Magic:Chill Touch: Difference between revisions

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(Change 1d4 + 1 round / level to 1d4 + 1 Round/Level)
 
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|Range= Touch
|Range= Touch
|Target= Single
|Target= Single
|Duration= 1d4 + 1 round / level
|Duration= 1d4 + 1 Round/Level
|Counters=--
|Counters=--
|Saving Throw= Fortitude partial
|Saving Throw= Fortitude partial

Latest revision as of 03:21, 6 January 2024

Necromancy Cold
Level: Sor/Wiz 1
Innate Level: 1
Component(s): Verbal, Somatic
Casting Time: 1 action
Range: Touch
Target: Single
Duration: 1d4 + 1 Round/Level
Counter(s): --
Saving Throw: Fortitude partial
Spell Resistance: Yes
Metamagic: Extend, Empower, Maximize
Energy Substitution: No

A touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6 points of negative energy damage and possibly also 1 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The Strength damage lasts for 1d4 rounds +1 round per caster level. Undead touched by the character suffer no damage or Strength loss, but they must make a successful Will saving throw or flee as if panicked for 1d4 rounds +1 round per caster level.