O'Ma: Difference between revisions

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'''Religious Orders:''' [[Guild:OrderofOMa|The Order of O'Ma]]
'''Religious Orders:''' [[Guild:OrderofOMa|The Order of O'Ma]]
'''Center of Worship:''' [[Elysia]]


[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]
[http://www.avlis.org/portal.php?getpage=oma More information on O'Ma]

Revision as of 17:07, 15 September 2006

Gorethar | O'Ma | Dru'El | Toran | Mikon | Forian | Valok | Aarilax | Maleki

Clangeddin Silverbeard | Titania | Corellon Larethian | Tobin | Ptah | Gruumsh | Blibdoolpoolp


File:O\'ma.jpg

Colors: Earthen Red, Tan, and Silver

Alignment: Neutral Good

Worshippers' Alignment: Any good

Area of Control: Fairy Races, Forests

Clerical Domains: Air, Good, Healing, Plant, Protection

Holy Warrior: Champion

Religious Orders: The Order of O'Ma

Center of Worship: Elysia

More information on O'Ma


In the universe there exists objective forces of good, evil, law and chaos. O'Ma holds that most beings are inherently good, and it is easier to work on the side of goodness than it is to be on the side of evil. Completing good actions for others only strengthens that tendency and ensures that the balance of Good and Evil is maintained.

Catering to the greater good is the main precept of the master of the fairy races. Actions may not be blatantly good or evil at first. It may take some time for their results to become evident, but once it is known where the results stand, action must be taken. These are the beliefs of the follower of O'Ma, the creator of the fairy races of Avlis.

O'Ma, like the other eight greater gods of Avlis, has his own holy warrior, called the Champion. Champions are the youngest of the holy warrior orders. A half-nymph woman named Vanoviel Niltaurwen, who was the first champion, founded them about 50 years prior. She was the first champion. Before a great battle among the gods, O'Ma charged Vanoviel with the task of forming the Champions of O'Ma and spreading them throughout Avlis.

How does a follower of O'Ma reach enlightenment?

A person who has surrendered their individuality and personal needs in favor of working for the greater need of the universe will know O'Ma's will. Focus in life must be directed to the outside. Everything that exists outside of the individual is a reflection of what goes on, on the inside of the individual. Nature is the perfect embodiment of this relationship. When one helps nature and works for its greater purpose, an inner change takes place. Fix something on the outside, and you fix something on the inside automatically because what happens to one also happens to the other. "The macroverse echoes the microverse." This is a holy saying among followers of O'Ma.

Conversely, when things go wrong on the outside, it is because people are wrong on the inside. This is why followers of O'Ma are constantly striving to protect nature and work for the greater good. By moving things towards the side of goodness they are repairing the world and repairing the people in it as well, one by one.

Whether an action is lawful or chaotic does not matter to those who follow O'Ma. It only matters whether the action will bring more good than ill. Whatever must be done to further that end will be done, and the situation may vary locally.

O'Ma teaches that the greatest good comes from doing good for others, and the outside world. Druids of O'Ma would view protecting and caring for the forest, as their way of finding enlightenment. They would also view protecting and caring for the forest, as a way to do good, for all those who live near or in the forest. A healthy forest is a boon for all people, it allows people to collect resources from it, via logging, hunting or picking plants, and these can be used to make a city healthy. Naturally, such activities would be monitored and allowed only by people who have shown they have a respect for the forest. Druids of O'Ma would view hunting down and destroying evil as an acceptable past time for a druid, provided that that evil is a threat to the forest.

O'Ma has temples in Kuras, Elysia and the wilds of T'Nanshi, a grove in Visimontium, and a shrine in Mikona.