Ranger: Difference between revisions

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[[Image:Ir ranger.gif|right|Ranger]]
[[Image:Ir ranger.gif|Ranger]]
 
[[Image:Ranger.jpg|frame|Ranger|]]
[[Image:Ranger_f.jpg|frame|Ranger]]
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does, and like a [[druid]] he is often accompanied by [[Animal Companion (feat)|animal companions]].
'''Description''': Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the [[fighter]], but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast [[divine]] spells, much as a druid does, and like a [[druid]] he is often accompanied by [[Animal Companion (feat)|animal companions]].


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'''Spellcasting''': [[Divine]] ([[Wisdom]]-based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.
'''Spellcasting''': [[Divine]] ([[Wisdom]]-based, armor-related chance of [[spell failure]] is ignored). Must have a [[Wisdom]] score of 10 + the spell’s level to cast a spell.
[[Image:Ranger.jpg|Ranger]]


==Special Abilities & Feats==
==Special Abilities & Feats==

Revision as of 02:08, 11 February 2006

Ranger

Ranger

Description: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Alignment Restrictions: None

Hit Die: d10

Proficiencies: Armor (Light, Medium), Shields, Weapons (Martial, Simple)

Skill Points: (Int mod * 4 at 1st level) 4 + Int mod

Skills: Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Search, Set trap, Spot

Selectable Class Feats: Brew Potion, Craft Wand, Deflect Arrows, Scribe Scroll, Skill Focus (animal empathy), Spell Focus, Weapon Proficiency (Exotic)

Bonus Feats: Favored Enemy, Greater Spell Focus

Primary Saving Throw(s): Fortitude

Spellcasting: Divine (Wisdom-based, armor-related chance of spell failure is ignored). Must have a Wisdom score of 10 + the spell’s level to cast a spell.

Special Abilities & Feats

  • Level 1 Dual-wield, Favored Enemy (or a bonus feat), Trackless Step
  • Level 5 Favored Enemy (or a bonus feat)
  • Level 6 Animal Companion
  • Level 9 Improved Two-Weapon Fighting
  • Level 10 Favored Enemy (or a bonus feat)
  • Level 15 Favored Enemy (or a bonus feat)
  • Level 20 Favored Enemy (or a bonus feat)
  • Level 25 Favored Enemy (or a bonus feat)
  • Level 30 Favored Enemy (or a bonus feat)
  • Level 35 Favored Enemy (or a bonus feat)
  • Level 40 Favored Enemy (or a bonus feat)

Spells

Level 1

Level 2

Level 3

Level 4

Spells per Day

Class Level 1 2 3 4
1 * * * *
2 * * * *
3 * * * *
4 0 * * *
5 0 * * *
6 1 * * *
7 1 * * *
8 1 0 * *
9 1 0 * *
10 1 1 * *
11 1 1 0 *
12 1 1 1 *
13 1 1 1 *
14 1 1 1 0
15 2 1 1 1
16 2 2 1 1
17 2 2 2 1
18 3 2 2 1
19 3 3 3 2
20 3 3 3 3
Epic Ranger
Epic Ranger

Epic Ranger

Skill Points: 4 + Int mod

Bonus Feats: 23, 26, 29, 32, 35, 38

Epic Ranger Bonus Feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health

Epic Selectable Class Feats: Epic Skill Focus (Animal empathy)

Notes

  • When reaching Ranger levels with bonus Favoured Enemy feats at epic character levels (not just epic ranger levels), an Epic Feat may be chosen from the Epic Ranger Bonus list instead of the usual Favored Enemy.
  • A good example of using one level of Ranger in epic levels is with a caster type. With just one level of Ranger in epic levels you can take Improved Combat Casting ( provided you already have the prereqs for the feat) instead of your first favored enemy as well as pickup discipline or some other useful skills that may not be available to your caster class, and usually most pure casters can get away with losing one level to their caster level.

External resources