Magic:Improved Mage Armor: Difference between revisions
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|Description= The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type. | |Description= The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type. | ||
Note: The | Note: The +1 dodge bonus of Mage Armor stacks with Improved Mage Armor, but you have to cast Improved Mage Armor after the normal version. If you cast it the other way round, Mage Armor will erase the Improved Mage Armor, so you loose its benefits. | ||
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[[Category:Magic|Improved Mage Armor]] | [[Category:Magic|Improved Mage Armor]] | ||
[[Category:Conjuration Spells|Improved Mage Armor]] | [[Category:Conjuration Spells|Improved Mage Armor]] |
Revision as of 01:39, 29 January 2010
[[Magic:Conjuration|Conjuration]]
Level: Sorc/Wiz 3
Innate Level: 3
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 1 minute / level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend
Energy Substitution:
The selected target gains the following bonuses to his AC: +2 natural armor, +2 dodge, +2 deflection, and +2 enhancement. The dodge bonus stacks with other dodge bonuses to AC, but the other bonuses do not stack with bonuses of the same type.
Note: The +1 dodge bonus of Mage Armor stacks with Improved Mage Armor, but you have to cast Improved Mage Armor after the normal version. If you cast it the other way round, Mage Armor will erase the Improved Mage Armor, so you loose its benefits. [[Category:Conjuration Spells|Improved Mage Armor]]