Magic:Isaacs Lesser Missile Storm: Difference between revisions
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{{Spell|Name=Isaacs Lesser Missile Storm | {{Spell|Name= Isaacs Lesser Missile Storm | ||
|Status= complete | |Status= complete | ||
|Writers= [[User:dougnoel|dougnoel]] | |Writers= [[User:dougnoel|dougnoel]] | ||
|Scripters= [[User:IAkrai|IAkrai]] | |Scripters= [[User:IAkrai|IAkrai]] | ||
|Testers= | |Testers= | ||
|School= | |School= Evocation | ||
|Subschool= | |Subschool= | ||
|Descriptors= | |Descriptors= | ||
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|Description= A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 1d6 points of magical damage. | |Description= A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 1d6 points of magical damage. | ||
}} | }} | ||
Latest revision as of 15:03, 24 December 2018
Evocation
Level: Sor/Wiz 4
Innate Level: 4
Component(s): V, S
Casting Time: 1 action
Range: Long
Target: Up to ten creatures
Duration: Insantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
A number of energy missiles (one per caster level but to a maximum of 10) appear and randomly hit any hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures some of the creatures will be hit with multiple missiles (one missile per 4 caster levels but to a maximum of 7 missiles per target). Each missile deals 1d6 points of magical damage.