Holy Warrior Smite: Difference between revisions
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[[Category:Special Abilities]] | [[Category:Special Abilities]] | ||
[[Category:Holy Warriors]] | [[Category:Holy Warriors]] | ||
==Description of the Holy Warrior Smite Ability== | ==Description of the Holy Warrior Smite Ability== | ||
Some custom [[Holy Warriors]] receive the ability to "Smite" a particular Alignment. For example, [[Champion|Champions]] and [[Avenger|Avengers]] receive the Smite Evil ability at Level 3. | Some custom [[Holy Warriors]] receive the ability to "Smite" a particular Alignment. For example, [[Champion|Champions]] and [[Avenger|Avengers]] receive the Smite Evil ability at Level 3. | ||
As opposed to working the same way as a [[Paladin|Paladin's]] Smite Evil, Holy Warriors instead receive bonus positive/negative energy damage vs. evil/good/law/chaos, depending on the Holy Warrior class, to their | As opposed to working the same way as a [[Paladin|Paladin's]] Smite Evil, Holy Warriors instead receive bonus positive/negative energy damage vs. evil/good/law/chaos, depending on the Holy Warrior class, to their weapon(s) for a number of rounds equal to their [[NWN:Charisma|charisma]] modifier. This weapon is also given a temporary attack bonus vs. evil/good/law/chaos equal to the Holy Warriors's charisma modifier. | ||
As a Holy Warrior's level increases, the energy damage bonus will increase: | As a Holy Warrior's level increases, the energy damage bonus will increase: | ||
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*Level 25+: 2d12 | *Level 25+: 2d12 | ||
Uses per day may be increased by taking the [[NWn:Extra_Smiting|Extra Smiting]] feat; however [[NWN:Great_Smiting|Great Smiting]] will not increase or affect a Holy Warrior's Smite ability. | ==Notes== | ||
* Uses per day may be increased to three by taking the [[NWn:Extra_Smiting|Extra Smiting]] feat; however [[NWN:Great_Smiting|Great Smiting]] will not increase or affect a Holy Warrior's Smite ability. | |||
* Smite evil for some holy warriors is bugged such that they are unable to use via the radial emote. As a work around, the ability may be called by typing '/smite' in the chat window. | |||
* As of 26 Feb 2009: | |||
** This ability stacks with other attack bonuses vs. alignment, though it may not show up properly in the player character sheet (use the combat window instead). | |||
** This ability works with both melee and ranged weapons (and fists). | |||
==Discussion Thread Reference== | ==Discussion Thread Reference== | ||
See http://www.avlis.org/viewtopic.php?t=87352 | See http://www.avlis.org/viewtopic.php?t=87352 | ||
{{Project|specifics=What has to be done is to make the Great Smite feat work with this special ability. Skills needed: scripting (medium)}} |
Latest revision as of 03:18, 27 February 2009
Description of the Holy Warrior Smite Ability
Some custom Holy Warriors receive the ability to "Smite" a particular Alignment. For example, Champions and Avengers receive the Smite Evil ability at Level 3.
As opposed to working the same way as a Paladin's Smite Evil, Holy Warriors instead receive bonus positive/negative energy damage vs. evil/good/law/chaos, depending on the Holy Warrior class, to their weapon(s) for a number of rounds equal to their charisma modifier. This weapon is also given a temporary attack bonus vs. evil/good/law/chaos equal to the Holy Warriors's charisma modifier.
As a Holy Warrior's level increases, the energy damage bonus will increase:
- Level 1-4: 1d4
- Level 5-8: 1d6
- Level 9-12: 2d4
- Level 13-16: 2d6
- Level 17-20: 2d8
- Level 21-24: 2d10
- Level 25+: 2d12
Notes
- Uses per day may be increased to three by taking the Extra Smiting feat; however Great Smiting will not increase or affect a Holy Warrior's Smite ability.
- Smite evil for some holy warriors is bugged such that they are unable to use via the radial emote. As a work around, the ability may be called by typing '/smite' in the chat window.
- As of 26 Feb 2009:
- This ability stacks with other attack bonuses vs. alignment, though it may not show up properly in the player character sheet (use the combat window instead).
- This ability works with both melee and ranged weapons (and fists).