Magic:Chill Touch: Difference between revisions

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|Saving Throw= Fortitude partial
|Saving Throw= Fortitude partial
|Spell Resistance= Yes
|Spell Resistance= Yes
|Metamagic=
|Metamagic= Extend, Empower, Maximize
|Energy Substitution= No
|Energy Substitution= No
|Description= A touch from the caster's hand disrupts the life force of  living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly 1 point of temporary strength damage (A successful Fortitude savings throw negates the strength damage) The strength damage lasts for 1d4 rounds +1 rounds per caster level. Undead touched by the caster suffer no damage or strength loss, but they must make a successfull Will savings throw or flee as if panicked for 1d4 rounds +1 round per caster level.
|Description= A touch from the caster's hand disrupts the life force of  living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly 1 point of temporary strength damage (A successful Fortitude savings throw negates the strength damage) The strength damage lasts for 1d4 rounds +1 rounds per caster level. Undead touched by the caster suffer no damage or strength loss, but they must make a successfull Will savings throw or flee as if panicked for 1d4 rounds +1 round per caster level.

Revision as of 17:26, 23 April 2007

[[Magic:Necromancy|Necromancy]] Cold
Level: Sor/Wiz 1
Innate Level: 1
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 1d4 + 1 round / level
Counter(s): --
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Extend, Empower, Maximize
Energy Substitution: No

A touch from the caster's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly 1 point of temporary strength damage (A successful Fortitude savings throw negates the strength damage) The strength damage lasts for 1d4 rounds +1 rounds per caster level. Undead touched by the caster suffer no damage or strength loss, but they must make a successfull Will savings throw or flee as if panicked for 1d4 rounds +1 round per caster level. [[Category:Necromancy Spells|Chill Touch]]