Magic:Enchantment: Difference between revisions
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<b>Prohibited School:</b> [[Magic:Illusion|Illusion]] | <b>Prohibited School:</b> [[Magic:Illusion|Illusion]] | ||
<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Dominate Monster|Dominate Monster]], [[Magic:Hold Animal|Hold Animal]], | <small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Bane|Bane]], [[Magic:Balagarns Iron Horn|Balagarn's Iron Horn]], [[Magic:Bless|Bless]], [[Magic:Blindness and Deafness|Blindness and Deafness]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], | ||
[[Magic:Dominate Monster|Dominate Monster]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Mass Charm|Mass Charm]], [[Magic:Sleep|Sleep]], [[Magic:War Cry|War Cry]]</small> | |||
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Revision as of 05:18, 28 August 2005
Enchantment spells involving gaining control over another creature, or imbuing a recipient with special properties.
Enchantment spells affect the minds of others, influencing or controlling their behavior.
All enchantments are mind-affecting spells. Two types of enchantment spells grant the character influence over a subject creature
Prohibited School: Illusion
Spells: Aid, Bane, Balagarn's Iron Horn, Bless, Blindness and Deafness, Charm Monster, Charm Person, Confusion, Daze, Dominate Monster, Hold Animal, Mass Charm, Sleep, War Cry
Charm
- The spell changes the way the subject views the character, typically making the subject sees the character as a good friend.
Spells: Charm Monster, Charm Person, Mass Charm
Compulsion
- The spell forces the subject to act in some manner or changes the way her mind works. Some spells determine the subject's actions (or the effects on the subject), some allow the character to determine the subject's actions when the character casts the spell, and others give the character ongoing control over the subject.
Spells: Aid, Bane, Bless, Confusion, Daze, Dominate Monster, Hold Animal, Sleep