Black, Green, and White &lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment''': Any evil &lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Famine, Strife, Suffering &lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wherever there is suffering, famine, or strife, the followers of '''Evrak''' are usually not far away. If anyone is responsible for the troubles in the world, Evrak proudly takes up the blame. His main purpose, as he and his followers see it, is to create strife through natural, supernatural, and any other means available. These actions can range from simple torture and intimidation, to the magical creation of famine and natural disasters. The larger the population, the better the opportunity to serve this purpose. &lt;br /&gt;
&lt;br /&gt;
Naturally, this makes the followers of Evrak, as well as the deity himself, extremely unpopular in regular circles. To argue against this, some of Evrak's clergy will argue that their place in the world is as natural as any other, since the bad things and life that make us suffer also allow us to see the good and the beautiful. The argument goes on to portray Evrak as a simple bringer of karma, which springs from every day existence. &lt;br /&gt;
&lt;br /&gt;
Though Evrak's clergy only has a few isolated temples in discreet places throughout Avlis, the clergy takes an active role in seeing sites of suffering and famine, often taking pilgrimages to these places to see how they can make things even worse off for the locals. To a point, this takes some organization, which the church of Evrak provides by cataloguing areas that are suffering and having troubles. These records have even been known to make reliable historical documents after the fact. &lt;br /&gt;
&lt;br /&gt;
Evrak is the child of [[Maleki]] and [[Verossa]], and like his parents, he has a penchant for destruction and a degree of chaos. However, Evrak's followers tend to be more discreet about where chaos is spread, and how it is spread, which implies some order to their existence. No one is quite sure of these rules, but they do tend to note how famine and suffering often strike areas which were recently prosperous. Corruption also seems to be a magnet to Evrak's followers, since they have a high belief in karmic tendencies. By its nature, corruption requires some order, and though it is not a mantle possessed by Evrak, it is a closely associated companion wherever his work is found.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Cha%27reth&amp;diff=24455</id>
		<title>Cha'reth</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Cha%27reth&amp;diff=24455"/>
		<updated>2007-02-23T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Chareth_Small.jpg|150px|right]] &lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Arborea (plane)|Arborea]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A stylized sun-heart&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' White, Green&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Healing and Peace&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Healing|Healing]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Healers of Cha'reth|Healers of Cha'reth]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Zvidureth]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In life '''Cha'reth''' ([[Nanshilae]] for &amp;quot;Sunheart&amp;quot;) was a devoted priest of [[Dru'El]]. He served as High Priest of Dru'El for Western [[T'Nanshi]], and founded the [[Guild:HandsofDruEl|Hands of Dru'El]], for whom he acted as Speaker until his death. Working tirelessly to help those in need, he created two hospitals - one in [[Elysia]], attached to the Temple of Dru'El, and one in [[The Village of Blandenberg|Blandenberg]], in the Temple of [[O'Ma]]. He was known for his generosity, and gave millions of gold worth of gifts to friends and strangers alike.&lt;br /&gt;
&lt;br /&gt;
Cha'reth campaigned tirelessly to end the [[M'Chek-T'Nanshi War|war between T'Nanshi and M'Chek]], and though he was a staunch supporter of T'Nanshi, he remained neutral in the war, because he wished to be able to help all in need, regardless of political affiliations. A naturally gifted healer, Cha'reth devoted himself to developing his skills as much as possible, and stories tell of him healing even the most devastating wounds with one bandage.&lt;br /&gt;
&lt;br /&gt;
As he neared his 200th birthday, he was offered a chance to give his own life to bring his brother back from the dead. Cha'reth accepted this opportunity with joy, choosing to use his death as he used his life - to show others the path to selfless service.&lt;br /&gt;
&lt;br /&gt;
Upon his death, [[Mikon]] and Dru'El spoke to Cha'reth, offering him a chance to serve as a member of the Avlissian pantheon. Cha'reth happily accepted, and now acts as God of Healing and Peace. Since his ascension to godhood, Cha'reth has been courting the Goddess [[Mishlekh]], and they dwell together in Arborea near Dru'El's halls. Cha'reth now strives to bring peace and wellbeing to all, and works to keep the other gods from coming into conflict, as many of them are prone to do.&lt;br /&gt;
&lt;br /&gt;
Cha'reth's worshippers are most often bards, clerics, druids, and rangers (all those who can cast divine healing magics) but he accepts any who seek to help others and serve the peace.&lt;br /&gt;
&lt;br /&gt;
Char'reth has temples in [[Zvidureth]], [[Visimontium]], and shrines in Elysia, [[Le'Or T'Nanshi|Le'Or]], and in central T'Nanshi.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Bobil&amp;diff=24454</id>
		<title>Bobil</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Bobil&amp;diff=24454"/>
		<updated>2007-02-23T20:05:43Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Baator|Baator]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol''': A greatsword flanked by a set of horns&lt;br /&gt;
&lt;br /&gt;
'''Colors''': Rusty Red&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment''': Lawful Neutral&lt;br /&gt;
&lt;br /&gt;
'''Area of Control''': Special&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Animal|Animal]], [[Magic:Level#Earth|Earth]], [[Magic:Level#Strength|Strength]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Grantir]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike most other gods that control some aspect of life or philosophy, '''Bobil''' is an attendant. In life, the [[Minotaur|minotaur]] Bobil was a faithful companion to [[Angadar]], who is now the god of Arcane Knowledge, Deceit and Trickery. Shortly after Angadar ascended to godhood, he deified Bobil and charged him with the eternal task of guarding his realm from attack.&lt;br /&gt;
&lt;br /&gt;
For this reason, Bobil does not have too many worshippers, and the few that he does have are mostly serving in the city of [[Grantir]], where Angadar's stronghold in the physical realm is located. As with Bobil himself, the worshippers of this deity all swear themselves to the service of the city and the [[Elf, Drangonari|drangonari elves]] who inhabit it. In fact, most of these worshippers are drangonari elves themselves, however there are a good number of minotaurs who have come in from other realms to serve this deity. The majority of these folk are stationed at temples to Angadar within Grantir, though a few are sent out on missions with the drangonari under special circumstances.&lt;br /&gt;
&lt;br /&gt;
Bobil has no temples of his own, because most of his holy duties take place at temples of Angadar in small shrines located off to the side.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Aryeh_Gidol&amp;diff=24453</id>
		<title>Aryeh Gidol</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Aryeh_Gidol&amp;diff=24453"/>
		<updated>2007-02-23T20:05:31Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Demigods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Beastlands|The Beastlands]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A likeness of a female human with a lion's tail&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold and Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment''': [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Wemic|Wemics]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Aryeh Gidol''' is the mother figure and goddess of wemics. They refer to her generally as &amp;quot;The Great Mother&amp;quot;, and it is uncommon to hear her mentioned by name. Aryeh Gidol was once a mortal human woman who was taken as a lover by the god [[Mikon]], which resulted in the birth of their son, [[Balgar]], who created wemics. Later on, Aryeh's existence was preserved by Mikon, for he could not bear to watch her age and die, and she soon came to be equally worshiped by the wemics next to her son.&lt;br /&gt;
&lt;br /&gt;
Primarily, The Great Mother watches over the family life and well-being of wemics. She is credited with providing their food and sustenance, and is the keeper of wemic lineage, which is matrilineal. Wemic groups, also known as prides, have shrines to The Great Mother, which they value as a center for their small community. About half of all prides have clerics to The Great Mother, and once per year the clerics all convene in an uknown location to catch up on religious and tribal matters.&lt;br /&gt;
&lt;br /&gt;
It is highly unusual for non-wemics to worship this deity, though there have been some known cases where beings have had great affinity with wemics and have had their worship accepted by Aryeh Gidol.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Yeraiah&amp;diff=24452</id>
		<title>Yeraiah</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Yeraiah&amp;diff=24452"/>
		<updated>2007-02-23T20:05:15Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Home Plane:''' The Outlands&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' An apple&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' White&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any Female&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Femininity, Fertility, Strength&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' Earth, Healing, Strength&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Jechran]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Strength can be found not by emulating men, but by understanding the essence of feminity. We are after all the ones strong enough to bear children, not our husbands.&amp;quot;'' –Teachings of Yeraiah &lt;br /&gt;
&lt;br /&gt;
In ancient times, '''Yeraiah''' was one of the first goddesses to appear on Avlis. Originally, she was a mortal human woman whom [[Mikon]] fell in love with early on in his godhood. Though they never had any offspring together, Mikon loved Yeraiah deeply and elevated her the status of a lesser goddess around the time she began to grow old. With her newfound immortal vigor, Yeraiah began reaching out to the female inhabitants of Avlis, particularly those located in [[Jechran]]. She taught them how to survive in the wilds independently from the help of males, and she showed them the secrets of fertility and the power of feminity.&lt;br /&gt;
&lt;br /&gt;
To this day, her primary worshippers are in Jechran, which is a nation dominated by female humans and elves. The tribes that worship Yeraiah ask for her help in daily life, love, and child-rearing. Though Yeraiah is particularly venerated in the home, she is also well-known to those who are close to nature and the warrior ways. Ranger and druid maidens of the forests and jungles are known to pay homage to her.&lt;br /&gt;
&lt;br /&gt;
Deities like Yeraiah who are capable of producing druidic priests and priestesses each have a unique perspective on nature and the wilderness. In Yeraiah's point of view, Nature is the nurturing parent of all living things, and life is a circle. Those who are nurtured must also nurture others in return, and the cycle of nurturing must continue. Less focus is paid towards the disasterous aspects of nature, though Yeraiah and her followers are well-aware that there can be negative aspects to nurturing, which can sometimes be turned around and used as a weapon to smother unsuspecting dependents.&lt;br /&gt;
&lt;br /&gt;
Yeraiah serves a complementary role to the warrior goddess, [[Dre'Ana]], emphasizing the balance of strength and femininity in women.  She favors the women in the world who are self-sufficient and strong.&lt;br /&gt;
&lt;br /&gt;
The teachings of Yeraiah state that the balance of the land is tied directly to the fertility of women and their role as lifegivers and caretakers. She taught the women of Jechran the art of sowing and ploughing so they could survive and is credited for many of the herbal secrets that supposedly increase the chances of female births. Her focus on women and her drive for balance come from the belief that men habitually ill-treat the earth yet she, like a patient cow, keeps on serving them and, thus, keeping them alive.&lt;br /&gt;
&lt;br /&gt;
There is no official structure known as the Church of Yeraiah.  Her worshippers tend toward the druidic or ranger callings, and devote themselves to maintaining the balance of the lush forests of Jechran and the world.&lt;br /&gt;
&lt;br /&gt;
By the general populace, both in and out of Jechran, Yeraiah is seen as the gentle nurturing Mother of Avlis, whom Mikon took on as a wife because of her endearing qualities and stern but infinitely wise and calm demeanor. Even women who do not worship her as a primary deity will come to Yeraiah or her priestesses for help with childbirth or conception, as well as matters of motherhood that occur later in life.&lt;br /&gt;
&lt;br /&gt;
There is a shrine to Yeraiah in [[Visimontium]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Wilsash&amp;diff=24451</id>
		<title>Wilsash</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Wilsash&amp;diff=24451"/>
		<updated>2007-02-23T20:05:03Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Wilash_Small.jpg|150px|right]]&lt;br /&gt;
'''Colors:''' Silver, Gray, Black&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Moon, Nightmares&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Death|Death]], [[Magic:Level#Trickery|Trickery]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Avlis, dreams are thought closely linked to the moon and its cycles. This is true of most races and cultures.&lt;br /&gt;
&lt;br /&gt;
'''Wilsash''' is the governor of these cycles. He controls the moon and the application of dreams. The exact way in which he goes about doing this is a mystery. There seems to be no pattern to the moon and the dreams one can have. Sometimes they coincide well. Sometimes they don't.&lt;br /&gt;
&lt;br /&gt;
Only the mind of the god himself understands how and why they are linked. The people of the world are only able to pray to him and hope. Often they find themselves at his mercy. The priests of Wilsash all have theories on how the god governs the moon and nightmares together, and often they fight about this, forming factions. Some declare that the moon is needed for anyone to have any dreams at all. Others disagree and say that dreams can exist without the moon, but nightmares are dependent on its phases. Whatever the case, Wilsash is silent on the matter... as silent as the moon on a windless night. Some believe that he secretly revels in his church's infighting.&lt;br /&gt;
&lt;br /&gt;
All that is known for sure is that Wilsash does indeed control both nightmares and the moon. Whether they go together or not, or they are separate (much like Arcane Knowledge and Trickery), it is uncertain.&lt;br /&gt;
&lt;br /&gt;
Wilsash is known to be good friends with [[Xenon]], god of [[Lycanthrope|lycanthropes]]. The two are often seen together, and their churches seem to get along well also.&lt;br /&gt;
&lt;br /&gt;
A shrine to Wilsash can be found in [[Deglos]], and a temple is in the wilds of southern Negaria.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Vorin&amp;diff=24450</id>
		<title>Vorin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Vorin&amp;diff=24450"/>
		<updated>2007-02-23T20:04:42Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Vorin_Small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Knowledge and Information&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Healing|Healing]], [[Magic:Level#Magic|Magic]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Lorewardens of Vorin|Lorewardens of Vorin]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Vorin''' is the god who governs the free and total exchange of information. His monks and priests collect information wherever they can find it, and they either place it into libraries of their own for public use, or they take the information back to well-known storage places, like the Great Library of [[Mikona]].&lt;br /&gt;
&lt;br /&gt;
Vorin governs knowledge and information in their truest sense, and he does not much care who gets his knowledge or information. When giving out information, his followers do not take into account personal dislike, or the danger of the information falling into the wrong hands. Their job is simply to make information available to whom-ever wants it.&lt;br /&gt;
&lt;br /&gt;
Most libraries serve as a temple to Vorin. Public donations and governmental aide are used to keep their establishments running, so it generally works out well for them since they don't need to only rely on their worshippers to donate money. In large cities they benefit from this fact immensely because there is much more money available for them, and they often make huge information repositories.&lt;br /&gt;
&lt;br /&gt;
The priests and monks who do not serve in libraries are usually out on journies to find items for study, or books for storage. They are seen by the church of Vorin to be a valuable asset because they increase Vorins knowledge base.&lt;br /&gt;
&lt;br /&gt;
[[Deglos]] has a temple to Vorin.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=24449</id>
		<title>Verossa</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Verossa&amp;diff=24449"/>
		<updated>2007-02-23T20:04:31Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Verossa_Small.jpg|right|150px]]&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Rusty Red, Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any Chaotic&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Natural Destruction&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Air|Air]], [[Magic:Level#Earth|Earth]], [[Magic:Level#Fire|Fire]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Verossa''' is the evil goddess of natural destruction. Like the other minor gods and goddesses, she controls a smaller aspect of the world, rather than being a proponent of a large philosophy.&lt;br /&gt;
&lt;br /&gt;
Wherever there is natural destruction of any kind, be it lightning, floods, storms, decay, fire, rain, snow, sleet, hail, there is the power of Verossa. It is this raw destructive power that she wields which attracts many evil power-hungry priests to her fold.&lt;br /&gt;
&lt;br /&gt;
Verossa can make both clerics and druids. Clerics and druids of Verossa must be chaotic evil, but all chaotic characters can appreciate the awesome destructive power of nature. Those that do will often acknowledge Verossa in a prayer before travel, mainly for the purpose of warding her off. Some primitive commoners will even sacrifice small animals to &amp;quot;appease&amp;quot; her before a journey. Travel is very important on Avlis since it is largely done on foot. So the common folk take the dangers of weather on a journey very seriously.&lt;br /&gt;
&lt;br /&gt;
Verossa is not exactly the goddess of weather because she doesn't have the ability to do NICE things with it. She only has limited control over the negative effects of it, in addition to any other kinds of non-weather related natural destructive effects. However, most of her abilities all lead back to bad weather.&lt;br /&gt;
&lt;br /&gt;
The concept of &amp;quot;natural destruction&amp;quot; is up for semantic debate. Verossa seems to have a strict code followed by her &amp;quot;official&amp;quot; church. Un-natural destruction, i.e. murder and senseless harm is forbidden &amp;quot;officially&amp;quot;, but like in any religion there are extremists who take the law a bit far. Oddly enough these extremists, often druids, still get spells granted to them even when they take their definition of &amp;quot;natural destruction&amp;quot; a bit too far.  Rangers who follow Verossa are sometimes known as the [[Hand of Verossa]].&lt;br /&gt;
&lt;br /&gt;
Verossa is also the mother to the god [[Evrak]], sired by [[Maleki]].&lt;br /&gt;
&lt;br /&gt;
A temple to Verossa is said to exist somewhere in the wilds of [[T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Skern&amp;diff=24448</id>
		<title>Skern</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Skern&amp;diff=24448"/>
		<updated>2007-02-23T20:03:44Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipers' Alignment:''' True Neutral or Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Centaur|Centaurs]], Community, Natural Balances&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Plants|Plants]], [[Magic:Level#Animals|Animals]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The lesser god '''Skern''' was born during a great time of conflict. It is said that his existence came about during the Fairy War, when [[O'Ma]] and [[Titania]] were fighting in the skies. Legend holds that blood from their wounds fell down onto the ground of Avlis and mingled. The divine energies in the blood took on a life of their-own when spread upon the soil, and they became the god Skern.&lt;br /&gt;
&lt;br /&gt;
The birth of Skern occurred in the middle of the fight between O'Ma and Titania. After his birth was complete, blood was still falling from the skies, and it was from this extra blood that Skern created his race of centaurs to roam Avlis.&lt;br /&gt;
&lt;br /&gt;
Skern and his centaur followers embrace the precepts of nature with reference to strong community ties and balance. They have strong feelings about the futility of the conflict between Titania and O'Ma, since they attribute their existence to both deities. It is almost like a child watching their mother and father fighting constantly. Their unique perspective on the fairy conflict allows them to have a very balanced and open point of view. &amp;quot;If it seems like a good idea, do it...&amp;quot; is the saying of the followers of Skern. Common sense is their greatest asset.&lt;br /&gt;
&lt;br /&gt;
Skern governs over clerical churches as well as druidic and monastic orders. These different organizations often interact favorably and they work to pursue balance in all communities, though especially in communities located in natural settings. The centaurs themselves can often be reclusive, however they are known to get concerned when balance is in jeopardy.&lt;br /&gt;
&lt;br /&gt;
Skern has a temple in [[Ferrell]], and a shrine in [[Le'Or T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Senath&amp;diff=24447</id>
		<title>Senath</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Senath&amp;diff=24447"/>
		<updated>2007-02-23T20:03:32Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Senath_Small.jpg|150px|right]]&lt;br /&gt;
'''Home Plane:''' [[Wikipedia:Mechanus|Mechanus]]&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A black rook imposed over a blue shield with a silver chevron&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue, Silver, Black, White&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any lawful&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Strategy&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Trickery|Trickery]], [[Magic:Level#War|War]], [[Magic:Level#Knowledge|Knowledge]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Trenium]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is *nothing* to do.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Senath''' is one of the more famous children of the god [[Toran]], born during the Age of Peace after the Great War. As a coming-of-age gift, his father gave him domain over all that has to do with strategy. This was a very large undertaking for the young deity, and he took it very seriously, as his father knew he would.&lt;br /&gt;
&lt;br /&gt;
Senath sees strategy as being divided into different aspects. There is political strategy. There is martial strategy. There is natural strategy. And there is everyday social strategy encompassed by games of skill and normal colloquial interaction.&lt;br /&gt;
&lt;br /&gt;
Because of all of these areas, Senath claims a lot of followers from differing walks of life. He is thought to work through both inspiration and perseverance. A farmer gaining an idea about how to do better in his crop planting schedule, a politician working his way efficiently up the ranks, and a general who spots a flaw in his enemy's plan will all attribute thanks to Senath.&lt;br /&gt;
&lt;br /&gt;
The church of Senath promotes the use of strategy in any way it can. It brings its teachings to the world through games and competitions, and the priests of Senath can often be found hosting events in various communities that promote the use of strategy. They aren't usually concerned with the betterment of a community through strategy so much as they are concerned with the adoption of strategy for its own sake, whatever the outcome or reason.&lt;br /&gt;
&lt;br /&gt;
The church of Senath is not as geared towards war as that of Toran, however it does understand the need for it, and will often help with strategic matters when it can in these cases. Some of Senath's clerics are geared towards this career and take up instruction in matters of war. Others work only in political circles as advisors to nobles, though the priests rarely covet the power for themselves. Power is not the issue. Strategy is, after all. Senath uses the blue and silver colorings of his father, yet they are accompanied by black and white.&lt;br /&gt;
&lt;br /&gt;
Temples of Senath are mainly located within the [[Kurathene]] Empire. The most Senath-oriented fiefdom is [[Trenium]]. [[Soreign]], capital of [[Julaspium]], has a temple too. There is a temple in [[Kuras]], which was closed down a few centuries ago.&lt;br /&gt;
&lt;br /&gt;
Outside of the Kurathene, a temple can be found in Nutzdagezehesple, [[Deglos]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Hurine&amp;diff=24446</id>
		<title>Hurine</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Hurine&amp;diff=24446"/>
		<updated>2007-02-23T20:03:13Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
-----&lt;br /&gt;
[[Image:Hurine_small.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' Three gold coins aligned in a triangle&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Dark Brown, Gold&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Merchants, Trade&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Travel|Travel]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Knowledge|Knowledge]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hurine''' is the patron goddess of merchants and business people. Often, those who deal in business matters will have a small statue of her somewhere in their shop or on their person when traveling. Though the majority of her worshippers are laymen who deal in some sort of mercantile trade, Hurine does have clerics and temples, though they are few.&lt;br /&gt;
&lt;br /&gt;
Hurine's temples can be lavish, though they are often small and unassuming. Normally, they act as small centers where business folk can come to ask for success and financial rescue. The clerics of Hurine are often seen as great financial advisors and shrewd dealers in all sorts of business, and many consult them for advice on these matters.&lt;br /&gt;
&lt;br /&gt;
Clerics of Hurine are easily recognized by their light colored robes with dark brown or golden trim. They are not quite as numerous as other clerics from the various churches, but it is generally easy to find at least one or two in any city. Larger cities tend to have greater numbers of them. In the southern part of Avlis, they are not as common as they are in the [[The Seven Cities|Seven Cities]], and parts of the [[The Kurathene Empire|Kurathene Empire]], though they can still be found.&lt;br /&gt;
&lt;br /&gt;
[[Kuras]], [[Visimontium]], [[Medec]] and [[Soreign]] are home to temples, and [[Deglos]], [[Elysia]], [[Servator]] and [[Le'Or T'Nanshi]] have shrines to Hurine.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Fegall&amp;diff=24445</id>
		<title>Fegall</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Fegall&amp;diff=24445"/>
		<updated>2007-02-23T20:02:55Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Fegall_small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Chaotic, ''or'' [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Craftsmen &amp;amp; Gnomes&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Earth|Earth]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Deglos]]&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
Around two thousand years ago, when the Great War was just ending, a [[dwarf|dwarven]] hero by the name of '''Fegall''' arose. He was an instrumental figure in ending the war through the use of his craft and prowess in battle. Fegall's talent was for inventing, as he called his craft. Aside from being able to come up with new ideas, Fegall was extremely studious and handy with a hammer and anvil. By all accounts, he was a &amp;quot;Rennaissance Dwarf&amp;quot;... a master of all trades both manual and academic.&lt;br /&gt;
&lt;br /&gt;
His role in the Great War won him many followers, many of whom desired to learn some of his more interesting trades from him. So once the war ended, Fegall set himself up in the southern portion of [[Galdos]] and begun to teach many new disciples.... for disciples are what they became. Fegall's works were legendary, and many were magical. Over time Fegall's talent became somewhat exaggerated in tales, but this served only to increase his following.&lt;br /&gt;
&lt;br /&gt;
In the southern portion of Galdos there were two major groups of Dwarves.... one group that followed him religiously, and another who acknowledged his great talent, but declined to take part in the hype. This state of affairs grew in proportion until one day Fegall ascended to immortality and eventually godhood. His followers on the Prime Material Plane continued on his tradition as they do to this day.&lt;br /&gt;
&lt;br /&gt;
Over time, the followers of Fegall began to change. They were getting a little shorter, with more bulbous noses and a skinnier build in some cases. The change took a little over 1000 years, but eventually the dwarves of Fegall were no longer dwarven, but gnomish. Thus, the dominant race in southern Galdos was the gnome, although there were still a great many dwarves around who acknowledged Fegall but didn't follow him. These dwarves and gnomes were influenced by their new god in subtle ways. They became more outgoing, and industrious.  Even their speech underwent modification, &lt;br /&gt;
&lt;br /&gt;
====The Church of Fegall====&lt;br /&gt;
&lt;br /&gt;
The Church of Fegall and its dogma are not often in tandem with other philosophies and tenets of other gods. Fegall is the creator of the gnomes; however he also one of the gods of craftsmenship, but with a twist. Those who follow the other gods of crafting, like [[Gorethar]], are of the mind that in a person's lifetime they are to excel at one single craft, and maybe a secondary one. Perfection is the key for them. Fegall's tenets do not include perfection, because it is the very imperfections of the world that they love to accentuate. A craftsman who follows Fegall is interested in learning as many crafts as he or she can in order to master the way of the entire world, rather than one single thing. That is the ideal anyway.&lt;br /&gt;
&lt;br /&gt;
Another oddity of Fegall's followers is that their pursuit of crafting often extends to the more &amp;quot;academic&amp;quot; arts as well, such as alchemy, scribing, or even enchanting and magic. This has bred some very apparently orderly and methodical followers of Fegall who may sometimes even pursue the ways of science, and sometimes technology in addition to the more traditional academics.&lt;br /&gt;
&lt;br /&gt;
Aside from his craftsmenship, Fegall is revered by all gnomes, or at least acknowledged by them as their creator. His center of worship is located in the nation of [[Deglos]], however the Church of Fegall does not form any strict cohesive unit to speak of. [[Cleric]]s of Fegall are often great craftsmen or academics in their own right, and although they see it as being very important to pass down their knowledge as Fegall did, there is no one Church-sanctioned way to do this. What often happens is that followers interested in learning a craft will flock to a cleric of Fegall who is regarded as an expert in that area. The cleric will collect these &amp;quot;disciples&amp;quot; around themself and they will organize into a &amp;quot;Guild&amp;quot;. In this case, the word &amp;quot;Guild&amp;quot; has the connotation of a crafting guild. This crafting guild may or may not be part of an official city's craft guild if there is one, and they often have no official connection to the headquarters of the Church. However, the Church does not mind at all, because they merely regard it as a normal function of their religion to form groups for passing knowledge.&lt;br /&gt;
&lt;br /&gt;
Fegall has three temples in [[Deglos]], these are in the cities of [[Nanshi Urbaz]], [[Nutzdagezehesple]] and [[Marizdun]], and also has a temple in [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
====Relationship with other Gods====&lt;br /&gt;
&lt;br /&gt;
Fegall was always an admirer of [[Forian]] in his mortal days; they consider each others friends. Fegall and [[Gorethar]] respect each other's work. Gorethar bears a bit of a grudge because he blames Fegall for the near civil war that made Galdos split into Galdos and Deglos, but it doesn't strain their friendship too much.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Dre%27Ana&amp;diff=24444</id>
		<title>Dre'Ana</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Dre%27Ana&amp;diff=24444"/>
		<updated>2007-02-23T20:02:42Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Dreana_small.jpg|150px|right]]&lt;br /&gt;
'''Colors:''' Purple, Gold&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers Alignment:''' Any good or neutral female&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Warrior Maidens&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Good|Good]], [[Magic:Level#Protection|Protection]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Maidens|Warrior Maidens of Dre'Ana]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Jechran]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dre'Ana''', daughter of [[O'Ma]], is the prime goddess venerated in the female dominant nation of [[Jechran]]. In this harsh environment, she reigns supreme as the main deity worshipped. Dre'Ana supports the belief that women can be capable warriors that are able to survive on their own and prosper. She favors the women in the world who are oppressed and in need of a rescue, often from themselves.&lt;br /&gt;
&lt;br /&gt;
The teachings of Dre'Ana state that women must come to their own independence through hard work and unity. Through helping other women in need, a woman will come to know herself. Learning the warrior ways is a major stepping block towards achieving independence, for a woman who knows how to fight will be more able to assert herself and put forth her wishes.&lt;br /&gt;
&lt;br /&gt;
The Church of Dre'Ana is a fairly loose organization of clerics of all rankings. Their most common purpose is that of aiding oppressed women. They go as far as to take in troubled ladies and teach them the ways of Dre'Ana's warriors. Once she is trained, she is expected to spread the knowledge to other women in need. Through this cycle, a greater good is achieved and the state of womanhood is preserved.&lt;br /&gt;
&lt;br /&gt;
Each Church often functions with a small hierarchy. A leading priestess will govern the day to day affairs of the church and guide the training schedule for the &amp;quot;recruits&amp;quot;. Once a warrior maiden is trained, they are given the option of serving the church either as a warrior or a priestess, or they are set free to train others as they see fit.&lt;br /&gt;
&lt;br /&gt;
Dre'Ana has a temple in [[Elysia]] and both a temple and shrine in the [[T'Nanshi]] wilds.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Dra%27Nar&amp;diff=24443</id>
		<title>Dra'Nar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Dra%27Nar&amp;diff=24443"/>
		<updated>2007-02-23T20:02:27Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Colors:''' Red and Gold&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any Good or Neutral&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Heroes and Orphans&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Protection|Protection]], [[Magic:Level#Good|Good]], [[Magic:Level#Strength|Strength]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:HeroesofDraNar|Heroes of Dra'Nar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dra'Nar''' is a god of dualities. Heroes seek to emulate him. Orphans seek his aid. Dra'Nar coordinates the helpers with the helpless in the world. &amp;quot;Every orphan has their hero.&amp;quot; is their famous saying.&lt;br /&gt;
&lt;br /&gt;
Because of his naturally heroic mystique, Dra'Nar is a favorite patron god of adventurers. Even those who do not revere him first and foremost will often pay a side tribute to him on occasion. Still others will use his name in expressions as an acknowledgment. &amp;quot;If Dra'Nar is with us this day.&amp;quot; &amp;quot;Let it be Dra'Nar's plan.&amp;quot; &amp;quot;For the love of Dra'Nar's orphans!&amp;quot; Dra'Nar's church is made up of clerics and other philanthropists who seek to help the unfortunate. Some will go out of their way to help people whether needed or not, but many clerics, i.e. the neutral ones, will often wait until the help is needed before offering. Though many of the clerics in the church prize themselves as minor heroes, many of them are themselves orphans. It is not uncommon for the church to take them in and raise them in the ways of Dra'Nar. They are often very greatful for this because it gives them a home. That is Dra'Nar's place in the world: to make sure that all have what they need and no one is left uncared for. They are against those who seek to cause strife and bloodshed for chaotic or evil purposes, because that makes more work for them.&lt;br /&gt;
&lt;br /&gt;
Dra'Nar has a temple in [[Le'Or T'Nanshi]], and a shrine in [[Eloras Keep]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Berryn&amp;diff=24442</id>
		<title>Berryn</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Berryn&amp;diff=24442"/>
		<updated>2007-02-23T20:02:12Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Neutral Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Morning, Spring, &amp;amp; [[Halfling|Halflings]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''': [[Magic:Level#Good|Good]], [[Magic:Level#Sun|Sun]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Healing|Healing]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Kitanya|Kitanya Hill]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Berryn''' was wrought of the union between [[Gorethar]] and a unique dwarven druidess named [[Kitanya Meygle]]. The druidess was not an average dwarf, yet her courage and prowess seen during the Great War impressed Gorethar greatly.&lt;br /&gt;
&lt;br /&gt;
Berryn was born with a great love of nature, as taught by her mother, yet her father conveyed on her a strong importance in stability and comfort. These feelings governed her actions, and led to her adoption of the mantles of Morning and Spring... for both were the peak symbols of nature, yet their regularity held much stability in the face of much death and change.&lt;br /&gt;
&lt;br /&gt;
When it came time for Berryn to create her own race, she chose to make halflings. Her father had related to her the nature of halflings whom he encountered on other worlds and Berryn liked their description. She wanted a race who was stalwart and stable, yet able to live in nature with a sense of comfort and style.... not stodginess. Halfings suited her well. Being of the mind that the universe is a balanced place of good and evil, but feeling that her good actions were an integral part of the balance, Berryn allowed her creatures to choose their path on their own for good or ill. Many of the halflings hold Berryn in high regard, although most of these reside in the halfling nation of Ferrell.&lt;br /&gt;
&lt;br /&gt;
Berryn naturally has a major temple in [[Ferrell]], and [[Le'Or T'Nanshi]] is home to one of her shrines.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Balgar&amp;diff=24441</id>
		<title>Balgar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Balgar&amp;diff=24441"/>
		<updated>2007-02-23T20:01:54Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lesser Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Balgar_Small.jpg|150px|right]]&lt;br /&gt;
'''Home Plane:''' The Beastlands&lt;br /&gt;
&lt;br /&gt;
'''Symbol:''' A humanoid with a lion's head, arms, and body, and a human form below the waist&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gold and Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Wemic|Wemics]]&lt;br /&gt;
&lt;br /&gt;
'''Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Strength|Strength]], [[Magic:Level#Travel|Travel]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Balgar''' is credited with creating the wemic race, and is worshipped by them as &amp;quot;The Son&amp;quot;. This term alludes to his mother, [[Aryeh Gidol]] or &amp;quot;The Great Mother&amp;quot;, who birthed Balgar from a union with the god [[Mikon]]. Wemics see Balgar as the main symbol of their race, and the one who preserves their strength. The warrior spirit of wemics, their sense of order, and their wandering nature are all seen as aspects of Balgar and are thought to originate from his will.&lt;br /&gt;
&lt;br /&gt;
For the most part, this deity is only worshipped by wemics. About half of all wemic prides have at least one cleric of Balgar, who is usually male, but not always. These clerics form a loose network of contacts throughout the planes and jungles, but they rarely find a need to convene on a regular basis unless there is something severely wrong with wemic affairs.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mishlekh&amp;diff=24440</id>
		<title>Mishlekh</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mishlekh&amp;diff=24440"/>
		<updated>2007-02-23T20:01:35Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Mishlekh_small.jpg|right|150px]]&lt;br /&gt;
'''Colors:''' Merlot red and champagne gold&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Chaotic Good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Wine&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Earth|Earth]], [[Magic:Level#Plant|Plant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally, it was thought that '''Mishlekh''' was a famous [[Elf, Avlissian|elven]] wine-maker who lived nearly two thousand years ago, and ascended to godhood through the grace of [[Dru'El]] for her service to elvenkind. However, it is now generally accepted as fact that Mishlekh was a [[Romini]] woman, whose fame grew among her own kind first, and then later spread to the elves.&lt;br /&gt;
&lt;br /&gt;
Mishlekh is still highly regarded by the Romini as the goddess who perfected the secrets of wine-making, and is now charged with the task of being the guardian of vineyards and the bringer of the grape harvest. Both the Romini and Elven followers of Mishlekh have carried her worship to all surface areas of Avlis, where she is now generally thought of as the goddess of Wine and all of the aspects of wine-making.&lt;br /&gt;
&lt;br /&gt;
In warmer parts of the continent, her worship is rigorous. There is a new grape crop every season, made up of different grape sub-species. Almost any vineyard or winery acts as a temple to Mishlekh, where her priests are charged with the task of producing the wine for all who would buy it. Some of these priests are travelling wine merchants, though they are often not openly introduced as holy men or women. More often than not, they do not flaunt their worship, and are simply happy to peddle wine to the far corners of the continent. Generally the organization of the church follows the structure of a winery, where the newly recruited initiates are pickers and growers. Working up the loose ranks, there are managers, administrators, and on the side, merchants. The hierarchy is not strict. It is just enough to efficiently grow and distribute wine, and to spread the appreciation of it wherever they can.&lt;br /&gt;
&lt;br /&gt;
The elven followers of Mishlekh often have very different fermentation techniques than their Romini counterparts, or any other later races who have taken up the manufacturing of wine under Mishlekh's guidance. These differences are celebrated, not belittled, however. Mishlekh is considered to be very tolerant of anything that is not ale.&lt;br /&gt;
&lt;br /&gt;
A shrine to Mishlekh can be found in [[Le'Or T'Nanshi]] as well as a temple in [[Visimontium]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ingoren&amp;diff=24439</id>
		<title>Ingoren</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ingoren&amp;diff=24439"/>
		<updated>2007-02-23T20:01:20Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Ingoren_small.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' A fouled anchor and albatross&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Navy Blue, Sea Green, Red&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Sailors, Ocean&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Air|Air]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Travel|Travel]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sailors for a safe voyage on the sea rely upon '''Ingoren'''. However, Ingoren is a very moody divinity, and his temperament sometimes results in violence. When he is in a good mood, the seas are calm. In contrast, when his mood is bad, Ingoren would strike the surface of the water with a trident and cause storms, shipwrecks and drowning.&lt;br /&gt;
&lt;br /&gt;
Many sailors worship another god in addition to Ingoren, it is considered very bad luck to have a crew member who does not follow the Patron of the Seas at least to some degree. The origins of Ingoren are confused at best. Many believe he was an Elven Sailor of great skill who was able to read the weather with such accuracy that he was never caught by surprise and always had smooth voyages. Others believe he was a great Pirate, possibly human or Half-elven again with great skill at the navigation of the open seas.&lt;br /&gt;
&lt;br /&gt;
It is generally considered that his ascension to godhood was granted because of some favor done for the God [[Mikon]]. What this favor was is unknown and the truth of it is still argued. Little of this matters to Ingoren apparently, as his followers believe both stories and heated arguments often occur aboard ship by followers of both stories.&lt;br /&gt;
&lt;br /&gt;
There is no real organized church of Ingoren, his temples tend to be little more than a shrine at the end of a pier jutting into the cold ocean waters. Most vessels have a small shrine to Ingoren located on the fo'castle of the ship or near the bowsprit. This small shrine symbolizes how Ingoren leads the vessel.&lt;br /&gt;
&lt;br /&gt;
Clerics of Ingoren are few and far between, all are or were once saliors and were often captains of the vessel they sailed on, but not always. Occasionally, retired sailor/clerics of Ingoren will take residence on the waterfront and maintain a small shrine to Ingoren. This retired seaman will often bless seagoing vessels for a small contribution to the shrine. &lt;br /&gt;
&lt;br /&gt;
Ingoren is worshipped by many in the the [[The Kurathene Empire|Kurathene Empire]], and has a small temple in [[The Seven Cities#Stalwart|Stalwart]]. In southern Negaria, a shrine to him can be found on the [[Mikona]] docks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Out Of Character Information''&lt;br /&gt;
''Most clerics of Ingoren would most likely be dual classed PCs usually with fighter or rogue but occasionally barbarian (pirates mostly). This does not mean that a full single class cleric of ingoren doesnt happen, it is just incredibly rare.''&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Dagath&amp;diff=24438</id>
		<title>Dagath</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Dagath&amp;diff=24438"/>
		<updated>2007-02-23T20:01:05Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Dagath_small.jpg|150px|right]]&lt;br /&gt;
'''Colors:''' White, Grey &amp;amp; Black. Predominantly white for Life, Grey for Rebirth, Black for Death.&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Life, Death, Rebirth&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains''':&lt;br /&gt;
:''Order of Life:'' [[Magic:Level#Good|Good]], [[Magic:Level#Healing|Healing]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Sun|Sun]]&lt;br /&gt;
:''Order of Death:'' [[Magic:Level#Death|Death]], [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Strength|Strength]]&lt;br /&gt;
:''Order of Rebirth:'' Select one from each of Life and Death&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:CouncilOfDagath|Council of Dagath]], [[Guild:KeepersoftheCycle|The Keepers of the Cycle]]&lt;br /&gt;
&lt;br /&gt;
[[Dagath]] was born of a union of [[Mikon]] and one of his mortal followers. Because of the unusual nature of his parentage, he was born a god but had to watch his mother grow old and die eventually. However, he realized that when this happened, her soul went somewhere else and that she was in fact not obliterated, she was just changed and living somewhere else. All mortals shared this fate, and he soon became aware that all mortals are actually immortal and capable of rebirth.&lt;br /&gt;
&lt;br /&gt;
Thus he took on the mantle of Life, Death, and Rebirth. Political matters of nations and cities do not concern him as much as actual life and death itself. He oversees changes in life such as the birth of a baby, marriage, retirement, death, and even the afterlife. Sometimes his job is pleasant, and sometimes not.&lt;br /&gt;
&lt;br /&gt;
Because of the wide nature of his ethos, Dagath has all kinds of worshippers ranging from saintly to vile. He is one of the only gods who's worshipers can be of any alignment. His priesthood is divided into three orders that deal with his charge: The Order of Life, The Order of Death, and The Order of Rebirth.&lt;br /&gt;
&lt;br /&gt;
'''The Order of Life'''&lt;br /&gt;
&lt;br /&gt;
By and large, the Life clerics are good aligned. They see the cycle of life as their pervue, they oversee marriages and supporting people in their day to day life. They would look upon undead as an abomination, beings that have fallen out of their cycle. These priests are those that see to the helpless, the poor and the hungry &lt;br /&gt;
&lt;br /&gt;
'''The Order of Rebirth''' &lt;br /&gt;
&lt;br /&gt;
The clerics of this order are generally neutrally aligned. They see the cycle of the afterlife to be in their dominion. To them It is a blasphemy to summon the spirits of those resting in Dagath's care back into the world and thus interrupt their well-earned peace before their rebirth into a fitting new body, they might despise Undead and seek to return them to their slumber, until the time of rebirth. &lt;br /&gt;
&lt;br /&gt;
'''The Order of Death''' &lt;br /&gt;
&lt;br /&gt;
These clerics are evil aligned and will summon undead to their aid with no compunction whatsoever. They are the grim reapers of Dagath's fold, they seek death out, and they handle the funerals, last rites and oversee all that deals with death. A death priest will generally see undead as normal people who are stuck in the &amp;quot;death&amp;quot; phase of the circle. &lt;br /&gt;
&lt;br /&gt;
Death priests are often the hand of retribution of the church. For instance, if the Order of Life feels that a living being has been wrongfully killed, they will often enlist the Order of Death to take revenge for the killing. The Order of Rebirth is usually there to clean up the mess. &lt;br /&gt;
&lt;br /&gt;
'''Druids of Dagath'''&lt;br /&gt;
&lt;br /&gt;
The cycle of life is never-ending, death is merely a stage, you go into the afterlife until such a time as you are reborn into a fitting new body, the cycle of life restarts and you begin your journey anew. &lt;br /&gt;
&lt;br /&gt;
Dagath sees the forest as the greatest example of the cycle of life in existence, and for that reason if no other, he takes an interest in it. Druids of Dagath tend to feel that balance is their highest calling that life must be allowed to go though its cycle the way it was intended to. &lt;br /&gt;
&lt;br /&gt;
They protect the forest to prevent someone from altering the cycle or causing premature death. They care for the forest so that life has a chance to flourish. They allow destruction to come, because death is a necessary part of life, and from time to time the forest must be cleansed by the touch of fire or flood. Druids of Dagath, only get involved, if they feel an event might somehow alter the natural cycle of the forest.&lt;br /&gt;
&lt;br /&gt;
Dagath has temples in [[Visimontium]], [[Medec]], [[Mikona]], [[Westshore]], and a shrine in [[Le'Or T'Nanshi]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Angadar&amp;diff=24437</id>
		<title>Angadar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Angadar&amp;diff=24437"/>
		<updated>2007-02-23T20:00:44Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Angadar_Small.jpg|150px|right]]&lt;br /&gt;
'''Colors:''' Dark Blue and Light Blue, trimmed in Silver&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipper's Alignment:''' Any non-chaotic&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Elf, Drangonari|Drangonari Elves]], Arcane Knowledge, Deceit, Trickery&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Trickery|Trickery]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:WebofAngadar|The Web of Angadar]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Grantir]]&lt;br /&gt;
&lt;br /&gt;
'''Angadar''' was originally the god of Arcane Knowledge only. Arcane knowledge is defined as any facts pertaining to magic spells, artifacts, items, people, places, deities, and other things. Casual followers of Angadar seek his knowledge for a number of reasons ranging from helpful to odious. However, the more serious followers of Angadar know that Arcane Knowledge, as Angadar sees it, is to be used as a weapon. &amp;quot;He who dies with the most knowledge... does not die.&amp;quot; That's the general motto of Angadar's faithful.&lt;br /&gt;
&lt;br /&gt;
A little more than fifty years ago, Angadar was involved with the death of the goddess [[Tianna]], lover of [[Valok]] and former goddess of Deceit and Trickery. He was able to assume her mantle as a product of her death circumstances, and although Tianna's followers did not believe it at first (must be another one of her tricks), they eventually warmed up to Angadar. Consequently, it is not uncommon to hear his name uttered on the lips of a crafty cove, or bonafide liar.&lt;br /&gt;
&lt;br /&gt;
Angadar has a diverse population worshipping him. He created the race of Drangonari Elves as his own, and many associate him with them. However, he also has a great following among non-elven users of magic. Elven mages are often loathe to follow him. The union of Arcane Knowledge with Deceit and Trickery has enhanced Angadar's power and made him very dangerous. Knowledge is power, but Knowledge put to manipulative and deceitful use is just downright nasty. Devout followers of Angadar recognize the reason why Angadar is the god of Arcane Knowledge: obtaining power.&lt;br /&gt;
&lt;br /&gt;
Angadar is the patron of all those who seek power through gaining knowledge of magic and other arcane facts. As a mortal, Angadar worked very hard to amass as much power and magic as he could in order to advance himself. Becoming the most powerful spellcaster in history was always his goal, since his oppressive youth.&lt;br /&gt;
&lt;br /&gt;
On a personal level, Angadar was always extremely subtle and elegant in his dealings. Those who made deals with Angadar often found themselves fullfilling something they never meant to fullfil earlier. He always had ways of twisting the truth to his advantage. Thus, the mantle of deceit and trickery became something he eventually coveted from Tianna as a means to gain more power. Now that he is both lord of arcane knowledge, and deceit and trickery he is constantly finding new means to extend his influence among gods and mortals, be they wizards or not.&lt;br /&gt;
&lt;br /&gt;
Angadar's most popular followers tend to be greedy spellcasters and rogue's who are interested in serving him in return for a chance to sharpen their skills to gain power. However, Angadar only accepts those who are subtle and indirect in their methods. Chaos is not tolerated.&lt;br /&gt;
&lt;br /&gt;
[[Elysia]] has a temple to Angadar, and [[Deglos]] has a shrine.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Blibdoolpoolp&amp;diff=24436</id>
		<title>Blibdoolpoolp</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Blibdoolpoolp&amp;diff=24436"/>
		<updated>2007-02-23T20:00:23Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any [[Sahuagin]] or [[Shaahesk|Lizardman]]&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Shaahesk, Sahuagin&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Trickery|Trickery]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Aarilax]] asked '''Blibdoolpoolp''' ''(some pronounce as Blipdoolpoolp, but they are considered infidels)'' how he should handle the problem that the gods of good and neutrality had with his goals. Blibdoolpoolp suggested that Aarilax make a race that could adapt to the present conditions of the society around them. This would enable them to avoid the wrath of the neutral gods because they could choose to employ either law or chaos in their mission to corrupt the world, and accumulate power for themselves. At the same time though, the good gods would not be terribly enraged because his race would on occasion work with others to accomplish a goal. Lizardmen would be a wise choice for his race because they had the ability to further the goals of evil using either law or chaos on their own or with help. The lizardmen started a society of their own as soon as they were born. They also set out on foot to intermingle a little with the other races in order to gain some notoriety among their own people.&lt;br /&gt;
&lt;br /&gt;
See also: [[Wikipedia:Blibdoolpoolp|Wikipedia entry on Blibdoolpoolp]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Gruumsh&amp;diff=24435</id>
		<title>Gruumsh</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Gruumsh&amp;diff=24435"/>
		<updated>2007-02-23T20:00:04Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Orc|Orcs]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Strength|Strength]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Valok]] sought the aid of '''Gruumsh''' the Orc god. Valok wanted a race that would be good in a war of treachery, and at first he doubted the wisdom of Gruumsh's suggestion that he create Orcs to do his bidding. However, Gruumsh pointed out that if Valok were to imbue them with some intelligence, they would have the ability to form strategies and make large cities. This would enable them to corrupt and take over, just like Valok wanted. So, thinking this to be a commendable idea, Valok made Orcs with surprising amounts of intelligence and ambition. The newborn race settled itself on the east coast of the main continent on Avlis. It was not long before they figured out how to make raiding parties to destroy wandering beings, and how to control their own lands with a cruel justice system that suited their own purposes. This pleased Valok, and he thanked Gruumsh just as the two gods before him, by letting Gruumsh hold a few priests on Avlis.&lt;br /&gt;
&lt;br /&gt;
See also: [[Wikipedia:Gruumsh|Wikipedia entry on Gruumsh]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Ptah&amp;diff=24434</id>
		<title>Ptah</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Ptah&amp;diff=24434"/>
		<updated>2007-02-23T19:59:52Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Travel&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Air|Air]], [[Magic:Level#Earth|Earth]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Travel|Travel]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Mikon]] found the aid of '''Ptah''' when he wanted to create a race. Ptah suggested that Mikon stick with [[Human|humans]] because no other race had proved more balancing and wide-ranging as them. Ptah also pointed out that the humans would be more than willing to make the choice between good, evil, or neutrality. This would be a good example to the other gods on how their races should live. Seeing the wisdom in this, Mikon populated the world with humans in order to make a balance. The human race, being the most versatile yet, spread out over the entire planet. Many of them adopted the ways of the already existing races, while others invented their own new cultures.&lt;br /&gt;
&lt;br /&gt;
Ptah has a temple in [[Mikona]], and a shrine in [[Medec]].&lt;br /&gt;
&lt;br /&gt;
See also: [[Wikipedia:Ptah|Wikipedia entry on Ptah]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Tobin&amp;diff=24433</id>
		<title>Tobin</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Tobin&amp;diff=24433"/>
		<updated>2007-02-23T19:59:37Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any [[Dracon]]&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Dracon&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Fire|Fire]], [[Magic:Level#Good|Good]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Toran]] journeyed around his new home plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found '''Tobin''', who received him in a serious manner when Toran posed his question to him. Tobin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through. Tobin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Tobin. And so, because of Toran's gratitude towards Tobin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Corellon_Larethian&amp;diff=24432</id>
		<title>Corellon Larethian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Corellon_Larethian&amp;diff=24432"/>
		<updated>2007-02-23T19:59:21Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Elf|Elves]], Battle&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Air|Air]], [[Magic:Level#Good|Good]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Sun|Sun]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Faithful of Corellon|Faithful of Corellon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Corellon Larethian''''s council was sought by [[Dru'El]] so that he could ask the god what he should do. Corellon said that Dru'El should father a race of beings that were proud enough to stand up for themselves, and yet were kind-hearted enough to try to achieve a peaceful goal in the end. The god suggested that elves suited Dru'El best because they were not afraid to use force in order to preserve their goodness and their society, but at the same time they never sought out a fight. So, eager to try out his new abilities, Dru'El created two varieties of elves, the stunningly beautiful yet tremendously delicate ghost elves, and the tough, rustic, yet elegant Dru'Elian high elves. These proved to be two very successful creations. The two related races worked together and built beautiful cities in the forests. At the same time, they efficiently kept out any unwanted evil races. To show his thanks to Corellon Larethian, Dru'El offered some influence over the planet in return. The older Elven god gladly accepted some minor Elven followers among the elves of Avlis.&lt;br /&gt;
&lt;br /&gt;
Corellon has a shrine in [[Le'Or T'Nanshi]].&lt;br /&gt;
&lt;br /&gt;
See also: [[Wikipedia:Corellon Larethian|Wikipedia entry on Corellon]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Titania&amp;diff=24431</id>
		<title>Titania</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Titania&amp;diff=24431"/>
		<updated>2007-02-23T19:59:07Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any [[Fey|Fairy]]&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Titanian Fairies&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Fire|Fire]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[O'Ma]] sought the aid of '''Titania''' the fairy goddess when he wanted to create a race. Titania said that no other race was as effective at working with others towards goodness and uncomplicated at the same time as the [[Fey|fairy races]]. O'Ma liked this idea, but he did not like the fact that a lot of fairy races needed humanoids of other races to reproduce. He didn't want any of his races to be dependent on any other, so he imbued all of the fairy races with the ability to reproduce amongst themselves by making both males and females in every subspecies. Soon after, the planet was populated with nymphs, both male and female, as well as [[Sylph|sylphs]] and [[Dryad|dryads]] of both sexes, among others. Titania was outraged by this act because she thought that O'Ma was criticizing her creations and upsetting a delicate balance in the reproduction of the other eight races. So, in order to set the balance right again, or at least sway it, Titania created some fairy races on a demiplane of her home that could not reproduce by themselves because they were only female, and some fairy races that were just like her old fairy creations, i.e. sprites, [[Nixie|nixies]], etc. She then gave the fairies the means to travel to Avlis magically by themselves, since she couldn't use her own magic to put them there by herself. Titania did this without permission, or the knowledge of O'Ma. Not knowing what was going on, O'Ma later granted Titania direct access to Avlis in order to ease her anger. The two fairy races existed in different places for a short while, each without the other's knowledge. O'Ma's fairies fit well into the scheme of common goals of goodness that the three gods of good favored.&lt;br /&gt;
&lt;br /&gt;
Titania has a temple in [[Mikona]], and a shrine in the [[T'Nanshi]] wilds.&lt;br /&gt;
&lt;br /&gt;
See also: [[Wikipedia:Titania (Dungeons &amp;amp; Dragons)|Wikipedia entry on Titania]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Clangeddin_Silverbeard&amp;diff=24430</id>
		<title>Clangeddin Silverbeard</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Clangeddin_Silverbeard&amp;diff=24430"/>
		<updated>2007-02-23T19:58:50Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshipped by:''' Any [[Dwarf]] or [[Gnome]]&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Dwarves, Blacksmiths&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Earth|Earth]], [[Magic:Level#Good|Good]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Strength|Strength]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When deciding upon a race to make [[Gorethar]] enlisted the aid of '''Clangeddin''' the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He assured Gorethar that dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land.&lt;br /&gt;
&lt;br /&gt;
Clangeddin has temples in [[Deglos]] and [[Visimontium]].&lt;br /&gt;
&lt;br /&gt;
See also: [[Wikipedia:Clanggedin Silverbeard|Wikipedia entry on Clanggedin]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Maleki&amp;diff=24429</id>
		<title>Maleki</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Maleki&amp;diff=24429"/>
		<updated>2007-02-23T19:58:36Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Maleki.jpg|right|150px]]&lt;br /&gt;
'''Colors:'''  Black and Dark Purple&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Evil|Chaotic Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CE&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Giant-Kin]], Hatred, Slaughter, Disease&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Death|Death]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Strength|Strength]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Blackguard]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:_Reavers_of_Maleki|The Reavers of Maleki]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Malekia]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=maleki More information on Maleki]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of all the things that were created, free will is the most important. Everyone in existence has the basic right to do whatever it is they want. No one should have to be loyal or subject to another unless that other is holding their life in the balance. When someone holds your life in check, then you have no choice but to do what they say, yet free will is still yours. You can opt to pay for your disobedience with your life. It is always a choice.&lt;br /&gt;
&lt;br /&gt;
The god of ogres and giant-kin is pure evil, and so are his followers. Organization is not a concern. Taking what you want is a concern. If it's given freely, good. If it needs to be taken by force, better. Working with others is tough, but can be done in a pinch.... stupidity is only a trait of SOME of the giant-kin specimens. For the intelligent ones, subtle means are key.&lt;br /&gt;
&lt;br /&gt;
How does a follower of Maleki reach enlightenment through his God?&lt;br /&gt;
&lt;br /&gt;
Enlightenment is the betterment of the self, and the exercising of free will. Any action that brings fortune to you, or gets you what you want is one step towards becoming favored by Maleki.&lt;br /&gt;
&lt;br /&gt;
Maleki holds all of our lives in the balance.&lt;br /&gt;
&lt;br /&gt;
Although you have free will, there is one above you that can rule you by force if necessary. That is Maleki. His way of things is to have those whose will is not strong be guided by those whose will IS strong. By serving Maleki, you better yourself. By exercising his free will, you gain the power to eventually exercise your own.&lt;br /&gt;
&lt;br /&gt;
Whatever it is that Maleki wishes must be done, by any means necessary. There is no right or wrong. There is only your will, and its status. You must tend to it and use it to better yourself by the best possible methods, the foremost being obedience to the one who fought hard for your free will, Maleki.&lt;br /&gt;
&lt;br /&gt;
The things you acquire for yourself are a direct reward from Maleki. Those with much are favored. Those with nothing are faithless and must be ruled. Maleki will only take care of those who take care of themselves and have faith in his abilities.&lt;br /&gt;
&lt;br /&gt;
Slaughter is an expression of Maleki's will on the world. Your affection to him may be shown in the form of a sacrifice. By offering the will of the victim up to Maleki, you strengthen your own. The better the sacrifice, the stronger its will, the more pleased Maleki is.&lt;br /&gt;
&lt;br /&gt;
There are levels of sacrifice and how much they please Maleki, from lowest to highest:&lt;br /&gt;
&lt;br /&gt;
:Senseless slaughter - killing somethign without ritual&lt;br /&gt;
:Willful slaughter of the Weak - killing something weak with ritual&lt;br /&gt;
:Willful slaughter of the Weak and Willing - killing something weak with ritual that it consented to, i.e. it wanted to be sacrificed&lt;br /&gt;
:Willful slaughter of the Strong - killing something strong with ritual&lt;br /&gt;
:Willful slaughter of the Strong and Willing - killing something strong with ritual that it consented to&lt;br /&gt;
&lt;br /&gt;
Senseless slaughter pleases Maleki, but not greatly. It is difficult for him to run his followers' lives when the whole world is out to kill them for their actions. You must take what you want, when you want it. But things done with wisdom imply a high degree of will. Maleki prides strength. But wisdom is the icing on his cake.&lt;br /&gt;
&lt;br /&gt;
Maleki has temples in [[Mikona]], [[M'Chek|the wilds of M'Chek]], and [[Deglos]], and a shrine in [[Visimontium]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Aarilax&amp;diff=24428</id>
		<title>Aarilax</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Aarilax&amp;diff=24428"/>
		<updated>2007-02-23T19:58:23Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Aarilax.jpg|right|150px]]&lt;br /&gt;
'''Symbol:''' A dagger with a snake for a blade&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Black, Dark Green&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Evil|Neutral Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' NE&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Murder, [[Shaahesk]], [[Sahuagin]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Death_domain|Death]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Trickery|Trickery]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Annihilator]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild: Order of Aarilax|Order of Aarilax]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Drotid]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=aarilax More information on Aarilax]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lizard folk and sahuagin tend to follow their creator, '''Aarilax'''. Getting what you want is essential. You may have to work with others to get it, or then again, you may have to eat them. He doesn't care if anyone else exists or not, so long as he can get what he wants. This does not necessarily have to involve hurting everyone in sight, but it could.&lt;br /&gt;
&lt;br /&gt;
According to Aarilax, The most holy thing ever created is desire. Many individuals in the world strive to better themselves, or to become enlightened. Theologians of Aarilax always debate whether there is any such way of becoming enlightened at all, whether through good or evil, law or chaos. Afterall, what is the proof?&lt;br /&gt;
&lt;br /&gt;
When you are left without a path to enlightenment or other higher places, the only thing you have remaining is your desire and your feelings. The gods gave these wonderful creations to all the intelligent races, and it must have been for a reason. They must be useable to obtain something worthwhile.&lt;br /&gt;
&lt;br /&gt;
Keeping Aarliax's precepts means worshipping him as the keeper of this philosophy, and the one who teaches it to all of his followers. However, worship of Aarilax is secondary to worshipping YOURSELF. Every being has the right to get what they want. The strong ones will of course have an easier time with this, but it does not make the weak any less privledged. They just have to work harder.&lt;br /&gt;
&lt;br /&gt;
Paying attention to your own inner emotions and feelings is the important key. Most people do not even know what they are feeling at a given moment. You must not only simply pay attention to your feelings, however. You must also do whatever you can to satisfy them. They are your guide, and your direct link to Aarilax's will. When it is all said and done, at the end of the day, all you have left is your feelings.... so they better be worth having.&lt;br /&gt;
&lt;br /&gt;
Sometimes people have feelings that conflict with each other. This is the will of the gods. They made us, and they test us according to our feelings to see what we will do. The one whose feelings prevail on a matter will triumph in the eyes of the gods, however they achieve their means. If they need to remove others to get to their goal, so be it. It is a simple complication along the way.&lt;br /&gt;
&lt;br /&gt;
Patience can be a virtue in these matters but it is not required. The intelligent and the wise will use patience to their advantage when acting out their feelings. However, being impulsive is also part of the game if you are like that. The gods made people of both varieties for a purpose.&lt;br /&gt;
&lt;br /&gt;
Outside of his center of worship in [[Drotid]], Aarilax has a temple just outside [[Mikona]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Valok&amp;diff=24427</id>
		<title>Valok</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Valok&amp;diff=24427"/>
		<updated>2007-02-23T19:58:08Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Valok.jpg|right|150px]]&lt;br /&gt;
'''Colors:''' Gold&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Evil|Lawful Evil]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Lawful Evil&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Orc|Orcs]], Politics, Intrigue&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Evil|Evil]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Trickery|Trickery]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Dominator]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:_Order_of_Valok|The Order of Valok]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Brekon (city)|Brekon]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=valok More information on Valok]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good and evil are all relative. There really is no one undisputable &amp;quot;Good&amp;quot; with a capital &amp;quot;G&amp;quot;. What's good for one is evil for another. Many of these so-called &amp;quot;good gods&amp;quot; preach that you must give aid to others so that they can go onward. The thought here is that giving aid is always a good thing. They are wrong. You know that bum on the street that everyone has encountered somewhere in their lives? The bum that asks you for money all the time? Giving him money is a &amp;quot;good&amp;quot; thing right? After all, you are helping the poor soul. Wrong. How do you know what that man will do with the money? What if he uses it for &amp;quot;evil&amp;quot; purposes, like hiring an assassin? What if he amasses enough money from begging to buy him an entire fiefdom, which he then uses to make war on the very people who donated the money? Who's to say he won't do that?&lt;br /&gt;
&lt;br /&gt;
Valok is the father-god of Orcs. They follow his mindset.... that it's ok to get what you want, but don't make people hate you in the process. Having friends can be very helpful for getting what you want later. Now, if someone screws you over, by all means, take care of him or her. But not in public! Ideally, we can all get along with everyone else if only they just wouldn't get in our way. We don't want to destroy them. We just want to win as much as we can. &lt;br /&gt;
&lt;br /&gt;
The followers of gods that are dubbed &amp;quot;good&amp;quot; or &amp;quot;neutral&amp;quot; all have one major problem. They do not give enough time to the development of the self. But what does this have to do with enlightenment, and how does one achieve it?&lt;br /&gt;
&lt;br /&gt;
Enlightenment is within. If doing something for someone else will not help YOU, then you have no business doing it. Only self-discipline and devotion can help YOU. Focusing on things outside of yourself is a waste of time, because you are not responsible for anyone else but you. &amp;quot;Self maintenance is a monumental task.&amp;quot; the holy saying goes. You have ENOUGH things to do with improving your own spiritual predicaments. What do you get by doing things for the spiritual predicaments of others? Absolutely nothing with the possible exception of maybe a &amp;quot;good&amp;quot; feeling.&lt;br /&gt;
&lt;br /&gt;
The one who has disciplined their mind and calmed their inner senses will know Valok's Glory and Will. Glory is a better term to describe a &amp;quot;good&amp;quot; feeling that is directed inward. Valok hails glory. We should all strive for glory for it is Valok's way of condoning our actions and telling us that we are making improvements within ourselves.&lt;br /&gt;
&lt;br /&gt;
So how should others be treated? Smile. If others are expecting a sense of &amp;quot;good&amp;quot;, then give that to them. It is not wrong to give someone something if it benefits you in the end. It is ESPECIALLY not wrong to give someone something when it is an empty thing and you have lost nothing from giving it.&lt;br /&gt;
&lt;br /&gt;
If there are people who do not approve of your self-improvement quest, then you should have understanding towards them. However do not let them walk all over you? Get around them. Intrigue was the tool Valok gave us to help ourselves when others will not allow it. If you cannot go through something, go around it. Compose yourself and be disciplined. Know that Valok approves of what you do and it is not becoming of one of his followers to be obtuse. An obtuse mind is not a disciplined one.&lt;br /&gt;
&lt;br /&gt;
Valok has temples in [[Mikona]], [[Crullath]], and [[Verloghokbol]] ; [[Brekon (nation)|Brekon]] is the center of his worship on Avlis.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Forian&amp;diff=24426</id>
		<title>Forian</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Forian&amp;diff=24426"/>
		<updated>2007-02-23T19:57:52Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Forian.jpg|right|150px]]&lt;br /&gt;
'''Colors:''' Orange, Yellow and Green... Maybe.  Sometimes, could be?&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CN&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Changeling|Changelings]], Chaos&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Confounder]]&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Destruction|Destruction]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Trickery|Trickery]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Followers_of_Forian|Followers of Forian]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' Anywhere&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=forian More information on Forian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Um, 42, yeah that's it. 42. That's the answer to everything. Remember that, and you'll be fine. Now good. Always remember 42. Or was it 52?&lt;br /&gt;
&lt;br /&gt;
We do whatever feels right in the moment.  People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit. &lt;br /&gt;
&lt;br /&gt;
We are created into this life not for any purpose. There is nowhere to go, and nothing to do. We are already there. Where are we, one may ask? Here. Now. There is no journey. There is no goal. Everything that matters is right here, right now.&lt;br /&gt;
&lt;br /&gt;
The above best sums up the outlook of Forian, whose influences are difficult to document, for example, when the gods set about creating their followers, Forian, always wanted a highly versatile and unpredictable race. He did not want them to have the unpleasant disadvantage of having only one form all their life. He also did not like the idea of depending on another god's advice when that would just take away from his individuality and originality. So, feeling especially unique one day, Forian went out alone and created the changelings, a race of beings that can change form. These beings immediately spread much confusion about Avlis. The confusion that they spread was not good, nor was it evil. It was just...well it was confusing.&lt;br /&gt;
&lt;br /&gt;
So now what? If enlightenment is a crock, what do we do?&lt;br /&gt;
&lt;br /&gt;
The answer is very simple. We do whatever feels right in the moment. When a bird flies through the morning air chirping, it doesn't worry about whether it SHOULD be chirping, or WHY it is flying. It simply chirps, and flies. If at the end of that chirping flight he nets himself a nice juicy worm, he does not reflect on all that flying and chirping he just did. He eats the worm as if the flying part never happened. Then he takes off again and looks for another worm, never contemplating his recent meal.&lt;br /&gt;
&lt;br /&gt;
People spend too much time worrying about what they have done, or what they will do. They never see where they are, or what they are doing NOW. Even the ones who DO concentrate on the moment often spend a lot of time trying to categorize it or judge it. &amp;quot;Is this the right thing to do?&amp;quot; &amp;quot;How will this effect me down the road?&amp;quot; That's dire bear shit.&lt;br /&gt;
&lt;br /&gt;
To know Forian's will, one must simply act in the NOW, without regard to past or future. If it feels good, hey, why not do it? If you don't want to do it, then don't. If you hate something, deal with it right then. If you like something, show it. Want to help someone? Go ahead. Only care about yourself? That's fine too.&lt;br /&gt;
&lt;br /&gt;
All of it is fine, so long as you don't give it a second thought. Wars are fought, marriages are broken, and people are murdered all because of THOUGHT. Who need's it? There are no organized temples of Forian, they have no need for it, the mere erection of the temple building would require more disciplined organization than Forian desires, and to the best of this researchers knowledge, the organization of the church is such that even if a structure was erected in Forian's name, No cleric would have the time or the inclination to reside there.&lt;br /&gt;
&lt;br /&gt;
The holy warrior of Forian, is like that of [[Mikon]], aptly named: &amp;quot;The confounder&amp;quot;. It is not known for certain where or when Confounders came about. Some people even believe that they arose in several different places at the same time. It's entirely possible. It IS known, however, that they all follow Forian, and Forian's philosophy of self-gratification. &lt;br /&gt;
&lt;br /&gt;
[[Ferrell]] is known to have a shrine to Forian.&lt;br /&gt;
&lt;br /&gt;
[[Category:Greater_Gods]]&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Mikon&amp;diff=24425</id>
		<title>Mikon</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Mikon&amp;diff=24425"/>
		<updated>2007-02-23T19:57:31Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Mikon.jpg|right|150px]]&lt;br /&gt;
'''Symbol:''' Scales of balance&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Gray&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#True_Neutral|True Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Human|Humans]], Balance&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Good|Good]], [[Magic:Level#Healing|Healing]], [[Magic:Level#Protection|Protection]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Equalizer]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Mikon's_Council_of_Balance|Mikon's Council of Balance]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Mikona]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=mikon More information on Mikon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
According to Mikon, everyone has the right to choose their own path in life. Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road.&lt;br /&gt;
&lt;br /&gt;
Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;br /&gt;
&lt;br /&gt;
After the nine warriors were changed to gods by the [[Eternal Spark]], and the [[Negerai]] was defeated, the new gods all went back to their respective planes of appropriate philosophy.... except for Mikon. He remained behind on the [[Wikipedia:Prime Material Plane|Prime Material Plane]]. The Supreme charged him with the task of keeping all Gods out of the Prime Material Plane, so that the balance is not destroyed. This is his job to this day.&lt;br /&gt;
&lt;br /&gt;
Mikon has major temples in [[Mikona]] and [[Visimontium]], chapels in  [[The_Village_of_Blandenberg|Blandenburg]] and [[Bachwood]], and a shrine to the Equalizers of Mikon in [[Eastshore]].&lt;br /&gt;
&lt;br /&gt;
==Mikon's Philosophy==&lt;br /&gt;
&lt;br /&gt;
* Many philosophies fixate on one particular thing. In general, the deep rooted spiritual beliefs of the good religions are outwardly focussed, and the deep rooted spiritual beliefs of the evil religions are inwardly focused. Neutral religions tend to not worry so much about where one is focussed, but instead they worry about HOW one focuses. &lt;br /&gt;
&lt;br /&gt;
* Followers of Mikon see problems with these beliefs. If one is focussed so much on what's outside of them, their own selfish needs will never be attended to, and they may wind up being repressed. In the long run this may cause corruption and opression of those who do not follow the ways of &amp;quot;good&amp;quot;. Evil has the opposite problem. They are so selfish and self-serving that they get a narrow view of things and eventually get eliminated by things they never saw coming. Not only that, but their inward focused nature often makes them incredibly bad at living in harmony with others! &lt;br /&gt;
&lt;br /&gt;
* Law and chaos have the same basic problems. If someone is too disciplined, they become a slave to their practice and never realize that the practice itself is no longer deliberate, but instead has become a HABIT. What kind of control do you have over yourself when all you are doing is acting out a routine you call &amp;quot;discipline&amp;quot;? On the other hand, if someone is not disciplined at all, how will they be able to run their life effectively? We all need to live in the world. We all need to make our way in society from day to day. Such things take a little bit of discipline. Otherwise, we would never eat right, or wash our clothes, or pay our taxes on time. &lt;br /&gt;
&lt;br /&gt;
* Mikon symbolizes the middle path. &amp;quot;Be disciplined, if you may. But let the present moment decide when discipline evaporates and gets replaced by freedom.&amp;quot; This holy proverb of the followers of Mikon reiterates that everyone should have a balance of both in their life. Discipline is needed to do certain things. It is a useful tool. However, it is only a TOOL. There comes a time when the tool can be put down when it is not needed for a while. However, if you never use that tool, you are in for some problems in life. &lt;br /&gt;
&lt;br /&gt;
* Goodness and evil, inwardness and outwardness, are also to be taken in moderation. People must learn about themselves in life. They must become attuned to what their wants and needs are. However, they must also be conscious of those around them and how their wants and needs will affect the innocent. Should you NEVER hurt the innocent if it means getting your wants and needs? Not necessarily. There's a time and a place for everything to be weighed. If certain innocents may be hurt by your ambition, you will need to figure how that action will turn out in the long run for everyone, both inside and outside of yourself. &lt;br /&gt;
&lt;br /&gt;
* Good is of course always preferable to evil in terms of living harmoniously. We all want to live in a safe and enjoyable world. However, Mikon is a warrior and he's used to fighting. Sometimes it is necessary to further an evil end in order to achieve stability and harmony in the long run. The good and the evil will often not see this. They merely look at what is happening at that moment. It is Mikon's job, and the job of his followers to find out how to turn a situation so it comes out for the best down the road. &lt;br /&gt;
&lt;br /&gt;
* Many different types of people and philosophies exist. Mikon is tolerant of them all. He understands that in order to have the light, you will need the darkness to compare it to. Order will not exist without chaos either. Most do not understand these points and only wish to have their own beliefs dominate. This is one thing Mikon will not allow. The dance is everything. There is no goal or destination. The journey is why we are here, and without those opposing sides going against each other the journey will cease.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Toran&amp;diff=24424</id>
		<title>Toran</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Toran&amp;diff=24424"/>
		<updated>2007-02-23T19:57:16Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Toran.jpg|right|140px]]&lt;br /&gt;
'''Symbol:''' A field of pikes&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Blue and white&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Neutral|Lawful Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LN&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Dracon]], Soldiers, Discipline&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Evil|Evil]], [[Magic:Level#Good|Good]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Strength|Strength]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Justicar]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:SwordofToran|The Sword of Toran]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Kuras]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=toran More information on Toran]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
War, evil, or even peace, and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key. Non-conformity is a sin in '''Toran''''s eyes. Law and order rule above all, and to disobey that order is to become chaotic in their eyes.&lt;br /&gt;
&lt;br /&gt;
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can &amp;quot;leak&amp;quot; into a person. If one is in a quiet environment, it is much easier to become quiet along with it. However, if the environment is full of chaos, then that chaos will seep into the person causing them to lose control of their discipline. Even another person's random thoughts can seep into nearby people and cause them to think chaotically.&lt;br /&gt;
&lt;br /&gt;
Toran is the ultimate Lawful Neutral warrior. His plan is simple: complete and total order, regardless of who prospers and who gets hurt. Toran does not care about people's feelings or aspirations. He only cares that everything fits properly into everything else. Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner.&lt;br /&gt;
&lt;br /&gt;
If there's a war that Toran's [[Cleric|clerics]] cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution. This also applied to the [[Human|human]]/[[Elf|elf]] war. Toran does not care. Toran's troops are often found on BOTH sides of any conflict, especially when both societies see some merit in keeping order at times, which is true of both humans and elves.&lt;br /&gt;
&lt;br /&gt;
They are not so prevalent in this war, though the clerics of Toran are VERY common in the [[Kurathene|Kurathene Empire]] where they often work for nobles' armies. Toran has a number of his own [[Monk|monk]] orders, and yes, he does respect monks for their discipline. Everyone fits into Toran's plan, according to him, and yes, the clerics do preach this. The clerics are seen as troops in Toran's grand army of order, and they act as such. They even have military ranks within their clergy.&lt;br /&gt;
&lt;br /&gt;
Clergy ranks: (i.e. enlisted)&lt;br /&gt;
:Acolyte Cadet Grade 3&lt;br /&gt;
:Special Initiate Grade 2&lt;br /&gt;
:Holy Sergeant Grade 1&lt;br /&gt;
&lt;br /&gt;
Priestly ranks: (i.e. officer)&lt;br /&gt;
:Divine Initiate Tier 4&lt;br /&gt;
:Captain of Hundreds Tier 3&lt;br /&gt;
:Captain of Thousands Tier 2&lt;br /&gt;
:Holy General Tier 1 &lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;|&lt;br /&gt;
|''Out Of Character Information'' &lt;br /&gt;
Grades 3, 2, 1 and Tier 4 are player ranks. You get one every 5 levels. So a 1st level cleric of Toran is Grade 3 and becomes Grade 2 at 6th level, and so on.&lt;br /&gt;
'''Attaining higher than Tier 4 will be through DM interaction on the boards and in the game.'''  &lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
As has been mentioned elsewhere, Toran, as one of the Nine, has a Holy Warrior Caste called the Justicar.&lt;br /&gt;
&lt;br /&gt;
Toran has temples in [[Kuras]], [[Servator]], [[Osannia]], [[Trenium]], [[Medec]], [[Pylatea]], [[Cytheria]], [[Julaspium]] and [[Mikona]], and shrines in [[Elysia]] and [[Valorian]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Dru%27El&amp;diff=24423</id>
		<title>Dru'El</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Dru%27El&amp;diff=24423"/>
		<updated>2007-02-23T19:56:56Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Dru\'el.jpg|right|150px]]&lt;br /&gt;
'''Colors:''' Green and Brown&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Good|Chaotic Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' CG, NG&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Elf|Elves]], Nature&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Animal|Animal]], [[Magic:Level#Good|Good]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Protection|Protection]], [[Magic:Level#Sun|Sun]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Avenger]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:HandsofDruEl|The Hands of Dru'El]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Le'Or T'Nanshi]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=druel More information on Dru'El]&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;When the heart is known, the path is clear.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Nothing describes the outlook of the Elven god '''Dru'El''' better than that statement. Working to bring goodness into the world is the prime reason why elves and other goodly creatures were created. However, true goodness is often clouded by illusions of law, justice, and procedure. While these things do have their merits, the followers of Dru'El believe that they should be used in moderation. Laws and rules are very useful for giving people a guideline and basis for acting in society, however they should be used with discretion and not followed blindly. The spirit of the society is what is most important.&lt;br /&gt;
&lt;br /&gt;
Goodness does not necessarily mean zealousness or apathy, or order. The god of the elves believes that rules can sometimes get in the way of what's really good. Breaking a rule for this reason is not such a bad thing. The world should look out for the little guy and not let legality interfere. &lt;br /&gt;
&lt;br /&gt;
How does an adherent of Dru'El reach enlightenment?&lt;br /&gt;
&lt;br /&gt;
Knowing what is in one's heart is the key. When a person is inherently good, their inner intention is focused on helping others in society. It is finding this conscience that is most difficult for people, for many are not in touch with the part of them that knows right from wrong, good from evil. But once someone succeeds in making contact with that inner voice or inner intelligence, they will know which way to act, and almost invariably they will be led towards bettering those outside of themselves. &lt;br /&gt;
&lt;br /&gt;
Does this take discipline? No. Does this take work? Sometimes. How is this enlightenment found? To know oneself, the person must know that they are reflected in nature and the outside world. By becoming in tune with these things on the outside, they will move into attunement within themselves and eventually become one, both inside and out.&lt;br /&gt;
&lt;br /&gt;
Followers of Dru'El are able to accept that laws are necessary sometimes, however they will never stand for laws or people being abused when they don't deserve it. It is not so much &amp;quot;injustice&amp;quot; that concerns them, so much as abuse. &amp;quot;Justice&amp;quot; implies blind adherence to laws in their eyes.&lt;br /&gt;
&lt;br /&gt;
Dru'El teaches that doing good is a matter of following your own heart. How this good is accomplished is less important than what is accomplished. A [[Druid]] of Dru'El for example, sees this most keenly in how the forest lives and grows. There is no greater example of this principle then what is good for the forest, if a tree dies it is not to be mourned, for it brings new life to the other trees around it. No one tells the wolf where it can or can not hunt, but it instinctively knows by following it's nature, where to hunt that will not harm the forest around it.&lt;br /&gt;
&lt;br /&gt;
Much as with O'Ma, a Druid of Dru'El sees protecting and caring for the forest as a benefit to all people, not just the ones who live in it, or do it solely for the sake of the forest itself. A druid of Dru'El would look at hunting down evil, in much the same way a Druid of O'Ma would.&lt;br /&gt;
&lt;br /&gt;
Dru'el like the other greater gods has his own holy warrior, The Avenger. Avengers have very little solid organization, but it is known that a cousin of [[NPCs:Solerion Rinthon|Solerion Rinthon]] named [[NPCs:Eirias Ju'Lel|Eirias Ju'Lel]] during the [[The Great War|Great War]] started them. Eirias was Solerion's head commando in the war against the [[Orc|orcs]]. Known for his prowess with a longbow, and his ability to navigate the woods undetected, Eirias trained many others in his art. Eventually towards the end of the war these people became known as &amp;quot;Eirias' Avengers&amp;quot;, and later simply &amp;quot;Avengers&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dru'El has temples in [[Elysia]], [[Le'Or T'Nanshi]], [[Visimontium]], and in the [[T'Nanshi]] wilds.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=O%27Ma&amp;diff=24422</id>
		<title>O'Ma</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=O%27Ma&amp;diff=24422"/>
		<updated>2007-02-23T19:56:25Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: applying new deities template all over the place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:O\'ma.jpg|right|150px]]&lt;br /&gt;
'''Colors:''' Earthen Red, Tan, and Silver&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Neutral_Good|Neutral Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any good&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Fey|Fairy Races]], Forests&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Air|Air]], [[Magic:Level#Good|Good]], [[Magic:Level#Healing|Healing]], [[Magic:Level#Plant|Plant]], [[Magic:Level#Protection|Protection]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Champion]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:OrderofOMa|The Order of O'Ma]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Elysia]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In the universe there exists objective forces of good, evil, law and chaos. '''O'Ma''' holds that most beings are inherently good, and it is easier to work on the side of goodness than it is to be on the side of evil. Completing good actions for others only strengthens that tendency and ensures that the balance of Good and Evil is maintained.'' &lt;br /&gt;
&lt;br /&gt;
Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken. These are the beliefs of the follower of O'Ma, the creator of the fairy races of Avlis.&lt;br /&gt;
&lt;br /&gt;
O'Ma, like the other eight greater gods of Avlis, has his own holy warrior, called the Champion. Champions are the youngest of the holy warrior orders. A [[Half-Nymph|half-nymph]] woman named [[NPCs:Vanoviel Niltaurwen|Vanoviel Niltaurwen]], who was the first champion, founded them about 50 years prior. She was the first champion. Before a great battle among the gods, O'Ma charged Vanoviel with the task of forming the Champions of O'Ma and spreading them throughout Avlis. &lt;br /&gt;
&lt;br /&gt;
How does a follower of O'Ma reach enlightenment?&lt;br /&gt;
&lt;br /&gt;
A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. Focus in life must be directed to the outside. Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. &amp;quot;The macroverse echoes the microverse.&amp;quot; This is a holy saying among followers of O'Ma.&lt;br /&gt;
&lt;br /&gt;
Conversely, when things go wrong on the outside, it is because people are wrong on the inside. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one.&lt;br /&gt;
&lt;br /&gt;
Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally. &lt;br /&gt;
&lt;br /&gt;
O'Ma teaches that the greatest good comes from doing good for others, and the outside world. [[Druid|Druids]] of O'Ma would view protecting and caring for the forest, as their way of finding enlightenment. They would also view protecting and caring for the forest, as a way to do good, for all those who live near or in the forest. A healthy forest is a boon for all people, it allows people to collect resources from it, via logging, hunting or picking plants, and these can be used to make a city healthy. Naturally, such activities would be monitored and allowed only by people who have shown they have a respect for the forest. Druids of O'Ma would view hunting down and destroying evil as an acceptable past time for a druid, provided that that evil is a threat to the forest. &lt;br /&gt;
&lt;br /&gt;
O'Ma has temples in [[Kuras]], [[Elysia]] and the wilds of [[T'Nanshi]], a grove in [[Visimontium]], and a shrine in [[Mikona]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=24418</id>
		<title>Andrinor</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Andrinor&amp;diff=24418"/>
		<updated>2007-02-21T19:14:50Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: applied new Template:Deities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Intermediate_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Andrinor_small.jpg|150px|right]]&lt;br /&gt;
'''Alignment:''' [[Alignment#Chaotic_Neutral|Chaotic Neutral]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' Any&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' Arcane Mortal Magic&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Air|Air]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Knowledge|Knowledge]], [[Magic:Level#Water|Water]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:Battle Magi|Battle Magi of Andrinor]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship:''' [[Visimontium]]&lt;br /&gt;
&lt;br /&gt;
'''Andrinor''' solely distributes and allocates the magic drawn from the Mortal Magic Vortex. Whenever a wizard, bard, or sorcerer casts a spell, they are drawing energy from the Mortal Magic Vortex according to his permission. The only exceptions to this rule are wizards, bards, or sorcerers who are of Immortal status and up. They have access to the God Magic Vortex, over which Andrinor has no control.&lt;br /&gt;
&lt;br /&gt;
Andrinor is often disorganized and unpredictable in his methods, however people of all races and alignments worship him out of necessity. Many enjoy it, while others feel grudgingly at his mercy. Either way, they are careful, as they should be. Magic is a delicate art and needs to be respected. Andrinor supports this notion and he will take great care to enforce it.&lt;br /&gt;
&lt;br /&gt;
Andrinor has clerics who perform devotions to him, but his church is very informal and not organized very heavily. Often his clerics are doubling as wizards or sorcerers, and seek to gain extra power from him by devoting themselves totally to his service. These individuals are granted cleric spells from Andrinor in the usual way, i.e. filtered through the God Magic Vortex.&lt;br /&gt;
&lt;br /&gt;
Andrinor has a temple in [[Visimontium]], and a shrine in [[Mikona]].  Each branch of the Academy of Mortal Magic includes a chapel dedicated to Andrinor as well.&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
	<entry>
		<id>https://wiki.avlis.org/w/index.php?title=Gorethar&amp;diff=24417</id>
		<title>Gorethar</title>
		<link rel="alternate" type="text/html" href="https://wiki.avlis.org/w/index.php?title=Gorethar&amp;diff=24417"/>
		<updated>2007-02-21T19:13:51Z</updated>

		<summary type="html">&lt;p&gt;Xenophile: applied new Template:Deities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Greater_Gods]]&lt;br /&gt;
{{Deities}}&lt;br /&gt;
----&lt;br /&gt;
[[Image:Gorethar.jpg|150px|right]]&lt;br /&gt;
'''Symbol:''' Crossed sword and hammer&lt;br /&gt;
&lt;br /&gt;
'''Colors:''' Silver&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' [[Alignment#Lawful_Good|Lawful Good]]&lt;br /&gt;
&lt;br /&gt;
'''Worshippers' Alignment:''' LG&lt;br /&gt;
&lt;br /&gt;
'''Area of Control:''' [[Dwarf|Dwarves]], Craftsmen, Warriors of Goodness&lt;br /&gt;
&lt;br /&gt;
'''Clerical Domains:''' [[Magic:Level#Earth|Earth]], [[Magic:Level#Good|Good]], [[Magic:Level#Magic|Magic]], [[Magic:Level#Protection|Protection]], [[Magic:Level#War|War]]&lt;br /&gt;
&lt;br /&gt;
'''Holy Warrior:''' [[Paladin]]&lt;br /&gt;
&lt;br /&gt;
'''Religious Orders:''' [[Guild:OrderofGorethar|The Order of Gorethar]]&lt;br /&gt;
&lt;br /&gt;
'''Center of Worship''': [[Galdos]]&lt;br /&gt;
&lt;br /&gt;
[http://www.avlis.org/portal.php?getpage=gorethar More information on Gorethar]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The world is constantly beset by forces of good, evil, law, and chaos. These factors are very black and white. Something is either good, bad, orderly or chaotic. All who follow '''Gorethar''' are born into this world with the important job of making sure the pull towards goodness and law is the most dominant one. When the nine warriors discovered the Eternal spark, which ultimately changed them into the Gods we recognize today, The warrior Gorethar was the only one who thought that the Spark should not be used by anyone because its power would most likely corrupt anyone who used it. The first sentence above, explains the ethos, that is the devout follower of Gorethar. &lt;br /&gt;
&lt;br /&gt;
At the end of the Age of Gods, the newly created gods decided to consult other gods that were in keeping with their outlook for advice on the creation of their followers.... Gorethar enlisted the aid of [[Clangeddin Silverbeard|Clangeddin]] the Dwarven god. Clangeddin told him that he should never fall prey to the imperfect ideals of others, and that he should create a race that will spread goodness and work hard, regardless of what the other gods and races would do. Taking this point further, Clangeddin went on to state that dwarves suited Gorethar's character the best, since they were so hardworking. He insured Gorethar that Dwarves would work hard to spread goodness throughout the planet in an effort to make it a better place. So, taking Clangeddin's advice, Gorethar created dwarves in the same way he suggested. To show his gratitude and satisfaction with his new race, Gorethar allowed Clangeddin to teach the Dwarven people craftsmanship, and to have a few priests of his own on Avlis. So, being the first race to walk Avlis, the dwarves quickly got started on improving their living conditions and philosophy before anyone else. They also spread out over a pretty sizable chunk of land. &lt;br /&gt;
&lt;br /&gt;
Gorethar was also the first of the nine to create a holy warrior, the Paladin. Paladins were the very first holy warriors ever to appear on Avlis. They are almost as ancient as the Church of Gorethar itself. &lt;br /&gt;
&lt;br /&gt;
{| border=1 style=&amp;quot;background-color:#fefef0&amp;quot;|&lt;br /&gt;
|''Out Of Character Information'' &lt;br /&gt;
Paladins shall be covered in greater depth in a different document, however it should be noted here that ALL Paladins worship Gorethar, they belong to him and no other church. All of the nine major gods have their own holy warrior, the Paladin is the only one that is not a prestige class, all of the others will require DM intervention, in the form of a quest or other in game manner, to become one. The Paladin is the exception, you can select it during character creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please be aware that to gain the Detect Evil ability at '''character creation''', it is necessary to have some files installed in your override directory.&lt;br /&gt;
&lt;br /&gt;
1) Extract the files cls_feat_pal.2da and feat.2da from your CoPaP1_0Hak. (You can do this with NWHak in your utils directory.)&lt;br /&gt;
 &lt;br /&gt;
2) Put BOTH those files in your override directory. &lt;br /&gt;
&lt;br /&gt;
This ONLY works when  creating a brand new paladin. The bug that requires this workaround makes it so the feat is not written to the bic file of an existing paladin.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Gorethar is the creator and patron god of the Dwarves, he also has an affinity for warriors that fight to eliminate evil. His warriors are staunch in their beliefs that evil must be destroyed at all costs. When it comes to being good, Gorethar has no preferences or cares for the race of his worshipper. He is as kind and fair to his [[Human|human]] paladin followers as he is to his Dwarven and [[Shaahesk|lizard man]] followers. All races are found in his service, though Dwarves are the largest in number. &lt;br /&gt;
&lt;br /&gt;
Followers of Gorethar believe that it's possible to have a society where everyone obeys the laws and everyone is happy, but remember, they also understand the &amp;quot;spirit&amp;quot; of the law. If a law is obviously going to hurt an innocent by carrying it out, they will make an exception. However, if you are not innocent and you broke the law, you deserve punishment accordingly. They are not as rigid as a LN society, but they can still be rigid in certain cases. &lt;br /&gt;
&lt;br /&gt;
When one's deeds lead towards good and order for other people in addition to the one doing the deed, the forces of good and law are said to get a leg up on their opposites. By aligning your own beliefs and psyche with these forces of good and order, you will become an enlightened being who is able to see the will of Gorethar in the world. &lt;br /&gt;
&lt;br /&gt;
Goodness and order take work! Gluttony and laziness are the bane of Gorethar and anyone who follows him. The forces that are constantly pulling at the world must be constantly countered. This is the path chosen by the devout of Gorethar. The hope of all who worship Gorethar:is that each person who is helped and enlightened may help an enlighten two others to bring about peace and tranquility for all.&lt;br /&gt;
&lt;br /&gt;
Crafting is one method by which order may be brought, and this is why Gorethar made the dwarves and gave them the love of crafting. Dwarves are always hard working, and they constantly move about to beautify the surroundings of their homeland. At the deep root of it, Gorethar watches over crafting and preaches it because it teaches discipline, and it shows how to make something out of nothing. This is a representation of bringing order from chaos, and is thus sacred. &lt;br /&gt;
&lt;br /&gt;
One should also not forget that Gorethar is a warrior first and foremost. Sometimes it is necessary to sacrifice a local peacetime to bring about goodness and order. When there is a fight to be had in support of these things, Gorethar is never far behind, and neither are his followers. Hate, mistrust, theft, murder, rape, plunder and destruction are always things that Gorethar will violently oppose. Mercy is to be had and quarter is to be given to those who surrender, however it is acceptable to make sure they are contained in the future.&lt;br /&gt;
&lt;br /&gt;
Gorethar has temples in [[Kuras]], [[Visimontium]], [[Ferrell]], [[Elysia]] and [[Mikona]].&lt;/div&gt;</summary>
		<author><name>Xenophile</name></author>
	</entry>
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