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| * '''Player Housing Forum Updates Topic''' http://avlis.org/viewtopic.php?p=1359986#p1359986
| | The Avlis Player Housing Rules, [https://dev.avlisnwn.com/projects/team-requests/wiki/Player_Housing_Terms_and_Conditions '''Terms and Conditions'''] have been permanently moved to the Team Requests Wiki. |
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| | For team-managed "general public" housing, check the [https://avlis.org/viewtopic.php?f=423&t=139903 '''Purchase Persistent Storage or Premade Housing'''] thread on the Avlis forums. |
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| ==Rules for Building== | | For team-managed "group only" housing, check the [https://avlis.org/viewtopic.php?f=423&t=144384 '''Purchase Premade Group Housing'''] thread on the Avlis forums. |
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| '''1.1)''' The players shall build their houses in accordance with Player Housing Standards. Failure to follow the guidelines may result in rejection of your Player housing. | | For team-managed [[Shop_Locations#Shared_Marketplace|merchants]], refer to the [http://avlis.org/viewtopic.php?f=4&t=130941 '''Purchase a P-Merchant at a Public Market'''] thread on the Avlis forums. |
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| '''1.2)''' If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis. Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval. Submitting a house and asking for permission afterwards through documentation or PM's, SHALL BE grounds for immediate rejection.
| | ==Key Holders== |
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| '''1.3)''' No custom items will be accepted for inclusion into the palette.<br> | | Key holders <font color="red">'''MUST'''</font> notify Player Housing for <font color="red">'''ALL'''</font> key transfers between player characters (PM [https://www.avlis.org/ucp.php?i=pm&mode=compose&g=7056 Player Housing] group). Include: PC "floaty" name, NWN:EE player name and Avlis forum name for all key holders. |
| The exceptions to this rule are guild items and keys.<br>
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| Keys do not have to be key objects, but they are to have no special properties added to them.<br>
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| Guild items fall under their own list of requirements and will not be discussed here.<br>
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| '''1.4)''' No custom scripts will be allowed for inclusion in player housing. However there is a base set of scripts supplied (see section ''3'' below) feel free to use these.
| | [[Category:Rules|Player Housing]] |
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| '''1.5)''' All Player Housing scripts (section ''3.1, 3.2'' and ''3.3'') shall be added to player housing by the player. Failure to do so will result in rejection of your Player Housing.
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| '''1.6)''' '''No heartbeat based scripts will be allowed.''' [[(NOTE: Heartbeat scripts can be found on many items, especially CEP items. Any item that performs an action or moves, should be checked for heatbeat scripts. Examples: candles with flames, wall sconces, hanging chandeliers, CEP placeable gates (metal gates), etc...)]]
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| '''1.7)''' NPC's cost 50,000 gold each.<br>
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| Any NPC added to player housing is to have a CR of no higher than 1/8.<br>
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| Player Housing NPC's will leave a corpse when killed.<br> | |
| A P-merchant is considered an NPC. A P-merchant costs 120,000.<br>
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| Conversations for NPC's or customized conversations for P-Merchants cost 5,000 gold.<br>
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| Bioware Merchants are excluded from all Player housing projects, be it single player homes or guildhalls.<br>
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| Required NPC Statistics:
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| Ability Scores: No greater then 10. If the NPC had lower then 10, do not up the score to 10.
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| Classes: Must be Commoner, level 1
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| Skills: NPC's can have NO Skills.
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| Advanced: Faction: Commoner;
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| Feats: NPC's can have NO Feats.
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| Spells: NPC's can have NO Spells.
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| Special Abilities: NPC's can have NO Special Abilities.
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| P-merchants:
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| P-merchants and Donation EP-Chests (discussed below) come equiped with 1 menu page and 400 squares of
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| storage capacity on that page.
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| These limits can be bought up in game:
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| +1 menu page (10 different items) = 60,000 gold
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| +200 squares of storage capacity = 40,000 gold.
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| Menu pages and storage capacity can be bought up to infinity for approx. one million gold total.
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| '''1.8)''' Player housing is not to be linked to any special areas (e.g. temples, tunnels or other player housing) Without prior approval of the Avlis team.
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| '''1.9)''' Player housing is not to restrict access to existing parts of modules (e.g. you cannot put a fence around your favourite tree that you can only get to the inside of from your house).
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| '''1.10)''' Plants that produce crafting placeables are NOT allowed in single player housing.<br>
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| Exceptions may be considered for Avlis guilds.<br>
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| Before including any plants '''send a PM with subject title as Player Housing''' [http://avlis.org/ucp.php?i=pm&mode=compose&u=9202 to '''Micah'''] to make sure your guild qualifies.<br>
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| All requests will be handled on a case by case basis. A list of some (but not all) of the plants that are '''NOT''' allowed in guildhalls are below:
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