Guild: Blackhawk Company: Difference between revisions
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[[Image:Blackhawk.gif|left|thumb|right|140px|M'Chekian Army, Special Operations Division, Blackhawk Company]] | [[Image:Blackhawk.gif|left|thumb|right|140px|M'Chekian Army, Special Operations Division, Blackhawk Company]] | ||
'''Alignment:''' Any. | '''Alignment:''' Any. However, lawful alignments will tend to be better suited to military discipline, and non-good alignments are better suited to solving problems through military violence. | ||
'''Base of operations:''' The Nation of [[M'Chek]]. | '''Base of operations:''' The Nation of [[M'Chek]]. | ||
'''How to contact us:''' Contact | '''How to contact us:''' Contact . | ||
'''What we do:''' We conduct missions of importance to the Nation of M'Chek. | '''What we do:''' We conduct missions of importance to the Nation of M'Chek. | ||
'''What to expect:''' Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and | '''What to expect:''' Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and working to defend M'Chek and its citzens. We are not law enforcement, though we do aid the <a href = "http://wiki.avlis.org/Guild:The_M%27Chekian_Guards">M'Chekian Guards</a> when necessary. | ||
'''Miscellany:''' M'Chekian citizenship is a must. Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about. | '''Miscellany:''' M'Chekian citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about. | ||
[[Category:Guilds|M'Chekian Army]] | [[Category:Guilds|M'Chekian Army]] | ||
[[Category:Avlis Armies and Fiefdoms|M'Chekian Army]] | [[Category:Avlis Armies and Fiefdoms|M'Chekian Army]] |
Revision as of 23:03, 6 August 2007
Alignment: Any. However, lawful alignments will tend to be better suited to military discipline, and non-good alignments are better suited to solving problems through military violence.
Base of operations: The Nation of M'Chek.
How to contact us: Contact .
What we do: We conduct missions of importance to the Nation of M'Chek.
What to expect: Aside from kicking ass for M'Chek, expect a lot of military discipline, regular guild meetings and outings, and working to defend M'Chek and its citzens. We are not law enforcement, though we do aid the <a href = "http://wiki.avlis.org/Guild:The_M%27Chekian_Guards">M'Chekian Guards</a> when necessary.
Miscellany: M'Chekian citizenship is a must, as is a clean criminal record (you can't be wanted for crimes in other nations). Your character will be expected to spend a majority of their time in M'Chek. That's not to say they can't travel, but characters who only come to M'Chek to take part in DM-run army events aren't what the guild is about.