Rules:Player Housing

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Revision as of 19:25, 17 August 2014 by VoidHamlet (talk | contribs) (+topic)
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Rules for Building

1.1) The players shall build their houses in accordance with Player Housing Standards. Failure to follow the guidelines may result in rejection of your Player housing.

1.2) If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis. Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval. Submitting a house and asking for permission afterwards through documentation or PM's, SHALL BE grounds for immediate rejection.

1.3) No custom items will be accepted for inclusion into the palette.
The exceptions to this rule are guild items and keys.
Keys do not have to be key objects, but they are to have no special properties added to them.
Guild items fall under their own list of requirements and will not be discussed here.

1.4) No custom scripts will be allowed for inclusion in player housing. However there is a base set of scripts supplied (see section 3 below) feel free to use these.

1.5) All Player Housing scripts (section 3.1, 3.2 and 3.3) shall be added to player housing by the player. Failure to do so will result in rejection of your Player Housing.

1.6) No heartbeat based scripts will be allowed. [[(NOTE: Heartbeat scripts can be found on many items, especially CEP items. Any item that performs an action or moves, should be checked for heatbeat scripts. Examples: candles with flames, wall sconces, hanging chandeliers, CEP placeable gates (metal gates), etc...)]]

1.7) NPC's cost 50,000 gold each.
Any NPC added to player housing is to have a CR of no higher than 1/8.
Player Housing NPC's will leave a corpse when killed.
A P-merchant is considered an NPC. A P-merchant costs 120,000.
Conversations for NPC's or customized conversations for P-Merchants cost 5,000 gold.
Bioware Merchants are excluded from all Player housing projects, be it single player homes or guildhalls.

Required NPC Statistics:

Ability Scores: No greater then 10. If the NPC had lower then 10, do not up the score to 10.
Classes: Must be Commoner, level 1
Skills: NPC's can have NO Skills.
Advanced: Faction: Commoner; 
Feats: NPC's can have NO Feats.
Spells: NPC's can have NO Spells.
Special Abilities: NPC's can have NO Special Abilities.
P-merchants:
P-merchants and Donation EP-Chests (discussed below) come equiped with 1 menu page and 400 squares of
storage capacity on that page.  
These limits can be bought up in game:
+1 menu page (10 different items) = 60,000 gold
+200 squares of storage capacity = 40,000 gold.
Menu pages and storage capacity can be bought up to infinity for approx. one million gold total.

1.8) Player housing is not to be linked to any special areas (e.g. temples, tunnels or other player housing) Without prior approval of the Avlis team.

1.9) Player housing is not to restrict access to existing parts of modules (e.g. you cannot put a fence around your favourite tree that you can only get to the inside of from your house).

1.10) Plants that produce crafting placeables are NOT allowed in single player housing.
Exceptions may be considered for Avlis guilds.
Before including any plants send a PM with subject title as Player Housing to Micah to make sure your guild qualifies.
All requests will be handled on a case by case basis. A list of some (but not all) of the plants that are NOT allowed in guildhalls are below: