Magic:Resist Elements: Difference between revisions
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[[Category:Magic|Resist Elements]] | [[Category:Magic|Resist Elements]] | ||
[[Category:Abjuration Spells|Resist Elements]] |
Revision as of 14:55, 26 June 2008
[[Magic:Abjuration|Abjuration]]
Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 24 hours
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
This abjuration grants a creature limited protection of 20/- to all energy types (acid, cold, fire, electricity, or sonic). When the spell absorbs 30 points from any single elemental damage type it is discharged. The spell protects the recipient’s equipment as well.
Resist Elements absorbs only damage. The character could still suffer unfortunate side effects.
Note: Resist Elements overlaps (and does not stack with) Endure Elements and Protection from Elements. If a character is warded by Protection from Elements and one or both of the other spells, the protection spell absorbs damage until it is exhausted. If a character is warded by Resist Elements and Endure Elements at the same time, the resist spell absorbs damage but the endure spell does not. [[Category:Abjuration Spells|Resist Elements]]