Magic:Flame Weapon: Difference between revisions

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(Corrected militant link to point at wiki.avlis.org/Militant Level Bonuses)
 
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Line 13: Line 13:
|Range= Touch
|Range= Touch
|Target= Creature or melee weapon
|Target= Creature or melee weapon
|Duration= 1 turn/level
|Duration= 1 Minute/Level
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None
Line 19: Line 19:
|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= Yes
|Energy Substitution= Yes
|Description= Sets a melee weapon aflame, granting 1d6 points of fire damage with bonuses for [[Magic System#Militant Level Bonuses|militant levels]]. You can target a specific weapon or a creature with this spell.
|Description= Sets a melee weapon aflame, granting 1d6 points of fire damage with bonuses for [[Militant Level Bonuses|militant levels]]. You can target a specific weapon or a creature with this spell.
}}
}}

Latest revision as of 11:45, 16 November 2024

Evocation
Level: Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Creature or melee weapon
Duration: 1 Minute/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: Yes

Sets a melee weapon aflame, granting 1d6 points of fire damage with bonuses for militant levels. You can target a specific weapon or a creature with this spell.