Experience Points: Difference between revisions

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(Removed from Dead Horse category (another topic that has caused changes several times by discussion and suggestions ))
 
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== See Also ==
== See Also ==
[[Wikipedia:Experience_point]]
[[Wikipedia:Experience_point]]
{{Stub}}


[[Category:Dead Horse]]
Avlis [[Experience System]]
 
 
= '''Level / Area Balancing''' =
 
''From Avlis Forum:'' [http://www.blackdagger.com/viewtopic.php?t=96873]
 
Please understand that not all players have equal experiences. What may be easy for a Fighter may prove difficult for a Rogue, and vice-versa. What your character finds too easy in the pickin's, may be a terror nightmare for another.
 
Not all areas are super-hardened for high level characters. Some area's are noob areas, and the monsters just are not as tough. When you're level gets high enough, you will not get the great XP anymore. Some areas with the same creature may be designed to be playable for higher levels and the same (pepped up version) monster will clean your clock. Not all fire beetles are equal.
 
Also understand that many spawns scale according to levels. So you may also be just about to hit a peak where you'll start getting more difficult versions of the same creatures.
 
'''Hypothetical:'''
 
Levels: |____1-5____|____6-10____|____11-15_____|<br>
You were here ...........'''^'''
 
In this example, your character just reached a hurtle and the spawns changed to a more difficult level. XP is really good. The creatures are hard to kill. You get hurt alot.
 
 
Levels: |____1-5____|____6-10____|____11-15_____|<br>
You are here:...........................'''^'''
 
Here, killing the creatures is much easier but the XP is very similar. You've been doing this for a few levels now, and have found the best way to attack the beasts to maintian the best defensive position. It's starting to be a grind. Added levels have helped you not get hit, and to hit back better and harder.
 
 
Levels: |____1-5____|____6-10____|____11-15_____|<br>
You will be here................................'''^'''
 
Here killing the creatures is easy, and the XP is starting to reflect that. On your next level the creatures will become a bit more difficult, the XP may go up or down depending on the monster's difficulty level and your character's levels. Some creatures top out and do not get tougher - if there is no challenge - then it's time to move on to find a better fight.
 
 
Levels: |____1-5____|____6-10____|____11-15_____|<br>
Down the Road........................................................'''^'''

Latest revision as of 13:34, 24 November 2010

XP is the stuff that makes the world go around.

See Also

Wikipedia:Experience_point

Avlis Experience System


Level / Area Balancing

From Avlis Forum: [1]

Please understand that not all players have equal experiences. What may be easy for a Fighter may prove difficult for a Rogue, and vice-versa. What your character finds too easy in the pickin's, may be a terror nightmare for another.

Not all areas are super-hardened for high level characters. Some area's are noob areas, and the monsters just are not as tough. When you're level gets high enough, you will not get the great XP anymore. Some areas with the same creature may be designed to be playable for higher levels and the same (pepped up version) monster will clean your clock. Not all fire beetles are equal.

Also understand that many spawns scale according to levels. So you may also be just about to hit a peak where you'll start getting more difficult versions of the same creatures.

Hypothetical:

Levels: |____1-5____|____6-10____|____11-15_____|
You were here ...........^

In this example, your character just reached a hurtle and the spawns changed to a more difficult level. XP is really good. The creatures are hard to kill. You get hurt alot.


Levels: |____1-5____|____6-10____|____11-15_____|
You are here:...........................^

Here, killing the creatures is much easier but the XP is very similar. You've been doing this for a few levels now, and have found the best way to attack the beasts to maintian the best defensive position. It's starting to be a grind. Added levels have helped you not get hit, and to hit back better and harder.


Levels: |____1-5____|____6-10____|____11-15_____|
You will be here................................^

Here killing the creatures is easy, and the XP is starting to reflect that. On your next level the creatures will become a bit more difficult, the XP may go up or down depending on the monster's difficulty level and your character's levels. Some creatures top out and do not get tougher - if there is no challenge - then it's time to move on to find a better fight.


Levels: |____1-5____|____6-10____|____11-15_____|
Down the Road........................................................^