Magic:Unyielding Roots: Difference between revisions
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Torchsword (talk | contribs) (Changed 1 turn/level to 1 Minute/level) |
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|Scripters= Nob | |Scripters= Nob | ||
|Testers= -- | |Testers= -- | ||
|School= | |School= Evocation | ||
|Subschool= | |Subschool= | ||
|Descriptors= | |Descriptors= | ||
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|Range= Touch (Not on enemies) | |Range= Touch (Not on enemies) | ||
|Target= Single | |Target= Single | ||
|Duration= 1 | |Duration= 1 Minute/Level | ||
|Counters= | |Counters= | ||
|Saving Throw= None | |Saving Throw= None | ||
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|Metamagic= Extend, Silent, Still | |Metamagic= Extend, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description= The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and | |Description= <onlyinclude><includeonly>[[Magic:Unyielding Roots|Unyielding Roots]] - </includeonly>The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves. The spell can be ended prematurely by any restoration effect (such as the spells Lesser Restoration or Restoration, among others).</onlyinclude> | ||
}} | }} | ||
Latest revision as of 02:04, 6 January 2024
Evocation
Level: Drd 9
Innate Level: 9
Component(s): V, S
Casting Time: 1 action
Range: Touch (Not on enemies)
Target: Single
Duration: 1 Minute/Level
Counter(s):
Saving Throw: None
Spell Resistance: None
Metamagic: Extend, Silent, Still
Energy Substitution: No
The target you touch grows thick tree roots that anchor him to the ground and provide him with life-sustaining healing. The creature can't move, but gains immunity to Bigby's Forceful Hand, Earthquake, Knockdown, Poison, and negative level (as the Restoration spell), and regenerates 10% of its maximum hit points per round or a minimum of 30 hit points per round. The target also gains a +4 bonus to Fortitude and Will saves, but a -4 penalty to Reflex saves. The spell can be ended prematurely by any restoration effect (such as the spells Lesser Restoration or Restoration, among others).