Wild Shape: Difference between revisions
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*These shapes improve at Druid level 12 (Dire Badger, Dire Bear, Dire Boar, Panther, Dire Wolf). | *These shapes improve at Druid level 12 (Dire Badger, Dire Bear, Dire Boar, Panther, Dire Wolf). | ||
*Only magical properties of your armor, helmet and shield merge into your Wildshape. | *Only magical properties of your armor, helmet and shield merge into your Wildshape. | ||
*The following table denotes your new [[NWN:Strength|Strength]], [[NWN:Dexterity|Dexterity]] and [[Constitution]], [[Temporary Hit Points]] you gain and new [[AC]] (assuming you wear no items that give an [[armor bonus]]). Note that only your highest AC bonus from items will merge. | *The following table denotes your new [[NWN:Strength|Strength]], [[NWN:Dexterity|Dexterity]] and [[NWN:Constitution|Constitution]], [[NWN:Temporary Hit Points|Temporary Hit Points]] you gain and new [[NWN:AC|AC]] (assuming you wear no items that give an [[NWN:armor bonus|armor bonus]]). Note that only your highest AC bonus from items will merge. | ||
{| border="1" cellspacing="0" cellpadding="5%" align=center | {| border="1" cellspacing="0" cellpadding="5%" align=center | ||
!Shape!!Str!!Dex!!Con!!Temp HP!!AC | !Shape!!Str!!Dex!!Con!!Temp HP!!AC | ||
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|Dire Wolf || 25 || 15 || 17 || +30 || 20 | |Dire Wolf || 25 || 15 || 17 || +30 || 20 | ||
|} | |} | ||
*This form of shapeshifting cannot be [[dispel]]led. | *This form of shapeshifting cannot be [[NWN:dispel|dispel]]led. | ||
*Prerequisite for the [[Shifter]] prestige class. | *Prerequisite for the [[Shifter]] prestige class. |
Revision as of 22:49, 20 June 2006
Type of Feat: Class
Prerequisite: Druid 5
Specifics: The character with this ability can take the shape of an animal at will. It may be used 1x/day at 5th level, 2x/day at 6th level, 3x/day at 7th level, 4x/day at 10th level, 5x/day at 14th level, and 6x/day at 18th level. The transformation has a duration of 1 hour per class level.
Use: Selected. After choosing the ability, the character must choose an animal form to take.
Notes
- Shapes available: Badger, Bear, Boar, Panther and Wolf.
- These shapes improve at Druid level 12 (Dire Badger, Dire Bear, Dire Boar, Panther, Dire Wolf).
- Only magical properties of your armor, helmet and shield merge into your Wildshape.
- The following table denotes your new Strength, Dexterity and Constitution, Temporary Hit Points you gain and new AC (assuming you wear no items that give an armor bonus). Note that only your highest AC bonus from items will merge.
Shape | Str | Dex | Con | Temp HP | AC |
---|---|---|---|---|---|
Badger | 8 | 17 | 15 | +10 | 18 |
Brown Bear | 27 | 13 | 19 | +10 | 12 |
Boar | 15 | 10 | 17 | +10 | 15 |
Panther | 16 | 15 | 19 | +10 | 16 |
Wolf | 13 | 15 | 15 | +10 | 16 |
Dire Badger | 14 | 17 | 19 | +20 | 23 |
Dire Bear | 31 | 13 | 19 | +40 | 16 |
Dire Boar | 27 | 10 | 17 | +20 | 20 |
Panther (improved) | 25 | 15 | 17 | +30 | 20 |
Dire Wolf | 25 | 15 | 17 | +30 | 20 |