Magic:Descriptors: Difference between revisions
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=== Mind-affecting === Spells that affect the mind. | === Mind-affecting === Spells that affect the mind. | ||
<small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Aura of Glory|Aura of Glory]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Color Spray|Color Spray]], | <small>'''Spells:''' [[Magic:Aid|Aid]], [[Magic:Aura of Glory|Aura of Glory]], [[Magic:Bane|Bane]], [[Magic:Bless|Bless]], [[Magic:Charm Monster|Charm Monster]], [[Magic:Charm Person|Charm Person]], [[Magic:Charm Person or Animal|Charm Person or Animal]], [[Magic:Color Spray|Color Spray]], | ||
[[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Divine Favor|Divine Favor]], [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Person|Hold Person]], [[Magic:Phantasmal Killer|Phantasmal Killer]], [[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Weird|Weird]]</small> | [[Magic:Confusion|Confusion]], [[Magic:Daze|Daze]], [[Magic:Divine Favor|Divine Favor]], [[Magic:Dominate Animal|Dominate Animal]], [[Magic:Doom|Doom]], [[Magic:Fear|Fear]], [[Magic:Hold Animal|Hold Animal]], [[Magic:Hold Person|Hold Person]], [[Magic:Phantasmal Killer|Phantasmal Killer]], | ||
[[Magic:Scare|Scare]], [[Magic:Sleep|Sleep]], [[Magic:Weird|Weird]]</small> | |||
=== Negative === Spells that channel negative energy. Undead are powered by negative energy. | === Negative === Spells that channel negative energy. Undead are powered by negative energy. |
Revision as of 01:35, 29 July 2006
A descriptor indicates the nature of a spell. Any descriptors that apply are given in [brackets] for that spell. This provides a general classification of the spell for the purposes of what immunities, resistances and protections can ignore or hamper the spell.
Descriptors:
=== Acid === Spells with acidic effects
Spells: Acid Fog, Acid Splash, Melf's Acid Arrow, Mestil's Acid Sheath
=== Chaotic === Spells dealing with chaotic natures.
Spells:
=== Cold === Spells with freezing effects
Spells: Ice Dagger, Ice Storm, Ray of Frost
=== Darkness === Spells with darkening effects
Spells: Darkness
=== Death === Spells that deal with death.
Spells: Circle of Death, Destruction, Finger of Death, Horrid Wilting, Power Word Kill, Wail of the Banshee
=== Disease === Spells dealing with disease.
Spells:
=== Divine === Spells dealing with divine natures.
Spells: Word of Faith
=== Electricity === Spells with shocking effects
Spells: Call Lightning, Chain Lightning, Electric Jolt, Gedlee's Electric Loop, Lightning Bolt
=== Evil === Spells dealing with evil natures
Spells: Animate Dead, Protection from Alignment (Good)
=== Fear === Spells that instill fright, terror, and dread.
Spells: Doom, Fear, Phantasmal Killer, Scare, Weird
=== Fire === Spells with burning effects
Spells: Burning Hands, Combust, Darkfire, Fireball, Firebrand, Flame Arrow, Flame Lash
=== Force === Spells that employ invisible forces.
Spells: Mage Armor, Magic Missile, Shelgarn's Persistent Blade, Shield
=== Good === Spells dealing with good natures.
Spells: Protection from Alignment (Evil)
=== Language-dependent === Spells that depend on language barriers
Spells:
=== Lawful === Spells dealing with lawful natures.
Spells:
=== Light === Spells with brightening effects. Sightless creatures are not affected by [Light] spells.
Spells: Blade Thirst, Flare, Light
=== Mind-affecting === Spells that affect the mind.
Spells: Aid, Aura of Glory, Bane, Bless, Charm Monster, Charm Person, Charm Person or Animal, Color Spray, Confusion, Daze, Divine Favor, Dominate Animal, Doom, Fear, Hold Animal, Hold Person, Phantasmal Killer, Scare, Sleep, Weird
=== Negative === Spells that channel negative energy. Undead are powered by negative energy.
Spells: Harm, Inflict Critical Wounds, Inflict Light Wounds, Inflict Minor Wounds, Inflict Moderate Wounds, Inflict Serious Wounds, Slay Living, Vampiric Touch
=== Poison === Spells with poisoning effects
Spells: Cloud of Bewilderment, Ghoul Touch
=== Positive === Spells that channel positive energy.
Spells: Cure Critical Wounds, Cure Light Wounds, Cure Minor Wounds, Cure Moderate Wounds, Cure Serious Wounds, Mass Heal, Neutralize Poison, Remove Disease
=== Sonic === Spells dealing with tremors, resonances, and vibrations.
Spells: Sound Burst, Wail of the Banshee
=== Teleportation === Spells that instantly transport objects.
Spells:
=== Weapon Enchantment === Spells that alter or enhance weapons.
Spells: Keen Edge