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'''Turiva Ilnuru'''
'''Turiva Ilnuru'''


''Alignment:'' Any non-good, but centered around NE.
''Alignment:'' Any non-good, but centered around NE/CE.


''Membership:'' necromancers, pale masters, and suitable clerics (determined case-by-case)
''Membership:'' necromancers, pale masters, and suitable clerics (determined case-by-case)


''Base of operations:'' nowhere in particular, but mostly M'Chek
''Base of operations:'' The darkness (mostly M'Chek)


''Contact:'' Sinomi Sii (pm: szabot) - usually in M'Chek
''Contact:'' Sinomi Sii (pm: szabot)  


''Purpose:'' Turiva Ilnuru is dedicated to aiding the undead (particularly: preventing their destruction, except where it is necessary for pursuing the group's other goals), is determined to see that eventually someone or something shall become the god of the undead on Avlis, is the ultimate training ground for pale mastery, and is dedicated to increasing the necromantic power of its members.
''Purpose:'' Turiva Ilnuru is dedicated to aiding the undead (particularly: preventing their destruction, except where it is necessary for pursuing the group's other goals), is determined to see that eventually someone or something shall become the god of the undead on Avlis, is the ultimate training ground for pale mastery, and is dedicated to increasing the necromantic power of its members.

Revision as of 22:58, 19 March 2006

Turiva Ilnuru

Alignment: Any non-good, but centered around NE/CE.

Membership: necromancers, pale masters, and suitable clerics (determined case-by-case)

Base of operations: The darkness (mostly M'Chek)

Contact: Sinomi Sii (pm: szabot)

Purpose: Turiva Ilnuru is dedicated to aiding the undead (particularly: preventing their destruction, except where it is necessary for pursuing the group's other goals), is determined to see that eventually someone or something shall become the god of the undead on Avlis, is the ultimate training ground for pale mastery, and is dedicated to increasing the necromantic power of its members.

What to expect: Meetings that focus on role-play; pale master training; secretive, behind-the-scenes plotting to further the group's goals; occasional research outings; likely occasional CvC.