Magic:Cure Moderate Wounds: Difference between revisions
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|Subschool= ( [[Magic:Conjuration#Healing|Healing]] ) | |Subschool= ( [[Magic:Conjuration#Healing|Healing]] ) | ||
|Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ] | |Descriptors= [ [[Magic:Descriptors#Positive|Positive]] ] | ||
|Level= Brd 2, Clr 2, Drd 3, [[Magic:Level#Healing|Healing 2]] | |Level= Brd 2, Clr 2, Drd 3, [[Magic:Level#Healing|Healing 2]], Pal 3, Rgr 3 | ||
|Innate Level= 2 | |Innate Level= 2 | ||
|Components= V,S | |Components= V,S |
Revision as of 05:58, 27 August 2005
[[Magic:Conjuration|Conjuration]] ( Healing ) [ Positive ]
Level: Brd 2, Clr 2, Drd 3, Healing 2, Pal 3, Rgr 3
Innate Level: 2
Component(s): V,S
Casting Time: 1 action
Range: Touch
Target: Single
Duration: Instantaneous
Counter(s):
Saving Throw: Will half (harmless) (see text)
Spell Resistance: Yes (harmless)
Metamagic: Empower, Maximize, Quicken, Silent, Still
Energy Substitution: No
When laying the character's hand upon a living creature, the caster channels positive energy that cures 2d8 points of damage +1 point per caster level (up to +10).
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can attempt a Will save to take half damage. [[Category:Conjuration Spells|Cure Moderate Wounds]]