Artificing: Difference between revisions
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==== Materials ==== | ==== Materials ==== | ||
== Ioun Stones == | |||
===Notes | |||
== Permanent Items == | |||
To artifice permanent items such as weapons, armor and accessories the artificer must use an artificing kit. These kits are for sale at various merchants. There are different types of kits ranging from Basic to Advanced; more powerful (and expensive) kits can be used to bestow more powerful properties on an item. Only certain items can be artificed; these items are made by high-level crafters. The more finely made the item, the more enchantments it can hold. | |||
== Ammunition and Thrown Weapons (under development) == | |||
Ammunition (arrows, bolts, and bullets) and thrown weapons (darts, shuriken, and throwing axes) are artificed in a slightly different manner than permanent items. Minor artificing kits are used on these items; minor kits only work on ammo and thrown weapons, and only minor kits can be used to enchant them. Like other kits, minor kits are for sale at merchants. | |||
== Notes == | |||
* Spell focus feats for artificing modifiers stack. | * Spell focus feats for artificing modifiers stack. | ||
Revision as of 20:51, 31 January 2020
Systems and Tools |
Introduction
Artificing is the art of creating magic items. The system is based on the 3rd edition PnP system, with a few twists. First, no metamagic feats are required to make magic items - however, there are other requirements to be met. To be an artificer, a character must have at least 7 caster levels - more for some classes. To create a particular item, and artificer must make an artificing check, which is very similar to a skill check. Every time an artificer succeeds at making an item, they gain a percentage of the character experience invested as the item as artificing experience. As an artificer gains artificing experience, they grow in artificing level and are able to make more complicated items.
Artificing was renamed from the "Enchantment system" to avoid confusion with the Enchantment school of spells. Artificing is transmutation magic, but can be done by any spell caster of sufficient level - regardless of their ability to cast transmutation spells.
There are currently three types of artificing possible. These are Scribe Scroll, Craft Wand and permanent enchantment of crafted items such as melee weapons, armor, helms, shields and some accessories (rings, cloaks, amulets, boots, bracers, and gloves).
Minimum Caster Levels
To use the Avlis Artificing System, you must have a certain number of levels in a spellcasting class. Palemaster effective caster levels (+1 for every odd palemaster level) are counted as levels of bard, sorcerer or wizard for this calculation. The requirements by class are as follows:
- Cleric 7
- Druid 7
- Sorcerer 7
- Wizard 7
- Bard 13
- Paladin 17
- Ranger 17
Levels from multiple spellcasting classes do not stack. So a multiclassed PC with 10 druid levels and 10 ranger levels will be able to scribe druid scrolls, but not ranger scrolls- as they do not have enough ranger levels required (17)
XP Cost
Artificing is the act of placing a small amount of your power into an object as a receptacle. Thus every artificed item carries with it an XP cost.
Determining Success
Just as with the crafting system, the artificing system has its own xp and levels. An artificer must have experience with simpler items before attempting more powerful items. When attempting to create magic items, an artificer makes an artificing check with a DC based on the difficulty of the items being crafted. Modifiers to this roll are gained based on the caster's primary spell casting ability bonus (WIS, CHA, or INT), and various skills (Spellcraft) and pertinent feats that the caster has.
General Artificing Modifier Components
- +1 per your spell casting ability modifier bonus
- +1 per 5 points (ranks plus bonuses) in Lore
- +1 per 5 points (ranks plus bonuses) in Spellcraft
- +2 for Spell Focus (Transmutation)
- +2 for Greater Spell Focus (Transmutation)
- +2 for Epic Spell Focus (Transmutation)
Wands
Spells up to and including 4th level can be added to wands, including NwN generic spells and Avlis' added spells. A wand's description will list its DC, CL and number of charges. All pertaining spell focus feats will be included in the DC of a resulting spell.
- Wands will reflect SOME metamagic feat and wand uses, i.e Darkfire with a metamagic cold wand will produce a wand of Darkfire with cold damage in place of fire.
Materials
Scrolls
Spells up to and including 9th level can be added to scrolls, including NwN generic spells and Avlis' added spells.
- Only scrolls of the same type (DC and Caster Level) can be stacked in the inventory.
- A magnifying glass can be purchased in-game to find out the DC and CL of crafted scrolls.
- All pertaining metamagic feats, metamagic wands and spell focii will be included in the duration, DC, etc. of a resulting scroll.
Materials
Ioun Stones
Permanent Items
To artifice permanent items such as weapons, armor and accessories the artificer must use an artificing kit. These kits are for sale at various merchants. There are different types of kits ranging from Basic to Advanced; more powerful (and expensive) kits can be used to bestow more powerful properties on an item. Only certain items can be artificed; these items are made by high-level crafters. The more finely made the item, the more enchantments it can hold.
Ammunition and Thrown Weapons (under development)
Ammunition (arrows, bolts, and bullets) and thrown weapons (darts, shuriken, and throwing axes) are artificed in a slightly different manner than permanent items. Minor artificing kits are used on these items; minor kits only work on ammo and thrown weapons, and only minor kits can be used to enchant them. Like other kits, minor kits are for sale at merchants.
Notes
- Spell focus feats for artificing modifiers stack.