Magic:Negative Energy Protection: Difference between revisions

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(1 Turn/Level to 1 Minute/Level)
 
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|Range= Touch
|Range= Touch
|Target= Single (Living creature touched)
|Target= Single (Living creature touched)
|Duration= 1 turn/level
|Duration= 1 Minute/Level
|Counters=--
|Counters=--
|Saving Throw= None
|Saving Throw= None

Latest revision as of 01:17, 6 January 2024

Abjuration
Level: Clr 3
Innate Level: 3
Component(s): V, S
Casting Time: 1 action
Range: Touch
Target: Single (Living creature touched)
Duration: 1 Minute/Level
Counter(s): --
Saving Throw: None
Spell Resistance: No
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No

The warded creature gains partial protection from undead creatures who use negative energy (such as shadows, wights, wraiths, spectres, or vampires) and certain weapons and spells that drain energy levels. The negative energy protection spell uses positive energy, which can offset the effects of a negative energy attack. The target creature is rendered immune to all negative energy attacks, including supernatural ability damage and level drains.