Magic:Create Magic Tattoo: Difference between revisions
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|Scripters= | |Scripters= | ||
|Testers= | |Testers= | ||
|School= | |School= Conjuration | ||
|Subschool= | |Subschool= | ||
|Descriptors= | |Descriptors= | ||
Line 13: | Line 13: | ||
|Range= Touch | |Range= Touch | ||
|Target= Creature touched | |Target= Creature touched | ||
|Duration= | |Duration= 96 Minutes | ||
|Counters= | |Counters= | ||
|Saving Throw= None | |Saving Throw= None | ||
Line 19: | Line 19: | ||
|Metamagic= Extend | |Metamagic= Extend | ||
|Energy Substitution=-- | |Energy Substitution=-- | ||
|Description= Create magic tattoo creates a single magic tattoo. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a | |Description= <onlyinclude><includeonly>[[Magic:Create Magic Tattoo|Create Magic Tattoo]] - </includeonly>Create magic tattoo creates a single magic tattoo conferring a bonus upon the subject. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level.</onlyinclude> Creating a tattoo requires a Lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos, additional tattoos fail.<br> | ||
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'''Note:''' | |||
* Tattoo choices are now controlled by chat commands. Type <code>/help magictat</code> In Game, or see [[Avlis_Command_Prompt#Create_Magic_Tattoo|Avlis Command Prompt: Magic Tattoo]] for a list of options to go with the /magictat command. Once you set a magic tattoo option (eg. <code>/magictat sr</code>), the next time you cast Magic Tattoo the chosen option will come into effect (assuming your PC caster level meets the below prerequisites). | |||
<br><br> | |||
The following tattoos may be created, all require a Lore skill check, DC10:<br> | |||
* +2 to one saving throw type.<br> | |||
* +1 to attack rolls.<br> | |||
* +1 deflection bonus to AC.<br> | |||
<br> | <br> | ||
The following tattoos may be created, all require a | The following tattoos may be created by casters of level 7 or higher, all require a Lore skill check, DC15:<br> | ||
+2 to | * +2 to all savings throws.<br> | ||
+ | * +2 to attack rolls.<br> | ||
<br> | <br> | ||
The following tattoos may be created by casters of level | The following tattoos may be created by casters of level 13 or higher, all require a Lore skill check, DC20:<br> | ||
+ | * Spell resistance of 10+ 1 / 6 caster levels.<br> | ||
+2 to | * +2 to any one ability score. | ||
<br> | <br> | ||
}} | }} | ||
Latest revision as of 03:29, 15 August 2021
Conjuration
Level: Sor/Wiz 2
Innate Level: 2
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 96 Minutes
Counter(s):
Saving Throw: None
Spell Resistance: No
Metamagic: Extend
Energy Substitution: --
Create magic tattoo creates a single magic tattoo conferring a bonus upon the subject. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a Lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos, additional tattoos fail.
Note:
- Tattoo choices are now controlled by chat commands. Type
/help magictat
In Game, or see Avlis Command Prompt: Magic Tattoo for a list of options to go with the /magictat command. Once you set a magic tattoo option (eg./magictat sr
), the next time you cast Magic Tattoo the chosen option will come into effect (assuming your PC caster level meets the below prerequisites).
The following tattoos may be created, all require a Lore skill check, DC10:
- +2 to one saving throw type.
- +1 to attack rolls.
- +1 deflection bonus to AC.
The following tattoos may be created by casters of level 7 or higher, all require a Lore skill check, DC15:
- +2 to all savings throws.
- +2 to attack rolls.
The following tattoos may be created by casters of level 13 or higher, all require a Lore skill check, DC20:
- Spell resistance of 10+ 1 / 6 caster levels.
- +2 to any one ability score.