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'''[[Spirit Languages]] - derived from original language of Avlis before the gods''' | '''[[Spirit Languages]] - derived from original language of Avlis before the gods''' | ||
:* Elven | :* Elven | ||
:* Khanjar Kuro spirit races (i.e. spirit kin, etc.) | :* Khanjar Kuro spirit races (i.e. spirit kin, etc.) | ||
Line 20: | Line 19: | ||
:* Tyeduan tribal languages | :* Tyeduan tribal languages | ||
:* Common and its dialects (Kurathene, M'Chekian, Jechranian) | :* Common and its dialects (Kurathene, M'Chekian, Jechranian) | ||
:* | :* Adomkuro (which has a lot of Abyssal/Tanar'ri in it) | ||
Latest revision as of 19:40, 24 August 2007
Languages on Avlis have a direct scheme to them based on how or why they were created. To create a language on Avlis, you need to be familiar with this scheme and its use. Additionally, a lot of Avlissian languages use some real life languages as templates for grammar and words in order to make things easier for us.
There are 8 basic families for languages listed. (Some languages can belong to more than one family):
Spirit Languages - derived from original language of Avlis before the gods
- Elven
- Khanjar Kuro spirit races (i.e. spirit kin, etc.)
- Tyeduan tribal languages
- Sylvan languages (sylvan, fairy common, nymph, sprite, dryad, etc.)
- Romini - modern
- Tyeduan tribal languages
- Common and its dialects (Kurathene, M'Chekian, Jechranian)
- Adomkuro (which has a lot of Abyssal/Tanar'ri in it)
- Deglosian (aka Gnomish)
- Galdosian (aka Dwarven)
- Kharakuro
- Korrobokuro (from Khanjar Kuro)
- Orcish
- Goblinoid languages
- Shaahesk
- Kuo Tua
- Sahuagin
- Kobold
- Other aquatic and land reptiles
- Dracon
- Drangonari
- Titanian fairy
The real life templates are:
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