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(→‎Crafted Wands: update how to get info about cl , dc etc in the wand description.)
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[[Category:Artificing|Craft Wand]]
[[Category:Artificing|Craft Wand]]
[[Craft Wand]] is an [[artificing]] technique that allows a spellcaster to store the power of a spell within a specially prepared wand. Spells up to and including 4th level can be added to wands including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does '''not''' need to have the Craft Wand feat in order to craft wands.


'''Craft Wand''' is the second type of [[artificing]] implementedThis is the act of putting the power of a spell into a specially prepared wand.
== Materials ==
To craft a wand you need special base wands.  Not just any stick will do.  The better the base wand you use, the better the spell you can put into the wand.  Wands are limited in the range of spells they can holdWands have minimum caster levels and minimum charges varying with the base wand used, minimum caster level for a given spell is not applicable.  It is possible to increase both caster level and the number of charges in the crafted wand with gems.  Each base wand can hold a certain number of gems.  


== Materials ==
'''Further information about base wands, gems, their in-game locations and how to use them in wand crafting should be treated the same way as crafting recipes.  This information can only be shared in-character.'''
To craft a wand you need special base wands.  Not just any stick will do.  The better the base wand you use, the better the spell you can put into the wand.  Wands are limited in the range of spells they can hold.  Wands have minimum caster levels and minimum charges varying with the base wand used, minimum caster level for a given spell is not applicable.  It is possible to increase both caster level and the number of charges in the crafted wand with gems.  Each base wand can hold a certain number of gems.  Further information about base wands and gems must be gained ICly.  <font color=red>'''Information about base wands, gems, their in-game locations and how to use them in wand crafting should be treated the same way as crafting recipes.  This information can only be shared ICly.'''</font>


== Using Metamagic Feats ==
== Metamagic and Other Modifiers ==
When crafting wands, it is gems that enhance the spells as they are released, the wand itself only stores the base magic of the spell.  When crafting a wand, you need not cast the spell with any metamagic feats, with the exception of energy substitution.  All metamagic for a wand requires a certain kind of gem, however with energy substitution you still must substitute the energy to atune the gem to the proper energy.
When crafting wands, it is gems that enhance the spells as they are released, the wand itself only stores the base magic of the spell.  When crafting a wand, you need not cast the spell with any metamagic feats, with the exception of energy substitution.  All metamagic for a wand requires a certain kind of gem, however with energy substitution you still must substitute the energy to atune the gem to the proper energy.


== XP Cost ==
The default spell DC of a finished wand is the same as that of the spell as cast by the artificer. This takes into account all relevant modifiers, including spell focus feats, bonuses from AMS, Favored status, and Vortex Rank.
As with all artificing, every wand carries with it an XP cost. This cost is similar to that outlined in 3rd edition PnP, but only half that cost. Thus the formula for a given wand is:
 
:: (Ajusted spell level) x (Caster level) x (Charges) x 0.5
Bonus caster-level from AMS, Favored status, and Vortex Rank will also be taken into account when crafting a wand. But no other bonuses or effects of from these sources will be applied.


== Determining Success ==
== Determining Success ==
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There is also no minimum chance of failure, if the DC is lower than your modifier then you will always succeed.
There is also no minimum chance of failure, if the DC is lower than your modifier then you will always succeed.


=== Additional Craft Wand Modifiers ===
=== Artificing Check Modifiers ===
In addition to the modifiers listed in the overview section, the following modifiers are also added:
When attempting to craft a wand, an artificer makes an artificing check with a DC based on the difficulty of the wand being crafted. Modifiers to this roll are gained based on the caster's primary spell casting ability bonus (WIS, CHA, or INT), and various skills (Spellcraft) and pertinent feats that the caster has:
: +2 for the Scribe Scroll Feat
 
: +1 per your spell casting ability modifier bonus
: +1 per 5 points (ranks plus bonuses) in [[NWN:Lore|Lore]]
: +1 per 5 points (ranks plus bonuses) in [[NWN:Spellcraft|Spellcraft]]
: +2 for Spell Focus (Transmutation)
: +2 for Greater Spell Focus (Transmutation)
: +2 for Epic Spell Focus (Transmutation)
: +2 for the Scribe Scroll feat
 
== XP Cost ==
As with all artificing, every wand carries with it an XP cost.  This cost is similar to that outlined in 3rd edition PnP, but only half that cost.  Thus the formula for a given wand is:
:: (Ajusted spell level) x (Caster level) x (Charges) x 0.5


== Creation Time ==
== Creation Time ==
Crafting wands takes only as much time as is needed to prepare the wand and then cast the spell.
Crafting wands takes only as much time as is needed to prepare the wand and then cast the spell.


== Crafted Wands ==
== Viewing Wand Information ==
Artificed wands are named according to who crafted them, the power of the spell relative to its minimum power and metamagic effects that it has.  Caster level, DC and other information are included in the artifaced wand description.
Artificed wands are named according to who crafted them, the power of the spell relative to its minimum power and metamagic effects that it has.  Caster level, DC and other information are included in the artificed wand description.


== Important OOC Information ==
== Wands & Persistent Storage ==
Player-created wands are p-merchant, ep-chest and p-chest safe.  Player-created wands in these types of storage will retain their power.  There is no extra information about wands when they are put in p-merchants or ep-chests.
Player-created wands are p-merchant, ep-chest and p-chest safe.  Player-created wands in these types of storage will retain their power.  There is no extra information about wands when they are put in p-merchants or ep-chests.


== Wands & BioWare Merchants ==
Note that artificing is intended to be a gold sink.  You are not meant to make money crafting wands and selling them to Bioware vendors for large markups.  Bioware vendors are ingorant of wands true power or lack thereof and do not adjust their prices accordingly.
Note that artificing is intended to be a gold sink.  You are not meant to make money crafting wands and selling them to Bioware vendors for large markups.  Bioware vendors are ingorant of wands true power or lack thereof and do not adjust their prices accordingly.


== Definitions ==
== Glossary ==
'''DC''' - Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.
'''DC:''' Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.


'''Spell Casting Ability''' - This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.
'''Spell Casting Ability:''' This is the ability score that is tied to a spell caster's ability to cast spells.  For assassins and wizards this is Intelligence.  For bards and sorcerers it is Charisma.  For blackgaurds, clerics, druids, rangers and paladins it is Wisdom.  When casting a spell the score that is used is always based on the class used to cast a spell.


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[[Magic System]]<br>
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[[Main Page]]
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Revision as of 02:00, 15 November 2024

Craft Wand is an artificing technique that allows a spellcaster to store the power of a spell within a specially prepared wand. Spells up to and including 4th level can be added to wands including Neverwinter Nights standard spells and Avlis' added spells. Note that on Avlis, a player character does not need to have the Craft Wand feat in order to craft wands.

Materials

To craft a wand you need special base wands. Not just any stick will do. The better the base wand you use, the better the spell you can put into the wand. Wands are limited in the range of spells they can hold. Wands have minimum caster levels and minimum charges varying with the base wand used, minimum caster level for a given spell is not applicable. It is possible to increase both caster level and the number of charges in the crafted wand with gems. Each base wand can hold a certain number of gems.

Further information about base wands, gems, their in-game locations and how to use them in wand crafting should be treated the same way as crafting recipes. This information can only be shared in-character.

Metamagic and Other Modifiers

When crafting wands, it is gems that enhance the spells as they are released, the wand itself only stores the base magic of the spell. When crafting a wand, you need not cast the spell with any metamagic feats, with the exception of energy substitution. All metamagic for a wand requires a certain kind of gem, however with energy substitution you still must substitute the energy to atune the gem to the proper energy.

The default spell DC of a finished wand is the same as that of the spell as cast by the artificer. This takes into account all relevant modifiers, including spell focus feats, bonuses from AMS, Favored status, and Vortex Rank.

Bonus caster-level from AMS, Favored status, and Vortex Rank will also be taken into account when crafting a wand. But no other bonuses or effects of from these sources will be applied.

Determining Success

Difficulty Categories and Difficulty Classes

Crafting a wand is the same difficulty as scribing a scroll of a spell four levels higher. However there is no base DC for the different difficulty categories. The DC for crafting a wand depends on its adjusted spell level, caster level, number of charges and its difficulty for the artificer.

There is also no minimum chance of failure, if the DC is lower than your modifier then you will always succeed.

Artificing Check Modifiers

When attempting to craft a wand, an artificer makes an artificing check with a DC based on the difficulty of the wand being crafted. Modifiers to this roll are gained based on the caster's primary spell casting ability bonus (WIS, CHA, or INT), and various skills (Spellcraft) and pertinent feats that the caster has:

+1 per your spell casting ability modifier bonus
+1 per 5 points (ranks plus bonuses) in Lore
+1 per 5 points (ranks plus bonuses) in Spellcraft
+2 for Spell Focus (Transmutation)
+2 for Greater Spell Focus (Transmutation)
+2 for Epic Spell Focus (Transmutation)
+2 for the Scribe Scroll feat

XP Cost

As with all artificing, every wand carries with it an XP cost. This cost is similar to that outlined in 3rd edition PnP, but only half that cost. Thus the formula for a given wand is:

(Ajusted spell level) x (Caster level) x (Charges) x 0.5

Creation Time

Crafting wands takes only as much time as is needed to prepare the wand and then cast the spell.

Viewing Wand Information

Artificed wands are named according to who crafted them, the power of the spell relative to its minimum power and metamagic effects that it has. Caster level, DC and other information are included in the artificed wand description.

Wands & Persistent Storage

Player-created wands are p-merchant, ep-chest and p-chest safe. Player-created wands in these types of storage will retain their power. There is no extra information about wands when they are put in p-merchants or ep-chests.

Wands & BioWare Merchants

Note that artificing is intended to be a gold sink. You are not meant to make money crafting wands and selling them to Bioware vendors for large markups. Bioware vendors are ingorant of wands true power or lack thereof and do not adjust their prices accordingly.

Glossary

DC: Difficulty Class. A number that you must equal or beat after rolling 1d20 and adding appropriate modifiers.

Spell Casting Ability: This is the ability score that is tied to a spell caster's ability to cast spells. For assassins and wizards this is Intelligence. For bards and sorcerers it is Charisma. For blackgaurds, clerics, druids, rangers and paladins it is Wisdom. When casting a spell the score that is used is always based on the class used to cast a spell.


Magic System
Main Page