Wild Mage: Difference between revisions

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[[Wild Mage]] is an [[Advanced Mage Specialization]]. The Wild Mage taps into the inherent instability of magic, standing on the knife's edge between the greatest possible power and an uncontrollable surge of magic. As such they trade the stability of their spells in exchange for the ability to boost their spells significantly above normal in effectiveness.
[[Wild Mage]] is an [[Advanced Mage Specialization]]. The Wild Mage taps into the inherent instability of magic, standing on the knife's edge between the greatest possible power and an uncontrollable surge of magic. As such they trade the stability of their spells in exchange for the ability to boost their spells significantly above normal in effectiveness.
Wild Mages receive randomly determined modifications to their effective Caster Level and the caps of their spells, dependent on their rank.  They also have a chance to suffer a Wild Surge on cast, losing the intended spell and receiving an (often detrimental) random effect instead.


==Ranks==
==Ranks==
1 - Caster Level & Damage Dice Bonus: -2 ~ +3 (-3 +1d6), Damage Bonus Cap: -10% ~ 15% (Caster Level Bonus * 5%), 5-15% Chance of Harmful Wild Surge (depending on level of the spell cast)
1 - Caster Level & Damage Dice Bonus: -8 ~ +11 (1d20 -9), Damage Bonus Cap: -40% ~ +45% (Caster Level Bonus * 5%), 5-15% chance of Wild Surge, depending on level of the spell cast.
 
2 - Caster Level & Damage Dice Bonus: -3 ~ +6 (-4 + 1d10), Damage Bonus Cap: -15% ~ 30% (Caster Level Bonus * 5%), DC Range -1 ~ +1 (-3 + 2d2), 4-12% Chance of Harmful Wild Surge (depending on level of the spell cast)
 
3 - Caster Level & Damage Dice Bonus: -4 ~ +15(-5 + 1d20), Damage Bonus Cap: -20% ~ 75% (Caster Level Bonus * 5%), DC Range -2 ~ +3 (-3 + 1d6), 3-9% Chance of Harmful Wild Surge (depending on level of the spell cast)
 
 
Example computation of caster level and damage: A level 20 mage with AMS Rank 3 casts a fireball. Depending on the Caster Level Bonus roll, their caster level will range from 16 (20 - 4) to 35 (20 + 15). The damage dice of the fireball will range from 6d6 (10d6 - 4 dice) to 25d6 (10d6 + 15 dice), HOWEVER, damage is capped at a minumum of 8d6 (10d6 - 20%) and maximum of 18d6 (10d6 + 75%). Calculations are rounded mathematically to the nearest whole dice (ie, down if less than .5, up if more).
 
A spell that has normally 20 damage dice can get up to the full Damage Dice Bonus of +15 (20 * 75% = 15).


2 - Caster Level & Damage Dice Bonus: -4 ~ +15 (1d20 -5), Damage Bonus Cap: -20% ~ +75% (Caster Level Bonus * 5%), DC Range -1 ~ +1 (2d2 -3), 4-12% chance of Wild Surge, depending on level of the spell cast.


3 - Caster Level & Damage Dice Bonus: -1 ~ +18(1d20 -2), Damage Bonus Cap: -5% ~ +90% (Caster Level Bonus * 5%), DC Range -2 ~ +3 (1d6 -3), 3-9% chance of Wild Surge, depending on level of the spell cast.
[[Category:AMS]]
[[Category:AMS]]

Latest revision as of 21:21, 10 April 2026

Wild Mage is an Advanced Mage Specialization. The Wild Mage taps into the inherent instability of magic, standing on the knife's edge between the greatest possible power and an uncontrollable surge of magic. As such they trade the stability of their spells in exchange for the ability to boost their spells significantly above normal in effectiveness.

Wild Mages receive randomly determined modifications to their effective Caster Level and the caps of their spells, dependent on their rank. They also have a chance to suffer a Wild Surge on cast, losing the intended spell and receiving an (often detrimental) random effect instead.

Ranks

1 - Caster Level & Damage Dice Bonus: -8 ~ +11 (1d20 -9), Damage Bonus Cap: -40% ~ +45% (Caster Level Bonus * 5%), 5-15% chance of Wild Surge, depending on level of the spell cast.

2 - Caster Level & Damage Dice Bonus: -4 ~ +15 (1d20 -5), Damage Bonus Cap: -20% ~ +75% (Caster Level Bonus * 5%), DC Range -1 ~ +1 (2d2 -3), 4-12% chance of Wild Surge, depending on level of the spell cast.

3 - Caster Level & Damage Dice Bonus: -1 ~ +18(1d20 -2), Damage Bonus Cap: -5% ~ +90% (Caster Level Bonus * 5%), DC Range -2 ~ +3 (1d6 -3), 3-9% chance of Wild Surge, depending on level of the spell cast.