Magic:Chill Touch: Difference between revisions
Eklektikos (talk | contribs) (Brought into line with updated template) |
Torchsword (talk | contribs) (Change 1d4 + 1 round / level to 1d4 + 1 Round/Level) |
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|Range= Touch | |Range= Touch | ||
|Target= Single | |Target= Single | ||
|Duration= 1d4 + 1 | |Duration= 1d4 + 1 Round/Level | ||
|Counters=-- | |Counters=-- | ||
|Saving Throw= Fortitude partial | |Saving Throw= Fortitude partial | ||
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|Description= <onlyinclude><includeonly>[[Magic:Chill Touch|Chill Touch]] - </includeonly>A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.</onlyinclude> | |Description= <onlyinclude><includeonly>[[Magic:Chill Touch|Chill Touch]] - </includeonly>A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.</onlyinclude> | ||
}} | }} | ||
Latest revision as of 03:21, 6 January 2024
Necromancy Cold
Level: Sor/Wiz 1
Innate Level: 1
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 1d4 + 1 Round/Level
Counter(s): --
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Extend, Empower, Maximize
Energy Substitution: No
A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.