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= '''Introduction''' =
[[Category:Artificing|Artificing]]
Artificing is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill check.  Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.
[[Category:Systems|Artificing]]
{{OOCKnowledge}}


Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.  Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.
{{Systems}}
[[Artificing]] is the art of creating magic items using transmutation magic. Four types of artificing are possible: an artificer may scribe a scroll, create a wand, create a minor artificing kit which can be used by anyone to add a bonus property to ammunition and thrown weapons, or create an artificing kit or ioun stone which can be used by a crafter to add a permanent bonus property to a crafted item.


===<u>Minimum Caster Levels</u>===
= Requirements to Become an Artificer =
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class. Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation.  The requirements by class are as follows:<br>
No feats are required in order to become an artificer on Avlis. A character need only possess a certain number of levels in a single spellcasting class. [[Pale Master]] effective caster levels (+1 for every odd palemaster level) are counted as levels of [[bard]], [[sorcerer]] or [[wizard]], and effective caster levels from Avlis holy warrior classes are counted as levels of [[cleric]], [[druid]], or [[ranger]] for this calculation.  The requirements by class are as follows:
Cleric 7 <br>
* Cleric, druid, sorcerer, or wizard: 7 class levels
Druid 7 <br>
* Bard: 13 class levels
Sorcerer 7 <br>
* [[Paladin]] or Ranger: 17 class levels
Wizard 7 <br>
Bard 13 <br>
Paladin 17 <br>
Ranger 17 <br>


Levels from multiple spellcasting classes do not stack.  So a level 10 druid/3 ranger will be able to scribe druid scrolls, but not ranger scrolls.
Levels from multiple spellcasting classes do not stack.  So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)


= '''Artificing: Scribe Scroll''' =
= Progressing as an Artificer =
The first type of artificing implemented is scribe scroll.
Every time an artificer succeeds at making an item, they gain artificing XP. As with character XP, whenever a character gains a certain amount of artificing XP their artificing level increases. A character's number of artificing levels plays a role in determining the difficulty of artificing items, and also determines whether or not they are able to attempt to make artificing kits.


Note, as of spellhooking version 1.7.3.1, the Angadar plot is being enforced.  Non-Angadarians can only create spells of level 4 and below.  Attempts to create scrolls of 5th-level and above will fail for non-Angadarians.
= Scribing Scrolls =
: ''Main article: [[Scribe Scroll]]''


===<u>Materials</u>===
Scroll-scribing is an artificing technique that allows a spellcaster to store the power of a spell in a piece of paper. Spells up to and including 9th level can be added to scrolls, including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does '''not''' need to have the Scribe Scroll feat in order to scribe scrolls.
To scribe a scroll you need special paper.  Not just any paper will do.  The better the paper you use, the better the spell you can put on the paper. All spells are scribed at the minimum level required to cast them - not your caster level. For example, a ''fireball'' scroll will be scribed with a caster level of 5.  However, it is possible to scribe a scroll with a higher caster level.  You will need to special inks to do this.  You can reserve multiple ink bottles for use with a single scroll.  Further information on paper and ink must be gained ICly.  <font color=red>'''Information about paper, inks, their in-game locations and how to use them in scribing scrolls should be treated the same way as crafting recipes.  This information can only be shared ICly.'''</font>


===<u>Using Metamagic Feats</u>===
= Crafting Wands =
When scribing scrolls, you can enhance the spells stored with metamagic feats.  You may use any combination of spells memorized using feats you know and metamagic feats stored in rods.  However, the paper used must be able to hold the full power of the modified spell.
: ''Main article: [[Craft Wand]]''


===<u>XP Cost</u>===
Wand-crafting is an artificing technique that allows a spellcaster to store the power of a spell within a specially prepared wand. Spells up to and including 4th level can be added to wands including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does '''not''' need to have the Craft Wand feat in order to craft wands.
Scribing a scroll is the act of placing a small amount of your power into the scroll as a receptacle. Thus every scroll carries with it an xp cost. The xp cost for scribing a scroll are as follows:<br>
0 - 1 xp <br>
1 - 1 xp <br>
2 - 6 xp <br>
3 - 15 xp <br>
4 - 28 xp <br>
5 - 45 xp <br>
6 - 66 xp <br>
7 - 91 xp <br>
8 - 120 xp <br>
9 - 153 xp <br>


'''NOTE:''' As of 1.6.0.3, additional xp is spent based on caster level per PnP rules.  The formula is spell level x caster level.
= Artificing Kits =
To artifice permanent items such as weapons, armor and accessories the artificer must use an artificing kit. These kits are for sale at various merchants. There are different types of kits ranging from Basic to Advanced; more powerful (and expensive) kits can be used to bestow more powerful properties on an item. Only certain items can be artificed; these items are made by high-level crafters.  The more finely made the item, the more enchantments it can hold.


===<u>Determining Success</u>===
= Minor Artificing Kits for Ammunition and Thrown Weapons =
Just as with the crafting system, the artificing system uses xp and levels. When scribing scrolls, an artificer must have experience with lower-level scrolls before attempting higher-level scrolls. When attempting to scribe a scroll, an artificer makes an artificing check with a DC based on the difficulty of the scroll being scribed.  Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.
: ''Main article: [[Minor Artificing Kit]]''
A Minor Artificing Kit may be used to artifice additional properties onto ammunition (arrows, bolts, and bullets) and thrown weapons (darts, shuriken, and throwing axes). Like other kits, minor kits are for sale at merchants. Unlike permanent item artificing, any ammo or thrown weapon item can be artificed; it doesn't matter if the item was bought, crafted, or found in treasure.


====<u>Scribe Scroll Difficulty Categories and DCs</u>====
= Notes =
The base DC for scribing a spell is listed below.  This DC is increased by 1 for every 4 caster levels invested in the scroll.  So a ''fireball'' scroll (minimum caster level of 5) scribed by a level 1 artificer, will have a DC of 31.  If scribed by a level 2 artificer with a caster level of 10, the DC would be 22.<br>
* The system for scribing scrolls and crafting wands is based on the 3rd edition PnP system, with a few twists.
 
* Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.
'''Trivial (DC 10)''' - The level of the spell you are attempting to scribe is lower than your artificer level.  Creation of these scrolls fails only about 1% of the time, but grant you no artificer experience upon completion.<br>
* 2022 update: Artificing kits allow for +3, +6 and +9 skill bonus to enchanted gear, depending on tier (used to be +2, +4 and +8).
'''Easy (DC 15)''' - The level of the spell you are attempting to scribe is equal to your artificer level.  Creation of these scrolls fails only about 2% of the time and grant you artificer xp equal to 25% of the xp you expend in the scroll's creation.<br>
'''Challenging (DC 20)''' - The level of the spell you are attempting to scribe is one greater than your artificer level.  Creation of these scrolls will fail about 5% of the time, even if you are well-versed in magic.  Scribing a challenging scroll will grant artificer xp equal to 50% of the xp you expend in the scroll's creation.<br>
'''Difficult (DC 30)''' - The level of the spell you are attempting to scribe is two greater than your artificer level.  Creation of these scrolls will fail 10% of the time even if you are very well-versed in magic.  Scribing a difficult scroll will grant artificer xp equal to 75% of the xp you expend in the scroll's creation.<br>
'''Improbable (DC 40)''' - The level of the spell you are attempting to scribe is three levels greater than your artificer level.  Creation of these scrolls will fail 50% of the time even if you are extermely well-versed in magic.  Scribing an impossible scroll will grant artificer xp equal to 100% of the xp you expend in the scroll's creation.<br>
'''Impossible (DC 100)''' - The level of the spell you are attempting to scribe is four or more levels greater than your artificer level.  Attempted creation of these scrolls will fail 100% of the time.<br>
 
====<u>Scribe Scroll Modifiers</u>====
+1 per your spell casting ability modifier bonus<br>
+1/5 points (ranks plus bonuses) in Lore<br>
+1/5 points (ranks plus bonuses) in Spellcraft<br>
+2 for Spell Focus (Transmutation)<br>
+2 for Greater Spell Focus (Transmutation)<br>
+2 for Epic Spell Focus (Transmutation)<br>
+2 for the Scribe Scroll Feat<br>
 
===<u>Creation Time</u>===
It takes time to scribe a scroll.  For every 1,000 gp value (rounded up) of the completed scroll, the scroll takes 1 round to scribe.
 
===<u>The Scribe's Mark and Viewing Scrolls</u>===
A new item called a <font color=blue>scroll viewer</font> is required to view information about player-created scrolls.  When using a scroll viewer, five pieces of information will appear:<br>
- Spell Name<br>
- Caster Level<br>
- Metamagic Feats Stored (if any)<br>
- The scribe's name.<br>
- What world the scroll was created on.<br>
 
===<u>Important OOC Information</u>===
Player-created scrolls will not stack with Bioware scrolls.  They will only stack with themselves, and only if the caster level and metamagic feats used to create the scroll were the same.  If scrolls from two different casters are combined, the entire stack will look as if it was created by one of the two casters.
 
<font color=red>'''Player-created scrolls are not p-merchant safe!'''</font>  If sell one to a persistent merchant, it will revert to the default bioware version and will cast the default spell at the minimum caster level.  However player-created scorlls '''are p-chest safe'''.
 
Note that artificing is intended to be a gold sink.  You are not meant to make money scribing scrolls and selling them to Bioware vendors for large markups.  Don't sell any scroll with a Bioware caster level higher than the caster level you invested in the scroll. So if you use the scroll viewer on the scroll and the level it reports is equal to or greater than the Bioware level on the scroll, you can sell it.  <font color=red>'''Selling scrolls with a higher Bioware caster level than the caster level on the scroll is exploiting the engine and is a bannable offense.'''</font>
 
='''Definitions'''=
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.
'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom. When casting a spell the score that is used is always based on the class used to cast a spell.
 
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[[shs:Magic System|Magic System]]<br>
[[Main Page]]

Latest revision as of 11:46, 16 November 2024


Systems and Tools

Artificing is the art of creating magic items using transmutation magic. Four types of artificing are possible: an artificer may scribe a scroll, create a wand, create a minor artificing kit which can be used by anyone to add a bonus property to ammunition and thrown weapons, or create an artificing kit or ioun stone which can be used by a crafter to add a permanent bonus property to a crafted item.

Requirements to Become an Artificer

No feats are required in order to become an artificer on Avlis. A character need only possess a certain number of levels in a single spellcasting class. Pale Master effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard, and effective caster levels from Avlis holy warrior classes are counted as levels of cleric, druid, or ranger for this calculation. The requirements by class are as follows:

  • Cleric, druid, sorcerer, or wizard: 7 class levels
  • Bard: 13 class levels
  • Paladin or Ranger: 17 class levels

Levels from multiple spellcasting classes do not stack. So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)

Progressing as an Artificer

Every time an artificer succeeds at making an item, they gain artificing XP. As with character XP, whenever a character gains a certain amount of artificing XP their artificing level increases. A character's number of artificing levels plays a role in determining the difficulty of artificing items, and also determines whether or not they are able to attempt to make artificing kits.

Scribing Scrolls

Main article: Scribe Scroll

Scroll-scribing is an artificing technique that allows a spellcaster to store the power of a spell in a piece of paper. Spells up to and including 9th level can be added to scrolls, including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does not need to have the Scribe Scroll feat in order to scribe scrolls.

Crafting Wands

Main article: Craft Wand

Wand-crafting is an artificing technique that allows a spellcaster to store the power of a spell within a specially prepared wand. Spells up to and including 4th level can be added to wands including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does not need to have the Craft Wand feat in order to craft wands.

Artificing Kits

To artifice permanent items such as weapons, armor and accessories the artificer must use an artificing kit. These kits are for sale at various merchants. There are different types of kits ranging from Basic to Advanced; more powerful (and expensive) kits can be used to bestow more powerful properties on an item. Only certain items can be artificed; these items are made by high-level crafters. The more finely made the item, the more enchantments it can hold.

Minor Artificing Kits for Ammunition and Thrown Weapons

Main article: Minor Artificing Kit

A Minor Artificing Kit may be used to artifice additional properties onto ammunition (arrows, bolts, and bullets) and thrown weapons (darts, shuriken, and throwing axes). Like other kits, minor kits are for sale at merchants. Unlike permanent item artificing, any ammo or thrown weapon item can be artificed; it doesn't matter if the item was bought, crafted, or found in treasure.

Notes

  • The system for scribing scrolls and crafting wands is based on the 3rd edition PnP system, with a few twists.
  • Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.
  • 2022 update: Artificing kits allow for +3, +6 and +9 skill bonus to enchanted gear, depending on tier (used to be +2, +4 and +8).