Magic:Scare: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
(moral term removed from description to avoid confusion with stacking restrictions in nwn.)
(Changed 1d4 rounds to 1d4 Rounds)
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
|Scripters=  
|Scripters=  
|Testers=
|Testers=
|School= [[Magic:Necromancy|Necromancy]]
|School= Necromancy
|Subschool=
|Subschool=
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-Affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-Affecting]] ]
Line 13: Line 13:
|Range= Short
|Range= Short
|Target= Single
|Target= Single
|Duration= 1d4 rounds
|Duration= 1d4 Rounds
|Counters= [[Magic:Remove Fear|Remove Fear]]
|Counters= [[Magic:Remove Fear|Remove Fear]]
|Saving Throw= Will negates
|Saving Throw= Will negates
Line 21: Line 21:
|Description= A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.
|Description= A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.
}}
}}
[[Category:Magic|Scare]]
[[Category:Necromancy Spells|Scare]]

Latest revision as of 01:35, 6 January 2024

Necromancy [ Fear, Mind-Affecting ]
Level: Brd 1, Clr 1, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Short
Target: Single
Duration: 1d4 Rounds
Counter(s): Remove Fear
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Still
Energy Substitution: No

A targeted creatures of 5HD or less becomes frightened. It suffers a –2 penalty on attack rolls, weapon damage rolls, and saving throws. It flees from the character as well as it can. If unable to flee, the creature may fight. Creatures with greater than 5 Hit Dice are immune.