Magic:Improved Mage Armor: Difference between revisions
Jump to navigation
Jump to search
(Undid my change to the target being caster only, since that hasn't been changed (yet)..) |
Torchsword (talk | contribs) (Changed 1 minute/level to 1 Minute/Level) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|Scripters= | |Scripters= | ||
|Testers= | |Testers= | ||
|School= | |School= Conjuration | ||
|Subschool= | |Subschool= | ||
|Descriptors= | |Descriptors= | ||
Line 13: | Line 13: | ||
|Range= Touch | |Range= Touch | ||
|Target= Creature touched | |Target= Creature touched | ||
|Duration= 1 | |Duration= 1 Minute/Level | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= None | |Saving Throw= None | ||
Line 23: | Line 23: | ||
Note: Removes any previous castings of Mage Armor or Shadow Conjuration Mage Armor, so those dodge bonuses will not stack with this. | Note: Removes any previous castings of Mage Armor or Shadow Conjuration Mage Armor, so those dodge bonuses will not stack with this. | ||
}} | }} | ||
Latest revision as of 00:42, 6 January 2024
Conjuration
Level: Sorc/Wiz 3
Innate Level: 3
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 Minute/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend
Energy Substitution:
The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 armor enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
Note: Removes any previous castings of Mage Armor or Shadow Conjuration Mage Armor, so those dodge bonuses will not stack with this.