Magic:Detect Chaos: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
No edit summary
(CoPaP tlk fix)
Line 21: Line 21:
|Description= You can sense the presence of chaos. The amount of information revealed depends on how long you study a particular area or subject.<br>
|Description= You can sense the presence of chaos. The amount of information revealed depends on how long you study a particular area or subject.<br>
'''1st Round:''' Presence or absence of chaos.<br>
'''1st Round:''' Presence or absence of chaos.<br>
'''2nd Round:''' Number of chaotic auras (creatures, objects or spells) in the area and the strength of the strongest aura present. If you are of lawful alignment, the strongest chaotic auras strength is 'overwhelming' (see below) and the strength is at least twice your character level, you are stunned for 1 round and the spell ends. While you are stunned, you cant act, you lose any Dexterity bonus to AC and attackers gain +2 bonuses to attack you.<br>
'''2nd Round:''' Number of chaotic auras (creatures, objects or spells) in the area and the strength of the strongest aura present. If you are of lawful alignment, the strongest chaotic aura's strength is 'overwhelming' (see below), and the strength is at least twice your character level, you are stunned for 1 round and the spell ends. While you are stunned, you can't act, you lose any Dexterity bonus to AC, and attackers gain +2 bonuses to attack you.<br>
'''3rd Round:''' The strength and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.<br>
'''3rd Round:''' The strength and location of each aura. If an aura is outside your line of sight, then you discern its direction, but not its exact location.<br>
'''Aura Strength:''' An auras chaotic power and strength depend on the type of chaotic creature or object that you're detecting and its HD, caster level or (in the case of a cleric) class level.<br>
'''Aura Strength:''' An aura's chaotic power and strength depend on the type of chaotic creature or object that you are detecting and its HD, caster level, or (in the case of a cleric) class level.<br>
'''Creature/Object''' = '''Chaotic Power'''<br>
'''Creature/Object''' = '''Chaotic Power'''<br>
Chaotic creature = HD / 5<br>
Chaotic creature = HD / 5<br>
Line 38: Line 38:
If an aura falls into more than one strength category, the spell indicates the stronger of the two.<br>
If an aura falls into more than one strength category, the spell indicates the stronger of the two.<br>
<br>
<br>
'''Note:''' Each round, you can turn to detect things in a new area but if you move more than 2 meters the spell ends.
'''Note:''' Each round, you can turn to detect things in a new area, but if you move more than 2 meters the spell ends.
}}
}}


[[Category:Magic|Detect Chaos]]
[[Category:Magic|Detect Chaos]]

Revision as of 00:32, 13 December 2007

[[Magic:Divination|Divination]]
Level: Cleric 1, Ranger 2
Innate Level: 1
Component(s): Verbal, Somatic, Divine focus
Casting Time: 1 action
Range: 60ft
Target: Area quarter circle emanating from you to the extreme of the range.
Duration: Concetration, up to 10 minutes / level (D)
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: --
Energy Substitution: --

You can sense the presence of chaos. The amount of information revealed depends on how long you study a particular area or subject.
1st Round: Presence or absence of chaos.
2nd Round: Number of chaotic auras (creatures, objects or spells) in the area and the strength of the strongest aura present. If you are of lawful alignment, the strongest chaotic aura's strength is 'overwhelming' (see below), and the strength is at least twice your character level, you are stunned for 1 round and the spell ends. While you are stunned, you can't act, you lose any Dexterity bonus to AC, and attackers gain +2 bonuses to attack you.
3rd Round: The strength and location of each aura. If an aura is outside your line of sight, then you discern its direction, but not its exact location.
Aura Strength: An aura's chaotic power and strength depend on the type of chaotic creature or object that you are detecting and its HD, caster level, or (in the case of a cleric) class level.
Creature/Object = Chaotic Power
Chaotic creature = HD / 5
Chaotic elemental = HD / 2
Chaotic outsider = HD
Cleric of a chaotic deity = Caster level

Chaotic Power = Aura Strength
Lingering = Dim
1 or less = Faint
2 - 4 = Moderate
5 - 10 = Strong
11+ = Overwhelming
If an aura falls into more than one strength category, the spell indicates the stronger of the two.

Note: Each round, you can turn to detect things in a new area, but if you move more than 2 meters the spell ends. [[Category:Divination Spells|Detect Chaos]]