Magic:Fear: Difference between revisions

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{{Spell|Name= Fear
{{Spell|Name= Fear
|Status= Complete
|Status= complete
|Writers= [[User:IceThorn|IceThorn]]
|Writers= [[User:IceThorn|IceThorn]]
|Scripters= [[User:IceThorn|IceThorn]]
|Scripters= [[User:IceThorn|IceThorn]]
|Testers= [[User:IceThorn|IceThorn]]
|Testers= [[User:IceThorn|IceThorn]]
|School= [[Magic:Necromancy|Necromancy]]
|School= [[Magic:Necromancy|Necromancy]]
|Subschool=--
|Subschool=
|Descriptors=[ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-Affecting|Mind-Affecting]] ]
|Descriptors= [ [[Magic:Descriptors#Fear|Fear]], [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ]
|Level= Brd 3, Sor/Wiz 4
|Level= Brd 3, Sor/Wiz 4
|Innate Level= 3
|Innate Level= 3
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|Description= An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers.
|Description= An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers.
}}
}}
[[Category:Magic|Fear]]

Revision as of 09:04, 28 August 2005

[[Magic:Necromancy|Necromancy]] [ Fear, Mind-affecting ]
Level: Brd 3, Sor/Wiz 4
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Large
Duration: 1 round/level
Counter(s): Remove Fear
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

An invisible cone of terror causes living creatures to become panicked. They suffer a –2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it's holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers. [[Category:Necromancy Spells|Fear]]