Magic:Descriptors: Difference between revisions
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[[Category:Spellcasting|{{PAGENAME}}]] | |||
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell. | A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell. | ||
<b>Descriptors:</b> | <b>Descriptors:</b> | ||
=== Acid === Spells with acidic effects | === Acid === | ||
Spells with acidic effects | |||
: '''Spells''': [[Magic:Acid Fog|Acid Fog]], [[Magic:Acid Splash|Acid Splash]], [[Magic:Melfs Acid Arrow|Melf's Acid Arrow]], [[Magic:Mestils Acid Breath|Mestil's Acid Breath]], [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]], [[Magic:Storm of Vengeance|Storm of Vengeance]] | |||
=== Chaotic === | |||
Spells dealing with chaotic natures. | |||
=== Cold === | |||
Spells with freezing effects | |||
: '''Spells''': [[Magic:Ice Dagger|Ice Dagger]], [[Magic:Ice Storm|Ice Storm]], [[Magic:Ray of Frost|Ray of Frost]] | |||
=== Darkness === | |||
Spells with darkening effects | |||
: '''Spells''': [[Magic:Darkness|Darkness]] | |||
=== Death === | |||
Spells that deal with death. | |||
: '''Spells''': [[Magic:Circle of Death|Circle of Death]], [[Magic:Destruction|Destruction]], [[Magic:Finger of Death|Finger of Death]], [[Magic:Horrid Wilting|Horrid Wilting]], [[Magic:Power Word Kill|Power Word Kill]], [[Magic:Wail of the Banshee|Wail of the Banshee]] | |||
=== Disease === | |||
Spells dealing with disease. | |||
: '''Spells''': [[Magic:Infestation of Maggots|Infestation of Maggots]] | |||
=== Divine === | |||
Spells dealing with divine natures. | |||
: '''Spells''': [[Magic:Hammer of the Gods|Hammer of the Gods]], [[Magic:Word of Faith|Word of Faith]] | |||
=== | === Electricity === | ||
Spells with shocking effects | |||
: '''Spells''': [[Magic:Call Lightning|Call Lightning]], [[Magic:Chain Lightning|Chain Lightning]], [[Magic:Electric Jolt|Electric Jolt]], [[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]], [[Magic:Lightning Bolt|Lightning Bolt]], [[Magic:Scintillating Sphere|Scintillating Sphere]], [[Magic:Storm of Vengeance|Storm of Vengeance]] | |||
=== | === Evil === | ||
Spells dealing with evil natures | |||
: '''Spells''': [[Magic:Animate Dead|Animate Dead]], [[Magic:Aura_Versus_Alignment|Aura vs. Good]], [[Magic:Create Undead|Create Undead]], [[Magic:Protection from Alignment|Protection from Alignment (Good)]] | |||
=== Fear === | |||
Spells that instill fright, terror, and dread. | |||
: '''Spells''': [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Weird|Weird]] | |||
=== | === Fire === | ||
Spells with burning effects | |||
: '''Spells''': [[Magic:Burning Hands|Burning Hands]], [[Magic:Combust|Combust]], [[Magic:Darkfire|Darkfire]], [[Magic:Delayed Blast Fireball|Delayed Blast Fireball]], [[Magic:Elemental Shield|Elemental Shield]], [[Magic:Fireball|Fireball]], [[Magic:Firebrand|Firebrand]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Lash|Flame Lash]], [[Magic:Flame Strike|Flame Strike]], [[Magic:Incendiary Cloud|Incendiary Cloud]], [[Magic:Meteor Swarm|Meteor Swarm]], [[Magic:Sunburst|Sunburst]], [[Magic:Wall of Fire|Wall of Fire]] | |||
=== | === Force === | ||
Spells that employ invisible forces. | |||
: '''Spells''': [[Magic:Mage Armor|Mage Armor]], [[Magic:Magic Missile|Magic Missile]], [[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]], [[Magic:Shield|Shield]] | |||
=== | === Good === | ||
Spells dealing with good natures. | |||
: '''Spells''': [[Magic:Aura_Versus_Alignment|Aura vs. Evil]], [[Magic:Protection from Alignment|Protection from Alignment (Evil)]] | |||
=== Language-dependent === | |||
Spells that depend on language barriers | |||
: '''Spells''': | |||
=== | === Lawful === | ||
Spells dealing with lawful natures. | |||
: '''Spells''': [[Magic:Protection from Alignment|Protection from Alignment (Chaos)]] | |||
=== | === Light === | ||
Spells with brightening effects. Sightless creatures are not affected by [Light] spells. | |||
: '''Spells''': [[Magic:Blade Thirst|Blade Thirst]], [[Magic:Flare|Flare]], [[Magic:Light|Light]] | |||
=== | === Mind-affecting === | ||
Spells that affect the mind. | |||
: '''Spells:''' [[Magic:Aid|Aid]], [[Magic:Aura of Glory|Aura of Glory]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Color Spray|Color Spray]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Divine Favor|Divine Favor]], [[Magic:Dominate Animal|Dominate Animal]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Dominate Person|Dominate Person]], [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Feeblemind|Feeblemind]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Monster|Hold Monster]], [[Magic:Hold Person|Hold Person]], [[Magic:Mass Charm|Mass Charm]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]], [[Magic:War Cry|War Cry]], [[Magic:Weird|Weird]] | |||
=== | === Negative === | ||
Spells that channel negative energy. Undead are powered by negative energy. | |||
: '''Spells''': [[Magic:Energy Drain|Energy Drain]], [[Magic:Enervation|Enervation]], [[Magic:Harm|Harm]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]], [[Magic:Inflict Light Wounds|Inflict Light Wounds]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]], [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]], [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]], [[Magic:Slay Living|Slay Living]], [[Magic:Vampiric Touch|Vampiric Touch]] | |||
=== | === Nature === | ||
Spells that simulate nature's power. | |||
: '''Spells:''': [[Magic:Vine Mine|Vine Mine]] | |||
=== | === Paralyze === | ||
Spells that paralyze their target. | |||
: '''Spells''': [[Magic:Stonehold|Stonehold]] | |||
=== | === Poison === | ||
Spells with poisoning effects | |||
: '''Spells''': [[Magic:Cloudkill|Cloudkill]], [[Magic:Cloud of Bewilderment|Cloud of Bewilderment]], [[Magic:Ghoul Touch|Ghoul Touch]], [[Magic:Ironguts|Ironguts]], [[Magic:Quillfire|Quillfire]] | |||
=== Positive === | |||
Spells that channel positive energy. | |||
: '''Spells:''' [[Magic:Cure Critical Wounds|Cure Critical Wounds]], [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]], [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]], [[Magic:Heal|Heal]], [[Magic:Mass Heal|Mass Heal]], [[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Remove Disease|Remove Disease]] | |||
=== Sonic === | |||
Spells dealing with tremors, resonances, and vibrations. | |||
: '''Spells''': [[Magic:Glyph of Warding|Glyph of Warding]], [[Magic:Horizikauls Boom|Horizikaul's Boom]], [[Magic:Sound Burst|Sound Burst]], [[Magic:Wail of the Banshee|Wail of the Banshee]] | |||
=== | === Teleportation === | ||
Spells that instantly transport objects. | |||
: '''Spells''': [[Magic:Baleful Transposition|Baleful Transposition]], [[Magic:Benign Transposition|Benign Transposition]], [[Magic:Dimension Door|Dimension Door]] | |||
=== | === Weapon Enchantment === | ||
Spells that alter or enhance weapons. | |||
: '''Spells''': [[Magic:Darkfire|Darkfire]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Weapon|Flame Weapon]], [[Magic:Greater Magic Weapon|Greater Magic Weapon]], [[Magic:Keen Edge|Keen Edge]] |
Latest revision as of 22:08, 5 July 2023
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.
Descriptors:
Acid
Spells with acidic effects
- Spells: Acid Fog, Acid Splash, Melf's Acid Arrow, Mestil's Acid Breath, Mestil's Acid Sheath, Storm of Vengeance
Chaotic
Spells dealing with chaotic natures.
Cold
Spells with freezing effects
- Spells: Ice Dagger, Ice Storm, Ray of Frost
Darkness
Spells with darkening effects
- Spells: Darkness
Death
Spells that deal with death.
- Spells: Circle of Death, Destruction, Finger of Death, Horrid Wilting, Power Word Kill, Wail of the Banshee
Disease
Spells dealing with disease.
- Spells: Infestation of Maggots
Divine
Spells dealing with divine natures.
- Spells: Hammer of the Gods, Word of Faith
Electricity
Spells with shocking effects
- Spells: Call Lightning, Chain Lightning, Electric Jolt, Gedlee's Electric Loop, Lightning Bolt, Scintillating Sphere, Storm of Vengeance
Evil
Spells dealing with evil natures
Fear
Spells that instill fright, terror, and dread.
- Spells: Doom, Fear, Phantasmal Killer, Scare, Weird
Fire
Spells with burning effects
- Spells: Burning Hands, Combust, Darkfire, Delayed Blast Fireball, Elemental Shield, Fireball, Firebrand, Flame Arrow, Flame Lash, Flame Strike, Incendiary Cloud, Meteor Swarm, Sunburst, Wall of Fire
Force
Spells that employ invisible forces.
- Spells: Mage Armor, Magic Missile, Shelgarn's Persistent Blade, Shield
Good
Spells dealing with good natures.
Language-dependent
Spells that depend on language barriers
- Spells:
Lawful
Spells dealing with lawful natures.
Light
Spells with brightening effects. Sightless creatures are not affected by [Light] spells.
- Spells: Blade Thirst, Flare, Light
Mind-affecting
Spells that affect the mind.
- Spells: Aid, Aura of Glory, Bane, Bless, Charm Monster, Charm Person, Charm Person or Animal, Color Spray, Confusion, Daze, Divine Favor, Dominate Animal, Dominate Monster, Dominate Person, Doom, Fear, Feeblemind, Hold Animal, Hold Monster, Hold Person, Mass Charm, Phantasmal Killer, Scare, Sleep, Undeath's Eternal Foe, War Cry, Weird
Negative
Spells that channel negative energy. Undead are powered by negative energy.
- Spells: Energy Drain, Enervation, Harm, Healing Sting, Inflict Critical Wounds, Inflict Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Slay Living, Vampiric Touch
Nature
Spells that simulate nature's power.
- Spells:: Vine Mine
Paralyze
Spells that paralyze their target.
- Spells: Stonehold
Poison
Spells with poisoning effects
- Spells: Cloudkill, Cloud of Bewilderment, Ghoul Touch, Ironguts, Quillfire
Positive
Spells that channel positive energy.
- Spells: Cure Critical Wounds, Cure Light Wounds, Cure Minor Wounds, Cure Moderate Wounds, Cure Serious Wounds, Heal, Mass Heal, Neutralize Poison, Remove Disease
Sonic
Spells dealing with tremors, resonances, and vibrations.
Teleportation
Spells that instantly transport objects.
Weapon Enchantment
Spells that alter or enhance weapons.
- Spells: Darkfire, Flame Arrow, Flame Weapon, Greater Magic Weapon, Keen Edge