Militant Level Bonuses: Difference between revisions
Eklektikos (talk | contribs) (Added full details of militant level effects from wiki.avlis.org/magic_system) |
Eklektikos (talk | contribs) mNo edit summary |
||
Line 29: | Line 29: | ||
= Spells Granting Militant Level Bonuses = | = Spells Granting Militant Level Bonuses = | ||
The following spells grant extra bonuses to characters with a high enough Militant Level. Spells that are not listed below do not provide any Militant Level Bonus. | |||
==''[[Magic:Aid|Aid]]''== | ==''[[Magic:Aid|Aid]]''== |
Latest revision as of 21:42, 15 November 2024
Systems and Tools |
Militant Level Bonuses are enhanced effects that certain spells have on militant characters. ICly, this means that those who are combat-focused are capable of getting more out of certain enhancing ("buff") spells than less militantly-focused characters.
Classes Eligible for Militant Level Bonuses
The more levels you have in the following classes, the better some spells work on you. Adding up the combination of all your character's class levels from these classes will give you your Militant Level:
- Annihilator
- Arcane Archer
- Avenger
- Barbarian
- Beast
- Blackguard
- Champion
- Confounder
- Divine Champion (Champion Of Torm)
- Dominator
- Dwarven Defender
- Equalizer
- Fighter
- Humanoid
- Justicar
- Monk
- Monstrous (Monstrous Humanoid)
- Paladin (If the caster is self-buffing and is a Paladin then half the Paladin levels count).
- Ranger
- Weapon Master
Spells Granting Militant Level Bonuses
The following spells grant extra bonuses to characters with a high enough Militant Level. Spells that are not listed below do not provide any Militant Level Bonus.
Aid
Militant Level 0-5: Nothing. The spell will give you 1d8 temporary hit points, +1 to attacks and saving throws against fear effects, plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects. The spell will give you 2d8 temporary hit points, +2 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects. The spell will give you 3d8 temporary hit points, +3 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.
Militant Level 26-35: You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects. The spell will give you 4d8 temporary hit points, +4 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get an additional 1d8 temporary hit points and an additional +1 bonus to attacks before any metamagic effects. The spell will give you 5d8 temporary hit points, +5 to attacks and +1 to saving throws against fear effects, plus the effects of any metamagic feats the caster uses.
Blade Thirst
Militant Level 0-5: Nothing. The spell will give you a +3 enhancement bonus to your weapon, +3 vampiric regeneration, plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +4 enhancement bonus to your weapon, +4 vampiric regeneration, plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: You get a +1 bonus to the spell's effect. The spell will give you a +5 enhancement bonus to your weapon, +5 vampiric regeneration, plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to the spell's effect. The spell will give you a +6 enhancement bonus to your weapon, +6 vampiric regeneration, plus the effects of any metamagic feats the caster uses.
Bull's Strength, Cat's Grace and Endurance
Militant Level 0-5: Nothing. The spell will give you 1d4+1 (between 2 and 5) points plus effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the stat adjustment for this spell, before any metamagic effects take place. The spell will give you 1d4+2 (between 3 and 6) points plus effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell is always empowered when cast upon you. If the spell caster empowers the spell as well, the effects do not stack. The spell will give you (1d4+2) * 1.5 (between 4 and 9) points plus effects of any metamagic feats the caster uses.
Militant Level 26-35: The spell is always maximized when cast upon you. If the spell caster maximizes the spell as well, the effects do not stack. The spell will always give you 9 bonus ability score points plus any effects given by metamagic feats the caster uses.
Militant Level 36-40: The spell is always extended when cast upon you. If the spell caster extends the spell as well, the effects do not stack. The spell will always give you 9 bonus ability score points and last 1.5 times longer than normal. Any metamagic feats the caster uses will not affect the spell cast.
Darkfire
Militant Level 0-5: Nothing. The spell will give you a +1 to +10 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +2 to +11 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: You get a +1 bonus to the spell's effect. The spell will give you a +3 to +12 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to the spell's effect. The spell will give you a +4 to +13 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Flame Weapon
Militant Level 0-5: Nothing. The spell will work normally plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: The damage bonus becomes 1d8 plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is doubled. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: The damage bonus becomes 1d10 plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: The damage bonus becomes 2d6 plus the effects of any metamagic feats the caster uses.
Greater Heroism
Militant Level 0-5: Nothing. The spell will give you a +4 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20), plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get an extra 1/3rd bonus to the added temporary hit points. The spell will give you a +5 bonus on attack rolls, saves, and skill checks, immunity to fear effects, temporary hit points equal to the caster level (maximum 20) + 1/3rd of those temporary hit points, and then + 1/3rd of the total temporary hit points again, plus the effects of any metamagic feats the caster uses.
Greater Magic Weapon
Militant Level 0-5: Nothing. The spell will give you a +1 to +5 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +2 to +6 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: You get a +1 bonus to the spell's effect. The spell will give you a +3 to +7 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to the spell's effect. The spell will give you a +4 to +8 enhancement bonus to your weapon, plus the effects of any metamagic feats the caster uses.
Heroism
Militant Level 0-5: Nothing. The spell will give you a +2 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +3 bonus on attack rolls, saves, and skill checks, plus the effects of any metamagic feats the caster uses.
Militant Level 16-40: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Keen Edge
Militant Level 0-15: No militant bonuses.
Militant Level 16-40: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Magic Vestment
Militant Level 0-5: Nothing. The spell will give you a +1 to +5 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +2 to +6 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: You get a +1 bonus to the spell's effect. The spell will give you a +3 to +7 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to the spell's effect. The spell will give you a +4 to +8 enhancement bonus to your armor, plus the effects of any metamagic feats the caster uses.
Mantle of Egregious Might
Militant Level 0-11: Nothing. The spell will give you a +4 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.
Militant Level 12-23: You get a +1 bonus to AC (dodge), attack rolls, and savings throws. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +2 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.
Militant Level 24-35: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to all ability scores. The spell will give you a +5 bonus to AC (dodge), attack rolls, and savings throws, and a +3 bonus to all ability scores, plus the effects of any metamagic feats the caster uses.
Shield of Faith and Legions Shield of Faith
Militant Level 0-5: Nothing. The spell will give you a +2 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +5), plus the effects of any metamagic feats the caster uses.
Militant Level 6-15: You get a +1 bonus to the spell's effect. The spell will give you a +3 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +6), plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 26-35: You get a +1 bonus to the spell's effect. The spell will give you a +4 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +7), plus the effects of any metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to the spell's effect. The spell will give you a +5 deflection bonus to your armor class, with an additional +1 bonus for every six levels of the caster (maximum of +8), plus the effects of any metamagic feats the caster uses.
Spiderskin
Militant Level 0-5: Nothing. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 2 +1 per 10 caster levels (maximum of +6 at 40th level), plus the effects of any metamagic feats the caster uses.
Militant Level 16-25: You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 3 +1 per 10 caster levels (maximum of +7 at 40th level), plus the effects of any metamagic feats the caster uses.
Militant Level 26-35: The spell duration is increased by 50%. This stacks with extend spell, plus the effects of any other metamagic feats the caster uses.
Militant Level 36-40: You get a +1 bonus to the spell's effect. The spell will give you a bonus to natural armor, saves vs. poison, and hide checks, equal to 4 +1 per 10 caster levels (maximum of +8 at 40th level), plus the effects of any metamagic feats the caster uses.