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[[Category:Spellcasting|{{PAGENAME}}]]
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.


<b>Descriptors:</b>  
<b>Descriptors:</b>  


=== Acid === Spells with acidic effects
=== Acid ===
<small> '''Spells''': [[Magic:Acid Splash|Acid Splash]], [[Magic:Mestils Acid Breath|Mestils Acid Breath]]</small>
Spells with acidic effects
 
: '''Spells''': [[Magic:Acid Fog|Acid Fog]], [[Magic:Acid Splash|Acid Splash]], [[Magic:Melfs Acid Arrow|Melf's Acid Arrow]], [[Magic:Mestils Acid Breath|Mestil's Acid Breath]], [[Magic:Mestils Acid Sheath|Mestil's Acid Sheath]], [[Magic:Storm of Vengeance|Storm of Vengeance]]
 
=== Chaotic ===
Spells dealing with chaotic natures.
 
=== Cold ===
Spells with freezing effects
 
: '''Spells''': [[Magic:Ice Dagger|Ice Dagger]], [[Magic:Ice Storm|Ice Storm]], [[Magic:Ray of Frost|Ray of Frost]]
 
=== Darkness ===
Spells with darkening effects
 
: '''Spells''': [[Magic:Darkness|Darkness]]
 
=== Death ===
Spells that deal with death.
 
: '''Spells''': [[Magic:Circle of Death|Circle of Death]], [[Magic:Destruction|Destruction]], [[Magic:Finger of Death|Finger of Death]], [[Magic:Horrid Wilting|Horrid Wilting]], [[Magic:Power Word Kill|Power Word Kill]], [[Magic:Wail of the Banshee|Wail of the Banshee]]
 
=== Disease ===
Spells dealing with disease.
: '''Spells''': [[Magic:Infestation of Maggots|Infestation of Maggots]]
 
=== Divine ===
Spells dealing with divine natures.
 
: '''Spells''': [[Magic:Hammer of the Gods|Hammer of the Gods]], [[Magic:Word of Faith|Word of Faith]]  


=== Chaotic === Spells dealing with chaotic natures.
=== Electricity ===
Spells with shocking effects


<small>'''Spells''': </small>
: '''Spells''': [[Magic:Call Lightning|Call Lightning]], [[Magic:Chain Lightning|Chain Lightning]], [[Magic:Electric Jolt|Electric Jolt]], [[Magic:Gedlees Electric Loop|Gedlee's Electric Loop]], [[Magic:Lightning Bolt|Lightning Bolt]], [[Magic:Scintillating Sphere|Scintillating Sphere]], [[Magic:Storm of Vengeance|Storm of Vengeance]]


=== Cold === Spells with freezing effects
=== Evil ===
<small>'''Spells''': [[Magic:Ice Dagger|Ice Dagger]], [[Magic:Ray of Frost|Ray of Frost]]</small>
Spells dealing with evil natures


=== Darkness === Spells with darkening effects
: '''Spells''': [[Magic:Animate Dead|Animate Dead]], [[Magic:Aura_Versus_Alignment|Aura vs. Good]], [[Magic:Create Undead|Create Undead]], [[Magic:Protection from Alignment|Protection from Alignment (Good)]]


<small>'''Spells''': [[Magic:Darkness|Darkness]] </small>
=== Fear ===
Spells that instill fright, terror, and dread.
: '''Spells''': [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Weird|Weird]]  


=== Death === Spells that deal with death.
=== Fire ===
Spells with burning effects


<small>'''Spells''': [[Magic:Horrid Wilting|Horrid Wilting]], [[Magic:Power Word, Kill|Power Word Kill]], [[Magic:Wail of the Banshee|Wail of the Banshee]] </small>
: '''Spells''': [[Magic:Burning Hands|Burning Hands]], [[Magic:Combust|Combust]], [[Magic:Darkfire|Darkfire]], [[Magic:Delayed Blast Fireball|Delayed Blast Fireball]], [[Magic:Elemental Shield|Elemental Shield]], [[Magic:Fireball|Fireball]], [[Magic:Firebrand|Firebrand]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Lash|Flame Lash]], [[Magic:Flame Strike|Flame Strike]], [[Magic:Incendiary Cloud|Incendiary Cloud]], [[Magic:Meteor Swarm|Meteor Swarm]], [[Magic:Sunburst|Sunburst]], [[Magic:Wall of Fire|Wall of Fire]]  


=== Disease === Spells dealing with disease.
=== Force ===
<small>'''Spells''': [[Magic:Infestation of Maggots|Infestation of Maggots]]</small>
Spells that employ invisible forces.


=== Divine === Spells dealing with divine natures.
: '''Spells''': [[Magic:Mage Armor|Mage Armor]], [[Magic:Magic Missile|Magic Missile]], [[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]], [[Magic:Shield|Shield]]
<small>'''Spells''': </small>


=== Electricity === Spells with shocking effects
=== Good ===
<small>'''Spells''': [[Magic:Call Lightning|Call Lightning]], [[Magic:Electric Jolt|Electric Jolt]], [[Magic:Scintillating Sphere|Scintillating Sphere]], [[Magic:Storm of Vengeance|Storm of Vengeance]]</small>
Spells dealing with good natures.


=== Evil === Spells dealing with evil natures
: '''Spells''': [[Magic:Aura_Versus_Alignment|Aura vs. Evil]], [[Magic:Protection from Alignment|Protection from Alignment (Evil)]]


<small>'''Spells''': [[Magic:Animate Dead|Animate Dead]], [[Magic:Aura Versus Alignment|Aura Versus Alignment]], [[Magic:Create Undead|Create Undead]] </small>
=== Language-dependent ===
Spells that depend on language barriers


=== Fear === Spells that instill fright, terror, and dread.
: '''Spells''':
<small>'''Spells''': [[Magic:Fear|Fear]], [[Magic:Scare|Scare]], [[Magic:Weird|Weird]] </small>


=== Fire === Spells with burning effects
=== Lawful ===
Spells dealing with lawful natures.


<small>'''Spells''': [[Magic:Burning Hands|Burning Hands]], [[Magic:Darkfire|Darkfire]], [[Magic:Delayed Blast Fireball|Delayed Blast Fireball]], [[Magic:Incendiary Cloud|Incendiary Cloud]], [[Magic:Meteor Swarm|Meteor Swarm]], [[Magic:Sunburst|Sunburst]] </small>
: '''Spells''': [[Magic:Protection from Alignment|Protection from Alignment (Chaos)]]


=== Force === Spells that employ invisible forces.
=== Light ===
Spells with brightening effects. Sightless creatures are not affected by [Light] spells.


<small>'''Spells''': [[Magic:Mage Armor|Mage Armor]], [[Magic:Magic Missile|Magic Missile]], [[Magic:Shelgarns Persistent Blade|Shelgarn's Persistent Blade]], [[Magic:Shield|Shield]]</small>
: '''Spells''': [[Magic:Blade Thirst|Blade Thirst]], [[Magic:Flare|Flare]], [[Magic:Light|Light]]


=== Good === Spells dealing with good natures.
=== Mind-affecting ===
Spells that affect the mind.


<small>'''Spells''': [[Magic:Aura Versus Alignment|Aura Versus Alignment]]</small>
: '''Spells:''' [[Magic:Aid|Aid]], [[Magic:Aura of Glory|Aura of Glory]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Color Spray|Color Spray]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Divine Favor|Divine Favor]], [[Magic:Dominate Animal|Dominate Animal]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Dominate Person|Dominate Person]], [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Feeblemind|Feeblemind]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Monster|Hold Monster]], [[Magic:Hold Person|Hold Person]], [[Magic:Mass Charm|Mass Charm]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Undeaths Eternal Foe|Undeath's Eternal Foe]], [[Magic:War Cry|War Cry]], [[Magic:Weird|Weird]]


=== Language-dependent === Spells that depend on language barriers
=== Negative ===
Spells that channel negative energy. Undead are powered by negative energy.


<small>'''Spells''': </small>
: '''Spells''': [[Magic:Energy Drain|Energy Drain]], [[Magic:Enervation|Enervation]], [[Magic:Harm|Harm]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]], [[Magic:Inflict Light Wounds|Inflict Light Wounds]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]], [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]], [[Magic:Inflict Serious Wounds|Inflict Serious Wounds]], [[Magic:Slay Living|Slay Living]], [[Magic:Vampiric Touch|Vampiric Touch]]


=== Lawful === Spells dealing with lawful natures.
=== Nature ===
Spells that simulate nature's power.


<small>'''Spells''': </small>
: '''Spells:''': [[Magic:Vine Mine|Vine Mine]]


=== Light === Spells with brightening effects. Sightless creatures are not affected by [Light] spells.
=== Paralyze ===
<small>'''Spells''': [[Magic:Blade Thirst|Blade Thirst]], [[Magic:Flare|Flare]], [[Magic:Light|Light]]</small>
Spells that paralyze their target.
: '''Spells''': [[Magic:Stonehold|Stonehold]]


=== Mind-affecting === Spells that affect the mind.
=== Poison ===
<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Color Spray|Color Spray]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Fear|Fear]], [[Magic:Hold Animal|Hold Animal]],
Spells with poisoning effects
[[Magic:Mass Charm|Mass Charm]], [[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Undeath's Eternal Foe|Undeath's Eternal Foe]], [[Magic:War Cry|War Cry]], [[Magic:Weird|Weird]]</small>


=== Negative === Spells that channel negative energy. Undead are powered by negative energy.
: '''Spells''': [[Magic:Cloudkill|Cloudkill]], [[Magic:Cloud of Bewilderment|Cloud of Bewilderment]], [[Magic:Ghoul Touch|Ghoul Touch]], [[Magic:Ironguts|Ironguts]], [[Magic:Quillfire|Quillfire]]


<small>'''Spells''': [[Magic:Energy Drain|Energy Drain]], [[Magic:Healing Sting|Healing Sting]], [[Magic:Inflict Critical Wounds|Inflict Critical Wounds]], [[Magic:Inflict Light Wounds|Inflict Light Wounds]], [[Magic:Inflict Minor Wounds|Inflict Minor Wounds]], [[Magic:Inflict Moderate Wounds|Inflict Moderate Wounds]],
=== Positive ===
[[Magic:Inflict Serious Wounds|Inflict Serious Wounds]]</small>
Spells that channel positive energy.


=== Poison === Spells with poisoning effects
: '''Spells:''' [[Magic:Cure Critical Wounds|Cure Critical Wounds]], [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]], [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]], [[Magic:Heal|Heal]], [[Magic:Mass Heal|Mass Heal]], [[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Remove Disease|Remove Disease]]


<small>'''Spells''': [[Magic:Quillfire|Quillfire]] </small>
=== Sonic ===
Spells dealing with tremors, resonances, and vibrations.


=== Positive === Spells that channel positive energy.
: '''Spells''': [[Magic:Glyph of Warding|Glyph of Warding]], [[Magic:Horizikauls Boom|Horizikaul's Boom]], [[Magic:Sound Burst|Sound Burst]], [[Magic:Wail of the Banshee|Wail of the Banshee]]  
<small>'''Spells:''' [[Magic:Cure Light Wounds|Cure Light Wounds]], [[Magic:Cure Minor Wounds|Cure Minor Wounds]], [[Magic:Cure Moderate Wounds|Cure Moderate Wounds]], [[Magic:Cure Serious Wounds|Cure Serious Wounds]],
[[Magic:Neutralize Poison|Neutralize Poison]], [[Magic:Remove Disease|Remove Disease]]</small>


=== Sonic === Spells dealing with tremors, resonances, and vibrations.
=== Teleportation ===
Spells that instantly transport objects.


  <small>'''Spells''': [[Magic:Horizikaul's Boom|Horizikaul's Boom]], [[Magic:Wail of the Banshee|Wail of the Banshee]] </small>
: '''Spells''': [[Magic:Baleful Transposition|Baleful Transposition]], [[Magic:Benign Transposition|Benign Transposition]], [[Magic:Dimension Door|Dimension Door]]


=== Teleportation === Spells that instantly transport objects.
=== Weapon Enchantment ===
Spells that alter or enhance weapons.


<small>'''Spells''': </small>
: '''Spells''': [[Magic:Darkfire|Darkfire]], [[Magic:Flame Arrow|Flame Arrow]], [[Magic:Flame Weapon|Flame Weapon]], [[Magic:Greater Magic Weapon|Greater Magic Weapon]], [[Magic:Keen Edge|Keen Edge]]

Latest revision as of 22:08, 5 July 2023


A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.

Descriptors:

Acid

Spells with acidic effects

Spells: Acid Fog, Acid Splash, Melf's Acid Arrow, Mestil's Acid Breath, Mestil's Acid Sheath, Storm of Vengeance

Chaotic

Spells dealing with chaotic natures.

Cold

Spells with freezing effects

Spells: Ice Dagger, Ice Storm, Ray of Frost

Darkness

Spells with darkening effects

Spells: Darkness

Death

Spells that deal with death.

Spells: Circle of Death, Destruction, Finger of Death, Horrid Wilting, Power Word Kill, Wail of the Banshee

Disease

Spells dealing with disease.

Spells: Infestation of Maggots

Divine

Spells dealing with divine natures.

Spells: Hammer of the Gods, Word of Faith

Electricity

Spells with shocking effects

Spells: Call Lightning, Chain Lightning, Electric Jolt, Gedlee's Electric Loop, Lightning Bolt, Scintillating Sphere, Storm of Vengeance

Evil

Spells dealing with evil natures

Spells: Animate Dead, Aura vs. Good, Create Undead, Protection from Alignment (Good)

Fear

Spells that instill fright, terror, and dread.

Spells: Doom, Fear, Phantasmal Killer, Scare, Weird

Fire

Spells with burning effects

Spells: Burning Hands, Combust, Darkfire, Delayed Blast Fireball, Elemental Shield, Fireball, Firebrand, Flame Arrow, Flame Lash, Flame Strike, Incendiary Cloud, Meteor Swarm, Sunburst, Wall of Fire

Force

Spells that employ invisible forces.

Spells: Mage Armor, Magic Missile, Shelgarn's Persistent Blade, Shield

Good

Spells dealing with good natures.

Spells: Aura vs. Evil, Protection from Alignment (Evil)

Language-dependent

Spells that depend on language barriers

Spells:

Lawful

Spells dealing with lawful natures.

Spells: Protection from Alignment (Chaos)

Light

Spells with brightening effects. Sightless creatures are not affected by [Light] spells.

Spells: Blade Thirst, Flare, Light

Mind-affecting

Spells that affect the mind.

Spells: Aid, Aura of Glory, Bane, Bless, Charm Monster, Charm Person, Charm Person or Animal, Color Spray, Confusion, Daze, Divine Favor, Dominate Animal, Dominate Monster, Dominate Person, Doom, Fear, Feeblemind, Hold Animal, Hold Monster, Hold Person, Mass Charm, Phantasmal Killer, Scare, Sleep, Undeath's Eternal Foe, War Cry, Weird

Negative

Spells that channel negative energy. Undead are powered by negative energy.

Spells: Energy Drain, Enervation, Harm, Healing Sting, Inflict Critical Wounds, Inflict Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Slay Living, Vampiric Touch

Nature

Spells that simulate nature's power.

Spells:: Vine Mine

Paralyze

Spells that paralyze their target.

Spells: Stonehold

Poison

Spells with poisoning effects

Spells: Cloudkill, Cloud of Bewilderment, Ghoul Touch, Ironguts, Quillfire

Positive

Spells that channel positive energy.

Spells: Cure Critical Wounds, Cure Light Wounds, Cure Minor Wounds, Cure Moderate Wounds, Cure Serious Wounds, Heal, Mass Heal, Neutralize Poison, Remove Disease

Sonic

Spells dealing with tremors, resonances, and vibrations.

Spells: Glyph of Warding, Horizikaul's Boom, Sound Burst, Wail of the Banshee

Teleportation

Spells that instantly transport objects.

Spells: Baleful Transposition, Benign Transposition, Dimension Door

Weapon Enchantment

Spells that alter or enhance weapons.

Spells: Darkfire, Flame Arrow, Flame Weapon, Greater Magic Weapon, Keen Edge