CEP weapon feats: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
(Updating finesse notes) |
||
Line 15: | Line 15: | ||
[[nwn:Weapon_finesse|Weapon Finesse]]: | [[nwn:Weapon_finesse|Weapon Finesse]]: | ||
The following weapons | The following weapons receive weapon finesse (standard creature size applies): | ||
* Assassin Dagger | * Assassin Dagger | ||
Line 29: | Line 29: | ||
* Windfire Wheel | * Windfire Wheel | ||
* Fashion Accessory | * Fashion Accessory | ||
An additional note: [[NWN:Size_modifier|Large]] and [[NWN:Size_modifier|Huge]] creatures are able to finesse most, if not all, weapons relative one size category up. This does not apply exclusively to CEP Weapons, but to all weapons. | |||
Revision as of 12:21, 2 June 2023
Systems and Tools |
Monk Weapons:
The following weapons are treated as monk weapons at the following levels:
* Sai - 5 * Nunchaku - 5 * Shuriken - 5 * Windfire Wheel - 5 * Quarterstaff - 10 * Katana - 15 * Katar - 15 * Fashion Accessory - 20
Weapon Finesse:
The following weapons receive weapon finesse (standard creature size applies):
* Assassin Dagger * Light Mace 2 * Scimitar * Light Pick * Sap * Goad * Sai * Nunchaku * Katar * Kukri2 * Windfire Wheel * Fashion Accessory
An additional note: Large and Huge creatures are able to finesse most, if not all, weapons relative one size category up. This does not apply exclusively to CEP Weapons, but to all weapons.
Weapon Feats:
The following weapon feats apply to the following weapons:
* Dagger Feats - Assassin Dagger * Light Mace Feats - Light Mace2 * Club Feats - Heavy Mace, Sap * Battle Axe Feats - Heavy Pick * Hand Axe Feats - Light Pick * Scimitar Feats - Falchion 1, Falchion 2 * Warhammer Feats - Maul * Sickle Feats - Goad * Kama Feats - Sai, Windfire Wheel * Unarmed Feats - Nunchaku, Fashion Accessory * Shortsword Feats - Katar * Kukri Feats - Kukri2 * Longsword Feats - Mercurial Longsword * Greatsword Feats - Mercurial Greatsword * Two-bladed sword (doublesword) Feats - Double-Scimitar
- Note: All Avlis spell modifications also apply to CEP weapons. See: Magic System
- Note: Some of the above weapons may also require Exotic Weapon Proficiency to wield.