Talk:Rules:Player Housing: Difference between revisions
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TL;DR: Without its claws, a house cat is a sad case. Without fairy magic, a fairy is sadder still. Please don't do this to the kittens and fairies. Hire a Level 1 Commoner. Get a pet that can be easily mauled by a child, not vice versa. | TL;DR: Without its claws, a house cat is a sad case. Without fairy magic, a fairy is sadder still. Please don't do this to the kittens and fairies. Hire a Level 1 Commoner. Get a pet that can be easily mauled by a child, not vice versa. ;-) | ||
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: 1.2) If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis. Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval. Submitting a house and asking for permission afterwards through documentation or | : 1.2) If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis. Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval. Submitting a house and asking for permission afterwards through documentation or PMs, SHALL BE grounds for immediate rejection. | ||
--[[User:VoidHamlet|VoidHamlet]] 20:35, 26 September 2013 (EDT) | --[[User:VoidHamlet|VoidHamlet]] 20:35, 26 September 2013 (EDT) |
Revision as of 00:40, 27 September 2013
A note on NPC Hirelings
Regarding the requirements for hirelings:
- 1.7) NPCs cost 50,000 gold each.
- Any NPC added to player housing is to have a CR of no higher than 1/8.
- Player Housing NPCs will leave a corpse when killed.
- A P-merchant is considered an NPC. A P-merchant costs 120,000.
- Conversations for NPCs or customized conversations for P-Merchants cost 5,000 gold.
- Bioware Merchants are excluded from all Player housing projects, be it single player homes or guildhalls.
- Required NPC Statistics:
- Ability Scores: No greater then 10. If the NPC had lower then 10, do not up the score to 10.
- Classes: Must be Commoner, level 1
- Skills: NPCs can have NO Skills.
- Advanced: Faction: Commoner;
- Feats: NPCs can have NO Feats.
- Spells: NPCs can have NO Spells.
- Special Abilities: NPCs can have NO Special Abilities.
What fits that bill: A Level 1 Commoner.
How far can that bill stretch: A creature with a DEFAULT CR of 1/8 (eg. a Kitten) or close enough for it to be brought to 1/8 (eg. a House cat) will be considered. They will still have to lose all feats, etc., including creature feats (IC-ly you get a declawed, slow cat).
What does NOT fit that bill: A creature with a DEFAULT CR of a much greater magnitude which has been artificially lowered to 1/8 (eg. a Dire Wolf or a Nymph).
What does DEFAULT CR mean: This is the default CR value that you will see for a creature in the NWN toolset. It is an adequate reflection of the challenge rating for this creature type, cumulative of its statistics, creature feats, special abilities and more (see: NWN CR formula). It defines the creature as such.
TL;DR: Without its claws, a house cat is a sad case. Without fairy magic, a fairy is sadder still. Please don't do this to the kittens and fairies. Hire a Level 1 Commoner. Get a pet that can be easily mauled by a child, not vice versa. ;-)
Exceptions: Most exceptions have been grandfathered a very long time ago. Thank you for your understanding.
And remember, kids:
- 1.2) If there is something you want in your house but it is not listed here, it is NOT AVAILABLE for Player Housing. The Team grants exceptions on a case by case basis. Exceptions are granted ONLY before submission, they require prior approval. When an item you wish to include requires PRIOR approval, get PRIOR approval. Submitting a house and asking for permission afterwards through documentation or PMs, SHALL BE grounds for immediate rejection.
--VoidHamlet 20:35, 26 September 2013 (EDT)