Magic:Ray of Enfeeblement: Difference between revisions

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(Changed 1 round/level to 1 Round/Level)
 
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{{Spell|Name=Negative Energy Ray
{{Spell|Name=Ray of Enfeeblement
|Status= complete
|Status= complete
|Writers= [[User:MorphlingROR|MorphlingROR]]
|Writers= [[User:MorphlingROR|MorphlingROR
]]
|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Necromancy|Necromancy]]
|School= Necromancy
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
|Level= Clr 2, Sor/Wiz 1
|Level= Sor/Wiz 1
|Innate Level= 1
|Innate Level= 1
|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 action
|Range= Medium
|Range= Short
|Target= Single
|Target= Single
|Duration= Instantaneous
|Duration= 1 Round/Level
|Counters=--
|Counters= [[Magic:Bulls Strength|Bull's Strength]]
|Saving Throw= Will 1/2
|Saving Throw= Fortitude negates
|Spell Resistance= Yes
|Spell Resistance= No
|Metamagic= Empower, Maximize, Quicken, Silent, Still
|Metamagic= Empower, Extend, Maximize, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= Yes
|Description=A ray of negative energy projects from character's finger. Character must succeed at a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of damage to a living creature.
|Description= A ray springs from the character's hand. The character must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6 enhancement penalty to Strength, with an additional –1 per two caster levels (maximum additional penalty of –5). The subject’s Strength score cannot drop below 1.
 
For every two extra levels of experience past 1st, character deals an extra 1d6 points of damage with a maximum of 5d6 points of damage at 9th level or higher.
 
Since undead are powered by negative energy, this spell cures them of a like amount of damage, rather than harming them.
}}
}}
[[Category:Magic|Negative Energy Ray]]

Latest revision as of 01:25, 6 January 2024

Necromancy
Level: Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 1 Round/Level
Counter(s): Bull's Strength
Saving Throw: Fortitude negates
Spell Resistance: No
Metamagic: Empower, Extend, Maximize, Quicken, Silent, Still
Energy Substitution: Yes

A ray springs from the character's hand. The character must succeed at a ranged touch attack to strike a target. The subject suffers a –1d6 enhancement penalty to Strength, with an additional –1 per two caster levels (maximum additional penalty of –5). The subject’s Strength score cannot drop below 1.