Magic:Animate Dead: Difference between revisions

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(More "hour = 4 minutes for spells" fixing.)
m (Spell List Template Standardization: All words begin with caps.)
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|Innate Level= 3
|Innate Level= 3
|Components= V, S
|Components= V, S
|Casting Time= 1 action
|Casting Time= 1 Action
|Range= Short
|Range= Short
|Target= Point
|Target= Point
|Duration= 96 minutes
|Duration= 96 Minutes
|Counters= Sunbeam
|Counters= Sunbeam
|Saving Throw= None
|Saving Throw= None

Revision as of 01:56, 19 July 2013

[[Magic:Necromancy|Necromancy]] [ Evil ]
Level: Clr 3, Death 3, Sor/Wiz 5
Innate Level: 3
Component(s): V, S
Casting Time: 1 Action
Range: Short
Target: Point
Duration: 96 Minutes
Counter(s): Sunbeam
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

Animate dead summons forth an undead minion. The type of undead summoned is dependent upon the caster level (and Emote Wand usage):

Levels 1 to 5:
CR3 Tyrantfog Zombie (NW_S_ZOMBTYRANT)
CR3 Skeletal Ogre (S_ZEP_SKELOGRE)
CR3 Flaming Dead (S_ZEP_SKELFLAMIN)

Levels 6 to 9:
CR6 Skeletal Warrior (NW_S_SKELWARR)
CR6 Skeleton Mage (S_SKELMAGE)
CR6 Skeleton Priest (S_SKELPRIEST)

Level 10 or More:
CR7 Skeletal Chieftain (NW_S_SKELCHIEF) - 1 Undead/6 Fighter
CR8 Skeletal Giant (S_SKELETONGIANT)
CR8 Zombie Lord (S_ZOMBIEBOSS)

Default Undead:
Levels 1 to 5: Tyrantfog Zombie
Levels 6 to 9: Skeletal Warrior
Level 10 or More: Skeletal Chieftain
[[Category:Necromancy Spells|Animate Dead]]