Magic:Magic Missile: Difference between revisions

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|Scripters= [[User:dougnoel|dougnoel]]
|Scripters= [[User:dougnoel|dougnoel]]
|Testers=
|Testers=
|School= [[Magic:Evocation|Evocation]]
|School= Evocation
|Subschool=
|Subschool=
|Descriptors= [ [[Magic:Descriptors#Force|Force]] ]
|Descriptors= [ [[Magic:Descriptors#Force|Force]] ]
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|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 action
|Range= Medium
|Range= Long
|Target= Up to five creatures
|Target= Up to five creatures
|Duration= Insantaneous
|Duration= Insantaneous
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The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell.
The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell.


For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of five missiles at 9th level or higher. A single missile can strike only one creature.
For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of eight missiles at 15th level or higher. A single missile can strike only one creature.
}}
}}
[[Category:Magic|Magic Missile]]
[[Category:Evocation Spells|Magic Missile]]

Latest revision as of 15:12, 24 December 2018

Evocation [ Force ]
Level: Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Long
Target: Up to five creatures
Duration: Insantaneous
Counter(s): --
Saving Throw: None
Spell Resistance: Yes
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No

A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. The missile deals 1d4+1 points of damage.

The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell.

For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of eight missiles at 15th level or higher. A single missile can strike only one creature.