Magic:Chill Touch: Difference between revisions

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(Change 1d4 + 1 round / level to 1d4 + 1 Round/Level)
 
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|Scripters=
|Scripters=
|Testers=
|Testers=
|School= [[Magic:Necromancy|Necromancy]]
|School= Necromancy
|Subschool=
|Subschool=
|Descriptors= Cold
|Descriptors= Cold
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|Range= Touch
|Range= Touch
|Target= Single
|Target= Single
|Duration= 1d4 + 1 round / level
|Duration= 1d4 + 1 Round/Level
|Counters=--
|Counters=--
|Saving Throw= Fortitude partial
|Saving Throw= Fortitude partial
|Spell Resistance= Yes
|Spell Resistance= Yes
|Metamagic=
|Metamagic= Extend, Empower, Maximize
|Energy Substitution= No
|Energy Substitution= No
|Description= A touch from the caster's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly 1 point of temporary strength damage (A successful Fortitude savings throw negates the strength damage) The strength damage lasts for 1d4 rounds +1 rounds per caster level. Undead touched by the caster suffer no damage or strength loss, but they must make a successfull Will savings throw or flee as if panicked for 1d4 rounds +1 round per caster level.
|Description= <onlyinclude><includeonly>[[Magic:Chill Touch|Chill Touch]] - </includeonly>A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.</onlyinclude>
}}
}}
[[Category:Magic|Chill Touch]]

Latest revision as of 03:21, 6 January 2024

Necromancy Cold
Level: Sor/Wiz 1
Innate Level: 1
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 1d4 + 1 Round/Level
Counter(s): --
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Extend, Empower, Maximize
Energy Substitution: No

A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.