Magic:Magic Circle Against Alignment: Difference between revisions

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|Scripters= [[User:IceThorn|IceThorn]]
|Scripters= [[User:IceThorn|IceThorn]]
|Testers= [[User:IceThorn|IceThorn]]
|Testers= [[User:IceThorn|IceThorn]]
|School= [[Magic:Abjuration|Abjuration]]
|School= Abjuration
|Subschool=
|Subschool=
|Descriptors=
|Descriptors=
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|Description= When this spell is cast, the caster chooses to be protected from either good or evil.  The caster and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
|Description= When this spell is cast, the caster chooses to be protected from either good or evil.  The caster and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.
}}
}}
[[Category:Magic|Magic_Circle_Against_Alignment]]
[[Category:Abjuration Spells|Magic Circle Against Alignment]]

Revision as of 15:13, 24 December 2018

Abjuration
Level: Brd 3, Clr 3, Pal 3, Sor/Wiz 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single, Medium
Duration: 1 hour/level
Counter(s): --
Saving Throw: No
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

When this spell is cast, the caster chooses to be protected from either good or evil. The caster and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.