SourceMaterial-Avlis Campaign 5, Part 2: Difference between revisions
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Maloney and Ash agreed to tag along for the time being and the group told them about the current mission of rescue. When a night of rest passed, the group set out from the Wingover Inn and was almost immediately attacked by [[The Forsaken Waifs]]. Understandably, the guild wanted blood for its treatment at the blacksmith shop earlier when the party exterminated some of its members for trying to shake down one of Lord Verint's blacksmiths. The fight was long and had its ups and downs, but eventually the party prevailed with the help of Ash and Maloney: it was revealed that Ash was a sorcerer and Maloney was a Magus with some wizardly talents. | Maloney and Ash agreed to tag along for the time being and the group told them about the current mission of rescue. When a night of rest passed, the group set out from the Wingover Inn and was almost immediately attacked by [[The Forsaken Waifs]]. Understandably, the guild wanted blood for its treatment at the blacksmith shop earlier when the party exterminated some of its members for trying to shake down one of Lord Verint's blacksmiths. The fight was long and had its ups and downs, but eventually the party prevailed with the help of Ash and Maloney: it was revealed that Ash was a sorcerer and Maloney was a Magus with some wizardly talents. | ||
Making their way to the safehouse, the group was accosted again by a hobgoblin claiming to be a member of the Rocs Guild. The hobgoblin | Making their way to the safehouse, the group was accosted again, but this time by a hobgoblin claiming to be a member of the Rocs Guild. The hobgoblin thought the party was out killing clerics under the orders of Ternus and pointed them to the safehouse but said it was locked. He offered to let them in there by telling them of a secret passage one house over, but said house was occupied by The Forsaken Waifs who were holding some of his mates hostage. If the party took care of The Forsaken Waifs, they could get to the safehouse and kill the clerics. The party did not trust this hobgoblin and debated the merits of his story but decided to check it out nonetheless. Maloney used his weasel familiar to climb a ladder to the roof and scout the place. Their empathic link relayed something strange going on up there, so they decided to send Ash up to investigate using his powers of stealth. | ||
On the roof, Ash spied a lone soldier wearing the livery of Lord [[Ternus]]. Almost immediately, Ash attacked the soldier and with help from Maloney and Bookers, dispatched him promptly. Unfortunately, by the time the rest of the party made it up the ladder to the roof, they found there were other Ternus lackeys up there searching for a way into the safehouse too. The party decided they would not let Ternus' troops kill the clerics in the safehouse, so a battle ensued. | |||
Most of the troops went down easy, but the party had trouble with their leader who used clever stealth and spell tactics to make quick hit-and-run passes at the party to attack them. Unfortunately for that leader, however, he took some hits and tried to backflip away but wound up falling off the roof and dying. | |||
With the roof clear, the party found a secret hatch leading into the house supposedly occupied by The Forsaken Waifs. They searched and soon found a sleeping guard in a nearby bed. After ambushing the guard and binding him, they found out there were indeed hostages from The Rocs in the house along with several other guards. They put their newly captured rogue on the roof and went about clearing the place. After a battle on the first floor, most of the captors were dead, except for the leader and one other who fled. The party freed the hostages and allowed them to escape. | |||
Soon, they found the secret passage to the safehouse and sure enough the clerics were huddled timidly inside. After some wrangling over wardrobes and disguises, the party managed to get the clerics through the streets to Lord Verint's compound, where he thanked the party and whisked the clerics away to safety. In return, he offered Ash and Maloney a place in his household, which they accepted. | |||
Exhausted once again, the party took a break. | |||
[[Category:PnP Campaign Notes|1]] | [[Category:PnP Campaign Notes|1]] |
Revision as of 12:59, 3 April 2017
This is Avlis Source Material
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Chapter 4The adventurers made their way to the City of Batumawberk /bay-too-MAW-berk/, the capital city of Demon Lord Ternus and his seat of power at Ternus Keep, from which he ruled his territory. Yar warned the group to keep a low profile and explicitly follow any instructions given to them by Lord Solwark Verint. Their new benefactor, Lord Solwark Verint, was a vassal to the kharakuro Lord Gerinald Stonesmelter who in turn reported to Demon Lord Ternus himself. Solwark's compound was located on the western side of the city, far from Ternus Keep, where the group of friends would enjoy some measure of safety as long as they kept a low profile. Receiving them eagerly, if not with some amusement, Solwark sent the group on its first errand: to protect Dharbak the blacksmith and his shop in the town market. Apparently, the local Thieves' Guild called The Forsaken Waifs was demanding protection money from Dharbak, perhaps without realizing that Dharbak had already purchased protection from Lord Solwark Verint prior. Bookers and his friends had an easy task: wait for the thugs to show up at Dharbak's shop and eliminate them. After several small incidents along the way to the shop involving pick pockets and gnomes diving into small buckets of treacle from the rooftops, the group made it to Dharbak's shop and assured him of his safety. Following a brief stakeout operation, the thugs showed up and were summarily eliminated, earning Dharbak's gratitude and achieving their mission for Solwark. Chapter 5Returning from their successful operation for Lord Verint, the group was ushered back to the Demon Lord's throne room for a grave announcement. Lord Ternus has declared that worship of any other deity but himself within his territory is now illegal, and he was instructing his vassal lords to wipe out all temples other than his own, or force the clerics to convert. Given that the highest authority in the land issued that order, it fell to Lord Verint to help enforce it, and he had a mission for the group to begin immediately: eliminate the occupants of the local temple to the Dead Dreamer. The temple, according to Lord Verint's operatives, was located in the north part of Batumawberk on a small island within one of the tiny underground lakes found throughout the cavern. Normal access is granted via ferry. Bookers, Lana, Jobil, and Maher would need to make their way past the guards and onto the ferry where they could infiltrate the temple and begin the cleansing. With minimal fanfare and distraction, the party managed to take control of the ferry and make its way to the temple, where it found the inhabitants in disarray. Many of the clerics had already escaped but left behind various summoned monsters and prisoners to fight off invaders. The party encountered these and dealt with them accordingly with Mahar's growing druidic powers, Lana's powerful runes, and Booker's barbaric might. At one point, a helpless group of clerics surrendered, and the party agreed to allow them out of the temple without being killed. No one spoke of this again afterward, for it violated Lord Verint's orders. However, by the end, the temple was clear and their mission was accomplished. Chapter 6Clearing out the Dead Dreamer's temple increased the group's status in the ranks of Lord Solwark Verint's household, and he decided to give them a more pressing and discreet next mission as a result. It turned out that Lord Verint was not in total agreement with the orders of Ternus, and neither was Verint's direct vassal lord, Lord Gerinald Stonesmelter. Outside the city, in the small village of Gor'Retgag was a shrine to the deity Qinoxitl, which was famous for its prophecies and fortune tellers. These services had in the past been useful to both Lord Verint and Lord Stonesmelter. Additionally, Lord Stonesmelter's daughter was one of the clerics serving at the shrine and he was not thrilled with the prospect of her elimination. Lord Verint ordered the party to head to Gor'Retgag and save the shrine's clerics from death, while rescuing Lord Stonesmelter's daughter. They were to secure any remaining clerics and bring them to safety at the local inn, The Serpent Maw. Once reaching the inn, they were to enter through the back door and ask for "Uncle Stonesmelter". The owner of the inn would know whom to contact for them after that, and they would be allowed to leave the clerics in the care of "Uncle Stonesmelter" where they would be led out of the territory. After some dust-ups with competing adventuring groups out to eliminate the clerics, and some men from other competing Lords from Batumawberk, the group managed to secure six clerics from the shrine, including the daughter of Lord Stonesmelter. Upon delivering her and her compatriots to The Serpent Maw, "Uncle Stonesmelter", who turned out to be a kharakuro and the brother of Lord Stonesmelter, greeted his niece and took the clerics to a hiding place within the building. He bid the party goodbye and send good word along with them back to Lord Verint. Chapter 7Lord Verint thanked the group for their success in rescuing his liege lord's daughter and the clerics of Qinoxitl while keeping their operation secret from anyone loyal to Lord Ternus. He immediately had another similar matter for them to help solve, since they had proven their loyalty to him and his agenda. More clerics of Qinoxitl were in danger, and these were located within the city of Batumawberk in a safe house all the way out to the eastern quarters. He charged the party with rescuing those clerics by gaining entry to the safe house and escorting them out of the city, or to the safety of Lord Verint's compound without being seen or discovered by anyone loyal to Ternus. Exhausted, the group agreed to the mission but first decided to spend some time relaxing at The Wingover Inn located at the center of Batumawberk in the Market. This was the inn near the site of the blacksmith shop they helped get out from under the oppression of The Forsaken Waifs Guild earlier. While at the inn, the group sat down and was approached by two figures intrigued by their surface-dwelling trappings. One was a surface Romini human named Maloney. The other was a sereg'wethrin elf named Ash. Ash and Maloney were not expecting to see surface dwellers in Batumawberk. Maloney, being from the surface, was glad to see someone like him, or close to it. Ash had been to the surface a few times and noticed some strange markings on Lana's skin and wanted a closer look. He was also curious about their business and how he might use that information. The meeting went off without a hitch and it was revealed that the party had close connections with The Burning Page through Lana and her mentor Yarlan Wayforth. The conversation revealed that The Burning Page offered a good measure of protection to its employees in The Underdark, and had access to a lot of artifacts found within the depths of Avlis' crust. Both Ash and Maloney were pleased by these prospects and asked to be further introduced. Bookers' group stated that they could make the introduction but it would require some service to Lord Verint in order to get there. They themselves were using Lord Verint's missions as a way to gain strength and carry out eventual revenge against Lord Ternus for his destruction of Bookers' and Lana's village back in Ferrell. Maloney and Ash agreed to tag along for the time being and the group told them about the current mission of rescue. When a night of rest passed, the group set out from the Wingover Inn and was almost immediately attacked by The Forsaken Waifs. Understandably, the guild wanted blood for its treatment at the blacksmith shop earlier when the party exterminated some of its members for trying to shake down one of Lord Verint's blacksmiths. The fight was long and had its ups and downs, but eventually the party prevailed with the help of Ash and Maloney: it was revealed that Ash was a sorcerer and Maloney was a Magus with some wizardly talents. Making their way to the safehouse, the group was accosted again, but this time by a hobgoblin claiming to be a member of the Rocs Guild. The hobgoblin thought the party was out killing clerics under the orders of Ternus and pointed them to the safehouse but said it was locked. He offered to let them in there by telling them of a secret passage one house over, but said house was occupied by The Forsaken Waifs who were holding some of his mates hostage. If the party took care of The Forsaken Waifs, they could get to the safehouse and kill the clerics. The party did not trust this hobgoblin and debated the merits of his story but decided to check it out nonetheless. Maloney used his weasel familiar to climb a ladder to the roof and scout the place. Their empathic link relayed something strange going on up there, so they decided to send Ash up to investigate using his powers of stealth. On the roof, Ash spied a lone soldier wearing the livery of Lord Ternus. Almost immediately, Ash attacked the soldier and with help from Maloney and Bookers, dispatched him promptly. Unfortunately, by the time the rest of the party made it up the ladder to the roof, they found there were other Ternus lackeys up there searching for a way into the safehouse too. The party decided they would not let Ternus' troops kill the clerics in the safehouse, so a battle ensued. Most of the troops went down easy, but the party had trouble with their leader who used clever stealth and spell tactics to make quick hit-and-run passes at the party to attack them. Unfortunately for that leader, however, he took some hits and tried to backflip away but wound up falling off the roof and dying. With the roof clear, the party found a secret hatch leading into the house supposedly occupied by The Forsaken Waifs. They searched and soon found a sleeping guard in a nearby bed. After ambushing the guard and binding him, they found out there were indeed hostages from The Rocs in the house along with several other guards. They put their newly captured rogue on the roof and went about clearing the place. After a battle on the first floor, most of the captors were dead, except for the leader and one other who fled. The party freed the hostages and allowed them to escape. Soon, they found the secret passage to the safehouse and sure enough the clerics were huddled timidly inside. After some wrangling over wardrobes and disguises, the party managed to get the clerics through the streets to Lord Verint's compound, where he thanked the party and whisked the clerics away to safety. In return, he offered Ash and Maloney a place in his household, which they accepted. Exhausted once again, the party took a break. |
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