Magic:Magic Vestment: Difference between revisions

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|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers= [[User:dougnoel|dougnoel]]
|Testers= [[User:dougnoel|dougnoel]]
|School=|School= [[Magic:Transmutation|Transmutation]]
|School= Transmutation
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
|Level= Clr 3, [[Magic:Level#Strength|Strength 3]], [[Magic:Level#War|War 3]]
|Level= Clr 3
|Innate Level= 3
|Innate Level= 3
|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Touch
|Range= Touch
|Target= Armor or shield touched
|Target= Armor/Shield Touched
|Duration= 1 turn/level
|Duration= 1 Minute/Level
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None
|Spell Resistance= No
|Spell Resistance= No
|Metamagic=--
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description=You imbue a suit of armor or a shield that you touch with an enhancement bonus of +1 per five caster levels (maximum +5 at 25th level) with bonuses for [[Magic System#Militant Level Bonuses|militant levels]]. An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.
|Description=You imbue a suit of armor or a shield that you touch with an enhancement bonus of +1 per five caster levels (maximum +5 at 25th level) with bonuses for [[Militant Level Bonuses|militant levels]]. An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.


Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC.
Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC.
}}
}}
[[Category:Magic|Magic Vestment]]
[[Category:Transmutation Spells|Magic Vestment]]

Latest revision as of 11:46, 16 November 2024

Transmutation
Level: Clr 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 Action
Range: Touch
Target: Armor/Shield Touched
Duration: 1 Minute/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

You imbue a suit of armor or a shield that you touch with an enhancement bonus of +1 per five caster levels (maximum +5 at 25th level) with bonuses for militant levels. An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

Note: An enhancement bonus increases armor's or a shield's benefit to the wearer's AC.