Magic:Mage Armor: Difference between revisions

From Avlis Wiki
Jump to navigation Jump to search
m (Added spell school categorization)
(Replaced unhelpful PnP descrip)
Line 19: Line 19:
|Metamagic= Extend, Quicken, Silent, Still
|Metamagic= Extend, Quicken, Silent, Still
|Energy Substitution= No
|Energy Substitution= No
|Description= An invisible but tangible field of force surrounds the subject of mage armor, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
|Description= The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
}}
}}


[[Category:Magic|Mage Armor]]
[[Category:Magic|Mage Armor]]
[[Category:Conjuration Spells|Mage Armor]]
[[Category:Conjuration Spells|Mage Armor]]

Revision as of 16:08, 11 November 2008

[[Magic:Conjuration|Conjuration]] (Creation) [ Force ]
Level: Brd 1, Sor/Wiz 1
Innate Level: 1
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 hour/level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The selected target gains the following bonuses to his AC: +1 natural armor, +1 dodge, +1 deflection, and +1 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type. [[Category:Conjuration Spells|Mage Armor]]