Transmutant: Difference between revisions
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# | [[Transmutant]] is an [[Advanced Mage Specialization]]. Much like how [[Shifter|Shifters]] are [[Druid|Druids]] who take their shape-shifting to their logical extremes, Transmutants are transmuters who focus on the ability for magic to change their very essence, those around them, and even reality itself. This allows them a wider variety of shifting and support abilities using their magic and self-transmutation spells, but typically means their spell selection becomes more easily jumbled. | ||
Most transmutant forms are based off of the Shifter <sup><nowiki>[</nowiki>[[Shifter#Shifter_forms|1a]],[[NWN:Shifter#Shifter_forms|1n]]<nowiki>]</nowiki></sup> and Druid <sup><nowiki>[</nowiki>[[Wild_Shape|2a]],[[NWN:Wild_shape|2n]],[[Elemental_Shape|3a]],[[NWN:Elemental_shape|3n]]<nowiki>]</nowiki></sup> versions, and work as such unless otherwise noted. | |||
==Ranks== | |||
# Can use up to 3rd level ''alternate'' transmutant spells. | |||
#* Alternate Forms: Elemental and Basic Shifter Forms | |||
# Can use up to 6th level ''alternate'' transmutant spells. | |||
#* Alternate Forms: [[Magic:Polymorph_Self | Polymorph Self]] (Shifter and other Forms), [[Magic:Tensers_Transformation | Tenser's Transformation]] variation ([[#Level 6 |Nightstalker's Transformation]]) | |||
# Can use all ''alternate'' transmutant spells to 9th level. | |||
#* Alternate Forms: [[Magic:Shapechange | Shapechange]] (Ancient Coal Dragon, Mithril Golem, etc.), [[Magic:Blackstaff | Blackstaff]] Magic Boost | |||
==Spell Modifications== | |||
To enable the following ''alternate'' transmutant spells, use the [[Avlis_Command_Prompt#AMS | AMS Transmutant Toggle]] to set '''/ams transmutant on''' with the [[Avlis_Command_Prompt | Avlis Command Prompt (ACP)]]. | |||
Unless otherwise stated, all targeted spells have a '''Fortitude Save''' for transmuting anything not in your party. | |||
===Level 1=== | |||
[[Magic:Burning_Hands | Burning Hands]] | |||
* Turns the caster into a '''Huge Fire Elemental''' for 5 rounds. | |||
[[Magic:Expeditious_Retreat | Expeditious Retreat]] | |||
* Turns the caster into a '''Huge Air Elemental''' for 1 round/3 caster levels. | |||
===Level 2=== | |||
[[Magic:Bulls_Strength | Bull's Strength]] | |||
* Turns the caster or target creature into a '''Minotaur''', and grants a 1d2 + 2 strength bonus for 1 round/caster level. | |||
[[Magic:Cats_Grace | Cat's Grace]] | |||
* Turns the caster or target creature into a '''Dire Tiger''', and grants a 1d2 + 2 dexterity bonus for 1 round/caster level. | |||
[[Magic:Eagles_Splendor | Eagle's Splendor]] | |||
* Turns the caster or target creature into a '''Succubus''', and grants a 1d2 + 2 charisma bonus for 1 round/caster level. | |||
[[Magic:Endurance | Endurance]] | |||
* Turns the caster or target creature into a '''Dire Bear''', and grants a 1d2 + 2 constitution bonus for 1 round/caster level. | |||
[[Magic:Foxs_Cunning | Fox's Cunning]] | |||
* Turns the caster or target creature into a '''Mind Flayer''', and grants a 1d2 + 2 intelligence bonus for 1 round/caster level. | |||
[[Magic:Owls_Wisdom | Owl's Wisdom]] | |||
* Turns the caster or target creature into a '''Doom Knight''', and grants 1d2 + 2 wisdom bonus for 1 round/caster level. | |||
[[Magic:Stone_Bones | Stone Bones]] | |||
* Turns the target undead creature into a '''Risen Lord''' for 1 round/2 caster levels. Destroys the undead creature at the end of the duration. | |||
===Level 3=== | |||
[[Magic:Keen_Edge | Keen Edge]] | |||
* Grants the caster or target creature the [[NWN:Improved_critical | Improved Critical:]] [[NWN:Unarmed_strike | Unarmed Strike]] feat for 1 minute/caster level. | |||
===Level 4=== | |||
[[Magic:Bestow_Curse | Bestow Curse]] | |||
* Turns the target creature into a '''Boar''' for 1 round/caster level on failed Fortitude save. | |||
[[Magic:Polymorph_Self | Polymorph Self]] | |||
:Alternate shapes for the caster: | |||
:*Giant Spider - Gargoyle | |||
:*Troll - Manticore | |||
:*Umber Hulk - Basilisk | |||
:*Fey - Minotaur (Same form as granted by [[#Level 2 | Bull's Strength]]) | |||
:*Zombie - Quasit | |||
===Level 6=== | |||
[[Magic:Greater_Stoneskin | Greater Stoneskin]] | |||
* Turns the caster into an '''Elder Earth Elemental''' for 1 round/caster level. | |||
[[Magic:Tensers_Transformation | Tenser's Transformation]] | |||
* Turns Tenser's into '''Nightstalker's Transformation''', granting 3d6 [[NWN:Sneak_attack | sneak attacks]], +10 to [[NWN:Hide | hide]]/[[NWN:Move_silently |move silently]], and [[NWN:Evasion | evasion]] for 1 round/caster level. The caster loses the ability to cast spells while the spell effect is active. | |||
[[Magic:Flesh_to_Stone | Flesh to Stone]] | |||
* Turns the target creature into an '''Elder Earth Elemental''' for 1 minute/caster level. | |||
[[Magic:Stone_to_Flesh | Stone to Flesh]] | |||
* Turns the target creature into a '''Cow''' for 1 round/caster level. | |||
[[Magic:Disintegrate | Disintegrate]] | |||
* Turns the target creature into an '''Elder Air Elemental''' for 1 round/caster level. | |||
===Level 7=== | |||
[[Magic:Mordenkainens_Sword | Mordenkainen's Sword]] | |||
* Grants the caster, and party members in a colossal area of effect, benefits similar to [[Magic:Tensers_Transformation | Tenser's Transformation]] for 1 round/caster level. The benefits are +1d6/caster level Temporary Hit Points, +1d4 Strength, +1d4 Dexterity, +1 Attack Bonus/5 caster levels, +1 Extra Attack/10 caster levels, and +5 Fortitude saves. The caster loses the ability to cast spells while the spell effect is active. | |||
===Level 8=== | |||
[[Magic:Blackstaff | Blackstaff]] | |||
* The caster or target Wizard or Sorcerer gains bonus caster levels equal to +1/5 primary caster levels, and +1 bonus DC/10 caster levels to all spell saves, for 1 round/caster level. This will NOT work on any other type of caster besides Wizard or Sorcerer. | |||
===Level 9=== | |||
[[Magic:Time_Stop | Time Stop]] | |||
* A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made. | |||
[[Magic:Shapechange | Shapechange]] | |||
:Alternate shapes for the caster: | |||
:* Amber Dragon - Ancient Coal Dragon | |||
:* Fire Giant - Epic Minotaur | |||
:* Balor - Epic Manticore | |||
:* Death Slaad - Epic Gargoyle | |||
:* Iron Golem - Mithril Golem | |||
[[Category:AMS]] |
Latest revision as of 00:57, 6 July 2023
Transmutant is an Advanced Mage Specialization. Much like how Shifters are Druids who take their shape-shifting to their logical extremes, Transmutants are transmuters who focus on the ability for magic to change their very essence, those around them, and even reality itself. This allows them a wider variety of shifting and support abilities using their magic and self-transmutation spells, but typically means their spell selection becomes more easily jumbled.
Most transmutant forms are based off of the Shifter [1a,1n] and Druid [2a,2n,3a,3n] versions, and work as such unless otherwise noted.
Ranks
- Can use up to 3rd level alternate transmutant spells.
- Alternate Forms: Elemental and Basic Shifter Forms
- Can use up to 6th level alternate transmutant spells.
- Alternate Forms: Polymorph Self (Shifter and other Forms), Tenser's Transformation variation (Nightstalker's Transformation)
- Can use all alternate transmutant spells to 9th level.
- Alternate Forms: Shapechange (Ancient Coal Dragon, Mithril Golem, etc.), Blackstaff Magic Boost
Spell Modifications
To enable the following alternate transmutant spells, use the AMS Transmutant Toggle to set /ams transmutant on with the Avlis Command Prompt (ACP).
Unless otherwise stated, all targeted spells have a Fortitude Save for transmuting anything not in your party.
Level 1
- Turns the caster into a Huge Fire Elemental for 5 rounds.
- Turns the caster into a Huge Air Elemental for 1 round/3 caster levels.
Level 2
- Turns the caster or target creature into a Minotaur, and grants a 1d2 + 2 strength bonus for 1 round/caster level.
- Turns the caster or target creature into a Dire Tiger, and grants a 1d2 + 2 dexterity bonus for 1 round/caster level.
- Turns the caster or target creature into a Succubus, and grants a 1d2 + 2 charisma bonus for 1 round/caster level.
- Turns the caster or target creature into a Dire Bear, and grants a 1d2 + 2 constitution bonus for 1 round/caster level.
- Turns the caster or target creature into a Mind Flayer, and grants a 1d2 + 2 intelligence bonus for 1 round/caster level.
- Turns the caster or target creature into a Doom Knight, and grants 1d2 + 2 wisdom bonus for 1 round/caster level.
- Turns the target undead creature into a Risen Lord for 1 round/2 caster levels. Destroys the undead creature at the end of the duration.
Level 3
- Grants the caster or target creature the Improved Critical: Unarmed Strike feat for 1 minute/caster level.
Level 4
- Turns the target creature into a Boar for 1 round/caster level on failed Fortitude save.
- Alternate shapes for the caster:
- Giant Spider - Gargoyle
- Troll - Manticore
- Umber Hulk - Basilisk
- Fey - Minotaur (Same form as granted by Bull's Strength)
- Zombie - Quasit
Level 6
- Turns the caster into an Elder Earth Elemental for 1 round/caster level.
- Turns Tenser's into Nightstalker's Transformation, granting 3d6 sneak attacks, +10 to hide/move silently, and evasion for 1 round/caster level. The caster loses the ability to cast spells while the spell effect is active.
- Turns the target creature into an Elder Earth Elemental for 1 minute/caster level.
- Turns the target creature into a Cow for 1 round/caster level.
- Turns the target creature into an Elder Air Elemental for 1 round/caster level.
Level 7
- Grants the caster, and party members in a colossal area of effect, benefits similar to Tenser's Transformation for 1 round/caster level. The benefits are +1d6/caster level Temporary Hit Points, +1d4 Strength, +1d4 Dexterity, +1 Attack Bonus/5 caster levels, +1 Extra Attack/10 caster levels, and +5 Fortitude saves. The caster loses the ability to cast spells while the spell effect is active.
Level 8
- The caster or target Wizard or Sorcerer gains bonus caster levels equal to +1/5 primary caster levels, and +1 bonus DC/10 caster levels to all spell saves, for 1 round/caster level. This will NOT work on any other type of caster besides Wizard or Sorcerer.
Level 9
- A random hostile creature within the caster's spell radius is placed into a stasis state. It can not act in this state, but also can not be harmed for one round per caster level. The duration is halved if a successful Will save is made.
- Alternate shapes for the caster:
- Amber Dragon - Ancient Coal Dragon
- Fire Giant - Epic Minotaur
- Balor - Epic Manticore
- Death Slaad - Epic Gargoyle
- Iron Golem - Mithril Golem