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[[Category:Artificing|Artificing]]
[[Category:Systems|Artificing]]
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[[Category:Artificing|Artificing]]
[[Artificing]] is the art of creating magic items using transmutation magic. Four types of artificing are possible: an artificer may scribe a scroll, create a wand, create a minor artificing kit which can be used by anyone to add a bonus property to ammunition and thrown weapons, or create an artificing kit or ioun stone which can be used by a crafter to add a permanent bonus property to a crafted item.


== Introduction ==
= Requirements to Become an Artificer =
'''Artificing''' is the art of creating magic items.  The system is based on the 3rd edition PnP system, with a few twists.  First, no metamagic feats are required to make magic items - however, there are other requirements to be met.  To be an artificer, a character must have at least 7 caster levels - more for some classes.  To create a particular item, and artificer must make an artificing check, which is very similar to a skill checkEvery time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience.  As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.
No feats are required in order to become an artificer on Avlis. A character need only possess a certain number of levels in a single spellcasting class. [[Pale Master]] effective caster levels (+1 for every odd palemaster level) are counted as levels of [[bard]], [[sorcerer]] or [[wizard]], and effective caster levels from Avlis holy warrior classes are counted as levels of [[cleric]], [[druid]], or [[ranger]] for this calculationThe requirements by class are as follows:
* Cleric, druid, sorcerer, or wizard: 7 class levels
* Bard: 13 class levels
* [[Paladin]] or Ranger: 17 class levels


Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spellsArtificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.
Levels from multiple spellcasting classes do not stackSo a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)


There are currently three types of artificing possible. These are [[Scribe Scroll]], [[Craft Wand]] and permanent enchantment of [[Crafting System|crafted]] weapons.
= Progressing as an Artificer =
Every time an artificer succeeds at making an item, they gain artificing XP. As with character XP, whenever a character gains a certain amount of artificing XP their artificing level increases. A character's number of artificing levels plays a role in determining the difficulty of artificing items, and also determines whether or not they are able to attempt to make artificing kits.


== Minimum Caster Levels ==
= Scribing Scrolls =
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class.  Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation.  The requirements by class are as follows:
: ''Main article: [[Scribe Scroll]]''
: Cleric 7
: Druid 7
: Sorcerer 7
: Wizard 7
: Bard 13
: Paladin 17
: Ranger 17


Levels from multiple spellcasting classes do not stack. So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls.
Scroll-scribing is an artificing technique that allows a spellcaster to store the power of a spell in a piece of paper. Spells up to and including 9th level can be added to scrolls, including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does '''not''' need to have the Scribe Scroll feat in order to scribe scrolls.


== XP Cost ==
= Crafting Wands =
Artificing is the act of placing a small amount of your power into an object as a receptacle.  Thus every artificed item carries with it an XP cost.
: ''Main article: [[Craft Wand]]''


== Determining Success ==
Wand-crafting is an artificing technique that allows a spellcaster to store the power of a spell within a specially prepared wand. Spells up to and including 4th level can be added to wands including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does '''not''' need to have the Craft Wand feat in order to craft wands.
Just as with the crafting system, the artificing system uses xp and levels.  Like all crafts, an artificer must have experience with simpler items before attempting more powerful items.  When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted. Modifiers to this roll are gained based on the caster's primary spell casting ability bonus, and various skills and pertinent feats that the caster has.


=== General Artificing Modifier Components ===
= Artificing Kits =
: +1 per your spell casting ability modifier bonus
To artifice permanent items such as weapons, armor and accessories the artificer must use an artificing kit.  These kits are for sale at various merchants.  There are different types of kits ranging from Basic to Advanced; more powerful (and expensive) kits can be used to bestow more powerful properties on an item.  Only certain items can be artificed; these items are made by high-level crafters.  The more finely made the item, the more enchantments it can hold.
: +1 per 5 points (ranks plus bonuses) in [[NWN:Lore|Lore]]
: +1 per 5 points (ranks plus bonuses) in [[NWN:Spellcraft|Spellcraft]]
: +2 for Spell Focus (Transmutation)
: +2 for Greater Spell Focus (Transmutation)
: +2 for Epic Spell Focus (Transmutation)


* '''Note:''' Spell focus feat artificing modifiers stack.
= Minor Artificing Kits for Ammunition and Thrown Weapons =
: ''Main article: [[Minor Artificing Kit]]''
A Minor Artificing Kit may be used to artifice additional properties onto ammunition (arrows, bolts, and bullets) and thrown weapons (darts, shuriken, and throwing axes). Like other kits, minor kits are for sale at merchants. Unlike permanent item artificing, any ammo or thrown weapon item can be artificed; it doesn't matter if the item was bought, crafted, or found in treasure.


----
= Notes =
[[Magic System]]<br>
* The system for scribing scrolls and crafting wands is based on the 3rd edition PnP system, with a few twists.
[[Main Page]]
* Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.
* 2022 update: Artificing kits allow for +3, +6 and +9 skill bonus to enchanted gear, depending on tier (used to be +2, +4 and +8).

Latest revision as of 11:46, 16 November 2024


Systems and Tools

Artificing is the art of creating magic items using transmutation magic. Four types of artificing are possible: an artificer may scribe a scroll, create a wand, create a minor artificing kit which can be used by anyone to add a bonus property to ammunition and thrown weapons, or create an artificing kit or ioun stone which can be used by a crafter to add a permanent bonus property to a crafted item.

Requirements to Become an Artificer

No feats are required in order to become an artificer on Avlis. A character need only possess a certain number of levels in a single spellcasting class. Pale Master effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard, and effective caster levels from Avlis holy warrior classes are counted as levels of cleric, druid, or ranger for this calculation. The requirements by class are as follows:

  • Cleric, druid, sorcerer, or wizard: 7 class levels
  • Bard: 13 class levels
  • Paladin or Ranger: 17 class levels

Levels from multiple spellcasting classes do not stack. So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)

Progressing as an Artificer

Every time an artificer succeeds at making an item, they gain artificing XP. As with character XP, whenever a character gains a certain amount of artificing XP their artificing level increases. A character's number of artificing levels plays a role in determining the difficulty of artificing items, and also determines whether or not they are able to attempt to make artificing kits.

Scribing Scrolls

Main article: Scribe Scroll

Scroll-scribing is an artificing technique that allows a spellcaster to store the power of a spell in a piece of paper. Spells up to and including 9th level can be added to scrolls, including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does not need to have the Scribe Scroll feat in order to scribe scrolls.

Crafting Wands

Main article: Craft Wand

Wand-crafting is an artificing technique that allows a spellcaster to store the power of a spell within a specially prepared wand. Spells up to and including 4th level can be added to wands including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does not need to have the Craft Wand feat in order to craft wands.

Artificing Kits

To artifice permanent items such as weapons, armor and accessories the artificer must use an artificing kit. These kits are for sale at various merchants. There are different types of kits ranging from Basic to Advanced; more powerful (and expensive) kits can be used to bestow more powerful properties on an item. Only certain items can be artificed; these items are made by high-level crafters. The more finely made the item, the more enchantments it can hold.

Minor Artificing Kits for Ammunition and Thrown Weapons

Main article: Minor Artificing Kit

A Minor Artificing Kit may be used to artifice additional properties onto ammunition (arrows, bolts, and bullets) and thrown weapons (darts, shuriken, and throwing axes). Like other kits, minor kits are for sale at merchants. Unlike permanent item artificing, any ammo or thrown weapon item can be artificed; it doesn't matter if the item was bought, crafted, or found in treasure.

Notes

  • The system for scribing scrolls and crafting wands is based on the 3rd edition PnP system, with a few twists.
  • Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells.
  • 2022 update: Artificing kits allow for +3, +6 and +9 skill bonus to enchanted gear, depending on tier (used to be +2, +4 and +8).