Magic:Hold Animal: Difference between revisions
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|Status= | |Status= | ||
|Writers= [[User:Buddha|Buddha]] | |Writers= [[User:Buddha|Buddha]] | ||
|Scripters= | |Scripters= [[User:dougnoel|dougnoel]] | ||
|Testers= | |Testers= | ||
|School= [[Magic:Enchantment|Enchantment]] | |School= [[Magic:Enchantment|Enchantment]] | ||
|Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] ) | |Subschool= ( [[Magic:Enchantment#Compulsion|Compulsion]] ) | ||
|Descriptors= [ [[Magic:Descriptors#Mind- | |Descriptors= [ [[Magic:Descriptors#Mind-affecting|Mind-affecting]] ] | ||
|Level= [[Magic:Level#Animal|Animal 2]], Drd 2, Rgr 2 | |Level= [[Magic:Level#Animal|Animal 2]], Drd 2, Rgr 2 | ||
|Innate Level= 2 | |Innate Level= 2 | ||
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|Casting Time= 1 action | |Casting Time= 1 action | ||
|Range= Medium | |Range= Medium | ||
|Target= | |Target= Single | ||
|Duration= 1 round/level | |Duration= 1 round/level | ||
|Counters= | |Counters= [[Magic:Freedom of Movement|Freedom of Movement]] | ||
|Saving Throw= Will negates | |Saving Throw= Will negates | ||
|Spell Resistance= Yes | |Spell Resistance= Yes | ||
|Metamagic= Extend, Quicken, Silent, Still | |Metamagic= Extend, Quicken, Silent, Still | ||
|Energy Substitution= No | |Energy Substitution= No | ||
|Description= The | |Description= The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions. | ||
A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown. | A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown. | ||
Hold animal does not work on beasts, magical beasts, or vermin. | |||
}} | }} | ||
[[Category:Magic|Hold Animal]] | [[Category:Magic|Hold Animal]] |
Revision as of 18:37, 28 August 2005
[[Magic:Enchantment|Enchantment]] ( Compulsion ) [ Mind-affecting ]
Level: Animal 2, Drd 2, Rgr 2
Innate Level: 2
Component(s): V, S
Casting Time: 1 action
Range: Medium
Target: Single
Duration: 1 round/level
Counter(s): Freedom of Movement
Saving Throw: Will negates
Spell Resistance: Yes
Metamagic: Extend, Quicken, Silent, Still
Energy Substitution: No
The target animal must make a Will save with a -4 penalty or become paralyzed, standing helpless. The animal is aware and breathes normally but cannot take any physical actions. The animal can, however, execute purely mental actions.
A winged creature who is held cannot flap its wings and falls. A swimmer can’t swim and may drown.
Hold animal does not work on beasts, magical beasts, or vermin. [[Category:Enchantment Spells|Hold Animal]]