Magic:Create Magic Tattoo: Difference between revisions
mNo edit summary |
m (Updated to include new chat commands after bugfix) |
||
Line 37: | Line 37: | ||
'''Notes''' | '''Notes''' | ||
* The tattoo choices are from a menu, and so the spell cannot be cast in combat. | <s>* The tattoo choices are from a menu, and so the spell cannot be cast in combat.</s> | ||
* Tattoo choices are now controlled by [[Avlis Command Prompt|/chat commands]], type /help magictat for a list of commands. See [https://www.avlis.org/viewtopic.php?p=1462140#p1462140 dev update] for details. | |||
}} | }} |
Revision as of 01:16, 8 August 2021
Conjuration
Level: Sor/Wiz 2
Innate Level: 2
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 96 Minutes
Counter(s):
Saving Throw: None
Spell Resistance: No
Metamagic: Extend
Energy Substitution: --
Create magic tattoo creates a single magic tattoo conferring a bonus upon the subject. The caster determines the exact type of tattoo created, though the selection allowed is limited by the caster's level. Creating a tattoo requires a Lore skill check, the DC depending on the exact tattoo created. A single creature may only have 3 tattoos at any one time. Once a creature has 3 tattoos, additional tattoos fail.
The following tattoos may be created, all require a Lore skill check, DC10:
- +2 to one saving throw type.
- +1 to attack rolls.
- +1 deflection bonus to AC.
The following tattoos may be created by casters of level 7 or higher, all require a Lore skill check, DC15:
- +2 to all savings throws.
- +2 to attack rolls.
The following tattoos may be created by casters of level 13 or higher, all require a Lore skill check, DC20:
- Spell resistance of 10+ 1 / 6 caster levels.
- +2 to any one ability score.
Notes
* The tattoo choices are from a menu, and so the spell cannot be cast in combat.
- Tattoo choices are now controlled by /chat commands, type /help magictat for a list of commands. See dev update for details.